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PVP balance

belacbrebelacbre Member Posts: 4 Arc User
edited September 2013 in PvE Discussion
I am playing a game for a month only , but most of the time i spent in PVP . So , overal this game has really funny and interesting PVP system,but one thing was pain in the neck for most of my time in fights.After you get CC from any class you don't recive immunity on the same type of CC. So many times there are 2 same classes in one of teams and so many times you get double choke from mages , or double daze from sins.....2 guards will play a football with you and score a big time :D and so on.....Also latest patch a bit over boosted DC's healing's so when one team has 2 healers with both have that crazy circle heals,makes a game's not so funny just because there is so much deflect and immunity on all classes and with crazy heals up make the whole team unable to get killed!And there were so many games where one team had 2 healers and other none....
Cheers :cool:
Post edited by belacbre on
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Comments

  • slushpsychoslushpsycho Member Posts: 657 Bounty Hunter
    edited September 2013
    This game has no PVP balance period.
  • lobo0084lobo0084 Member, Neverwinter Beta Users Posts: 663 Bounty Hunter
    edited September 2013
    This game has no PVP balance period.

    I feel that you are dead wrong. The balance of this game is team versus team, ideally a 'full house' of each class.

    Individually each class has a nemesis class which will destroy them easily. But that is what teammates are for.
    "Every adventurer has two things in common: they don't like dying, and they love getting paid. The rest is just semantics." Brecken, famed mercenary of Baldur's Gate

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    Learn what a GWF and GF really are: The History of Fighters
  • chipsterchipster Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 128 Bounty Hunter
    edited September 2013
    2 Healer in a PvP team = auto win~
  • arcmoon99arcmoon99 Member Posts: 499 Arc User
    edited September 2013
    I would like to see a CC cool down honestly. Just long enough for you to be able to dodge the next CC ability, because CC chain stuns takes a lot of fun out of the game IMO.
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  • destinyknightdestinyknight Member Posts: 962 Arc User
    edited September 2013
    chipster wrote: »
    2 Healer in a PvP team = auto win~

    Not true. I've won matches with the other team having two clerics, and lost match with my team having 2 clerics and various levels of PVP arena.

    That is simply not true. Its all about coordination.
  • degraafinationdegraafination Member, Neverwinter Beta Users Posts: 0 Arc User
    edited September 2013
    arcmoon99 wrote: »
    I would like to see a CC cool down honestly. Just long enough for you to be able to dodge the next CC ability, because CC chain stuns takes a lot of fun out of the game IMO.

    I'd like to see less CC resistance! I can hold a point against a Sent easily if they weren't so dang resistance to my Repels, Shields and Ice Storms.
    PWP_zpsf8f711ce.jpg
    Join Essence of Aggression: PVP-ing Hard Since Beta!
  • kingculexkingculex Member, Neverwinter Beta Users Posts: 0 Arc User
    edited September 2013
    I'd like to see less CC resistance! I can hold a point against a Sent easily if they weren't so dang resistance to my Repels, Shields and Ice Storms.

    I would like to see some of TR's burst damage restored in the form of LA being buffed to 50% instead of the measly 25% damage bonus it was left at after the last *balancing* update so a TR can face a sentinel GWF and stand a chance. CWs keep in mind this is to face sentinel GWFs, not CWs, and CW's ice knife is currently capable of doing up to 51k of damage to a single player. It makes no sense to nerf a Shocking Blade and LA to nearly nothing and leave other classes with heavy damage dailies. *shrug life goes on*

    ^Note: This is a joke post in response to the post it quotes.

    No more nerfs please.
    Every class has advantages and disadvantages. Learn the disadvantages of you class to overcome them. Learn the advantages of your class and the disadvatages of other classes to use them in pvp to win.

