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  • rabbinicusrabbinicus Member Posts: 1,822 Arc User
    edited October 2013
    tarmalen wrote: »
    You are ALREADY in stealth. You are ALREADY damaging someone who can't see you. You can dodge...you can ITC and you can hit for a metric ton but you, good sir, don't seem to think anyone should have a hard counter to TRs. Anyways back to your scheduled TRs are not OP and other classes don't need a hard counter.

    Every other class has a hard counter to TR's, particularly permastealth TR's who have stacked Recovery for shorter cooldowns.
    The right to command is earned through duty, the privilege of rank is service.


  • tarmalentarmalen Member Posts: 1,020 Bounty Hunter
    edited October 2013
    rabbinicus wrote: »
    Every other class has a hard counter to TR's, particularly permastealth TR's who have stacked Recovery for shorter cooldowns.

    Really? Do tell the GWF hard counter...ohh forgot...full troll sent build. The reason it is a troll build is because of regen..hahaha...get it? Otherwise slam? hahahaha...... You guys are killing me...Crib is correct though that a full troll build can withstand the damage and regen...so how about forking over a couple mil AD so I can do a quick respec.

    It doesn't have to be a full perma build. A well built and well played TR is deadly and has more hard counters to every class. I have faced some monster TRs who can one rotation kill....the patient rogue who whittles until you are in SE range....the 20k lashing blades...the list goes on. I just mentioned I would love to be able to fight instead of standing around giving you giggles while you are in stealth and enjoying a pinata target.

    I didn't start this thread. I didn't ask for nerfs...but boy...ask for some type of stealth detection skill and instead of discussing it you want unstoppable....guess what...you already have something BETTER than unstoppable. IMMUNE...IMMUNE....IMMUNE....ring a bell?
  • rabbinicusrabbinicus Member Posts: 1,822 Arc User
    edited October 2013
    tarmalen wrote: »
    Really? Do tell the GWF hard counter

    Swinging away seems to work pretty well for my GWF, since if the TR doesn't run away or pop ItC they're going to be out of stealth and annihilated by my team in fairly short order. Since you mentioned it, Slam also works well as does any other AoE that doesn't have to be targeted - things that every other class has.
    The right to command is earned through duty, the privilege of rank is service.


  • kingculexkingculex Member, Neverwinter Beta Users Posts: 0 Arc User
    edited October 2013
    tarmalen wrote: »
    Man some of you people take pvp to personally and bash it out on the forums.
    tarmalen wrote: »
    Really? Do tell the GWF hard counter...ohh forgot...full **** sent build. The reason it is a **** build is because of regen..hahaha...get it? Otherwise slam? hahahaha...... You guys are killing me...Crib is correct though that a full **** build can withstand the damage and regen...so how about forking over a couple mil AD so I can do a quick respec.

    It doesn't have to be a full perma build. A well built and well played TR is deadly and has more hard counters to every class. I have faced some monster TRs who can one rotation kill....the patient rogue who whittles until you are in SE range....the 20k lashing blades...the list goes on. I just mentioned I would love to be able to fight instead of standing around giving you giggles while you are in stealth and enjoying a pinata target.

    I didn't start this thread. I didn't ask for nerfs...but boy...ask for some type of stealth detection skill and instead of discussing it you want unstoppable....guess what...you already have something BETTER than unstoppable. IMMUNE...IMMUNE....IMMUNE....ring a bell?

    You should stop taking everything so personally or serious to be honest. I was actually joking.:)

    You asked for a new power to detect stealthed rogues and I asked for a power to counter it in return as a joke. ITC only lasts 3-5 sec and is no where close to the level of unstoppable. I find it hilarious you overreacted so much and insulted other players by calling the sent build a **** build. I used **** word instead of the word you used to avoid any chance of breaking forum rules. Every other class has a hard counter to TR's, particularly permastealth TR's who have stacked Recovery for shorter cooldowns.

    I did not agree with your request and made a joke does not mean I took it personally. Overreacting like I cursed you out clearly shows you only want people to agree with you instead of discussing it. In a discussion some people will not agree with you. :)

    rabbinicus wrote: »
    Swinging away seems to work pretty well for my GWF, since if the TR doesn't run away or pop ItC they're going to be out of stealth and annihilated by my team in fairly short order. Since you mentioned it, Slam also works well as does any other AoE that doesn't have to be targeted - things that every other class has.

