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Idea for foundry rewards.

pris23pris23 Member, Neverwinter Beta Users Posts: 204 Bounty Hunter
edited July 2013 in The Foundry
OK so we all know that the foundry rewards are a bit lacking. This is especially true for quests that are still in review so they do not count towards dailies, etc. I got to thinking about the gift boxes that were being handed out for the event this weekend. I would be really happy to receive one box like that in the end chest. This way they cannot be exploited as someone must finish the quest and the items in the box are random so you never know exactly what you will get. What are your thoughts on this?

P.S. When I say a box like that, it doesn't have to be exactly the same. I just meant a chance for a cool fashion item, or maybe some extra ADs (not necessarily 10k) would be really cool in my opinion and would help boost UGC plays in general. :)
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Post edited by pris23 on

Comments

  • thalazar1thalazar1 Member Posts: 163 Bounty Hunter
    edited July 2013
    I think it will be a good idea so long as the box only spawns if the quest meets the 15 min requirements. other wise ppl will just farm 30 sec quests for boxes.
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  • pris23pris23 Member, Neverwinter Beta Users Posts: 204 Bounty Hunter
    edited July 2013
    Well, yes that makes sense. If the quest can apply for dailies I see no reason why we cannot get a better reward for playing UGC. Admittedly, I have noticed blue random drops here and there, but a small chance to get 10k ADs is just priceless. :)
    The Secret to Paradise: NWS-DCV313OOC FOUNDRY DAILY
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  • klixanklixan Member Posts: 447 Bounty Hunter
    edited July 2013
    This is a brilliant idea! You've got my vote!
  • djoffer1djoffer1 Member Posts: 404 Arc User
    edited July 2013
    Was more or less thinking the same, been playing a lot of foundries this weekend, and enjoying the heck out of them... But to be honest now that the gift event is over, there isnt really a lot of incentive to go back and play em Again... Besides for the few rares ones that have a good story etc.

    So yeah maybe 1-3 boxes in the chest ind the end, would let people play the heck out of these quests:) They should probaly put a cap on maximum number of boxes pr. day so people dont farm them, like 10 maybe or something.
  • karitrkaritr Member Posts: 662 Bounty Hunter
    edited July 2013
    thalazar1 wrote: »
    I think it will be a good idea so long as the box only spawns if the quest meets the 15 min requirements. other wise ppl will just farm 30 sec quests for boxes.

    But then people will still only play the 15 minute quests that are already popular. And when someone gets a couple of pots instead of the desired 10k AD you're still going to receive the '<font color="orange">HAMSTER</font> loot' reviews and be down-rated because of the RNG.

    I've long said the rotating event for Foundrys is no enticement (double xp is redundant at L60 and even players progressing complain at the speed of levelling). Adding a box to the end of Foundrys during the hour the 'event' is on is another option, but let's be honest, it is still going to encourage the exploit quests that exploded onto the scene during last weekend's event.

    There is no doubt that event-type reward boosts plays. Double AD days had Zone chat filled with 'LFG Foundrys' on a par with DD shouts and that was only an 8k AD reward for completing 4 quests (L60). I think this is a better way to go - boost rewards for Foundry Daily completion, but not from the Foundry quest itself. That way there are controls in place to ensure exploits are minimised. Sure some players will still replay the same quest 4 times, but many others will be encouraged to look for something new to play.*

    *Which brings us back to how crappy the catalogue is when it comes to finding newer quests. But that's a separate issue discussed already in several threads.
  • casekukcasekuk Member Posts: 203 Arc User
    edited July 2013
    I think it's a brilliant idea, although I do agree with the criticisms of it.

    I think whats important in your post though Pris is that we the community have not given up trying to think on new ways of making the foundry more enticing, and I think that in itself is an extremely positive thing.

    What I'm saying here is don't stop, one day something will get through to the devs.

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  • redneckroninredneckronin Member Posts: 0 Arc User
    edited July 2013
    pris23 wrote: »
    This way they cannot be exploited as someone must finish the quest and the items in the box are random so you never know exactly what you will get. What are your thoughts on this?

    Random Loot is never a good idea in my opinion, except as loot dropped from mobs.

    Players want (need actually) to see genuine progression towards a long term goal, a goal that is not gated behind "lucky RNG" rolls.

    To make Foundries truly appealling to players there needs to be a defined set of "end point" rewards towards which the player progresses, and progress must be made every single time a player runs a foundry.

    The very best option would be to have a "Foundry Token/Medal/Coin" whatever.

    Have it awarded at "points plateaux", and have time, mob difficulty, etc all accrue points. So that short, simple, basic combat hack'n'slashes that last 15 mins award 1 Token/Medal/Coin.

    And complex, multi-map quests with extensive dialogues, side quests, scaled combat including "bosses" and that last - for example - an hour would award 4 Tokens/Medals/Coins.