    There is no point to whine for nerfs because you win some and loose some. Crying just makes a player look like a crier and no one, especially the devs, should take them seriously. Have a nice day!:)
  • chipsterchipster Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 128 Bounty Hunter
    edited September 2013
    I'd like to see less CC resistance! I can hold a point against a Sent easily if they weren't so dang resistance to my Repels, Shields and Ice Storms.
    kingculex wrote: »
    I would like to see some of TR's burst damage restored in the form of LA being buffed to 50% instead of the measly 25% damage bonus it was left at after the last *balancing* update so a TR can face a sentinel GWF and stand a chance. CWs keep in mind this is to face sentinel GWFs, not CWs, and CW's ice knife is currently capable of doing up to 51k of damage to a single player. It makes no sense to nerf a Shocking Blade and LA to nearly nothing and leave other classes with heavy damage dailies. *shrug life goes on*

    No more nerfs please.

    I would like to see some of GF's burst damage improved so a GF can face a sent GWF and stand a chance. CWs keep in mind this is to face sent GWF, not CWs, CW's ice knife is currently capable of doing up to 51k of damage to a single player.

    No more nerfs please.
  • chipsterchipster Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 128 Bounty Hunter
    edited September 2013
    Not true. I've won matches with the other team having two clerics, and lost match with my team having 2 clerics and various levels of PVP arena.

    That is simply not true. Its all about coordination.

    That is true on most of the match (90%) i played. I've lose matches with the other team having two clerics, and won match with my team having 2 clerics and various levels of PVP arena.
  • gannicsgladiatorgannicsgladiator Member Posts: 413 Bounty Hunter
    edited September 2013
    good rogues can fight 1 v 1 even top ranking tank gwfs like me. Blacksheep and Revrac are really good, and I dont think they have much of problem fighting gwfs tanks on 1 v 1. The 1 v 1s are very well balanced.
    Chipster, try to see Leonidas from the silent blade. he developed his set up lately so much, I bet he takes 90% of sentinel tank regen sentinels with top gears easily. so again, game has balanced. But people are slow to adapt to the changes in game because they just copy instead try new things...


    I am just tired of watching undergeared, or weak builds people complaining how pvp in the game is unbalanced.
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  • chipsterchipster Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 128 Bounty Hunter
    edited September 2013
    good rogues can fight 1 v 1 even top ranking tank gwfs like me. Blacksheep and Revrac are really good, and I dont think they have much of problem fighting gwfs tanks on 1 v 1. The 1 v 1s are very well balanced.
    Chipster, try to see Leonidas from the silent blade. he developed his set up lately so much, I bet he takes 90% of sentinel tank regen sentinels with top gears easily. so again, game has balanced. But people are slow to adapt to the changes in game because they just copy instead try new things...


    I am just tired of watching undergeared, or weak builds people complaining how pvp in the game is unbalanced.

    Thanks for your cool advice. I had 60s CW/TR/GWF/GF, all top-geared (at least all meet your GS requirement ;)). and perhap, you could show me a video or two with his 'setup'.
  • gokkensgokkens Member Posts: 104 Bounty Hunter
    edited September 2013
    belacbre wrote: »
    I am playing a game for a month only , but most of the time i spent in PVP . So , overal this game has really funny and interesting PVP system,but one thing was pain in the neck for most of my time in fights.After you get CC from any class you don't recive immunity on the same type of CC. So many times there are 2 same classes in one of teams and so many times you get double choke from mages , or double daze from sins.....2 guards will play a football with you and score a big time :D and so on.....Also latest patch a bit over boosted DC's healing's so when one team has 2 healers with both have that crazy circle heals,makes a game's not so funny just because there is so much deflect and immunity on all classes and with crazy heals up make the whole team unable to get killed!And there were so many games where one team had 2 healers and other none....
    Cheers :cool:

    I call bull**** Clerics was nerfed all over last patch no increase in healing they already got healing reduced by 40% how much more do you people want? why don't we remove healing all together in this game!

    Dont blame healers for your dps lag of brain and basic gear! ANY dps class can kill a healer in this game unless he is severely overgeared like 8500 vs 11800!