    ^Possible way for GWF to counter stealth TRs. Remember PVP is team and not 1vs1 in this game.
    Every class has advantages and disadvantages. Learn the disadvantages of you class to overcome them. Learn the advantages of your class and the disadvatages of other classes to use them in pvp to win.

    There is no point to whine for nerfs because you win some and loose some. Crying just makes a player look like a crier and no one, especially the devs, should take them seriously. Have a nice day!:)
  • rabbinicusrabbinicus Member Posts: 1,822 Arc User
    edited October 2013
    kingculex wrote: »
    I did not agree with your request and made a joke does not mean I took personally. Overreacting like I cursed you out clearly shows you only want people to agree with you instead of discussing it. In a discussion some people will not agree with you. :)

    Think you're quoting the wrong guy here. Either that or there are some serious language/comprehension issues at work. :)
    The right to command is earned through duty, the privilege of rank is service.


  • kingculexkingculex Member, Neverwinter Beta Users Posts: 0 Arc User
    edited October 2013
    rabbinicus wrote: »
    Think you're quoting the wrong guy here. Either that or there are some serious language/comprehension issues at work. :)

    Write it down as an ROFL moment. LOL! Some reason it put your post in instead of the other one. I fixed it. ROFL!!:)

    Placement of the quote was wrong and I cleared it up by saying your post is a possible way for GWF's to counter stealth TRs.
    Every class has advantages and disadvantages. Learn the disadvantages of you class to overcome them. Learn the advantages of your class and the disadvatages of other classes to use them in pvp to win.

    There is no point to whine for nerfs because you win some and loose some. Crying just makes a player look like a crier and no one, especially the devs, should take them seriously. Have a nice day!:)
  • rabbinicusrabbinicus Member Posts: 1,822 Arc User
    edited October 2013
    kingculex wrote: »
    Write it down as an ROFL moment. LOL! Some reason it put your post in instead of the other one. I fixed it. ROFL!!:)

    Placement of the quote was wrong and I cleared it up by saying your post is a possible way for GWF's to counter stealth TRs.

    No worries, otherwise I would have been forced to use Inigo Montoya out of context...:)
    The right to command is earned through duty, the privilege of rank is service.


  • tarmalentarmalen Member Posts: 1,020 Bounty Hunter
    edited October 2013
    kingculex wrote: »
    You should stop taking everything so personally or serious to be honest. I was actually joking.:)

    You asked for a new power to detect stealthed rogues and I asked for a power to counter it in return as a joke. ITC only lasts 3-5 sec and is no where close to the level of unstoppable. I find it hilarious you overreacted so much and insulted other players by calling the sent build a **** build. I used **** word instead of the word you used to avoid any chance of breaking forum rules. Every other class has a hard counter to TR's, particularly permastealth TR's who have stacked Recovery for shorter cooldowns.

    I did not agree with your request and made a joke does not mean I took it personally. Overreacting like I cursed you out clearly shows you only want people to agree with you instead of discussing it. In a discussion some people will not agree with you. :)




    ^Possible way for GWF to counter stealth TRs. Remember PVP is team and not 1vs1 in this game.

    Meh - You don't want discussion. You want OP. Unstoppable reduces damage...ITC eliminates damage.

    Here try this on for size. Perfect SF proc followed by ITC....9 seconds of complete immunity! Nothing to see here...move along....move along.
  • rabbinicusrabbinicus Member Posts: 1,822 Arc User
    edited October 2013
    tarmalen wrote: »
    Meh - You don't want discussion. You want OP. Unstoppable reduces damage...ITC eliminates damage.

    Here try this on for size. Perfect SF proc followed by ITC....9 seconds of complete immunity! Nothing to see here...move along....move along.

    And I can pop unstoppable constantly during PvP because I continue to take damage. ItC is on a cooldown that can only be reduced so far. GWF's also have a larger HP pool and are equipped for fighting multiple opponents at the same time and holding their own. So in effect you're at best comparing apples and oranges.
    The right to command is earned through duty, the privilege of rank is service.


