test content
What is the Arc Client?
Install Arc

[The Temple of Lolth]...Trading reviews all week!

nyghomanyghoma Member Posts: 546 Arc User
edited July 2013 in The Foundry
Hi guys. Just made a new quest. I'll be trading reviews all week in chronological order as you post. I'm feeling pretty generous with my reviews so don't hesitate.

My quest is "The Temple of Lolth". It's a single player quest that you can run as a daily in under 20 mins if you ignore the side quest. If you decide to do the side quest, "The Phylactery of the Planes", it will double your playtime, but it will open up new characters, new hidden areas, additional guard encounters, and an alternate ending. I do have an extra map planned for the alternate ending which I am currently working on.

Some suggestions:
  • Don't rush the dialog if you can, there's lots of cut scenes.
  • If you do the side quest, you must pay close attention to the dialog and where it directs you since side quests don't show up on the quest track.
  • Certain interactions will require you to re-interact with an object since assets with dialog don't drop items.
  • The side quest requires a healthy amount of exploration.
  • If you are a squishy class, let my guard encounters tank for you before you engage.


Known bugs:

  • Some encounters con friendly in certain situations randomly. It won't affect your objective though. If you still want to kill them, drop an aoe or just auto attack and they will eventually fight back.
  • I'm having some sound issues with areas canvased in green fog. Cryptic issue.
  • Pathing is bugged. Guards set on follow will have issues.


Let me know if there are any encounters that are too difficult, so I can tone them down.


Thanks.

Short Code: NW-DT4OV7EXH

PS the "O" in the short code is the letter, not a zero.

Here's a few teaser photos:

screenshot_2013-07-12-00-21-45.png

screenshot_2013-07-15-22-58-52.png

screenshot_2013-07-12-00-32-18.png

screenshot_2013-07-12-00-40-16.png
tol-banner.png

NW-DT4OV7EXH


Every time they idiot-proof something...they make better idiots.
Post edited by nyghoma on
«1345

Comments

  • lovepeaslovepeas Member Posts: 162 Arc User
    edited July 2013
    Awesome quest. Well worth the time for an amazing experience.
    The Delusions Quartet
    Act 1: Nightmare on Market Street
    Act 2: My Best Friend's Evil Wedding
  • zovyazovya Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild Users Posts: 0 Arc User
    edited July 2013
    I have a little issue with one of the characters you made naked and then killed. 0_o
  • thalazar1thalazar1 Member Posts: 163 Bounty Hunter
    edited July 2013
    heh 2 sec after posting im looking for new quests to play.. yours is up front.. brb playing.
    [SIGPIC][/SIGPIC]

    The Lost Keep NW-DS1XBAK7D An experiment Daily Foundry
    The Ruined Temple NW-DBHC7MUBL Latest and last one Daily Foundry
  • nyghomanyghoma Member Posts: 546 Arc User
    edited July 2013
    Which one of ours would u like me to play Thal?

    Edit: Lost Keep, I missed that =P
    tol-banner.png

    NW-DT4OV7EXH


    Every time they idiot-proof something...they make better idiots.
  • xpurpleinsanityxxpurpleinsanityx Member Posts: 0 Arc User
    edited July 2013
    Sounds interesting. :o

    Taking a look now. :)

    Edit: So much to say and too amazed to say too much at the same time. As a relatively fresh author...I found playing your quest rather inspirational! Your use of effects and the way you built your maps was nothing short of superb!

    The only thing that I noticed wrong was that in the dialogue involving "Zovya", the name kept changing between "Zovya" and "Zoyva".

    Awesome job!
    yGX5UJU.jpg
    Threads: Part 1: Rising of the Dragons (NW-DNGIC6AJC) | Part 2: Abyssal Pursuit (NW-DESQ9HQAZ)
  • nyghomanyghoma Member Posts: 546 Arc User
    edited July 2013
    Sounds interesting. :o

    Taking a look now. :)

    Edit: So much to say and too amazed to say too much at the same time. As a relatively fresh author...I found playing your quest rather inspirational! Your use of effects and the way you built your maps was nothing short of superb!