    Here is how you do it
    CW: press choke and any of your buttoms
    TR: Stealth press Lashing blade
    GF: Knights challenge, bullrush, surge 3 buttoms hardest class to play!
    GWF: use a combination of all his stuns and better healing than cleric if he does not kill him in seconds he is assured not to die aswell!
  • kingculexkingculex Member, Neverwinter Beta Users Posts: 0 Arc User
    edited September 2013
    good rogues can fight 1 v 1 even top ranking tank gwfs like me. Blacksheep and Revrac are really good, and I dont think they have much of problem fighting gwfs tanks on 1 v 1. The 1 v 1s are very well balanced.
    Chipster, try to see Leonidas from the silent blade. he developed his set up lately so much, I bet he takes 90% of sentinel tank regen sentinels with top gears easily. so again, game has balanced. But people are slow to adapt to the changes in game because they just copy instead try new things...


    I am just tired of watching undergeared, or weak builds people complaining how pvp in the game is unbalanced.

    I was making a joke because a CW said they wanted to see less CC resistance so they can hold a point against a Sentinel GWF. I quoted the post and chipster quoted it. You seemed to have skipped that post because you do not even mention CWs in your post so I repeated it below.
    I'd like to see less CC resistance! I can hold a point against a Sent easily if they weren't so dang resistance to my Repels, Shields and Ice Storms.

    I am also tired of watching under geared or weak build or unskilled people complaining how pvp in the game is unbalanced. Every day a new thread pops up. Players try to make PVP seem unbalanced for their gain because they loose at it instead of improving their skills or gear or build. Hopefully this clarifies my original post was a joke and not a complaint.
    Every class has advantages and disadvantages. Learn the disadvantages of you class to overcome them. Learn the advantages of your class and the disadvatages of other classes to use them in pvp to win.

    There is no point to whine for nerfs because you win some and loose some. Crying just makes a player look like a crier and no one, especially the devs, should take them seriously. Have a nice day!:)
  • munkey81munkey81 Member Posts: 1,322 Arc User
    edited September 2013
    chipster wrote: »
    2 Healer in a PvP team = auto win~

    [email]lol@this...You[/email] must not pvp very much
  • ranncoreranncore Member, Moderators, Neverwinter Beta Users, Neverwinter Knight of the Feywild Users Posts: 2,508
    edited September 2013
    Classes are pretty well balanced, enchantments are not. This game badly needs Gear Score brackets, and Tene's need to be nerfed badly, and defensive enchantments with 60 second proc times need to be brought down to 30 to stay in line with Soulforged. Some defensive enchantments (like Bloodtheft) are so terrible it's laughable.

    Until any of that happens tho, I'll be happy to continue pillaging in PvP with my 6 ridiculously overpowered Tene's.
  • bracer2bracer2 Member, Neverwinter Beta Users Posts: 566 Bounty Hunter
    edited September 2013
    D&D isnt balanced....this obsession with balance is creating 5 classes that all do the same thing.. asking for balance in a D&D game is self mutilation. These cookie cutter toons suck.
  • xellizxelliz Member Posts: 955 Arc User
    edited September 2013
    kingculex wrote: »
    I would like to see some of TR's burst damage restored in the form of LA being buffed to 50% instead of the measly 25% damage bonus it was left at after the last *balancing* update so a TR can face a sentinel GWF and stand a chance. CWs keep in mind this is to face sentinel GWFs, not CWs, and CW's ice knife is currently capable of doing up to 51k of damage to a single player. It makes no sense to nerf a Shocking Blade and LA to nearly nothing and leave other classes with heavy damage dailies. *shrug life goes on*

    No more nerfs please.

    I would like to see some of DC's everything buffed majorly so a DC can face anyone and stand a chance. CWs keep in mind this is to face everyone, not just CWs, and CW's ice knife is currently capable of doing up to 51k of damage to a single player. It makes no sense to nerf the games only healer to nearly nothing and leave other classes with heavy damage dailies.

