zebularMember, Neverwinter Moderator, NW M9 PlaytestPosts: 15,270Community Moderator
edited August 2013
. . . . . I agree with some others here, I feel the economy is still in its infancy, like the game itself. Give it time, as more things are done to combat exploiters and gold spammers, the market will stabilize and then continue to fluctuate as the player-driven market it is. Keep in mind, we're just past a month since the game went live. It's a bit too early to call the economy "collapsing," indeed.
Why do you all care about economy in an mmorpg?I thought the point is making a character and have fun by lvl up the char and do dungeons and things like that.Not make a character and then spam auction house to gain more and more virtual money.Seriously can someone give me a serious answer whats the point on all this?
Why do you all care about economy in an mmorpg?I thought the point is making a character and have fun by lvl up the char and do dungeons and things like that.Not make a character and then spam auction house to gain more and more virtual money.Seriously can someone give me a serious answer whats the point on all this?
Because the longevity of a lot of MMORPGS tends to be related to the ability to have a functioning robust economy. In an RPG it wouldn't matter but the MMO bit is important too
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brendan03usMember, Neverwinter Knight of the Feywild UsersPosts: 0Arc User
Why do you all care about economy in an mmorpg?I thought the point is making a character and have fun by lvl up the char and do dungeons and things like that.Not make a character and then spam auction house to gain more and more virtual money.Seriously can someone give me a serious answer whats the point on all this?
Your ability to finance your gameplay in the game itself is directly related to the how well the economy functions. You need gold for certain things, you need AD for certain other things. Without reliable ways to get these currencies in the amounts needed to finance your gameplay, your gameplay suffers as a result. I do not think that the economy is collapsing -- it's new and it's changing, and it's going to change more with Feywild. But to say that it is not relevant to the gameplay is incorrect. The concern about the economy has nothing to do with massing piles of virtual currency -- it has to do with financing the needs, in game currency wise, you have in order to play and advance and outfit and progress.
This is also a bad example for "economy collapse", because the majority of CWs don't care about Magelord. It's either HV or SW. You're better off looking at purple Enchantment prices. T2 (and all gear) are fairly trivial to get with the massive supply, but the market hasn't been saturated with epic gems yet.
Prices for epic gear will also constantly drop as supply increases - every single level 60 character is a supplier, whereas demand is based on new level 60 characters.
The simple fact is that given a constant supply of new characters, prices will continue to drop as supply continues to increase while demand remains steady. Even if the richest characters end up with vast amounts of AD, there's nothing left for them to buy.
In any case, the economy is fine. Prices will drop until the influx of new players equals the outflow of players that quit. After that everything other than the rarest items (which in Neverwinter is not the most desired T2 sets, but high end enchantments) will reach equilibrium with the average player income - and the average player does not grind all day.
One thing that the economy of this game has going for it are massive AD and gold sinks to counter inflation (i.e. unsocketing enchants, potions, scrolls and kits). This is something those idiot geniuses at Blizzard, with their 7 years of WoW experience that they ignored, forgot to put into Diablo 3 and items now cost in the Billions there. Because of the in-game sinks, the economy of Neverwinter will eventually stabilize.
As many have said before the dragon egg event made many of those type of items go down in price.
Eventually it will stabalise due to the fact eggs will start to run out and making gemmed items will always be needed.
But the economy will always fluctuate, alot of people can do the dungeons now, not just a small few.
My Web: http://www.symonator.net
Toons:
New: CW Level 60
GF = Level 60
DC = Level 60
TR = Level 60
If I may be so bold as to say that this is something that happens because of the Exploiters/Farmers that literally set the market for stuff. Now all in all that is economics however it is the way in which items were obtained, when a group comes on and basically avoids all the original content by " Speed Running " a dungeon they can get this gear with no effort or risk then come out and sell it for basically whatever they like.
What I see happening is people with way overpriced items on the AH are getting the same treatment Albeit not as bad as the Gold sellers are getting people are getting fed up with the insane amounts people are asking for stuff.
If people are going to Speed-Run dungeons then something should be put in place that there is risk involved in doing so,
When I am doing my Alchemy and need the knowledge scrolls to enable me to move on it is random if I get them, the first time I may get that knowledge, but I could do it the next 4 times and get nothing.
