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GWF: Disciple of war feat bugged?

a2ura2ur Member Posts: 32
edited June 2015 in Bug Reports (PC)
Disciple of war: Grants you armor penetration equal to 25% of your recovery.
Is this feat working properly?
5mn2p4.png
On this screenshot you can see that i have 3600 recovery and only get 400arp when i should get 900.

And now screenshot without companion
3343yuf.png
1600 recovery and still 400 arp? It's intended that recovery from companion doesn't count?
Post edited by a2ur on

Comments

  • a2ura2ur Member Posts: 32
    edited June 2013
    So it's a bug or not?
  • edited July 2013
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  • eorizzoeorizzo Member, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild Users Posts: 4 Arc User
    edited July 2013
    I am having this same issue. This feat is not working properly with recovery bonuses from the ioun stone. I.E., there is no armor penetration granted from the ioun stone's recovery stats.
  • edited July 2013
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  • vortix44vortix44 Member Posts: 680 Bounty Hunter
    edited July 2013
    Crypyic once again very cheeky here, neither fixing the bug nor even stating anything about combined bonusses. Def for power or Recov for ArPen
    English is not my first language.
  • edited July 2013
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  • durandurahandurandurahan Member, Neverwinter Beta Users Posts: 0 Arc User
    edited July 2013
    not only we dont get armpen bonus from companion, we dont get armpen bonus either from onslaught.
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  • lordgallenlordgallen Member, NW_CrypticDev, Cryptic Developers Posts: 91
    edited July 2013
    Looked into this real quick.
    I suspect it's working the way it should, but the tooltip does not fully describe that.

    This increases based on your natural Recovery, the kind you gain from putting points into stats etc, not from buffs.

    Will need to be looked into more, as the tooltip is currently very misleading.
  • axer128axer128 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited July 2013
    lordgallen wrote: »
    Looked into this real quick.
    I suspect it's working the way it should, but the tooltip does not fully describe that.

    This increases based on your natural Recovery, the kind you gain from putting points into stats etc, not from buffs.

    Will need to be looked into more, as the tooltip is currently very misleading.
    Same issue applies to all feats that grant buffs to X stat based on Y stat.

    EG: Guardian Fighters Conqueror feat: Just states it doubles your power (when your shield meter is full)... but any power gained from sources considered "buffs" - such an an ioun stone - are not doubled. And given the stalwart set can give like 5000+ power, doubling that bonus to 10k would probably be pretty unbalanced, so yea I imagine its working as intended.

    You can tell if a source is considered a buff or not by mousing over the stat its affecting, so its not too confusing once you know what's happening.

    Also your explanation makes sense but is semi inaccurate:
    You can't put points into "stats". Stats can only be directly increased by equipment (and then buffed by some feats).
    Attributes are what we can put points into, and they directly increase various game mechanics like intelligence for example gives you -1% cooldowns per point above 10 (labeled recharge speed ingame), doesn't give recovery nor any other stats.

    So the tooltips not that misleading, just slightly.

    Plus ioun stones for some classes just function as 3 equip+3 rune stone slots, all of which essentially function as addition slots for your character.. Where are some others like GF/GWF, they are a bit trickier due to some feats.

    One possible fix that wouldn't be too unbalancing would be to recode augment pets to purely function as additional equipment slots, and not aura/permanent buffs. Might be something good to consider if you ever rework how augments are overall anyways (eg to eventually fix the issue where non-augments pets are essentially suicide in the harder endgame content).
    -Group tools in dire need of improvement, please read and reply to improve our community.
    -Epic Dread Vault Crushed.
    Characters (Dragon): Axer (60 Guardian, Leader of Crush It!), Controller (60 Wizard), Warlocker (60 Warlock)
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  • edited August 2013
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  • uzzyman69uzzyman69 Member Posts: 1 Arc User
    edited December 2013
    Putting a mention here because it might be something affecting GWFs only. When I;m in PVP and get disoriented, mainly by CWs or HRs I lose total control of my character indefenitenly for that login, even after I get killed and respawn my character simply walks up to the nearest wall without me being able to control it or use any keys whatsoever and gets stuck. The only thingI can do at this stage is relog which renders me unable to play properly. Thank you all spread this thread and the word, can't play.
  • doubt25doubt25 Member Posts: 11 Arc User
    edited June 2015
    Armor Specialization for GWF doesnt work at all, i have fully leveled it and it never give me any Defense or AC points. zero.

    plz fix it....
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