Here are some aspects I found to be the most annoying while playing my characters through to level 60, and I am interested to read your opinion to figure out whether it's just me doing it wrong, or the game that could use a few updates.
– It is entirely possible (and very likely) to miss out on any Skirmish in the game by simply earning enough XP. Especially if I do a lot of things on the side, I quickly miss my opportunity to play any given Skirmish, thereby missing my chance to earn the associated achievements and titles. My only chance to earn those later is through the Call to Arms events (if and when they happen). I can still run any missed dungeon, though… That's inconsistent game design at it's best.
– Sometimes, I have to press F to close a window, sometimes I have to press 1, sometimes I must double tap Enter, sometimes I have to use the mouse. Some loot can be picked up by walking over it, some loot must be obtained by pressing F. It couldn't be more confusing and misleading.
– Loot explosions are not helpful at all in regards to immersion, especially if the bags land on some unreachable part of the map (but see above).
– While the bank window is open or I am talking to a merchant, double-clicking things has different effects, and some functions, typically available through a context menu, become unavailable for no apparent reason.
– All windows close while moving, so sometimes, due to lag or nearby combat, I have to pick up things twice before I finally have them in my inventory. Doing things with gameplay windows in general simply slows me down (also, I can't run(!) or spur my mount to catch up).
– The only way to take a look at the world map is to initiate travel.
– It's an action MMORPG, so I slay, loot and sell things… and that's about all I do. The streamlined design of the different zones makes every zone feel like a game design template, in which only other enemy groups and slightly changed quest objectives make a (tiny) difference. The story doesn't help either, because in the end, I simply slay, loot and sell things, regardless of what the story says in the first place or where (or who) I am. There is no immersion in the game world, all I care about is my gear score.
– My background, chosen at character creation, has no in-game effects other than a title.
– Riding from the end of a zone back to the travel door is a pain (but of course I could use teleport scrolls or buy an epic mount for 20 € or loads of diamonds; but no, thanks, I already have 1,000 opportunities to spend coin).
– Respawn timers are too low. You cannot stop outside the quest hubs to sort your inventory or manage professions without risking to fight the same mob you just slaughtered again (and again, as many times as you wish)—and if you take too long to slay the mob, maybe they just start to respawn while you are still fighting… Slaying the same mobs over and over again is a grind at best, if not a design flaw.
In short, I find the game lacks immersion, has an inconsistent UI, is one of the more expensive F2P games, and is yet flawed in design in parts. (But make no mistake, I am playing this game, and I don't intend to stop.)
What do you think about these issues and, if your gameplay experience is similar, what do you do to resolve them?
A place for race pilots in STO: /channel_join Racing
Win 15,000 GPL in the Hodos Racing Challenge!
Actually u dont need to spend any (real)money to the game.
An Epic Mount may takes some time, was something about 40 days by regular rough AD exchange only (by 325AD = 1Zen) - selling some stuff at auctions may shorten this.
About that mess of windows, specially at merchants, I can agree.
e.G buying some potions (20 max at once) takes time...
Crafting... well, need some time to click, actually its not designed to do it one the fly - think its OK that way, just be busy on one thing...
– Loot explosions are not helpful at all in regards to immersion, especially if the bags land on some unreachable part of the map (but see above).
This is the worst by far. I used to loot bodies or chests from them in almost every other MMO, especially when there's an auto loot system. Here I waste a lot of time running around and picking up those items.
M6 almost drains your soul given how boring it is. (c) joocycuzzzzzz
0
ulkaurMember, Neverwinter Beta UsersPosts: 0Arc User
edited October 2013
You sound new. If it were exactly the same as any other game, it may as well be another game. I like that there is more than one way to 60. Join a role-playing guild and you can get more from the game. Immersion is the responsibility of the player. This is just your stage.
– Sometimes, I have to press F to close a window, sometimes I have to press 1, sometimes I must double tap Enter, sometimes I have to use the mouse. Some loot can be picked up by walking over it, some loot must be obtained by pressing F. It couldn't be more confusing and misleading.
Contextual "F" is fine to me. Maybe for stackable loot, and if you already have some in your inventory, it could be added just by walking on it instead of hitting "F".