    The only thing that I noticed wrong was that in the dialogue involving "Zovya", the name kept changing between "Zovya" and "Zoyva".

    Awesome job!

    Thanks Purple! It feels good to hear that. I'l be giving your quest a whirl in a few. Just have a couple ahead of ya! :cool:
    tol-banner.png

    NW-DT4OV7EXH


    Every time they idiot-proof something...they make better idiots.
  • mee2002mee2002 Member Posts: 100 Bounty Hunter
    edited July 2013
    Good clean fun that one. Had some good fights, and the side quest was fantastic (or will be, once it's complete). I don't want to spoil it (unlike SOME people :P ) but the story was really good too.
    NW-DPTTECLTF - Cindy Jones and the Holy Stein. A simple but hopefully entertaining foray into the world of Foundry.
  • nyghomanyghoma Member Posts: 546 Arc User
    edited July 2013
    mee2002 wrote: »
    Good clean fun that one. Had some good fights, and the side quest was fantastic (or will be, once it's complete). I don't want to spoil it (unlike SOME people :P ) but the story was really good too.

    Thanks man!

    Were you able to fully activate the Phylactery?
    tol-banner.png

    NW-DT4OV7EXH


    Every time they idiot-proof something...they make better idiots.
  • xpurpleinsanityxxpurpleinsanityx Member Posts: 0 Arc User
    edited July 2013
    nyghoma wrote: »
    Thanks Purple! It feels good to hear that. I'l be giving your quest a whirl in a few. Just have a couple ahead of ya! :cool:

    Sounds great. :) It's not nearly as shiny, especially considering it's my first. XD I do, however, have plans to spruce it up more once I've finished Part 2. (Which I'm putting a lot more into with recently found new knowledge of the foundry) I'm -definitely- looking for suggestions. :D
    yGX5UJU.jpg
    Threads: Part 1: Rising of the Dragons (NW-DNGIC6AJC) | Part 2: Abyssal Pursuit (NW-DESQ9HQAZ)
  • mee2002mee2002 Member Posts: 100 Bounty Hunter
    edited July 2013
    nyghoma wrote: »
    Thanks man!

    Were you able to fully activate the Phylactery?

    Yup, I milked that spider good!
    NW-DPTTECLTF - Cindy Jones and the Holy Stein. A simple but hopefully entertaining foray into the world of Foundry.
  • thalazar1thalazar1 Member Posts: 163 Bounty Hunter
    edited July 2013
    wow great job, story and environments both blew me away. I did all the side quests (very well implemented) and then...
    :( looking forward to seeing that once it's done :)

    small things I found, and there is very few.
    -the rocks above the tree in Ryn-Xull'Ani is a stuck riding lizard
    -dialog "what is this. You(r) new friends..." when talking to the drider
    -Ma(t)riarch (send off)

    Very good quest, gave me lots of ideas (not to steal just seeing how some things in foundry can be used better)
    sorry i probably jacked up you average time
    [SIGPIC][/SIGPIC]

    The Lost Keep NW-DS1XBAK7D An experiment Daily Foundry
    The Ruined Temple NW-DBHC7MUBL Latest and last one Daily Foundry
  • chili1179chili1179 Member Posts: 1,511 Arc User
    edited July 2013
    I'll trade quest reviews with you...oh wait.

