Foundry UGC related bugs
05-08-2013 [Foundry] Respec is impossible - Stuck with a character without powers
05-26-2013 (duplicate ) Foundry Respec dont work.
07-01-2013 (duplicate ) Foundry Bug: Cannot Properly respec Author character
01-02-2014 (duplicate ) Cannot respec character in foundry - cannot allocate power/feat points
06-20-2013 [new] Dead Body - placed in random direction ignoring rotation property
08-16-2013 No alarms/timers and no OR logic
08-16-2013 Assigning a NPC to a Contact Story Objective loses existing Dialog Elements
08-22-2013 Foundry top-down 2-D view does not show rotated assets properly
09-02-2013 Interactive doors/gates/portcullis no longer open/close if component complete ref'd
09-04-2013 Multi-shot/single-shot arrow traps firing 5' above target markers
09-04-2013 Collision disabled if Visibility If Has Item or Has Skill is set
09-07-2013 Audio: Every audio effect on map plays upon entering 3D previewer
09-07-2013 FX fade to any-color effects have collision (except depthfade black 05)
09-07-2013 FX Depthfade Any-Color 02 And 04 Have No Icon Or Overlay In 2D Editor
09-09-2013 ***** Teleporter offsets still broken *****
09-11-2013 Dialogs: Required Has Item if failed states "You do not have this skill "
09-11-2013 Volume Gate Iron 01 - Opens opposite direction shown in 2D and 3D editor
09-11-2013 Confusing: "Fx - Falling Sparkles 01" and "FX - Falling Sparkles 01" (Fx vs FX)
09-11-2013 [intermittent] "FX - Falling Sparkles 02" displays both sparkles and a web projector
09-11-2013 Buffs/animations remains active during Free Camera mode
09-11-2013 Smoke added to respawn - prevents use in things like large fountains, crystals, etc.
09-22-2013 [partial] Fomorian "Solos" description encounter type shows (null) [Warrior only, not Totemist/Witch]
10-09-2013 Foundry Bugs search dialog NEVER returns any results no matter what is entered
10-20-2013 Old foundry quests being returned by search after new version is published
10-21-2013 Unique Item drop can prevent quest completion if item exists in players bank
11-03-2013 [intermittent] Patrol points/markers/trap emitters set to 0,0,0 when 3D edit enabled
11-12-2013 Foundry instability/data-corruption
11-12-2013 Foundry Properties UI unstable
11-12-2013 Foundry UI Properties fully selected field can crash program
11-13-2013 Foundry Quest Items are BOP - deters Group Friendly play
11-19-2013 Projectors by default project into sky
11-29-2013 Disappear When on multiple components fails when one is also in Appear When
12-12-2013 Select Component Dialog Sorted By ???
12-26-2013 ALL Bat Effects (burst, ring, arch, straight) are broken
12-29-2013 Animation Musician, Lute is playing Fife/Flute audio instead of LUTE
01-14-2014 Invisible walls left in map Sword Coast Farm Country
01-21-2014 Cannot place NPC in Elven Square Shaped Large Size Room
02-16-2014 Damage effects ignore Invisibility If property
03-26-2014 Friendly Encounters Become Hostile with Fight to Submission Behavior
04-26-2014 Module 3 added Foundry Music assets play in selector but not in 3D preview
05-02-2014 2-D maps not showing in foundry until after entering 3-D previewer
05-19-2014 Hundreds of weird, irrelevant icons added to Foundry Quest Item icon selection
05-20-2014 UNUSABLE Map - Terraced Detailed Snowy Extra Large - Floating Details
05-20-2014 :mad: Pre-Existing Foundry Costume Pieces missing, or changed radically
07-18-2014 Sparkly path passes/leads through collision mesh only on live server
07-18-2014 Setting "Y Relative To" in Layout for Encounter does not set in individual properties
07-23-2014 Behaviour: Fight to Submission encounter cannot Drop Item
07-24-2014 Loot window is empty when picking up Foundry Quest items
07-26-2014 Projectors project onto collision mesh not object
08-04-2014 Deleting Dialog does not show error tasks for missing Dialog Prompt Reached
08-04-2014 Encounter Spawn Set At -150' Y Relative to Zero spawns on Terrain at Y=0'
08-04-2014 3-D thumbnail preview does not render physics enabled objects or FX effects
08-14-2014 Foundry: Missing CotD ver 2 Encounter: Green Iron Golem
08-14-2014 Foundry: Missing Individual Beast Encounters: Dire Polar Bear; Polar Bear
08-17-2014 Has Skill not working in foundry quests for any class
10-27-2014 2d-editor placement of assets incorrect
12-22-2014 Dead Body - random face up placement has breathing animation and open eyes
01-19-2015 Dwarven Valley Part 1 - 2D Map Editor Unusable/Ghost Fire Effects
02-16-2015 Encounters revert to preset costumes (Foulspawn Berserker, Black Dragonwing)
04-09-2015 Spike Traps Cause Injury To Incorrect Body Location
04-20-2015 [MAJOR] Teleporters Corrupt 3D Preview Mode Instance
05-25-2015 Yeti costume cannot be adjusted using Advanced setting or Slots setting
06-03-2015 Obstructive Useless Invisble Walls On Blackdagger West Map
07-18-2015 Appear When Component Reached triggers if only 2nd of 2 Markers is Reached
Changed Pre-Existing Assets
05-24-2015
Barn -- Giant Hay Bales added
05-24-2015
Asset: Food - Cheese Wheel 01 -- now opaque black
06-24-2015
VFX: Steam Trap emits horizontally along ground instead of up Detail Asset Issues
09-22-2013 Mp Pouch anchor is .5 feet above bottom plane
09-02-2013 Blacklake tar details no longer black - have become an ugly rusty brownish color
10-08-2013 Picnic Table Arrangement 01 & 02 have changed (previous ) (new ) (Asset Detail window shows tables without large "stew" bowl- actual assets have stew bowl added)
10-16-2013 Crypt Room - Huge Two Tier Chamber - Hanging Brazier bugs
10-18-2013 Human interior: Small peasant house; Room Large L01
10-20-2013 Fifteen errors in ONE room: Human Interior - Medium Peasant House
10-20-2013 Bottle 05 is really a Silver Bowl
10-25-2013 "Crystals" have no transparency and look like rocks
10-31-2013 Hh Knight Suit of Armor 01 Black - anchor is about a foot above base of feet
10-31-2013 Royal Crypts tagged "Crypt" are somehow different than normal "Crypt" tag rooms
10-31-2013 Generic Box 01 - anchor at centerpoint instead of bottom plane
10-31-2013 Cypress Tree 03 - anchor 10 feet offset from trunk
10-31-2013 All "Ground Grass" details - anchor at centerpoint instead of bottom (or near) plane
10-31-2013 Mp Bottle Round 01, Mp Bottle Skinny 01, Mp Bottle Tall 01 - all anchors are at centerpoint instead of base plane, and all seem to have invisible glass above liquid inside, Mp Bottle Skinny 01 liquid is hollow tube not filled cylinder.