One wrong thing with the "F" is the weird detection. Sometimes you're right in front of a door and can't open it, you have to move back or pivot 15
English is not my first language.
0
aaronjfMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 0Arc User
In other MMOs it is possible to lose XP and delevel. Here you can only go uphill.
Wow, I haven't played a game since everquest that made a player lose xp upon death. Which others out there do this? I am just curious. I thought any game would be terrified to punish a player for death in this day and age
Wow, I haven't played a game since everquest that made a player lose xp upon death. Which others out there do this? I am just curious. I thought any game would be terrified to punish a player for death in this day and age
I don't know if it still does but Lineage 2 used to have a 4% xp death penalty and chance to drop inventory items. The item drop was altered and probably completely removed by now.
Foundry - Fight Club? (nw-dluqbofu7)
- JailBreak (in development)
I'm not so sure these are game-breaking so much as below expectation.
On a side note last night the client was a bit buggy for me, rubberbanding all over the place and some server not responding issues ingame.
It reminded me of the Lord Marshal fight in Chronicles of Riddick, except it would be like Lord Marshal trying to escape, but being dragged back to the same spot.
the windows and inconsistent interface are annoying for sure. That was like 3/4 of your post, though -- from bank windows to the map to on the move closure to the rest of it. In short, I agree: the interface needs a lot of work.
You can't blame the game if you do not read the quest text. The grab a quest without reading, bash things, done approach works, sure, but you can't run around doing THAT then seriously complain that the game has no immersion. It is a hack and slash game, unless you do the deeply RP foundry scenarios, but part of the issue is not reading/listening to the game flavor.
respawn timers are required to be short because the world is still quite small. I think the entire GAME would fit into say the shire map of LOTRO or the bigger wow zones etc. You have a bunch of people in a zone doing the same things, needing to kill the same enemy, so they have to come back quickly. That said, if you fight so long the group respawns before it dies (is that really possible??) then you need to consider working on your gear or playing in a lower level zone or something. Even the low damage classes should not be this weak... something is wrong if that is happening. Now, for standing there in a spawn spot playing with your bags, well that is pretty normal in any MMO. Find a place where you did not have to fight and stand there -- odds of being bothered are much lower. I would much rather have mobs spawn too fast than too slow, its very boring to walk thru empty zones because someone else came thru 5 min ago. I think NW uses the standard model of timers starting out long and growing shorter after each kill in an area, so if lots of people or an OP char is killing fast, they repop fast, and if nothing is bothering them, they repop slow.
There are a ton of other little things. Interface again: start a new character, and you have to keybind from scratch every time rather than share a setup. The new content is an alt-killing grind of the worst sort, necessary to earn the boons but a dull chore when doing it across 3+ alts over and over and over and over again. The new "epic" loot is worse than random trash blue drops and totally worthless. I still have to alt-tab when I fire up the game or the "play" button cannot be reached with my mouse cursor due to a botched screen resolution change during initialization. To name a few -- I could go on for pages.
0
aaronjfMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 0Arc User
I don't know if it still does but Lineage 2 used to have a 4% xp death penalty and chance to drop inventory items. The item drop was altered and probably completely removed by now.
Cool.. I had heard of lineage before.. Rappelz I never heard of.. Everquest still makes you lose xp on death also.. Not sure what the current percentage is but in the day is seemed like a good 20% lol.. Die and bye bye a good few hours of grinding
As far as the fast as heck mob respawns. I get the fact they don't want to slow people down too much. That being said, wtf then aren't the items that spawn on the ground a bit faster.. Waiting to pick the daily plants when the new module was released sucked big time.
0
mrspumaMember, Neverwinter Beta Users, Neverwinter Hero UsersPosts: 0Arc User
This is the worst by far. I used to loot bodies or chests from them in almost every other MMO, especially when there's an auto loot system. Here I waste a lot of time running around and picking up those items.
I don't find the loot pops that bad. Now, Borderlands 2 ... that's serious, aggravating, air-time + rolls-when-it-lands loot explosion.
I do know what you mean tho. I'm not convinced, however, that having to click every single corpse or having items practically stacking together (making it hard to know what you want to pick up) if they all fell almost on top of each other (for example) is any less annoying. They just should make the loot-drop radius a lot smaller or something.