    This is his best work, a must play no doubt.
    There is a rumor floating around that I am working on a new foundry quest. It was started by me.
  • jaggeropthjaggeropth Member Posts: 75 Arc User
    edited July 2013
    Nice. Can't wait for the next installment. Good use of limited space. Didn't have to do a lot of running around to get places. Combats were good. Didn't feel like I was about to die in any of them, though. Used one potion when I got near 50% health. Level 17 thief soloing with level 9 cleric pet. Love the variety of baddies. Great storyline! Not going to comment further... spoilers! Typos in case you missed them in the in-game review: "Used the rappelling cable...", "...elation and satisfation..." (PLEAD WITH CH'YLI), "...the the..." (Activated Phylactery). Was curious what skill is required to speak with Boryhmlore after he is liberated? Edit: Almost forgot, in the final confrontation, I aggroed the left-side mobs and couldn't eliminate them in order to click the clicky. They eventually killed the friendly NPC and I was able to run back far enough to pull them through the invisible wall in order to kill them and click it. Might want to move the clicky back a bit or move the mobs on the left side further away from the clicky. I think I triggered them when I was able to double jump onto the pillar nearest the entrance.
    If a tree falls in a virtual forest, how big is the sound file?
    Please review my "Finger of God" campaign: NWS-DPJMGYJGV
    Quest #1: NW-DS24FX4BC - Cragsford
    Quest #2: NW-DTPUNXUAB - Mine's Mine
    Quest #3: NW-DIPZQ7CMS - Are We There Yeti?
    Quest #4: NW-DSCFDT5WS - Finger of God
  • nyghomanyghoma Member Posts: 546 Arc User
    edited July 2013
    thalazar1 wrote: »
    wow great job, story and environments both blew me away. I did all the side quests (very well implemented) and then...
    :( looking forward to seeing that once it's done :)

    small things I found, and there is very few.
    -the rocks above the tree in Ryn-Xull'Ani is a stuck riding lizard
    -dialog "what is this. You(r) new friends..." when talking to the drider
    -Ma(t)riarch (send off)

    Very good quest, gave me lots of ideas (not to steal just seeing how some things in foundry can be used better)
    sorry i probably jacked up you average time

    I'm glad you've enjoyed the quest! Just did yours. Love the opening, outdoor map to the castle. Very cool interactions to spawn the shadows. The boss fight was the showpiece. Great use of enemies and very challenging!

    PS want more blacksmiths!:p
    tol-banner.png

    NW-DT4OV7EXH


    Every time they idiot-proof something...they make better idiots.
  • nyghomanyghoma Member Posts: 546 Arc User
    edited July 2013
    Sounds interesting. :o

    Taking a look now. :)

    Edit: So much to say and too amazed to say too much at the same time. As a relatively fresh author...I found playing your quest rather inspirational! Your use of effects and the way you built your maps was nothing short of superb!

    The only thing that I noticed wrong was that in the dialogue involving "Zovya", the name kept changing between "Zovya" and "Zoyva".

    Awesome job!


    Rated and reviewed! On to the next one. :)
    tol-banner.png

    NW-DT4OV7EXH


    Every time they idiot-proof something...they make better idiots.
  • xpurpleinsanityxxpurpleinsanityx Member Posts: 0 Arc User
    edited July 2013
    nyghoma wrote: »
    Rated and reviewed! On to the next one. :)

    Thanks much for your kind review. :3
    yGX5UJU.jpg
    Threads: Part 1: Rising of the Dragons (NW-DNGIC6AJC) | Part 2: Abyssal Pursuit (NW-DESQ9HQAZ)
  • runebanerunebane Member Posts: 0 Arc User
    edited July 2013
    Just finished it. Was very nice. Lots of detail everywhere. Puts my simple maps to shame. You obviously spent lots of time making it great. Congrats. :)
    Halgarth's Legacy - NWS-DSTGFZHFR
  • nyghomanyghoma Member Posts: 546 Arc User
    edited July 2013
    mee2002 wrote: »
    Good clean fun that one. Had some good fights, and the side quest was fantastic (or will be, once it's complete). I don't want to spoil it (unlike SOME people :P ) but the story was really good too.

    Rated and reviewed!
    tol-banner.png

    NW-DT4OV7EXH


    Every time they idiot-proof something...they make better idiots.
  • nyghomanyghoma Member Posts: 546 Arc User
    edited July 2013
    jaggeropth wrote: »
    Was curious what skill is required to speak with Boryhmlore after he is liberated?

    You needed to further progress the side quest to get that dialog which gives you....

    can't spoil it.:rolleyes:

    BTW Jagger which quest would you like me to review?

    PS thx for the notes on the typos, much appreciated!
    tol-banner.png

    NW-DT4OV7EXH


    Every time they idiot-proof something...they make better idiots.
  • runis12runis12 Member, Neverwinter Beta Users Posts: 0 Arc User
    edited July 2013
    My favorite Foundry quest now. :o Most typos were at the start, and at the last boss room. Sorry, I didn't write them down this time around, grrr, I usually do. Really minor though. I probably jacked up your playtime as well. I screenshot'd the weird appearance of Sharo talking to the wall, and the invisible wall thing. Showed those to ya in NW_Foundry chat.

