test content
What is the Arc Client?
Install Arc

/Stuck and /Unstuck command switched to /killme?!?!

trevaylennetrevaylenne Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users Posts: 2 Arc User
edited August 2014 in General Discussion (PC)
Seriously!?

I've found myself stuck in walls many times in many games and never has a game force me to kill my character to send them back to a respawn point. Well except Cryptic. Dazing Strike put me into a wall twice while doing an epic dungeon..... Which meant I went back to a respawn point twice. I had to race after my group both times only to fail to do any damage to anything before minor bosses where killed. I feel useless at this point. Dazing strike teleports my TR and if I get stuck in a wall 2 out of 3 times used and have to /killme. Then use major kits to heal it's not worth it. For me or my group because they need to wait for me to do DPS. Some people are on a time restriction.

I'm not a big deal in the game but well I will not play again unless the world boundary is fixed or the /stuck command is activated.

Also someone of my guild members were able to use /stuck /unstuck. I was not.

U Mad Bro? Yeah I'm mad Bro.
Post edited by trevaylenne on

Comments

  • ambisinisterrambisinisterr Member, Neverwinter Moderator Posts: 10,462 Community Moderator
    edited June 2013
    /Stuck exists and works. I actually used it myself last night.
    It should push you through a wall into the correct side.

    However in case that doesn't work another work around is that Deft Strike (I believe that's the teleporting ability) will allow you to teleport to allies if you are in stealth mode so you can also use that if /stuck isn't working. :)
  • healhappyhealhappy Member, Neverwinter Beta Users Posts: 92
    edited June 2013
    I think you can teleport yourself to your nearby team mate if you cast deft strike at them while in stealth mode. Well, if the skill description itself is to be trusted.

    Edit: Weeee, slow post is slow, sorry!
  • cyborggoldcyborggold Member Posts: 1 Arc User
    edited August 2014
    Seriously!?

    I've found myself stuck in walls many times in many games and never has a game force me to kill my character to send them back to a respawn point. Well except Cryptic. Dazing Strike put me into a wall twice while doing an epic dungeon..... Which meant I went back to a respawn point twice. I had to race after my group both times only to fail to do any damage to anything before minor bosses where killed. I feel useless at this point. Dazing strike teleports my TR and if I get stuck in a wall 2 out of 3 times used and have to /killme. Then use major kits to heal it's not worth it. For me or my group because they need to wait for me to do DPS. Some people are on a time restriction.

    I'm not a big deal in the game but well I will not play again unless the world boundary is fixed or the /stuck command is activated.

    Also someone of my guild members were able to use /stuck /unstuck. I was not.

    U Mad Bro? Yeah I'm mad Bro.

    I know it's a year later, but I found another trick that might work. If you sign out and right back in, as long as you are in the right type of zone, it may put you back into an unstuck position without resetting your progress. I havent had to try this in a dungeon, but I doubt it will work there.
  • l0th4ri0l0th4ri0 Member Posts: 589 Arc User
    edited August 2014
    RISE.... RISE FROM THE DEAD AND FEED UPON THE SOULS OF THE LIVING!!!!

    <ahem>
  • zebularzebular Member, Neverwinter Moderator, NW M9 Playtest Posts: 15,270 Community Moderator
    edited August 2014
    Closed for Necromancy.
This discussion has been closed.