How hard would it be to make a timer for the check points if it normally would take a regular group " X " amount of time to get to a point and they get their way ahead of that then that is abusing the content.
Now if the group wants to Speed-Run fine, but make it a choice on entry with random, but, absolute risk involved for doing it.
Anyway probably beating a dead Horse here, but playing content in a manner not originally intended by the developer is abusing the content so why should people/groups be allowed to make obscene amounts of A.D, gold or whatever off of said abuse.
Ive been following the miracle Healer set prices for a long time. They were down to 200k, and now they are at least double that. So not everything has gotten cheaper.
Definately pants and shirts are cheaper because of everyone farming tymora boxes. I made almost 1million AD from selling eggs, and boxes during that event myself. Enough to get me 2 peices of T2 miracle healer, and a lesser soulforged, and a lesser vorpal enchant. Now if I just get the T2 dungeons to stop giving me T1 HAMSTER i would be all set.
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Because the longevity of a lot of MMORPGS tends to be related to the ability to have a functioning robust economy. In an RPG it wouldn't matter but the MMO bit is important too
Your ability to finance your gameplay in the game itself is directly related to the how well the economy functions. You need gold for certain things, you need AD for certain other things. Without reliable ways to get these currencies in the amounts needed to finance your gameplay, your gameplay suffers as a result. I do not think that the economy is collapsing -- it's new and it's changing, and it's going to change more with Feywild. But to say that it is not relevant to the gameplay is incorrect. The concern about the economy has nothing to do with massing piles of virtual currency -- it has to do with financing the needs, in game currency wise, you have in order to play and advance and outfit and progress.
This is also a bad example for "economy collapse", because the majority of CWs don't care about Magelord. It's either HV or SW. You're better off looking at purple Enchantment prices. T2 (and all gear) are fairly trivial to get with the massive supply, but the market hasn't been saturated with epic gems yet.
Prices for epic gear will also constantly drop as supply increases - every single level 60 character is a supplier, whereas demand is based on new level 60 characters.
The simple fact is that given a constant supply of new characters, prices will continue to drop as supply continues to increase while demand remains steady. Even if the richest characters end up with vast amounts of AD, there's nothing left for them to buy.
In any case, the economy is fine. Prices will drop until the influx of new players equals the outflow of players that quit. After that everything other than the rarest items (which in Neverwinter is not the most desired T2 sets, but high end enchantments) will reach equilibrium with the average player income - and the average player does not grind all day.
Eventually it will stabalise due to the fact eggs will start to run out and making gemmed items will always be needed.
But the economy will always fluctuate, alot of people can do the dungeons now, not just a small few.
Toons:
New: CW Level 60
GF = Level 60
DC = Level 60
TR = Level 60
If I may be so bold as to say that this is something that happens because of the Exploiters/Farmers that literally set the market for stuff. Now all in all that is economics however it is the way in which items were obtained, when a group comes on and basically avoids all the original content by " Speed Running " a dungeon they can get this gear with no effort or risk then come out and sell it for basically whatever they like.
What I see happening is people with way overpriced items on the AH are getting the same treatment Albeit not as bad as the Gold sellers are getting people are getting fed up with the insane amounts people are asking for stuff.
If people are going to Speed-Run dungeons then something should be put in place that there is risk involved in doing so,
When I am doing my Alchemy and need the knowledge scrolls to enable me to move on it is random if I get them, the first time I may get that knowledge, but I could do it the next 4 times and get nothing.
How hard would it be to make a timer for the check points if it normally would take a regular group " X " amount of time to get to a point and they get their way ahead of that then that is abusing the content.
Now if the group wants to Speed-Run fine, but make it a choice on entry with random, but, absolute risk involved for doing it.
Anyway probably beating a dead Horse here, but playing content in a manner not originally intended by the developer is abusing the content so why should people/groups be allowed to make obscene amounts of A.D, gold or whatever off of said abuse.
Cheers! All Hope this gets worked out.
" May The Wind be Always At Your Back "
Definately pants and shirts are cheaper because of everyone farming tymora boxes. I made almost 1million AD from selling eggs, and boxes during that event myself. Enough to get me 2 peices of T2 miracle healer, and a lesser soulforged, and a lesser vorpal enchant. Now if I just get the T2 dungeons to stop giving me T1 HAMSTER i would be all set.