I see that at least a few of the points I listed can be easily mitigated, while others seem to affect other players as well, especially loot drops and UI usability. I also wish to point out that these are not 100% game-breaking issues; they are fundamental, but cause only grey hair, they don't cause crashes nor do they stop progression.
I agree that immersion is first and foremost the player's responsibility. But I also have to say that I really tried—I read all the texts on my main char at least, I heared the voice-overs until the end, I even imagined saying a line or two in-character to an NPC, but only up to a point. I believe it was after Neverdeath when I got disenchanted enough (figuring out enough of the game design) to understand that everything to come would be about the same.
I guess I simply need some more complexity to really enjoy immersing myself in this game.
A place for race pilots in STO: /channel_join Racing
Win 15,000 GPL in the Hodos Racing Challenge!
– It is entirely possible (and very likely) to miss out on any Skirmish in the game by simply earning enough XP. Especially if I do a lot of things on the side, I quickly miss my opportunity to play any given Skirmish, thereby missing my chance to earn the associated achievements and titles. My only chance to earn those later is through the Call to Arms events (if and when they happen). I can still run any missed dungeon, though… That's inconsistent game design at it's best.
Agree.
– Sometimes, I have to press F to close a window, sometimes I have to press 1, sometimes I must double tap Enter, sometimes I have to use the mouse. Some loot can be picked up by walking over it, some loot must be obtained by pressing F. It couldn't be more confusing and misleading.
Window Closing : For the most part they've tried to make it quick and easy. F is your action key - and looting is an action. So the "F" tap there to close is to make it quicker during combat. Most of the ones you hit "Shift + 1" for are ones you might want to answer quickly, but not accidentally (joining of teams/queue groups). There IS thought behind most of it even if not readily apparent.
As far as items you auto-pickup vs manually pickup - other than the lockboxes (which they use to sell ZEN via the keys) everything you autoloot that I have seen is currency - coins, or one of the bounty currencies.
– Loot explosions are not helpful at all in regards to immersion, especially if the bags land on some unreachable part of the map (but see above).
*Rashin' fashin' Rick Rastardly*
I hate the loot explosions
– While the bank window is open or I am talking to a merchant, double-clicking things has different effects, and some functions, typically available through a context menu, become unavailable for no apparent reason.
That's fairly standard - it acts as a move or sell when you double click in a lot of games.
The disabling of most options is odd to me too, on the context menu.
– My background, chosen at character creation, has no in-game effects other than a title.
It'd be nice for them to add some non-racial stuff in but not having effects is a standard way of easy balance.
– Respawn timers are too low. You cannot stop outside the quest hubs to sort your inventory or manage professions without risking to fight the same mob you just slaughtered again (and again, as many times as you wish)—and if you take too long to slay the mob, maybe they just start to respawn while you are still fighting… Slaying the same mobs over and over again is a grind at best, if not a design flaw.
I don't recall ever having them respawn on me before I've killed them all off - but the respawn cycle is set pretty close.
I have a big issue with screen resolutions, alt-tabing out of full screen doesn't work.
I stay on the full screen with the edges of the desktop visible on the right and bottom.
Press alt enter it goes back to full screen, but has changed my screen res from 1920 x 1080 to 1680 x 1050 and the mouse is no longer in sync with the screen res.
Change it back to 1920 x 1080 in options and my monitor detects it as 24p.
Reset refresh rate to 50mhz in options menu and my display detects it as 60p then switches to 50p.
Change back to 60mhz and it changes to 60p but is over scanning with the top icons half of the screen.
exit and reload to fix.
do this more than twice and you will need to reboot.
AMD Radeon HD 7900 Series
I have similar issues on my laptop with NVIDIA GTX 660m
0
beckylunaticMember, NW M9 PlaytestPosts: 14,231Arc User
edited October 2013
Lots of legit points, but I believe you can open the world map by clicking the spiky thing to the upper right of your mini-map. (Not that this is explained anywhere.)
I have a big issue with screen resolutions, alt-tabing out of full screen doesn't work.
It works if you have something else open, like a browser window. It seems to want/need something else for it to switch to. So I just keep the Gateway open while playing in-game, since I often want to use the Gateway to change my alts tasks while playing a main character. However, even that doesn't = game minimizes/can see the actual desktop. But I can see the taskbar, so I can launch anything I want from the start menu or shortcuts I've placed in the quicklaunch-taskbar area.
