I've found myself stuck in walls many times in many games and never has a game force me to kill my character to send them back to a respawn point. Well except Cryptic. Dazing Strike put me into a wall twice while doing an epic dungeon..... Which meant I went back to a respawn point twice. I had to race after my group both times only to fail to do any damage to anything before minor bosses where killed. I feel useless at this point. Dazing strike teleports my TR and if I get stuck in a wall 2 out of 3 times used and have to /killme. Then use major kits to heal it's not worth it. For me or my group because they need to wait for me to do DPS. Some people are on a time restriction.
I'm not a big deal in the game but well I will not play again unless the world boundary is fixed or the /stuck command is activated.
Also someone of my guild members were able to use /stuck /unstuck. I was not.
U Mad Bro? Yeah I'm mad Bro.
Post edited by trevaylenne on
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ambisinisterrMember, Neverwinter ModeratorPosts: 10,462Community Moderator
edited June 2013
/Stuck exists and works. I actually used it myself last night.
It should push you through a wall into the correct side.
However in case that doesn't work another work around is that Deft Strike (I believe that's the teleporting ability) will allow you to teleport to allies if you are in stealth mode so you can also use that if /stuck isn't working.
I think you can teleport yourself to your nearby team mate if you cast deft strike at them while in stealth mode. Well, if the skill description itself is to be trusted.
I've found myself stuck in walls many times in many games and never has a game force me to kill my character to send them back to a respawn point. Well except Cryptic. Dazing Strike put me into a wall twice while doing an epic dungeon..... Which meant I went back to a respawn point twice. I had to race after my group both times only to fail to do any damage to anything before minor bosses where killed. I feel useless at this point. Dazing strike teleports my TR and if I get stuck in a wall 2 out of 3 times used and have to /killme. Then use major kits to heal it's not worth it. For me or my group because they need to wait for me to do DPS. Some people are on a time restriction.
I'm not a big deal in the game but well I will not play again unless the world boundary is fixed or the /stuck command is activated.
Also someone of my guild members were able to use /stuck /unstuck. I was not.
U Mad Bro? Yeah I'm mad Bro.
I know it's a year later, but I found another trick that might work. If you sign out and right back in, as long as you are in the right type of zone, it may put you back into an unstuck position without resetting your progress. I havent had to try this in a dungeon, but I doubt it will work there.
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It should push you through a wall into the correct side.
However in case that doesn't work another work around is that Deft Strike (I believe that's the teleporting ability) will allow you to teleport to allies if you are in stealth mode so you can also use that if /stuck isn't working.
Edit: Weeee, slow post is slow, sorry!
I know it's a year later, but I found another trick that might work. If you sign out and right back in, as long as you are in the right type of zone, it may put you back into an unstuck position without resetting your progress. I havent had to try this in a dungeon, but I doubt it will work there.
<ahem>
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