Care to expand on your thoughts? Honestly curious, and not being snarky, promise...
Just referring to the Student/Restoring Strike bug being fixed there. Apart from Preview, I've been running CTA a lot and when you don't have a cleric most of the time, having a disincentive to using RS is annoying, especially when tanking that buggy boss.
I also used the feat respec to trade Unstoppable Recovery to get Deep Gash again. It's hard to say how much of my improvement in running Dread Ring is due to that, as the earlier version of my GWF there didn't have a stone and was 11k GS instead of 12k. Regardless, the boss fight in Dread Spire went from being a pain to a fast victory, even though I wasted Slam at the start not realizing that the people running towards me were escaping slaves.
"We have always been at war with Dread Vault" ~ Little Brother
I run some tests and the SotS debuff on yourself is nothing. It's total even lower as i thought. ~1,5% DR you lose if it applied from yourself. But it's nice that it give 5% damage increase per stack for total 15%. ^^
Perfect stats are key in any mmo if you are trying to play competitively whether you are trying to maximize your pve or pvp potential. When you are talking about end game stat perfection, you see items that go for like 100k AD more between the grand and ancient version of the necklace that gives the best offensive stats, or things like bloodied frostwolf pelt that are like 200-500k AD more compared to other good neck slots for a change in 13X life steal. 1.5% DR is huge for a class that is based off of tanking when you are trying to maximize your potential. This definitely needs fixed fast.
***Edit: Just saw the post above where someone says they tested on preview and it is fixed, haha... Lo siento. Hopefully it will be fixed with shadowmantle then.
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I also used the feat respec to trade Unstoppable Recovery to get Deep Gash again. It's hard to say how much of my improvement in running Dread Ring is due to that, as the earlier version of my GWF there didn't have a stone and was 11k GS instead of 12k. Regardless, the boss fight in Dread Spire went from being a pain to a fast victory, even though I wasted Slam at the start not realizing that the people running towards me were escaping slaves.
On live server, on the other hand, it's still there.
***Edit: Just saw the post above where someone says they tested on preview and it is fixed, haha... Lo siento. Hopefully it will be fixed with shadowmantle then.