Although I think I have it "windowed full-screen," which for me looks like true full-screen (can't see desktop or even any game window border/edges) but yet somehow isn't full screen...or something.
0
khimera906Member, NW M9 PlaytestPosts: 898Arc User
edited October 2013
I find it really annoying that some times you have to press F to loot a chest and other times 1.
I hate dancing with Lady Luck. She always steps on my toes.
I agree with this mention things, but its starting game. Lets give some time to grow and feed on this constructive points. On the positive side the game has one of the best combat systems that not only flow good but look amazing making the classes unique in their own right even thought we have play them in other games. Its ONE of the most strongest points of THIS game, people would practically pay to play a new Classes and paragon path. Even though we have read it from D&D books and play different traditional classes like this NO one has ever see or expected them to be this cool.
-Also wanted to add that we need preview window for those of us deep in RPG and want to to play the hole costume play part of a created adventurer and THE TRANSMUTATION COST NEED TO DROP! This has been mention before.
-Hairs and Cloak: Make Hairs more moving or Flowing (Ghost in the Z store has moving hair why cant we?)and shoulder covering cape cloth it really makes characters looks really cool or threatening looking. Or at least have some customs in the fashion area to have these. These are not that important but people like this eye candy stuff.
-I like the dungeons and similar stuff but in truth seeing the classes being so action base, 5 Dungeons, 1 Dungeons, etc, should be like skirmishes now does are fun and fast, you never take account for the time even if it took you an hour to get it done.
-Races should have a more visual impact to say the least, I mean if you expand to say the Tiefling that are from the Devils heritage from the Hells, how different will you make those whose heritage come from Demons from the Abyss, the Cambions? (This is an Example, I not sure if their is a difference now in the 4th edition of D&D) Specially if you will charge real money for it, PLEASE don't pull of the Elf thing again, if you do make it for free at least in D&D their a lot of subtypes you need to exaggerate does differences to be eye palpable or appealing enough for buying.
-I am a strong supporter of Neverwinter and a Collector, would love to be able to collect all the mounts and companions but ITS TO MUCH, you literally expect HOW much Money or lets say TIME invested to have enough to collect everything? Don't even get me started with the random rare drop of Boxes, and don't even DARE look at AD prices for these in the AH its just ridiculous. In that sense you guys are killing your selves, for that kind of money and time investing, i can play 5 subscription games and still have enough money to Pay for a Lifetime membership and have benefits, privileges and other catering spoils like other MMO's offer. Don't punish or bleed to death your paying customers...just for loving the stuff you offer, its REALLY hurting you and scaring a lot of players away, some my friends.
-Companions and Mounts, can u create a companion that's both? Or Mount's that are combat ready with special powers and features that enhance your combat prowess, flying etc? Make companions customizable in their AI Roles and Powers? I don't know, make the spending of ranking em up be more of a distinguishable evolution not just visually (except for mounts they need both visual and in prowess not just speed), MAKE THEM LIKE POKEMON, have PVP battle using only them or with them as a party even for 5 man dungeons specially for companions (even if its the same dungeon we already play), special missions to get them special gear only for THAT companion, make romance/friendship dialogues or for a future housing/castles/hideouts do stuff, for crying out loud give them more purpose!!! I'M throwing crazy Ideas here... What I'm trying to say give a more stronger incentive to have em ALL. Haahahaha, sorry could not resist. Its a shame that such an awesome effort to create such cool mounts and companions just go to waste... in the endless coming of new ones...NOW that's something to consider and very darn profitable, creating another interesting new prospect and challenge of things to do in the game.
I believe in the potential of this game and like I said the game just starting so, this is just constructive stuff I seen in other mmos i have play and still play.
Comments
An Epic Mount may takes some time, was something about 40 days by regular rough AD exchange only (by 325AD = 1Zen) - selling some stuff at auctions may shorten this.
About that mess of windows, specially at merchants, I can agree.
e.G buying some potions (20 max at once) takes time...
Crafting... well, need some time to click, actually its not designed to do it one the fly - think its OK that way, just be busy on one thing...