    no more nerfs please.
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  • pzg33pzg33 Member Posts: 121 Arc User
    edited September 2013
    the balance in this game in pvp is the worst i have ever played tbh. its sad a let down how bad it is.
  • chipsterchipster Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 128 Bounty Hunter
    edited September 2013
    munkey81 wrote: »
    [email]lol@this...You[/email] must not pvp very much

    lol@you, I had been in PvP 60s almost everyday. Do you PvP in the level 10?
  • degraafinationdegraafination Member, Neverwinter Beta Users Posts: 0 Arc User
    edited September 2013
    Right now it seems the best way to take down a Sent (for a CW) is to use Oppressive Force + HV Armor for debuff stacks. I've seen it make some of them quite a bit more squishy and the end result is more powerful than a single Ice Knife. Sent-Regens are still the most OP class on the server. Even ones with Rank 5's can hang for quite a long time.
    PWP_zpsf8f711ce.jpg
    Join Essence of Aggression: PVP-ing Hard Since Beta!
  • chipsterchipster Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 128 Bounty Hunter
    edited September 2013
    Right now it seems the best way to take down a Sent (for a CW) is to use Oppressive Force + HV Armor for debuff stacks. I've seen it make some of them quite a bit more squishy and the end result is more powerful than a single Ice Knife. Sent-Regens are still the most OP class on the server. Even ones with Rank 5's can hang for quite a long time.

    Tissue for you...
  • xtraordinary91xtraordinary91 Member Posts: 323 Bounty Hunter
    edited September 2013
    kingculex wrote: »
    I would like to see some of TR's burst damage restored in the form of LA being buffed to 50% instead of the measly 25% damage bonus it was left at after the last *balancing* update so a TR can face a sentinel GWF and stand a chance. CWs keep in mind this is to face sentinel GWFs, not CWs, and CW's ice knife is currently capable of doing up to 51k of damage to a single player. It makes no sense to nerf a Shocking Blade and LA to nearly nothing and leave other classes with heavy damage dailies. *shrug life goes on*

    No more nerfs please.

    Normally I would steer clear from something like this but:

    Because it makes sense to balance a 20 Second Cooldown encounter against a Daily that requires an ideal amount of set up and procs to get anywhere near that high.

    Im my Full Offensive set - 2600Arp, Full high Viz, Perfect vorpal and Ray of Enfeeblement stacked onto a target the Highest Crit I have seen since the balancing patch with Ice Knife is 37k (Not including the one time I was knights challenged and saw 60k. Now again. Thats a solid 6 Seconds of timing to get it right, fingers crossed Eye of the Storm Procs and that your target doesnt premptively dodge, raise shield or pop unstoppable.

    Rogues have the Perfect Counter to Sent Gwfs. Its called Shocking Execution.

    Once again: Balancing an Encounter that auto crits from stealth on a 20second CD against a daily that requires the stars to align to crit higher than 27k (Average geared Cw will crit for 18k or so) is just stupid.

    Cws can completely deny Sent Gwfs from their point. I think my second duel against Raven last night went for 30 Mins + (this is on Mindflayer). Now as a Cw with 32k Hp and 1300 regen, I can burst down a Sent Gwf. But again, it relies on the Stars to align.

    We aren't crying about other class balance because, Imo the Pvp in this game is pretty well balanced. Nearly every class (Except Pure healing DCs) has a chance to burst everyone down. More so than other games. It all comes down to Situational Awareness and timing.
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  • degraafinationdegraafination Member, Neverwinter Beta Users Posts: 0 Arc User
    edited September 2013
    chipster wrote: »
    Tissue for you...

    Why? I don't have a cold. Just stating facts. I'm in a great guild and we find ways to win matches even when opposing teams stack Sents in party. I can stack 7 HV debuffs on someone with the right Daily and Encounter rotation. And what's even better, we have fun. It's a crazy thought, I know.
    PWP_zpsf8f711ce.jpg
    Join Essence of Aggression: PVP-ing Hard Since Beta!
  • degraafinationdegraafination Member, Neverwinter Beta Users Posts: 0 Arc User
    edited September 2013
    Normally I would steer clear from something like this but:

    Cws can completely deny Sent Gwfs from their point. I think my second duel against Raven last night went for 30 Mins + (this is on Mindflayer). Now as a Cw with 32k Hp and 1300 regen, I can burst down a Sent Gwf. But again, it relies on the Stars to align.

    We aren't crying about other class balance because, Imo the Pvp in this game is pretty well balanced. Nearly every class (Except Pure healing DCs) has a chance to burst everyone down. More so than other games. It all comes down to Situational Awareness and timing.