    This was truly awesome. A must-play and very inspirational!
  • celantracelantra Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users, Silverstars, Neverwinter Knight of the Feywild Users Posts: 465
    edited July 2013
    Good Quest - Just enough lore and story to keep you interested. Fun Combat with some surprises. I lost track on a couple of the side quests so did not get the last transformation, but they worked. Overall, excellent maps, balanced combat, reasonable story. What more can you ask for?
  • nyghomanyghoma Member Posts: 546 Arc User
    edited July 2013
    runebane wrote: »
    Just finished it. Was very nice. Lots of detail everywhere. Puts my simple maps to shame. You obviously spent lots of time making it great. Congrats. :)
    Oops, skipped over you somehow. You'll be my 1st review when i log back in.:eek:
    tol-banner.png

    NW-DT4OV7EXH


    Every time they idiot-proof something...they make better idiots.
  • nyghomanyghoma Member Posts: 546 Arc User
    edited July 2013
    runis12 wrote: »
    My favorite Foundry quest now. :o Most typos were at the start, and at the last boss room. Sorry, I didn't write them down this time around, grrr, I usually do. Really minor though. I probably jacked up your playtime as well. I screenshot'd the weird appearance of Sharo talking to the wall, and the invisible wall thing. Showed those to ya in NW_Foundry chat.

    This was truly awesome. A must-play and very inspirational!

    Runis, you make my day!
    tol-banner.png

    NW-DT4OV7EXH


    Every time they idiot-proof something...they make better idiots.
  • docsc00terdocsc00ter Member Posts: 291 Arc User
    edited July 2013
    I am SOOO bummed! I was unable to complete your quest. I found myself repeatedly stuck behind sets of invisible walls at the part where I was supposed to "Pull the gate release located on the upper catwalk of the station." I managed to die just before this part of the quest (fell through a hole and into lava, it seemed). When I respawned, it was difficult to find my way back to where I'd left off. The sparkling trail, and the blue ring on my map, pointed me in the general direction of my goal. But I kept running into walls. Is it a jumping puzzle? Hmm. Well, I tried that, and managed to get into an area with a couple of trolls. But I couldn't find the lever to pull. After 40 minutes of bouncing around the map trying to figure out how to proceed, I finally had to step out.

    And I'm REALLY sad, because the adventure up to that point was INCREDIBLE! I cannot imagine the time you've invested in creating such richly detailed environments. The storyline was great. The combats were engaging. I was LOVING it!

    :(


    EDIT: Okay, I decided to give it another go and run it from the beginning. This time I did not get stuck. Yay.

    Once again, I was blown away by the environments (and eager to figure out some of the tricks you used... amazing!). The battles for this quest are certainly epic. And, at least for a Level 60 Cleric running it solo, pretty deadly at some point. Stacked encounters and all... ack! But despite having to use a couple of Injury kits and a handful of potions to make it to the end, the overwhelming battles actually felt appropriate. Really, really well done!!!!
  • nyghomanyghoma Member Posts: 546 Arc User
    edited July 2013
    docsc00ter wrote: »
    I am SOOO bummed! I was unable to complete your quest. I found myself repeatedly stuck behind sets of invisible walls at the part where I was supposed to "Pull the gate release located on the upper catwalk of the station." I managed to die just before this part of the quest (fell through a hole and into lava, it seemed). When I respawned, it was difficult to find my way back to where I'd left off. The sparkling trail, and the blue ring on my map, pointed me in the general direction of my goal. But I kept running into walls. Is it a jumping puzzle? Hmm. Well, I tried that, and managed to get into an area with a couple of trolls. But I couldn't find the lever to pull. After 40 minutes of bouncing around the map trying to figure out how to proceed, I finally had to step out.

    And I'm REALLY sad, because the adventure up to that point was INCREDIBLE! I cannot imagine the time you've invested in creating such richly detailed environments. The storyline was great. The combats were engaging. I was LOVING it!