  • kingculexkingculex Member, Neverwinter Beta Users Posts: 0 Arc User
    edited October 2013
    tarmalen wrote: »
    Meh - You don't want discussion. You want OP. Unstoppable reduces damage...ITC eliminates damage.

    Here try this on for size. Perfect SF proc followed by ITC....9 seconds of complete immunity! Nothing to see here...move along....move along.

    You are the one who wants OP. You want a new power to detect TRs when they are stealthed without giving anything to TRs. In reality you already have counters and everyone does not have perfect SF because they are very hard to make/expensive.

    You make it so obvious you want things your way and only your way instead of a discussion. *laughs* ROFL

    Yep yep, nothing to see here....move along...move along.....
    Every class has advantages and disadvantages. Learn the disadvantages of you class to overcome them. Learn the advantages of your class and the disadvatages of other classes to use them in pvp to win.

    There is no point to whine for nerfs because you win some and loose some. Crying just makes a player look like a crier and no one, especially the devs, should take them seriously. Have a nice day!:)
  • tarmalentarmalen Member Posts: 1,020 Bounty Hunter
    edited October 2013
    Give anything to TRs? LOL!....you have EVERYTHING. Daze/immunity/stealth/range/metric ton of damage. Get over yourselves.

    Sorry you feel that you need more. Guess we should just give you a kill button so you don't even have to leave the campfire. Meh...you guys would still complain that you need more....
  • rabbinicusrabbinicus Member Posts: 1,822 Arc User
    edited October 2013
    So Tarmalen, I get the fact that you want TR's nerfed because you don't like some of their powers and feel that they have an unfair advantage in PvP. Having all five classes at 60 and having them all pretty well-geared (although only my GF and TR are fully socketed with enchants), that's really not the case. In PvP my GF and CW are much more potent in terms of killing opponents than most TR's, and my GWF and DC can stay alive for a very long time until they're faced with 3 or more solid opponents. My TR can hold points in permastealth unless the opposing team has people who know how to use their AoE's and focus on winning PvP as opposed to killing as many as possible. My TR as a straight-up executioner can kill just about any opponent one-on-one, but without stealth and ItC has about as much endurance as a 95 year old asthmatic smoker with emphysema running a marathon.

    The classes are reasonably balanced now (except for DC, they still need some love for PvP), but people need to remember that it is a team sport and that there are more strategies than standing in place and taking shots at an opponent.
    The right to command is earned through duty, the privilege of rank is service.


  • cribstaxxxcribstaxxx Member, Neverwinter Beta Users Posts: 1,300 Bounty Hunter
    edited October 2013
    SF proc also does not grant CC immunity. SF is worthless if a GF is juggling you the entire 5 seconds. Not to mention GWF can use SF as well, and can regen 5k HP in the SF proc time.
    Guild Master of <Enemy Team>
    We are definitely dominating, and we are always about to win.
  • rabbinicusrabbinicus Member Posts: 1,822 Arc User
    edited October 2013
    tarmalen wrote: »
    Give anything to TRs? LOL!....you have EVERYTHING. Daze/immunity/stealth/range/metric ton of damage. Get over yourselves.

    My GF can take any hit, deal fantastic damage, block amazing amounts of damage, prone/stunlock you.
    My CW can freeze you, throw you across the arena, stun you, hang you in the air while choking you, teleport away, and keep doing that until you die.
    My DC can keep the party alive, take a lot of damage, toss you across the arena, smash your DR, and buff everyone else while staying alive.
    My GWF can run around like a crazy beast, getting stronger with each hit as unstoppable builds, hit every other player when they're foolish enough to group together, and keep you down or pushed away while doing it.

    It's about using the advantages of each class as part of a team.
    The right to command is earned through duty, the privilege of rank is service.


  • rabbinicusrabbinicus Member Posts: 1,822 Arc User
    edited October 2013
    cribstaxxx wrote: »
    SF proc also does not grant CC immunity. SF is worthless if a GF is juggling you the entire 5 seconds. Not to mention GWF can use SF as well, and can regen 5k HP in the SF proc time.

