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The Evil Ones

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  • runebanerunebane Member Posts: 0 Arc User
    edited September 2013
    bioshrike wrote: »
    My objection to what you pointed out is that from hero's perspective, you still have to go to location X and defeat villain Y, in order to accomplish goal Z. It doesn't matter if you're a wizard or a rogue - the means may be different, but the goal is the same.

    This is simply not true though. To sterotype: My rogue may be out to get rich. My Wizard may be looking to become more powerful. The thing is they are still growing and advancing.



    bioshrike wrote: »
    The necromancer probably has little interest in actually confronting his enemy directly, and would be just as happy to have some minion of his own dispatch the enemy or simply achieve immortality as a lich, and see that enemy grow feeble and die.

    It sounds like you are wanting to be an evil overlord more than just evil. A character that's already done everything and become powerful. At that point (imo) there is nothing left to do. Except maybe take over Neverwinter for yourself. This is just something that can't be transferred directly into the game. The game just isn't scaled big enough for every player to be at that point.

    What could be done (and would fit) is have your Necromancer gaining strength and renown while searching for the materials he/she will eventually need to become a lich. No reason they wouldn't be working for others while doing this. Some dark themed class quests could lead into that.

    So yes, its limited. But as I said, so are good characters. For example, good characters can't play as competition for the Lord Protector trying to push him out of Neverwinter. I may want my wizard to go off, build a tower somewhere, and spend the rest of his days researching the most powerful spells. But that wouldn't fit in the game either.
    Halgarth's Legacy - NWS-DSTGFZHFR
  • bluedarkybluedarky Member Posts: 1,232 Arc User
    edited September 2013
    runebane wrote: »
    This is simply not true though. To sterotype: My rogue may be out to get rich. My Wizard may be looking to become more powerful. The thing is they are still growing and advancing.

    But those 2 goals can be acomplished together, villains treasure collection could contain both gold and magicial books/items that the wizard can study to gain power, villain goals on the other hand...
    bioshrike wrote: »
    My objection to what you pointed out is that from hero's perspective, you still have to go to location X and defeat villain Y, in order to accomplish goal Z. It doesn't matter if you're a wizard or a rogue - the means may be different, but the goal is the same. Such is not so with villains. To use my previous examples, the berserker may not care about ruling, as long as he can fight the strongest enemies and beat them. The necromancer probably has little interest in actually confronting his enemy directly, and would be just as happy to have some minion of his own dispatch the enemy or simply achieve immortality as a lich, and see that enemy grow feeble and die.

    are not always as compatible as the heroes goals. In Bioshrike's example above he has a berserker who seeks out eternal combat and a necromancer intent on ruling, now whilst there may be some overlap at certain points (namely when the necromancer is actively attacking and may hire the berserker's services) the pairs end goals are just far to dissimilar and may even result in them eventually fighting over their differing goals, whereas for heroes, there's always another evil villain with hoards of treasure and plenty of minions to fight.
  • runebanerunebane Member Posts: 0 Arc User
    edited September 2013
    bluedarky wrote: »
    But those 2 goals can be acomplished together, villains treasure collection could contain both gold and magicial books/items that the wizard can study to gain power, villain goals on the other hand...


    Those two goals were simple ones I gave. They obviously compare more to the mentioned Berserker than the Necromancer. In a later part of the post I gave 'hero goals' that were every bit as un-compatible as his Necromaner's goals. I don't really understand why everyone thinks villain characters need some grand over-reaching goal but think hero characters do not. The point with those early suggestions is that Evil characters also want money and to get stronger. Its not a matter of changing the base quests as much as it is rewording them.

    I mean he literally mentioned becoming a lich and waiting for your enemies to die of old age. That's not even trying to work with something that could ever possibly be added to the game. I could come up with equally impossible goals for a 'hero'. But it wouldn't help.

    bluedarky wrote: »
    are not always as compatible as the heroes goals. In Bioshrike's example above he has a berserker who seeks out eternal combat and a necromancer intent on ruling, now whilst there may be some overlap at certain points (namely when the necromancer is actively attacking and may hire the berserker's services) the pairs end goals are just far to dissimilar and may even result in them eventually fighting over their differing goals, whereas for heroes, there's always another evil villain with hoards of treasure and plenty of minions to fight.

    As long as the characters are progressing and growing, the story continues. IMO when you reach the point of 'ruling'. You're done. You might as well switch to an empire sim game. If I'm so powerful that I'm not bothering to fight, but just sending minions to kill stuff for me... The game is over. You've reached Valindra status. Go enjoy your retirement. And send a dragon or two after any hero that comes your way.

    For me the game is the struggle to reach that point. Getting stronger, finding gear, accumulating wealth, gathering contacts. Overall gaining power. And while a good character can do this stuff while helping neverwinter. An evil character could further his/her own goals while 'helping' anyone.
    Halgarth's Legacy - NWS-DSTGFZHFR
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