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kryptonian3kryptonian3 Member Posts: 6 Arc User
edited July 2013 in The Foundry
Hi,

So i've yet to try this foundry... i know it's a custom made dungeon from players but i'm yet to understand the full knowledge of it.

My main questions are:
What does this give?

I hear they give AD- How? How much and everytime you finish one?
Do they drop items? -Rare items? white blue purple?
How much exp do they give on average?

FInally... how is this useful for a lv 60? without needing extra EXP since it's capped at 60.

Comments

  • zebularzebular Member, Neverwinter Moderator, NW M9 Playtest Posts: 15,270 Community Moderator
    edited July 2013
    Hi,

    So i've yet to try this foundry... i know it's a custom made dungeon from players but i'm yet to understand the full knowledge of it.

    My main questions are:
    What does this give?
    . . . . . Well met and welcome to the Foundry! I've moved your thread here to the Foundry Subforums, check out the Stickies and browse through the forums. There is a treasure trove of information here. Also, the Neverwinter Official Wiki is a good read. Check out the Foundry box, on the top right.

    . . . . . The Foundry unlocks for players once you've gained a level 15 character. There-after you get a set number of Mission Slots on your account to create your own missions and/or stories! You can earn more mission slots by buying them with Astral Diamonds and possibly other means. It's really a spectacular tool. If you've played Neverwinter Nights however, it's not anything like that franchise's Aurora Toolset. Yet, the Foundry is a magnificent tool in it's own right.
    I hear they give AD- How? How much and everytime you finish one?
    . . . . . Missions themselves do not reward Astral Diamonds. However, there are daily missions to do Foundry Missions and you'll earn a couple thousand Astral Diamonds.
    Do they drop items? -Rare items? white blue purple?
    Oh yes, they do indeed! Rare blues and purples do seem a tad rarer than in Official Content however.
    How much exp do they give on average?
    . . . . . That is a question that really cannot be answered with any truth, without stopping time and playing all the missions there are, and then compiling an average from that. Each mission is different, depending on how the author created it. Naturally, in missions with more combat, you're going to gain more experience than missions with less or no combat.
    FInally... how is this useful for a lv 60? without needing extra EXP since it's capped at 60.
    . . . . . At level 60, it could be a great way to extend your game-play because there are hundreds of missions to choose from and new ones being created everyday by the Community. The repeat-ability for playing a level 60 character would be almost continuous - unless one played an extreme amount of time, always. However, since I haven't yet reached level 60 on my highest character, I really do not know what end-game, at this time, is like. So I cannot say for certainty how well a level 60 character might benefit from these missions, aside from the ability to just keep on playing new and different missions for fun and loot.
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