    Only class I would use SF on is my DC, and I haven't because I don't like the look. :)
    I much prefer Negation or Thunderhead as I have found them to be both much more effective as well as aesthetically pleasing. :) I think I might throw a Frostburn on my CW once I build a greater one.
    The right to command is earned through duty, the privilege of rank is service.


  • kingculexkingculex Member, Neverwinter Beta Users Posts: 0 Arc User
    edited October 2013
    tarmalen wrote: »
    Give anything to TRs? LOL!....you have EVERYTHING. Daze/immunity/stealth/range/metric ton of damage. Get over yourselves.

    Sorry you feel that you need more. Guess we should just give you a kill button so you don't even have to leave the campfire. Meh...you guys would still complain that you need more....

    Everything? ROFL!!! TRs do not have everything. Read rabbinicus's posts.

    You should get over yourself because you were the first one who complained that you needed more. GWFs have a significant amount of abilities as well. I made a joke about giving an ability to TRs if one is given to GWFs simply for balance and you overreacted.

    In reality you are the one who wants the kill button and no counter to it.:)

    It is unfortunate you feel that you need more by requesting an ability to detect stealth.:)

    Thank you for your posts rabbinicus.

    Time to move along everyone.... Have a nice day:)
    Every class has advantages and disadvantages. Learn the disadvantages of you class to overcome them. Learn the advantages of your class and the disadvatages of other classes to use them in pvp to win.

    There is no point to whine for nerfs because you win some and loose some. Crying just makes a player look like a crier and no one, especially the devs, should take them seriously. Have a nice day!:)
  • tarmalentarmalen Member Posts: 1,020 Bounty Hunter
    edited October 2013
    Yep...that is me...I asked for an encounter that would let me detect stealth. I would *gasp* have to give up something for that.

    And how would me be detecting stealth equate to an I win button? You still have ITC/range/dodge/hit like a truck.

    Regardless, TRs are beasts when built and played right. That is before you factor in stealth. I never asked for a nerf...just something to even the battlefield a bit.

    It is what it is....
  • kingculexkingculex Member, Neverwinter Beta Users Posts: 0 Arc User
    edited October 2013
    tarmalen wrote: »
    Yep...that is me...I asked for an encounter that would let me detect stealth. I would *gasp* have to give up something for that.

    And how would me be detecting stealth equate to an I win button? You still have ITC/range/dodge/hit like a truck.

    Regardless, TRs are beasts when built and played right. That is before you factor in stealth. I never asked for a nerf...just something to even the battlefield a bit.

    It is what it is....

    "The reason why an encounter to detect stealth would amount to an "I win" button is because the TR's core mechanic of stealth is what permits a TR to stay alive. What you are effectively saying is "I want an anti-TR skill," and you seem to be saying it because you don't want to use any of the others." <-Thanks rabbinicus:)

    GWFs are beasts when built (gosh the sentinel build) and played right before Unstoppable is factored in. I never asked for a nerf...just something to even the battlefield a bit if you got stealth detection. :)

    Trs would have to give up something to counter the stealth detection as well.:)

    Move along now:)
    Every class has advantages and disadvantages. Learn the disadvantages of you class to overcome them. Learn the advantages of your class and the disadvatages of other classes to use them in pvp to win.

    There is no point to whine for nerfs because you win some and loose some. Crying just makes a player look like a crier and no one, especially the devs, should take them seriously. Have a nice day!:)
  • rabbinicusrabbinicus Member Posts: 1,822 Arc User
    edited October 2013
    tarmalen wrote: »
    Yep...that is me...I asked for an encounter that would let me detect stealth. I would *gasp* have to give up something for that.

    And how would me be detecting stealth equate to an I win button? You still have ITC/range/dodge/hit like a truck.

    Regardless, TRs are beasts when built and played right. That is before you factor in stealth. I never asked for a nerf...just something to even the battlefield a bit.

    It is what it is....

    The reason why an encounter to detect stealth would amount to an "I win" button is because the TR's core mechanic of stealth is what permits a TR to stay alive. A GF blocked my CW's beastly Ice Knife the other day, why not give an encounter that can allow you to ignore blocking? What you are effectively saying is "I want an anti-TR skill," and you seem to be saying it because you don't want to use any of the others.

