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Neverwinter now has over two million players! + A new trailer!

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  • smagusgroksmagusgrok Member Posts: 8 Arc User
    edited October 2013
    And every one of those players active or not wish you would start cranking out new character classes as fast as you do worthless mounts.
  • dardovedardove Member, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild Users Posts: 0 Arc User
    edited October 2013
    smagusgrok wrote: »
    And every one of those players active or not wish you would start cranking out new character classes as fast as you do worthless mounts.

    There is a vast different in the amount of work that goes into making a mount vs making a new class.
  • bluedarkybluedarky Member Posts: 1,232 Arc User
    edited October 2013
    dardove wrote: »
    There is a vast different in the amount of work that goes into making a mount vs making a new class.

    Mount-

    1. Model-90% of these are already ingame and can be used with a few adjustments.
    2. Animations - See 1
    3. Skin - Probably the longest part.
    4. Linkup to standard mount system - Click, Click, Name, done.
    5. Release.

    Class

    1. Powers
    2. Animations
    3. Feats
    4. Weapon models + Skins
    5. Armour models + Skins
    6. Balancing
    7. Rebalancing
    8. Yet more balancing.
    9. Guess what, more balancing.
    10. Test Server
    11. Oh look, more balancing.
    12. Release.
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