This is the worst by far. I used to loot bodies or chests from them in almost every other MMO, especially when there's an auto loot system. Here I waste a lot of time running around and picking up those items.
Contextual "F" is fine to me. Maybe for stackable loot, and if you already have some in your inventory, it could be added just by walking on it instead of hitting "F".
One wrong thing with the "F" is the weird detection. Sometimes you're right in front of a door and can't open it, you have to move back or pivot 15
Wow, I haven't played a game since everquest that made a player lose xp upon death. Which others out there do this? I am just curious. I thought any game would be terrified to punish a player for death in this day and age
I don't know if it still does but Lineage 2 used to have a 4% xp death penalty and chance to drop inventory items. The item drop was altered and probably completely removed by now.
- JailBreak (in development)
On a side note last night the client was a bit buggy for me, rubberbanding all over the place and some server not responding issues ingame.
It reminded me of the Lord Marshal fight in Chronicles of Riddick, except it would be like Lord Marshal trying to escape, but being dragged back to the same spot.
You can't blame the game if you do not read the quest text. The grab a quest without reading, bash things, done approach works, sure, but you can't run around doing THAT then seriously complain that the game has no immersion. It is a hack and slash game, unless you do the deeply RP foundry scenarios, but part of the issue is not reading/listening to the game flavor.
respawn timers are required to be short because the world is still quite small. I think the entire GAME would fit into say the shire map of LOTRO or the bigger wow zones etc. You have a bunch of people in a zone doing the same things, needing to kill the same enemy, so they have to come back quickly. That said, if you fight so long the group respawns before it dies (is that really possible??) then you need to consider working on your gear or playing in a lower level zone or something. Even the low damage classes should not be this weak... something is wrong if that is happening. Now, for standing there in a spawn spot playing with your bags, well that is pretty normal in any MMO. Find a place where you did not have to fight and stand there -- odds of being bothered are much lower. I would much rather have mobs spawn too fast than too slow, its very boring to walk thru empty zones because someone else came thru 5 min ago. I think NW uses the standard model of timers starting out long and growing shorter after each kill in an area, so if lots of people or an OP char is killing fast, they repop fast, and if nothing is bothering them, they repop slow.
There are a ton of other little things. Interface again: start a new character, and you have to keybind from scratch every time rather than share a setup. The new content is an alt-killing grind of the worst sort, necessary to earn the boons but a dull chore when doing it across 3+ alts over and over and over and over again. The new "epic" loot is worse than random trash blue drops and totally worthless. I still have to alt-tab when I fire up the game or the "play" button cannot be reached with my mouse cursor due to a botched screen resolution change during initialization. To name a few -- I could go on for pages.
As far as the fast as heck mob respawns. I get the fact they don't want to slow people down too much. That being said, wtf then aren't the items that spawn on the ground a bit faster.. Waiting to pick the daily plants when the new module was released sucked big time.
I do know what you mean tho. I'm not convinced, however, that having to click every single corpse or having items practically stacking together (making it hard to know what you want to pick up) if they all fell almost on top of each other (for example) is any less annoying. They just should make the loot-drop radius a lot smaller or something.
I see that at least a few of the points I listed can be easily mitigated, while others seem to affect other players as well, especially loot drops and UI usability. I also wish to point out that these are not 100% game-breaking issues; they are fundamental, but cause only grey hair, they don't cause crashes nor do they stop progression.
I agree that immersion is first and foremost the player's responsibility. But I also have to say that I really tried—I read all the texts on my main char at least, I heared the voice-overs until the end, I even imagined saying a line or two in-character to an NPC, but only up to a point. I believe it was after Neverdeath when I got disenchanted enough (figuring out enough of the game design) to understand that everything to come would be about the same.
I guess I simply need some more complexity to really enjoy immersing myself in this game.
Win 15,000 GPL in the Hodos Racing Challenge!
Window Closing : For the most part they've tried to make it quick and easy. F is your action key - and looting is an action. So the "F" tap there to close is to make it quicker during combat. Most of the ones you hit "Shift + 1" for are ones you might want to answer quickly, but not accidentally (joining of teams/queue groups). There IS thought behind most of it even if not readily apparent.