    All classes are beasts when built and played well, and that is working as intended. Dealing with TR's in stealth is just not all that difficult if you're willing to do it. It has been my experience in PvP that very few players have been willing to do that in favor of trying to be the one who does the most damage and has the most kills.
    The right to command is earned through duty, the privilege of rank is service.


  • pers3phonepers3phone Banned Users, Neverwinter Beta Users Posts: 0 Arc User
    edited October 2013
    The good news is that without GTEs, permastealth types are hardly so dangerous.

    The even better news is the tenes will ne nerfed, hopefully sufficiently to make the permastealth build deal low, but decent damage, as it should be with a build that stays 90% of the time hidden.

    MMO classes should be based on tradeoffs:

    You want high damage? Cool, but you gonna be squishy. You want survivability (which permastealth is)? Cool, but you gonna sting like drunk mosquito.
  • kingculexkingculex Member, Neverwinter Beta Users Posts: 0 Arc User
    edited October 2013
    pers3phone wrote: »
    The good news is that without GTEs, permastealth types are hardly so dangerous.

    The even better news is the tenes will ne nerfed, hopefully sufficiently to make the permastealth build deal low, but decent damage, as it should be with a build that stays 90% of the time hidden.

    MMO classes should be based on tradeoffs:

    You want high damage? Cool, but you gonna be squishy. You want survivability (which permastealth is)? Cool, but you gonna sting like drunk mosquito.

    Hopefully they gut the tenebrous enchantment because its the only thing that really allowed the cookie cutter permastealth build and other builds that rely heavily on GTEs to do heavy damage. I honestly think they should just make the tenebrous enchantment's non stackable. This means a player could only use 1 of them. I normally am against nerfs but I have to agree that the tenebrous enchantment is OP.
    Every class has advantages and disadvantages. Learn the disadvantages of you class to overcome them. Learn the advantages of your class and the disadvatages of other classes to use them in pvp to win.

    There is no point to whine for nerfs because you win some and loose some. Crying just makes a player look like a crier and no one, especially the devs, should take them seriously. Have a nice day!:)
  • pers3phonepers3phone Banned Users, Neverwinter Beta Users Posts: 0 Arc User
    edited October 2013
    kingculex wrote: »
    Hopefully they gut the tenebrous enchantment because its the only thing that really allowed the cookie cutter permastealth build and other builds that rely heavily on GTEs to do heavy damage. I honestly think they should just make the tenebrous enchantment's non stackable. This means a player could only use 1 of them. I normally am against nerfs but I have to agree that the tenebrous enchantment is OP.

    I had a proposal in an earlier post to tweak the enchant and make it a weapon enhancement. I have equated (then...) its value at somewhere around half a Perfect Vorpal's, so with putting out trust in the market's efficiency, I'd say:

    - increase GTE at twice the damage
    - remove serverside cooldown, make it a random proc with an internal CD


    This will allow GTE to work just like any other very good enhancement, i.e. using it will eliminate other good stuff, so nobody could use both Perfect Vorpals AND GTEs like now.

    I'd say this would be a fair tradeoff.
  • tarmalentarmalen Member Posts: 1,020 Bounty Hunter
    edited October 2013
    rabbinicus wrote: »
    The reason why an encounter to detect stealth would amount to an "I win" button is because the TR's core mechanic of stealth is what permits a TR to stay alive. A GF blocked my CW's beastly Ice Knife the other day, why not give an encounter that can allow you to ignore blocking? What you are effectively saying is "I want an anti-TR skill," and you seem to be saying it because you don't want to use any of the others.

    All classes are beasts when built and played well, and that is working as intended. Dealing with TR's in stealth is just not all that difficult if you're willing to do it. It has been my experience in PvP that very few players have been willing to do that in favor of trying to be the one who does the most damage and has the most kills.

    Then we will just disagree.

    Play a GWF sometime and run a few hundred pvp matches then get back to me on how well you do against skilled TRs that utilize the class to the fullest. Show me how its done. I don't need theorycrafting I need actual tactics to beat down the rogues that know how to utilize stealth...with range (impact shot hurts) can hit like a truck....dodge your attacks...and if he gets pressed, ITC lollerskates! A skilled TR in stealth will hit with some ranged attacks then roll away from where you see the daggers coming from.
    Go ahead and rush over there....he isn't there. Lashes you on a run by and continues the cat and mouse.

