This is how Block works:
- Holding the Shift key raises your shield to protect your Guardian Fighter in a 180 degree arc centered slightly forward from the center of the character.
- You need to face the point of origin of an attack to block it, which will be the center point of some AoE attacks.
- While blocking you can only attack with left click (Stab) and right click (Shield Slam).
- The Guard Meter to the left of your character indicates how much damage you can block, an amount roughly equal to a quarter of your unmodified health, plus any bonuses to your Guard Meter.
- Increasing your health does not increase the amount you can block.
- If the Guard Meter is reduced to empty you take any excess unblocked damage and can no longer block.
- The Guard Meter starts to recharge after 3.5 seconds of not blocking an attack, unless the Guard Meter is broken in which case it takes 6.5 seconds.
- Once it starts recharging the Guard Meter recharges from empty to full in 16 seconds.
- Your Damage Reduction is applied before the blocked amount is subtracted from the Guard Meter.
- Blocked attacks can Crit but are never Deflected.
- Attacks with a red indicator are blocked with an additive 50% bonus to damage reduction, up to the 80% damage reduction cap.
- Very large attacks can remove at most 18% of your Guard Bar, giving you the capacity to block about five and a half very large attacks regardless of how big they are.
- Blocking an attack prevents that attacks effects (e.g. stun) from affecting you. There are some exceptions though like the Wright Commanders life steal.
- The Iron Warrior ability recharges the Guard Meter in 3.5 seconds from 1% to 100%, or if the Guard Meter is broken, from 0% to 50%.
- The Enforced Threat ability regenerates 20% of your Guard Meter over 8 seconds.
Block has been difficult to test, you can't mouse over it to see values and it's not reported clearly in the combat log. Still, thanks to a recent post from the Combat Designer I think I've got a handle on it. The some of the values given above are approximate not exact, but are close enough to be useful.
<If you find this information useful, bump this thread so other people see it>
Comments
+1 For mods to sticky this for us please.
The block in center slightly forward of the center point on the character
The block covers a 180D arc from the front of the character
Daze no longer breaks block but smoke bomb stops block from being used.
Iron warrior, also recharges the block meter in 3.5 sec from 1% to 100% or broken to 50%
Also, Just to clarify, you mean using iron warrior will bring it back to full (or 50%) in 3.5 seconds rather than 16 seconds?? Or it will just start the 3.5 second recharge cooldown immediately??
Thanks Demonsunder I'll add this stuff in, plus you've given me the idea to include the basics for block as well as the things I had to work out.
How much of the Guard Meter does Enforced Threat give? I can test it tonight, but if someone already knows that would be handy.
Heh. After Lord Gallen posted that in your thread I went and tested it: took off most of my gear to reduce my damage reduction and found a high level enemy to hit me (I'm only 35 on my GF) so that every hit would be really big. Every hit took the same amount of my Guard Meter, regardless of the actual size of the attack, and I absorbed 5.5 hits. Tried it 6 times with identical results.
In the combat log though there's no change to the way it's reported vs. regular blocked attacks. My Guardian Fighter can only block about 2.3k damage in small attacks (tested vs. low level enemies for lots of small fast attacks), but with this chunk system I'd absorbed 35k.
Its good to know that increased HP pool does not affect guard I figured it as a refection of you HP but that's unfortunate and puts even more value on dex over str.
I've also not experienced any Guard % gain from any of the abilities which do so. This could be related to the guard recharging timer after a guarded attack but seems to lower the value of those skills when its not there when you need it.
It should also be noted that some large attacks have a bleed over effect, In case of Dracolich's hands you will always take a portion of the damage. Also Smoke bomb effect can be blocked as long as you are facing the center of the effect much like a lot of AoE CC effects.
Are you referring to Shieldmaster? There's an official post about that HERE.
To summarise, Shieldmaster works but doesn't show in the combat log, and it doesn't require Shield Talent to function. It's a passive boost unrelated to Shield Talent.
Good to know! This explains some things I've been failing to block like a scrub.
Also noted they fixed the bleed through effect in the last patch.
Need a clarification on this one ... it states your guard meter can block an ammount of damage equal to a quarter of your unmodified health, ie base one. The second sentence emphasizes that increasing your health does not increase the block ammount
The main question is what is considered "base" health and what increased/buffed? For example constitution bonus to HP is considered "increased health" or contributes to your base hp pool? Would be very interesting to know to see if CON is still the main stat to focus by default for a GF, otherwise STR could seem more mandatory even for a defensive guardian
Another question, feats like toughness that gives a permanent increase to your HP also contributes to this base health for the block ammount percentage? The feats that gives temporaty hitpoints or external buffs that increases your HP are obiously the things that [*]Increasing your health does not increase the amount you can block is reffering to
The reason I've mentioned health at all is that the quarter rule has held true at different levels. Once my GF is level 60 I intend to put some effort into getting an exact number for level 60, but that will be some time off.
Or, if you'd like to assist I can recommend a method of testing your block value that is reasonably accurate.
I know if you have Iron Warrior up and you block something, you only lose 1/2, maybe less of your guard meter then normal, it is a pretty big boost, just...the time it takes to cast the ability and hoping you get a lot of use out of it (besides the temp health part which can be really useful) its a hard skill to use for blocking. I wish it was an instant cast like Knights Valor,....also with Into the Fray was instant cast, so when I'm increasing my parties run speed i dont fall behind due to casting time.
Thanks for doing the testing,...not get your GF to 60 and test more!
Just tested Enforced Threat, adding that in now.