    Then allow these coins to be traded for Seals, cosmetic items etc.

    I think the Tymora's Giftbox idea is perhaps too simplistic (just a rework of the chests we already have).

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  • lolsorhandlolsorhand Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Knight of the Feywild Users Posts: 981 Bounty Hunter
    edited July 2013
    While this has good intentions, I don't think it's a good solution. (Just woke up so can't really think of a good one :p)
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  • lightbringer1102lightbringer1102 Member Posts: 69 Arc User
    edited July 2013
    You all should try my quest 15 min long, not too long and not too short, challenging solo fight can be done in duo. Let me know how you like it please then i might accept gifts. Foundry quests are better than cryptic quests! long live foundry!
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  • eldartheldarth Member Posts: 4,494 Arc User
    edited July 2013
    How about this...

    An encounter(s) oriented foundry author placed treasure cache.

    Mobs already drop random things and some coinage.
    • Link a treasure cache to a group of (or one) encounters.
    • Take 1/2 of what each creature "would have" dropped and add it to cache.
    • Take any item not "usable" by each creature and add it to cache instead of dropping it.
    • Have each creature USE (and drop) each item they are able to use.

    1. Allows authors to place encounter loot caches to be "found."
    2. Cuts back on profitability of farming re-spawns.
    3. Improves unexpected abilities on mobs wearing items.
    4. Gives players a "wow look at that loot" moment.
  • pris23pris23 Member, Neverwinter Beta Users Posts: 204 Bounty Hunter
    edited July 2013
    I agree with a lot of the feedback here. However, there are many foundries that take as long as a cryptic dungeon to complete. The main difference is that players are rewarded with a chance for rare loot in the cryptic dungeons after each boss fight and their daily quest is completed after one run of the dungeon. Due to this there are quite a few players that rarely play foundry quests (not include Karitr and foundry authors). To be honest there will always be a demand for exploit and farming quests. We will always have to combat this and report them. I am looking for a way to compensate players for taking the time to experience some of the wonderful UGC content and for playing quests that are still in review. :)

    As for exploit or just short quests. I think only the loot chest at the end should drop this item. Absolutely no random monster drops for this particular item throughout the quest. People would have no real reason to farm the <font color="orange">HAMSTER</font> out of these when the chance of getting the extremely rare loot is 5% or less. It would not really be worth their time. At least that is my line of thinking. To be fair, I do not think that way so I am only guessing. Some of my favorite quests are 30-45 minutes long. ;)

    I got to thinking about this some more and I would totally understand the AD reward not being 10k AD as that is a bit much, but why not 1k AD or just equivalent to what you receive for doing the daily. Since this only happens as a random roll when opening the box I don't think it would be worth exploiting. :)
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  • beckylunaticbeckylunatic Member, NW M9 Playtest Posts: 14,231 Arc User
    edited July 2013
    I like redneckronin's idea of adding Foundry tokens, exchangeable for fun items. A further improvement to a system like that, if it could be coded, would be to build in a bonus for playing different quests instead of the same one all the time. Encourage exploration and discourage exploitation at the same time.

    I know there are achievements tied to playing and reviewing Foundries, but while those are nice, they're also usually only incentive for completionist types.
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  • boomba66boomba66 Member Posts: 221 Bounty Hunter
    edited July 2013
    I like redneckronin's idea of adding Foundry tokens, exchangeable for fun items. A further improvement to a system like that, if it could be coded, would be to build in a bonus for playing different quests instead of the same one all the time. Encourage exploration and discourage exploitation at the same time.

    I know there are achievements tied to playing and reviewing Foundries, but while those are nice, they're also usually only incentive for completionist types.

    Foundry Tokens.
    1. After a module gets its required daily foundry play award 1-2 tokens for every fifteen minutes a event averages.
    2. Create a Foundry Token Vendor. Have purple items same as gauntletgrym. Make the items more solo friendly mixing up all the stats.
    3. Unique foundry companions. Most people who play foundry's frequently are more the role-player types. Create unique solid role-play companions.
    4. Can only receive a foundry token from same author twice per day. This would be to prevent map farming or hidden short cuts in peoples foundry's from being exploited.
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  • gornonthecobgornonthecob Member, NW M9 Playtest Posts: 421 Arc User
    edited July 2013
    We already have a random loot box at the end of each foundry. The items in the Tymora lockbox weren't much better. (Although the crafting supplies are something I NEVER get from a foundry)


    I think the trick for foundry loot is fluff items. Costume pieces, dyes, hair dyes, maybe a rare alteration coin that lets players alter their appearance (you can do it for free in STO, but you need ZEN here?!?!?!?!) These things would drive players back to Foundry quests. Fluff items are always popular. I especially like the idea of Foundry Coins that you collect in order to buy items like the ones I mentioned.
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