Dracolich is still bugged and we still cant do same dps as we used to do, so I was wondering how everyone has adapted to this. Personally I currently use ITC/Impact/Lashing, I used to use wicked reminder instead of impact but I have trouble maintaining it while keeping up dps.
Any pros wanna share some tips n tricks? Doesn't have to be skillset related, can be tactics or strats aswell. Would be very helpful and appreciated.
impact is useless, do you want to be the lowest common denominator of the group? Use WR, ItC, Lashing. Learn how to keep WR up on the boss. Otherwise play a different class
doriangreighMember, NW M9 PlaytestPosts: 707Arc User
edited March 2014
I'll revitalize this thread, probably a better place to post this, but whatever this was the easiest one to run into.
Assuming anyone reads this, my thoughts are as follows:
Why do the vast majority of groups seemingly only want to do glitch/bug runs? Does no one actually have the balls to at least attempt to learn how to do these fights right?
My guild has formed a team that has become quite adept at dracolich slaying. Our favorite team to run (which I run in) consists of 1 GWF 1 GF (both exceptional people playing their roles) and typically 3 CWs. Now I confess that cryptics poor planning on boss fights seem to rule out the desire to run these with a proper group of tank, dps, cleric. All our CWs have a high lifesteal so we pretty much self heal with AS.
The GF is a great help in our runs (we speed run without taking short cuts or glitches in under 40 minutes) as he will use into the free for a speed boost and one of the CW will put ST on tab for even more speed boost to blow past some mobs and fight in certain choke points.
The actual draco fight tends to rely heavily on Ray of Enfeeblement on tab, CoI, then a mixture of using IT, ST, SotEA, AS and OF. Generally we do AS in the begining and just rotate them with our CW's, after the hands start popping up it gets to where we start rotating AS followed by OF, to give us squishy folks a bit more time especailly if we are slapping IT on the floor.
We have killed Dracolich in 3 minutes with this strategy, its not perfect as random chance can screw you up, but we are very consistant with this. 3 CW in HV using CoI (thaumaturge CW btw) and one or more of us with RoE on tab really debuffs the HAMSTER out of the boss for some pretty amazingly fast kills.
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chemboy613Member, NW M9 PlaytestPosts: 1,521Arc User
My personal record is 1:50, but 3-4 minutes is average.
That said, ef on tab limits the control and I don't think it's valid without 3+ Cws.
You can kill Draco in many compositions. Most CWs use Conduit/Shard/Icy/Steal time. Sometimes switch out Icy or Steal Time for Sudden Storm or Fanning the Flame.
Force is for when the adds are piled up, singularity is for when they aren't. Don't confuse it.
It's also important to have good lifesteal/defense/hitpoints. Unless team DPS is through the roof, glass cannon builds fair poorly.
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Assuming anyone reads this, my thoughts are as follows:
Why do the vast majority of groups seemingly only want to do glitch/bug runs? Does no one actually have the balls to at least attempt to learn how to do these fights right?
My guild has formed a team that has become quite adept at dracolich slaying. Our favorite team to run (which I run in) consists of 1 GWF 1 GF (both exceptional people playing their roles) and typically 3 CWs. Now I confess that cryptics poor planning on boss fights seem to rule out the desire to run these with a proper group of tank, dps, cleric. All our CWs have a high lifesteal so we pretty much self heal with AS.
The GF is a great help in our runs (we speed run without taking short cuts or glitches in under 40 minutes) as he will use into the free for a speed boost and one of the CW will put ST on tab for even more speed boost to blow past some mobs and fight in certain choke points.
The actual draco fight tends to rely heavily on Ray of Enfeeblement on tab, CoI, then a mixture of using IT, ST, SotEA, AS and OF. Generally we do AS in the begining and just rotate them with our CW's, after the hands start popping up it gets to where we start rotating AS followed by OF, to give us squishy folks a bit more time especailly if we are slapping IT on the floor.
We have killed Dracolich in 3 minutes with this strategy, its not perfect as random chance can screw you up, but we are very consistant with this. 3 CW in HV using CoI (thaumaturge CW btw) and one or more of us with RoE on tab really debuffs the HAMSTER out of the boss for some pretty amazingly fast kills.
My personal record is 1:50, but 3-4 minutes is average.
That said, ef on tab limits the control and I don't think it's valid without 3+ Cws.
You can kill Draco in many compositions. Most CWs use Conduit/Shard/Icy/Steal time. Sometimes switch out Icy or Steal Time for Sudden Storm or Fanning the Flame.
Force is for when the adds are piled up, singularity is for when they aren't. Don't confuse it.
It's also important to have good lifesteal/defense/hitpoints. Unless team DPS is through the roof, glass cannon builds fair poorly.
Everything you need to know about CW:
http://nw-forum.perfectworld.com/showthread.php?780981-Chem-s-CW-Compendium-Everything-you-need-to-know
Yep, a thread about how to DPS draco as a TR was probably not the best place to post your diatribe about your legit-but-TR-less strategy.
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Here here, to continue that note, Wicked Reminder and Smoke Bomb are core skills for TR. Other than that you can try Shadow Strike or ITC.
For dailies use lurkers when he has a lot of health and shocking execution when he's low (30%)
Swash with vorpal is optimal here.
Everything you need to know about CW:
http://nw-forum.perfectworld.com/showthread.php?780981-Chem-s-CW-Compendium-Everything-you-need-to-know