    I was there and saw this: CW capturing a point against a Regen-Sent and then have a complete stalemate where neither die. So cool to see.
    PWP_zpsf8f711ce.jpg
    Join Essence of Aggression: PVP-ing Hard Since Beta!
  • kingculexkingculex Member, Neverwinter Beta Users Posts: 0 Arc User
    edited September 2013
    Normally I would steer clear from something like this but:

    Because it makes sense to balance a 20 Second Cooldown encounter against a Daily that requires an ideal amount of set up and procs to get anywhere near that high.

    Im my Full Offensive set - 2600Arp, Full high Viz, Perfect vorpal and Ray of Enfeeblement stacked onto a target the Highest Crit I have seen since the balancing patch with Ice Knife is 37k (Not including the one time I was knights challenged and saw 60k. Now again. Thats a solid 6 Seconds of timing to get it right, fingers crossed Eye of the Storm Procs and that your target doesnt premptively dodge, raise shield or pop unstoppable.

    Rogues have the Perfect Counter to Sent Gwfs. Its called Shocking Execution.

    Once again: Balancing an Encounter that auto crits from stealth on a 20second CD against a daily that requires the stars to align to crit higher than 27k (Average geared Cw will crit for 18k or so) is just stupid.

    Cws can completely deny Sent Gwfs from their point. I think my second duel against Raven last night went for 30 Mins + (this is on Mindflayer). Now as a Cw with 32k Hp and 1300 regen, I can burst down a Sent Gwf. But again, it relies on the Stars to align.

    We aren't crying about other class balance because, Imo the Pvp in this game is pretty well balanced. Nearly every class (Except Pure healing DCs) has a chance to burst everyone down. More so than other games. It all comes down to Situational Awareness and timing.

    ^Um you made a few mistakes with your post:

    First off the post you are quoting was a joke post in response to the CW who posted "I'd like to see less CC resistance! I can hold a point against a Sent easily if they weren't so dang resistance to my Repels, Shields and Ice Storms." The post you quoted even quotes the CW's post and I explain that it was joke response in a later post.

    Second please read the posts thoroughly before posting please because no one mentions an encounter. LA = Lurker's Assualt which is a DAILY not a 20 secound cool down encounter. Lurkers Assault was nerfed from 60% bonus damage down to 25%. FYI: LB = Lashing Blade which you misunderstood for LA= Lurker's Assault.

    Thirdly Shocking Execution another TR DAILY got gutted by 60% in the first *balancing* update. The target also has to be injured first for Shocking Execution to do any real damage.

    Ice Knife doing 37k-60k damage to a single target? Trs are lucky to do 20k with shocking on a full health target since it has been gutted.

    You may not be crying but there are tons of other CWs who are crying still. Players have created threads for every class wanting them nerfed more. I think every class having a nerf thread is a result of PVP being balanced.

    *Shakes his head laughing* I honestly think PVP balance is about where it should be to be honest and people just need to do a better job at reading.
    Every class has advantages and disadvantages. Learn the disadvantages of you class to overcome them. Learn the advantages of your class and the disadvatages of other classes to use them in pvp to win.

    There is no point to whine for nerfs because you win some and loose some. Crying just makes a player look like a crier and no one, especially the devs, should take them seriously. Have a nice day!:)
  • lobo0084lobo0084 Member, Neverwinter Beta Users Posts: 663 Bounty Hunter
    edited September 2013
    Right now it seems the best way to take down a Sent (for a CW) is to use Oppressive Force + HV Armor for debuff stacks. I've seen it make some of them quite a bit more squishy and the end result is more powerful than a single Ice Knife. Sent-Regens are still the most OP class on the server. Even ones with Rank 5's can hang for quite a long time.

    A Sentinel GWF is supposed to be hard to kill. Never every class should be easy to solo. Sentinels just so happen to be the multi-tank in pvp, better so than a GF (though GF single tank better).

    As far as overpowered, that I disagree with completely. A proper GF can sweep a GWF, even a good one, fairly well.

