im not crying here, im not complaining.
Just suggesting
Pls. add another flavor for CWs, its really boring doing the usual routine which is entangling force (on tab) > steal time > shield pulse > singularity > repeat
I tried oppressor to improve chills, but they kick me out of the party, because they said it sucks. freezes for a second only, and would take you 3-6 secs to freeze them again. in the end you will just use the same usual routine the boring one.... CWs you know what i mean lol
even it would worth a zen, i would really grab it! Pls. do, thank you
Pls also fix your search engine in AH
and do add a dummy that is offensive (that attacks) so that we cant test feats/buffs that concerns with defense
Comments
TYRS PALADIUM - A Premier Neverwinter Online Guild
No Drama. Camaraderie. TEAM Focus. That's the TYRS way. If that's your style, come join us!
Research our Guild here: Read our official Recruitment thread | Sign up here: Tyrs Guild Website! | NEVERWINTER GUILD LEADERS: Join the Fellowship!
TRUE.
the current number of powers makes me feel like a wizard who doesnt go to the academy and learn some new spells.
I currently am oppressor on my CW and when I pve I rarely even use cold spells lol.
Either something needs to be buffed up, or singularity spam and tossing needs to be toned down imo if they were looking to add some build/power selection variety.
i feel you bro, when i was still a oppressor the only cold spell which is that efficient for me is chill strike haha.
same here. and more lightning !
i love colds though, but they didnt really improve colds here
According to the devs people are too stupid to grasp more than 4 buttons.
That's what I gather from the action bar setup at least.
Mastery- Repel/1. Conduit of Ice/Ray of Enfeeblment/Entangling force
Q - 1. Icy Terrain/ Chill Strike
E - 1. Steal Time/Conduit of Ice
R - 1. Shield/Entangling force
actually i didnt ask for an advice regarding the current powers. the thread is about "new" powers, pls read first before replying.
Cryptic, for some amazingly short sighted reason, didn't seem to grasp this. While some spells would obviously be hard to implement, most of the missing ones (and there are quite alot of them) could be implemented with little hassle, when looking at the spells actually in-game.
Not only did the developers skip the signature spells (like Fireball, Lightning Bolt, Sleep, Mirror Image, Summon Spells etc etc) - dont get me started on how the more historical spells made famous and immortalised by players, like Bibgy, Tenser, Mestil, Melf etc were removed, but not by Neverwinter - they kind of gutted the heart of the class, to the point that the D&D legacy that is the "Wizard", now is dumbed down to... random tiefling mini-teleporting about, in the same gear as every other wizard, with one shield spell up (abjuration and illusion should be offended), stuck with using a few chill spells or arcane, a little knockback/slow, and some "gather them up"-CC, basically. Most powers ingame are useless compared to around 2 different sets for dungeon delving, and 1 for pvp.
These sets are 4 spells, 2 dailys, 2 at wills. And you're kind of limited in selecting these spells, since they either suck compared to the few ones used or needed, and there isnt a whole lot to choose from.
How art thou fallen from power, Wizard...
http://www.dandwiki.com/wiki/SRD:Sorcerer/Wizard_Spell_List
Which they should really be getting to rather quickly in my opinion.
As wizards arent the only one that have this problem, clerics and guardian fighters do as well.
Paragon paths>additional content>new classes>adjustments to foundary> miscellenous fixes/additions.
Thats the priority list that needs to go through, at least one by one, in my opinion then repeat the cycle.
True, is not only a problem with Wizards, but no other class are so completely dependant on their spell repertoire, or famous for it.
Clerics, to a degree - they rely on it, but they also have more options in weaponry.. oh wait, not in Neverwinter. Lovely design.