    Skilled TRs don't even take damage since they are doing exactly what the playstyle dictates. Even if he slips up and I get next to him and hit knockdown/IBS/flourish ...he has his ITC to reset the fight. Add in a Soulforge for those times I do catch them slipping and its...lollerskates.
  • rabbinicusrabbinicus Member Posts: 1,822 Arc User
    edited October 2013
    tarmalen wrote: »
    Then we will just disagree.

    Play a GWF sometime and run a few hundred pvp matches then get back to me on how well you do against skilled TRs that utilize the class to the fullest. Show me how its done. I don't need theorycrafting I need actual tactics to beat down the rogues that know how to utilize stealth...with range (impact shot hurts) can hit like a truck....dodge your attacks...and if he gets pressed, ITC lollerskates! A skilled TR in stealth will hit with some ranged attacks then roll away from where you see the daggers coming from.
    Go ahead and rush over there....he isn't there. Lashes you on a run by and continues the cat and mouse.

    Skilled TRs don't even take damage since they are doing exactly what the playstyle dictates. Even if he slips up and I get next to him and hit knockdown/IBS/flourish ...he has his ITC to reset the fight. Add in a Soulforge for those times I do catch them slipping and its...lollerskates.

    Well, I do have a GWF and have run him in quite a few PvP matches. I have done so for all of the classes at all levels.

    While you are of course free to disagree with me I have told you how it is done several times. If it helps, I know that is how it is done because that is in fact how I have done it - including against skilled TR's, even with perfect SF enchants. Permastealth TR's who aren't running Tenacious Concealment (most do not) are in fact the easiest TR's to kill and the one's least like to score a kill against a GWF, GF, or DC. CW's are usually much easier to kill, not only because they are as squishy as most TR's but also because most people don't play them very well in PvP. Skilled TR's need to be skilled in order to not be shredded in PvP.
    The right to command is earned through duty, the privilege of rank is service.


  • tarmalentarmalen Member Posts: 1,020 Bounty Hunter
    edited October 2013
    A good CW can kill me before I can get to them. Usually though they are a rare breed.


    Cw's are easier to kill because........


    Wait for it...........













    wait for it................












    wait for it..........














    I can see them!
  • rabbinicusrabbinicus Member Posts: 1,822 Arc User
    edited October 2013
    tarmalen wrote: »
    A good CW can kill me before I can get to them. Usually though they are a rare breed.
    Cw's are easier to kill because........
    Wait for it...........
    wait for it................
    wait for it..........
    I can see them!

    And again, plenty of ways to take a TR out of stealth (happy to go over some of them again).
    When CW's spec for straight up DPS, don't use CC skills, and don't actively use their movement skills they are remarkably easy to kill. So are TR's out of stealth, and all you have to do is a bit of damage to take most of them out of stealth - unless of course they are straight up permastealth (in which case they will do less damage than other TR's) or simply better played/geared than you are.

    Please remember that PvP is and has been a team sport. You want to do well, play as part of a team.
    The right to command is earned through duty, the privilege of rank is service.


  • tarmalentarmalen Member Posts: 1,020 Bounty Hunter
    edited October 2013
    But here you go on a tangent...the whole thread was about stealth.

    You go on another tangent about team play.

    I am well aware of both.... chief...you win the forum wars....I am headed to the bar.

    P.S. Yes all classes can be beasts...but the TR is the best beast....wonder why.......
  • rabbinicusrabbinicus Member Posts: 1,822 Arc User
    edited October 2013
    tarmalen wrote: »
    But here you go on a tangent...the whole thread was about stealth.

    You go on another tangent about team play.

    I am well aware of both.... chief...you win the forum wars....I am headed to the bar.

    P.S. Yes all classes can be beasts...but the TR is the best beast....wonder why.......

    No, not a tangent at all.
    You're complaining about stealth, when it is working as intended and not a problem at all.

    I've not only told you several ways to take a TR out of stealth, I offered to share them with you again. So if you're got going to play in a way that works for you, perhaps one of your teammates will.
    The right to command is earned through duty, the privilege of rank is service.


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