Hey everyone,
I wanted to let you all know what's going on with the proposed changes to end game loot.
A bit ago, we got a good deal of feedback that the current system of end game items being BoE can create a scenario where the best gear sets can be trivially purchased on the Auction House. This could potentially have the effect of cheapening the endgame experience of dungeon delves. We listened, took a look and agreed it wasn't unfolding as intended.
The
proposed BoP changes that went up on Preview were our first crack at a solution. The idea was that by switching the best set gear to BoP it would be more prestigious. Adding the salvage vendor would continue to guarantee an important source of Astral Diamonds for high end bound items.
Once again, thanks to everyone who took the time to check them out and give us feedback. We got a lot of great comments both for and against the change which is exactly what we need from the community!
Your effort helped us to find several important issues:
- With the current reward system, changing everything to BoP would make it prohibitively more difficult to complete your gear sets by running dungeons.
- Loot drops, in their current state, can be exceptionally random, and the proposed changes would make that feel worse.
- Getting the best slottable items for Companions that are a different class than your character would be extremely difficult.
While the proposed changes would fix one of the end game issues they would also create new ones that we aren't happy with and don't want to see on the live game. So these changes aren't going live yet. We still see an issue where the accomplishments of end game dungeon runners could be undermined by the ease of getting similar or equal gear through the Auction House, so we aren't done yet. We're taking all of your feedback and looking at new ways to solve what isn't working without hurting what is working.
A change like this is pretty huge, and we want to make sure we take the time to get it right. Please keep the feedback coming, it really does help us make a better game!
-Zeke
Comments
Greed = BoE
Problems fixed.
EDIT: Yes this fix would be ideally for curbing ninja looters, but that's also a large portion (from my experiences) of why some people buy gear to begin with; I mean seriously, drop rates are already low, you're competing with 4 others for gear, and to top it off if your piece DOES drop there is a high chance someone will just ninja it.
Currently the only way around that is forming/joining successful guild just so you can even play the end game content without fear someone is just good to spam need every time loot drops. This would help curb that and make it more viable for someone to run a dungeon outside of the DD event.
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On Topic: All gear past T1 should be BoP with the exception of minor T2's (I.E. Non-Set pieces like necklaces/belts).
If I didnt know any better, conspiracy theorists might think this was staged to drive zen sales to convert to AD to buy BoE items. but no, im sure that wasnt the case.
That would fix it, yet for some reason in this game people just fail to understand how to roll. Everyone hits need on everything, its so darn annoying.
Although at first I thought this was an OK idea, I'm curious if the community would just embrace "greeding on everything" also it doesn't really solve the problem of high-end gear being able to be purchased, but is better than what's in place now.
Greed = BoE
Problems fixed.
Although this seems like a problem on the surface, I don't think anyone in the end truly cares about their companion (except those w/ a cat or an Iron orb) due to them being pretty inconsequential in battle and especially end-game.
"oh yeah need to sell this stuff i can't use"
if you do not need it to better you player stats then it's greed. i wish every player would pick up this mindset and play by it.
actually this doesn't fix: at all. All it does is curb (not prevent) Ninjaing
That won't fix a **** thing.
What they're trying to solve is the end-game gear easily available for cheap on the AH. If it's BOE on greed, then whoever greeds it, gets it, sells it, it's still available on the AH!
Stop assuming that you flip a switch and it'll fix everything. You hate ninja looters, you think that will stop them, so you propose that as the ultimate fix. It's not. Think it through.
It never ends. They announce something, everyone freaks out about it and says they'll quit playing. So they actually show they care and LISTEN to the players' feedback, and yet again, people with more money than sense complain about that instead.
2.) Make loot BoP.
3.) Be able to exchange loot for seals at seal vendors.
4.) Seal vendor loot is unbound.
5.) Add an "unbinding" token to seal vendors.
Greats to see that you're listening.
Personally I do like the idea of Need = Bound to Character even if need remained class specific. This would encourage more people to use greed even in the late game while properly punishing players for needing when they don't truly need the items.
