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Cost of Remove Enchants!

hanginghanging Member Posts: 6 Arc User
edited October 2013 in PvE Discussion
Hi i havent played for long but there is a few things thats realy get me frustraded now when reached 60.


So start to get good gear and want to enchant the stuff. First thing i notice is all enchants lvl 1-6 cost more to remove than it cost to buy. Why must it cost anything to try diffrent enchant setup? As it is now i must keep the enchants on bec i made a misstake equiping them. If it was a low cost say 1-5 k ad then we could try difrent enchant more and it would be more fun to play. Now i must play like 10 days doing dailys to be able to remove My Plaguefire Enchant on Weapon. And that is if i have time to do all dailys.

I like the game but even tho i have put in 100$ to open up bank and buy bags i get more and more frustraded about the insane prices on everything. And it is you that decide how mutch all will cost even the things in ah.

Lockboxes are a joke. Opend about 30 so far and about was good at the first 5 i opend, hot a steel needle there was worth about 5 keys so got my money back on those. After that best i got is Man at arms and the worst was a enchant worth 1k ad at ah. But atleast 15 boxes was a value of 1-5k ad and thats way to little. You should have a min of value 20K ad i think.
Wont open another lockbox untill this is fixed someway. Maybe do keys to drop sometimes in Dung? Ofc not to often but if 10 party goes to a Epic dung it will drop 1 key.


Just wanted to say my point if view.


Rogue class:

1, Reduce the stealth time on Rogue. You think its fair that a Rogue can stealth hole time while he dps? It should be after the first hit stealth dissapair. He does insane dam anyway. Other thing is that even if we fight and i put ticks dam on him he can still stealth again, should be as slong he is in combat he can not stealth again. And last thing is the throw skill. Reduce the dam alot and maybe just cripple the target so he runs slower.

A decent Rogue 3 hits me with throw skill and hole time he is stealthed. He is a melee class not Range.

My English is not perfect =)

And thx for a good game.
Post edited by hanging on

Comments

  • beckylunaticbeckylunatic Member, NW M9 Playtest Posts: 14,231 Arc User
    edited October 2013
    hanging wrote: »
    Rogue class:

    1, Reduce the stealth time on Rogue. You think its fair that a Rogue can stealth hole time while he dps? It should be after the first hit stealth dissapair. He does insane dam anyway. Other thing is that even if we fight and i put ticks dam on him he can still stealth again, should be as slong he is in combat he can not stealth again. And last thing is the throw skill. Reduce the dam alot and maybe just cripple the target so he runs slower.

    A decent Rogue 3 hits me with throw skill and hole time he is stealthed. He is a melee class not Range.

    They tried making at-will attacks deplete stealth and it was absolutely crippling for TRs in PvE as well as PvP. Basically made stealth game-breakingly useless. Encounter powers do instantly break stealth. Re-entering stealth immediately after breaking it while in combat is probably use of the skill Shadow Strike, which instantly fills the bar. Taking damage does drain stealth, but you can slot a passive to reduce this, and takes a lot of feats for faster gain. Again, not being able to reenter stealth while in combat would destroy all TRs' ability to effectively DPS a dungeon boss.
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