    :(


    EDIT: Okay, I decided to give it another go and run it from the beginning. This time I did not get stuck. Yay.

    Once again, I was blown away by the environments (and eager to figure out some of the tricks you used... amazing!). The battles for this quest are certainly epic. And, at least for a Level 60 Cleric running it solo, pretty deadly at some point. Stacked encounters and all... ack! But despite having to use a couple of Injury kits and a handful of potions to make it to the end, the overwhelming battles actually felt appropriate. Really, really well done!!!!

    Hahaha. I'm glad it eventually worked out for you. The release switch is a bit of an issue, being on that upper level, but there should be a vocal npc in position luring you over to the spot. The location of the switch was a subtle way for me to make players aware of a secret area in that section.:p
    tol-banner.png

    NW-DT4OV7EXH


    Every time they idiot-proof something...they make better idiots.
  • nyghomanyghoma Member Posts: 546 Arc User
    edited July 2013
    celantra wrote: »
    Good Quest - Just enough lore and story to keep you interested. Fun Combat with some surprises. I lost track on a couple of the side quests so did not get the last transformation, but they worked. Overall, excellent maps, balanced combat, reasonable story. What more can you ask for?

    Thx for the kind words Celantra.

    /highfive.
    tol-banner.png

    NW-DT4OV7EXH


    Every time they idiot-proof something...they make better idiots.
  • docsc00terdocsc00ter Member Posts: 291 Arc User
    edited July 2013
    nyghoma wrote: »
    The release switch is a bit of an issue, being on that upper level, but there should be a vocal npc in position luring you over to the spot. The location of the switch was a subtle way for me to make players aware of a secret area in that section.

    Oh, yeah. I knew where I was headed, and came across the NPC and that (extremely deadly!) hidden room beyond the teleport. But I got stuck behind an invisible wall trying to get there. I just couldn't jump out. I finally did the old "/killme" trick and gave it another go (though it was a bit tricky finding my way back), and became stuck at the same point. Trying to jump out of it dropped me into that same place with the two trolls -- behind an iron gate, but before the entrance to the next map in the quest. Really weird. Near as I could tell, I followed the same path the next time through and didn't get caught behind an invisible wall. So I have no idea how it happened.

    By the way, I'm curious about your approach to building the maps. They were truly brilliant! I saw some very creative use of detail pieces (such as using column posts turned upside down and lined up from the roof to form a top set of "teeth" like architectural detail... very cool). Were these all indoor maps? Or did you build interior spaces in a blank outdoor map? Also, many of the more "claustrophobic" spaces involved ceilings that you created and kept low (near as I could tell). Any tips for how you went about that?
  • nyghomanyghoma Member Posts: 546 Arc User
    edited July 2013
    OK back to business. Runebane you're next up!

    Then Runis and Docs.


    PS Jagger when you select a quest 4 me to run, I'll dive in.
    tol-banner.png

    NW-DT4OV7EXH


    Every time they idiot-proof something...they make better idiots.
  • savaikunsavaikun Member Posts: 214 Bounty Hunter
    edited July 2013
    Hey Nyghoma, so far so good and amazing work. However, I'm not the only one getting stuck in walls. Sadly I could not complete your quest because of this issue (which coincidentally happened to me 3 times and so I had to give up for the time being), but I'll be sure to give it another go later. I'm really looking forward to rest of the quest in which I could not complete.
    Awesome work,

    Savai, <3
  • runis12runis12 Member, Neverwinter Beta Users Posts: 0 Arc User
    edited July 2013
    Thanks Ghom-Ghoms. I know I whined a little about my quest being my first and I've come so far since then and blah, blah, you know. I'd appreciate an honest review anyhow- no need to be gentle. I'd like to add that out of all the drow quests I've played - and there are a lot out there - yours is honestly my favorite. I have not played one so engrossed in lore as yours. I feel like I can rely on your quests as reference for drow lore. I created an Underdark trading post that looks like a circus compared to what I played through in your quest. Totally not a**-kissing. I am just amazed by your work. :)
Sign In or Register to comment.