But, please please please implement the salvage system as you had it right now!
I really hate throwing away my outdated epic gear for a pittance of gold. On top of that some of the items are truly worth less than they should be on the auction house. The salvage system as it is could establish a base line AD value for many of the lesser desired items.
EDIT - On the note of seals: They truly become worthless after you start getting good gear. Even the low level ones aren't worth using since you outlevel the gear that you would purchase faster than you obtain seals.
Seals need to get some alternate use. Perhaps as item upgrades or a means to purchase rare profession resources such as Dragon Eggs?
All buy and no sell makes jack a dull boy
It wouldn't fix the problem. There are some that will still Need just to sell the equipment to NPCs, even though they wouldn't get much for it, because that's just the way some people are.
However my primary concern with this game is that most T2 dungeons are extremely hard due to their unorthodox boss strategies of having a billion mobs. I would much rather see a smaller number of adds but make the bosses themselves more interesting and harder. Right now most boss fights have 1 or 2 people DPS'ing the boss and the rest controlling the adds. Seems counterintuitive to normal game design.
Character is what a man is in the dark
I agree 100%
Smart thinking there mate.
... you wasted in game currency by speculating that changes that hadn't even hit the preview shard yet would make it to live, even though they stated that they were "testing" them on the preview shard first. I highly doubt that the testing of a new loot system on the test shard was engineered to promote zen purchases on the live shards.
Need = BoP
Greed = BoE
Problems fixed.
Then remake the gear on the seal vendors, that stuff is already expensive enough to warrant it being part of the tier sets - even if its a lesser version. Ofcourse, keep it BoP from the seal vendors to avoid people abusing it.
2) Make rings, necks and belts unbound from the seal vendors (to help gear up new guildmembers or friends). I know for a fact that i have more then enough Pegasus seals to buy a small army - and nothing to spend it on.
3) Implement the salvage system and allow us to get rid of the bound epics that are virtually useless to us anyways.
4) Make DD permanent. Stop forcing people to play during 4 special hours per day. This way it doesnt feel like running a dungeon is total waste outside of the times DD is up.
5) Get rid of the low level seals, they are useless. By the time you have enough to buy a single piece you either outleveled them or you will very soon. Or you could always allow us to get some uncommon/rare/epic crafting materials from them.
I stand by my doomsaying: we have a ticking time bomb. There are more items coming into the game than demand for them.
The prices are high now but sooner or later they will become so common that the prices will crash to values way below where they should be.
Needing becoming Bind on Pickup is a great start but overall I think it's time that drops aren't guaranteed every run. Perhaps players should just be rewarded with AD or rare/epic resource items which could also upgrade even the late game loot. I'm not sure...
But overall there's just too much loot being dropped in the end. Players need their rewards but if everybody gets them then the items will simply crash in the long term.
+
need=BoP=gold only
greed=BoE=gold/diam
Even further, have an exchange vendor, that lets you trade high end items for another classes. Since the companion items are all off hand, just let people trade the item they got for one of another class.
To make the tier sets more accessible, first you make the chests drop one of the two things that are advertised, instead of also potentially random other loot.
Also make the chests drop either an accessory (ring, belt, neck, etc) and have those stay BoE. OR the chest will drop a "tier token" that you can swap to a vendor for whichever set you would like. All the tier pieces and the tokens are BoP. The tokens for each dungeon correspond to the head, chest, etc. that each dungeon supposedly drops.
This means everyone has much higher odds of getting the specific tier piece they want, also it makes all accessory gear available for companion use, and economy stimulus. People still have to run the Dungeons For gear, but don't have to farm maddeningly for one target piece.
Tadaa.
Make the "best" gear (tier sets or better) BoP. Make all other epics that lead up to the "best" BoE since they're used as a ladder to reach the "end game" gear.
Another easy idea is to make all epics that drop from bosses in tier dungeons BoP. Then, add "almost but not quite" as good BoE epics that drop randomly from mobs in the dungeon.
Is it really that hard?