10-31-2013 RedCap Cage Closed Large, Small - anchor is midpoint - placing buries half in terrain
10-31-2013 Mm Bandstage 01 description is "A pile of black sludge"
12-21-2013 FX - Small Lightning Strikes anchor is 9' below effect
12-28-2013 Dynamic Light - Mage Sun effect offset (x-28, y+45, z-100) from selector
12-29-2013 Asset Misspellings which make finding/filtering difficult
01-29-2014 Asset: FX - Water Fall 01 flow is -90 degrees off facing and mislabeled
01-30-2014 [partial] Thin Arrow Details have collision - Thick Redcap spikes have no collision (Arrow 01 and Arrow Cluster 02 no longer have collision)
02-12-2014 Room Builder has invisible wall @ 0y separating space -500y to 500y
02-27-2014 ALL Blood Decals are grey and missing any red component
04-21-2014 Floor Tiles Platform 01 overrides all Blood, Ground Debris, and Rope Decal assets
05-10-2014 Audio Effects not removed when Details were to create IWD foundry maps
05-10-2014 IWD module snowy maps practically unusable without winterized buildings
12-09-2014 Foundry - EXISTING ASSET CHANGED - Torch - Tabletop 01
01-02-2015 Human Interior - Hallway Straight Nook (floating candle flames and purple glow)
04-09-2015 Asset: Hourglass Is Now Opaque Black
04-22-2015 Blackdagger Floortiles collision mesh is now 6" above texture - looks like garbage
07-19-2015 Asset: FX - Electrical Glow ignores rotations
Post edited by eldarth on August 2015
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Comments
08-14-2013 Shifting a portion of normal loot drops to Final Chest & Encounter loot caches
08-22-2013 Foundry Doubloons - awarding experience/rewards for non-combat objectives
06-25-2013 Foundry Rewards and multiple Chests loot tables
10-12-2013 Reset Average Quest Duration when re-published
11-09-2013 Contact NPCs need Idle Dir. & Animation, Contact Dir. & Animation
11-10-2013 Ability to transition to previously visited maps
11-13-2013 Requests: Standard Content Not Available In Foundry
11-24-2013 Request: Alternative Selection Boxes on Large Detail Assets
12-03-2013 Request: Sounds For Foundry
12-10-2013 Non exploitable author placed Skill Nodes
12-11-2013 Request: Individual actor encounters for each elite/solo
12-11-2013 Request Behavior: Spawn AT Encounter Complete
12-11-2013 Request: Zen Store assets for Foundry "Product Placement"
12-16-2013 Expose "leash" radius in encounter UI
01-01-2014 Request: Fight to Submission Behavior option on ALL Behaviors
01-17-2014 Request: Editing Quest Description of Featured Quests
01-17-2014 Request: Allow authors to reply to reviews
01-17-2014 Request: Version Release Notes for UGC Quests
01-28-2014 Component Complete on one-time Sound Effects
01-28-2014 Component Complete on one-time Animation Effects
02-20-2014 Request: Insert Dialog Before First Node
02-24-2014 Request: Replace Red X in Foundry editor with "DELETE" labeled button
04-03-2014 Request: Fix for foundry Rhix and daily rewards
05-03-2014 Request: Desert Terrain maps
06-09-2014 Request: Drop/Require/Consume multiple Quest Items
06-09-2014 Request: Allow Drop/Require/Consume Quest Items at Dialog Response Nodes
06-15-2014 Request: Ask user to Subscribe to author AFTER submitting 4-5 star review
06-18-2014 Request: Visual Effects for Foundry
06-22-2014 Request: Visual Outline of Volume Effects in edit mode
07-01-2014 Request: Camera Zoom in 3-D editor and Increased Zoom Level in 2-D editor
08-10-2014 Request: More Costume Options
09-02-2014 Temporary Zen Store Item Rewards
01-10-2015 [new] Completely Preventing Foundry Exploitation implementation
02-08-2015 [new] Request: Dialog/Visible If values beyond Name/Skill
Encounter Matrix | Advanced Foundry Topics
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Encounter Matrix | Advanced Foundry Topics
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Ignore - Erroneous bug report - verified to be correct
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