Title. Honest question. Everytime, every patch, everyone will have problems with the slow patch. Upload the patch somewhere and let us download it manually, Over 1h and 30 mins from the manteinance and most of us still can't log in game.
Or, you know, they could have waited a day to release the patch so that many of us could have used the new pre-patching feature to download it ahead of time thus reducing the bottleneck on their servers dramatically.
You mean like the one that has been downloading in the background everytime you close NW for a week? Or another one?
Nah, I meant another one. Put all the files of the patch (1.5 GB I guess? Don't know for sure), make a .rar or .zip, upload it on an upload site, let us download it manually and then copy-paste the files into the Folder of NW.
You mean like the one that has been downloading in the background everytime you close NW for a week? Or another one?
Pretty sure the launcher has been downloading every build that goes to the test server, which is absolutely ridiculous for those of us that have download limits and pay when we go over those.
Although download limits are ridiculous as well, and I should really change ISP's
0
xiaoxiao201Member, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 0Arc User
edited June 2013
At least you can patch, a error keeps popping up saying unable to connect to patch server.... YAY!!
Nah, I meant another one. Put all the files of the patch (1.5 GB I guess? Don't know for sure), make a .rar or .zip, upload it on an upload site, let us download it manually and then copy-paste the files into the Folder of NW.
There are a couple issues with that.
First. On-demand patching means that people are downloading different sizes when they patch. Those with it disabled have to download more files on patch days. Which is why some people had 1.5gb downloads for the prepatch and others had 3gb.
Second. If we were to just download the changed files and copy them into our folders, that download will be much larger. The files are stored in .hogg files. When the laucher does it patch, it downloads the file and places it into it's proper .hogg file. If we were to copy and paste, we would have to download the entire .hogg file if any changes were made to it. bins.hogg is 2.3GBs in size. Not the type of file I would want to download every time there is a patch.
0
dardoveMember, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild UsersPosts: 0Arc User
First. On-demand patching means that people are downloading different sizes when they patch. Those with it disabled have to download more files on patch days. Which is why some people had 1.5gb downloads for the prepatch and others had 3gb.
Second. If we were to just download the changed files and copy them into our folders, that download will be much larger. The files are stored in .hogg files. When the laucher does it patch, it downloads the file and places it into it's proper .hogg file. If we were to copy and paste, we would have to download the entire .hogg file if any changes were made to it. bins.hogg is 2.3GBs in size. Not the type of file I would want to download every time there is a patch.
I really don't see the issue with patching 2.3 GB instead of 1.5 GB. It would still be done in WAY less time than it is now. And not every patch is 1.5 GB. Most patches will be around 300~600 MB. If for every patch we have to wait 2h to patch it in this way, I'd rather download manually an extra ~300-600MB and be done with it in 30 minutes.
Also, I have patched much more than 2.3 GB at the moment. 1.5GB x 2 (pre-patch + now) + the 600 MB I'm trying right now.
Comments
Nah, I meant another one. Put all the files of the patch (1.5 GB I guess? Don't know for sure), make a .rar or .zip, upload it on an upload site, let us download it manually and then copy-paste the files into the Folder of NW.
Pretty sure the launcher has been downloading every build that goes to the test server, which is absolutely ridiculous for those of us that have download limits and pay when we go over those.
Although download limits are ridiculous as well, and I should really change ISP's
There are a couple issues with that.
First. On-demand patching means that people are downloading different sizes when they patch. Those with it disabled have to download more files on patch days. Which is why some people had 1.5gb downloads for the prepatch and others had 3gb.
Second. If we were to just download the changed files and copy them into our folders, that download will be much larger. The files are stored in .hogg files. When the laucher does it patch, it downloads the file and places it into it's proper .hogg file. If we were to copy and paste, we would have to download the entire .hogg file if any changes were made to it. bins.hogg is 2.3GBs in size. Not the type of file I would want to download every time there is a patch.
We already have most of the data for gauntgrym already downloaded so we would just have to download any changes they make.
I really don't see the issue with patching 2.3 GB instead of 1.5 GB. It would still be done in WAY less time than it is now. And not every patch is 1.5 GB. Most patches will be around 300~600 MB. If for every patch we have to wait 2h to patch it in this way, I'd rather download manually an extra ~300-600MB and be done with it in 30 minutes.
Also, I have patched much more than 2.3 GB at the moment. 1.5GB x 2 (pre-patch + now) + the 600 MB I'm trying right now.