As far as items you auto-pickup vs manually pickup - other than the lockboxes (which they use to sell ZEN via the keys) everything you autoloot that I have seen is currency - coins, or one of the bounty currencies. *Rashin' fashin' Rick Rastardly*
I hate the loot explosions That's fairly standard - it acts as a move or sell when you double click in a lot of games.
The disabling of most options is odd to me too, on the context menu.
It'd be nice for them to add some non-racial stuff in but not having effects is a standard way of easy balance.
I don't recall ever having them respawn on me before I've killed them all off - but the respawn cycle is set pretty close.
I stay on the full screen with the edges of the desktop visible on the right and bottom.
Press alt enter it goes back to full screen, but has changed my screen res from 1920 x 1080 to 1680 x 1050 and the mouse is no longer in sync with the screen res.
Change it back to 1920 x 1080 in options and my monitor detects it as 24p.
Reset refresh rate to 50mhz in options menu and my display detects it as 60p then switches to 50p.
Change back to 60mhz and it changes to 60p but is over scanning with the top icons half of the screen.
exit and reload to fix.
do this more than twice and you will need to reboot.
AMD Radeon HD 7900 Series
I have similar issues on my laptop with NVIDIA GTX 660m
Neverwinter Census 2017
All posts pending disapproval by Cecilia
Although I think I have it "windowed full-screen," which for me looks like true full-screen (can't see desktop or even any game window border/edges) but yet somehow isn't full screen...or something.
-Also wanted to add that we need preview window for those of us deep in RPG and want to to play the hole costume play part of a created adventurer and THE TRANSMUTATION COST NEED TO DROP! This has been mention before.
-Hairs and Cloak: Make Hairs more moving or Flowing (Ghost in the Z store has moving hair why cant we?)and shoulder covering cape cloth it really makes characters looks really cool or threatening looking. Or at least have some customs in the fashion area to have these. These are not that important but people like this eye candy stuff.
-I like the dungeons and similar stuff but in truth seeing the classes being so action base, 5 Dungeons, 1 Dungeons, etc, should be like skirmishes now does are fun and fast, you never take account for the time even if it took you an hour to get it done.
-Races should have a more visual impact to say the least, I mean if you expand to say the Tiefling that are from the Devils heritage from the Hells, how different will you make those whose heritage come from Demons from the Abyss, the Cambions? (This is an Example, I not sure if their is a difference now in the 4th edition of D&D) Specially if you will charge real money for it, PLEASE don't pull of the Elf thing again, if you do make it for free at least in D&D their a lot of subtypes you need to exaggerate does differences to be eye palpable or appealing enough for buying.
-I am a strong supporter of Neverwinter and a Collector, would love to be able to collect all the mounts and companions but ITS TO MUCH, you literally expect HOW much Money or lets say TIME invested to have enough to collect everything? Don't even get me started with the random rare drop of Boxes, and don't even DARE look at AD prices for these in the AH its just ridiculous. In that sense you guys are killing your selves, for that kind of money and time investing, i can play 5 subscription games and still have enough money to Pay for a Lifetime membership and have benefits, privileges and other catering spoils like other MMO's offer. Don't punish or bleed to death your paying customers...just for loving the stuff you offer, its REALLY hurting you and scaring a lot of players away, some my friends.
-Companions and Mounts, can u create a companion that's both? Or Mount's that are combat ready with special powers and features that enhance your combat prowess, flying etc? Make companions customizable in their AI Roles and Powers? I don't know, make the spending of ranking em up be more of a distinguishable evolution not just visually (except for mounts they need both visual and in prowess not just speed), MAKE THEM LIKE POKEMON, have PVP battle using only them or with them as a party even for 5 man dungeons specially for companions (even if its the same dungeon we already play), special missions to get them special gear only for THAT companion, make romance/friendship dialogues or for a future housing/castles/hideouts do stuff, for crying out loud give them more purpose!!! I'M throwing crazy Ideas here... What I'm trying to say give a more stronger incentive to have em ALL. Haahahaha, sorry could not resist. Its a shame that such an awesome effort to create such cool mounts and companions just go to waste... in the endless coming of new ones...NOW that's something to consider and very darn profitable, creating another interesting new prospect and challenge of things to do in the game.
I believe in the potential of this game and like I said the game just starting so, this is just constructive stuff I seen in other mmos i have play and still play.