    This is a team game, though. Just like CW's are aoe kings, in PvP at least sentinel GWF's are the multi-tanks.
    "Every adventurer has two things in common: they don't like dying, and they love getting paid. The rest is just semantics." Brecken, famed mercenary of Baldur's Gate

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    Learn what a GWF and GF really are: The History of Fighters
  • xtraordinary91xtraordinary91 Member Posts: 323 Bounty Hunter
    edited September 2013
    kingculex wrote: »
    ^Um you made a few mistakes with your post:

    First off the post you are quoting was a joke post in response to the CW who posted "I'd like to see less CC resistance! I can hold a point against a Sent easily if they weren't so dang resistance to my Repels, Shields and Ice Storms." The post you quoted even quotes the CW's post and I explain that it was joke response in a later post.

    Second please read the posts thoroughly before posting please because no one mentions an encounter. LA = Lurker's Assualt which is a DAILY not a 20 secound cool down encounter. Lurkers Assault was nerfed from 60% bonus damage down to 25%. FYI: LB = Lashing Blade which you misunderstood for LA= Lurker's Assault.

    Thirdly Shocking Execution another TR DAILY got gutted by 60% in the first *balancing* update. The target also has to be injured first for Shocking Execution to do any real damage.

    Ice Knife doing 37k damage to a single target? Trs are lucky to do 20k with shocking since it has been gutted.

    You may not be crying but there are tons of other CWs who are crying still. Players have created threads for every class wanting them nerfed more. I think every class having a nerf thread is a result of PVP being balanced.

    *Shakes his head laughing* I honestly think PVP balance is about where it should be to be honest and people just need to do a better job at reading.

    Total Fail on my part good sir.

    I do apologise.

    Besides the point that 90% of rogues will hit Lurkers and then Lashing.
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    19.9k PvP Control Wizard
    <Complaints Department>
  • munkey81munkey81 Member Posts: 1,322 Arc User
    edited September 2013
    kingculex wrote: »
    ^ Trs are lucky to do 20k with shocking since it has been gutted.

    The TR's who are only getting 20k with Shocking is because they don't know how to use it. More then likely they are much lesser geared, or its because they are using it on a target with full health.

    My average hits with Shocking on a high deflect GWF below 50% health is 28-34k.
  • kingculexkingculex Member, Neverwinter Beta Users Posts: 0 Arc User
    edited September 2013
    Total Fail on my part good sir.

    I do apologise.

    Besides the point that 90% of rogues will hit Lurkers and then Lashing.

    Partially my fault and I added a note to that post explaining it was a joke.
    munkey81 wrote: »
    The TR's who are only getting 20k with Shocking is because they don't know how to use it. More then likely they are much lesser geared, or its because they are using it on a target with full health.

    My average hits with Shocking on a high deflect GWF below 50% health is 28-34k.

    Bingo at 50% health, my mistake for not clarifying that I was comparing Ice Knife to Shocking execution on a full health target because Ice Knife does not have the limitation that a target must be damaged to do heavy damage. Yeah, 20k or less on a full health target where Ice Knife can do 37k on a full health target and some CWs still want TRs nerfed. Sorry I did not clarify again on what I was saying. Honestly, every class can be OP if it is geared/specced a certain way and played by a skilled player because there are even threads asking for DCs to be further nerfed. I think this means PVP is balanced.

    No more nerfs to any class please.
    Every class has advantages and disadvantages. Learn the disadvantages of you class to overcome them. Learn the advantages of your class and the disadvatages of other classes to use them in pvp to win.

    There is no point to whine for nerfs because you win some and loose some. Crying just makes a player look like a crier and no one, especially the devs, should take them seriously. Have a nice day!:)
  • fondlezfondlez Member Posts: 0 Arc User
    edited September 2013
    TR's Shocking Execution's being undodgeable and having a huge range is the only truly unbalanceable skill left in the game (if you exclude aging Greater Tenebrous in certain builds across classes).

    The number of times I have seen targets being felled from over half health by a TR with 0.5% HP well outside of melee range left is insane! It's not enough to have TR's damage be supremely front-loaded due to Stealth, difficult to pin mid-fight due to Impossible to Catch, ability to escape almost any situation at any time, but on top of that they get an I-WIN button...
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