I was left with many petals and Favor tokens, couldn't log earlier today to exchange them. Could you please make the merchants return to Protector's Enclave for a couple days?
I was left with many petals and Favor tokens, couldn't log earlier today to exchange them. Could you please make the merchants return to Protector's Enclave for a couple days?
The vendor is on the path (stairs) up to Sergeant Knox. If you're coming from the bottom of the stairs itll be the right stairs closer to the mount vendor. Not the one farrrr right by the gate. But the one leading up from the mount vendor.
Without notice.. Nice. Some thousands of petals and flowers wasted. And favours still say available for 500 or more hours. To do what really??
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beckylunaticMember, NW M9 PlaytestPosts: 14,231Arc User
edited October 2013
Why on earth were you keeping the currency for more than a week after the event ended? That vendor wasn't going to stick around indefinitely.
Bear in mind that the 5-week expiry date on the favours had to take into account that the actual event ran for 3 weeks, and they wouldn't want any of them to start disappearing while the event was still running.
Besides the bad loot drop rates (all I got was few free bound Pinjatas from wins), the whole Sunite fashion set could have been profession created, instead of one piece coming from shop. Also the mounts should have been Bind on Equip, as the market still wouldn't have been too flooded with them, when everyone can purchase just one per character and same goes with the companions, only few would been on sale after a while.
The profession could have been available week after like the merchants, so we would have been able to craft the reminder of our resources and there should have been all of the weapons in the walls. Also I personally would have loved to see that nice looking Flower Flail to be the GWF weapon, so I could have been "Spreading the Love" by hammering my foes with Flower Flail, but sadly no.
Battle of Water was the funniest event in the whole festival, so why wasn't there accomplishment for it? Also I would have liked to see flower drop from each hit, as you really couldn't kill your enemies for pouch drops.
Troll Hammering was the usual kill enemies before boss, not bad and not that special either. Spawn rate could have been somewhat faster.
Pig and Chicken Hunt & Farming was at the beginning fun for some time, but this one became boring fastest and thus 5 minutes would have been much more appropriate time for farming and perhaps 10 minutes time for the other events (or Farming 5, Trolls 10, Waterbattle 15 for 2 of each event in hour).
The 5 minutes cooling time was the most annoying thing, as it basically forced to go do something in the middle (Dragon hunting) and just too often you came back to see the next event been over and see another cooldown. Could you please next year put next event to start immediately when previous one ends.
Other than that, I found the event quite nice if not that rewarding and for change there was enough time too. Rewards wasn't really for me, as the drop rates were so bad and nearly everything worth anything bought was BoP.
Not really about the event, but could you please make the cooldowns between dragon encounters for 10 minutes, so there wouldn't be that much of the boring waiting. This shouldn't affect too much the farming times, as even now the best farmers seem to be just in time every time dragon is up, minimizing their waiting (probably some external program counting dragon times) and thus it only frustrates those who try to get their campaign tokens.
Thank you and keep up the good work.
Give us 4 or more power/item bar profiles so we can change powers and items with one click that are suited for the situation.
On the cooldown timers:
For the Summer Festival, you do have to have some gap between events so people can get from one to the other. The Waterfight and the Troll Hunt were in the same area so no travel required, but the Farming event was on the other side of the map. Even with the fastest mount you would wind up missing the start of the next event.
For the Dragon HEs:
I will agree that 20 minutes seems too long, but 10 would be too short. You do need to leave some time between the dragons so people can complete the zone quest in the area, since the dragons land where the quests take place. I would like to see a hard cap of 15 players in the dragon instances. Far too many of the fights where there were so many players, the dragon would be dead before I could even get a full rotation in.
Comments
You already can...
Obsidian Oath - Warlock
A whole lot of other Obsidian toons as well.
I have a fair few 'flowers for everyone!'. I am not sure if I should put them on the AH or exchange them for something from the shop
Fox Stevenson - Sandblast
Oh Wonder - Without You
Do not go gentle into that good night.
Rage, rage against the dying of the light.
- Dylan Thomas
Neverwinter Census 2017
All posts pending disapproval by Cecilia
Bear in mind that the 5-week expiry date on the favours had to take into account that the actual event ran for 3 weeks, and they wouldn't want any of them to start disappearing while the event was still running.
Petals, at least you can save until next year.
Neverwinter Census 2017
All posts pending disapproval by Cecilia
I'm most excited about winning a Sunite Priestess companion! Thanks so much!
Great surprise
Besides the bad loot drop rates (all I got was few free bound Pinjatas from wins), the whole Sunite fashion set could have been profession created, instead of one piece coming from shop. Also the mounts should have been Bind on Equip, as the market still wouldn't have been too flooded with them, when everyone can purchase just one per character and same goes with the companions, only few would been on sale after a while.
The profession could have been available week after like the merchants, so we would have been able to craft the reminder of our resources and there should have been all of the weapons in the walls. Also I personally would have loved to see that nice looking Flower Flail to be the GWF weapon, so I could have been "Spreading the Love" by hammering my foes with Flower Flail, but sadly no.
Battle of Water was the funniest event in the whole festival, so why wasn't there accomplishment for it? Also I would have liked to see flower drop from each hit, as you really couldn't kill your enemies for pouch drops.
Troll Hammering was the usual kill enemies before boss, not bad and not that special either. Spawn rate could have been somewhat faster.
Pig and Chicken Hunt & Farming was at the beginning fun for some time, but this one became boring fastest and thus 5 minutes would have been much more appropriate time for farming and perhaps 10 minutes time for the other events (or Farming 5, Trolls 10, Waterbattle 15 for 2 of each event in hour).
The 5 minutes cooling time was the most annoying thing, as it basically forced to go do something in the middle (Dragon hunting) and just too often you came back to see the next event been over and see another cooldown. Could you please next year put next event to start immediately when previous one ends.
Other than that, I found the event quite nice if not that rewarding and for change there was enough time too. Rewards wasn't really for me, as the drop rates were so bad and nearly everything worth anything bought was BoP.
Not really about the event, but could you please make the cooldowns between dragon encounters for 10 minutes, so there wouldn't be that much of the boring waiting. This shouldn't affect too much the farming times, as even now the best farmers seem to be just in time every time dragon is up, minimizing their waiting (probably some external program counting dragon times) and thus it only frustrates those who try to get their campaign tokens.
Thank you and keep up the good work.
For the Summer Festival, you do have to have some gap between events so people can get from one to the other. The Waterfight and the Troll Hunt were in the same area so no travel required, but the Farming event was on the other side of the map. Even with the fastest mount you would wind up missing the start of the next event.
For the Dragon HEs:
I will agree that 20 minutes seems too long, but 10 would be too short. You do need to leave some time between the dragons so people can complete the zone quest in the area, since the dragons land where the quests take place. I would like to see a hard cap of 15 players in the dragon instances. Far too many of the fights where there were so many players, the dragon would be dead before I could even get a full rotation in.