FFS people, STOP using and or forcing your exploiting ways on others in dungeons! Especially in random pugs made through Q system!
Just because you have been playing since closed Beta, and know all the tricks and exploits, does not give you a god given right to steamroll pugs and force your exploiting ways on others!
Pls how do I report these exploiting people because they are ruining the game and it is NOT fun.
Send in a ticket with the offending players name.
Previous exploits (like the AH ones) were probably exploited a lot more by gold sellers, who, by now, must be p[retty good at covering their tracks and distributing ill-gotten gains. These people probably know more exploits too
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admanteMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 0Arc User
edited June 2013
Yup, nobody is actually playing the game now. Frozen Heart has now become "fast run only doing last boss" like spider. No thanks.
totally agree... the castle neverwinter one stands out.
people publicly asking for 'CN FAST run!'
skipping the whole dungeon and just fighting the bosses. And even in the case of the bosses they are using exploitive tricks.
I had a party where the wizard went alone and solo killed a boss then left the party after taking the loot.
FFS people, STOP using and or forcing your exploiting ways on others in dungeons! Especially in random pugs made through Q system!
Just because you have been playing since closed Beta, and know all the tricks and exploits, does not give you a god given right to steamroll pugs and force your exploiting ways on others!
Pls how do I report these exploiting people because they are ruining the game and it is NOT fun.
You can use the in-game /bug feature to report issues with Neverwinter.
Castle Never: A permeable wall near the entrance has been reinforced.
Icespire's Heart: A few more adjustments have been made to the environment to address content that could be bypassed.
Temple of the Spider: A few more adjustments have been made to the environment to address content that could be bypassed.
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juliusmalemaMember, Neverwinter Beta Users, Neverwinter Hero UsersPosts: 11Arc User
edited June 2013
Ahh ok cool, will try the /bug option.
I know in some games you have a /loc option to for exact location of exploitive landscape/area etc. Does this exist in Neverwinter?
I am seriously put off as a newish player trying to learn each dungeon, using mostly random Q system to grp, almost ALL runs some exploit or the other is being used or forced upon you.
When you say I am new to dungeon, they say we will show you...then proceed to show you some magic "jump through wall option" etc etc and sais everyone uses this way
how do you legitly clear content. I don't think its exploiting is it. I mean knocking enemy off trapping stuff skipping content. That's all I see in every pug. Just thought that's the way it is. I mean. a lot of fights are impossible.
how do you legitly clear content. I don't think its exploiting is it. I mean knocking enemy off trapping stuff skipping content. That's all I see in every pug. Just thought that's the way it is. I mean. a lot of fights are impossible.
I don't see knocking monsters off as an exploit, if it is I would like to see all the blue monsters in Spellplague banned for exploiting this mechanic.
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nectarprimeMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 0Arc User
edited June 2013
Running by monsters and using the terrain to your advantage are not exploits.
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juliusmalemaMember, Neverwinter Beta Users, Neverwinter Hero UsersPosts: 11Arc User
Running by monsters and using the terrain to your advantage are not exploits.
Hmm..ok, so the "Fast" runs in CastleNever is not an exploit? This is one of MANY examples. If it is not an exploit, why is it being fixed (hopefully) ?
Running by monsters and using the terrain to your advantage are not exploits.
Yes, it very well is. If you are using the terrain in a way it clearly wasn't meant to be used, you are gaming the system, ruining the fun for those who wish to play the game the way it was meant to be played. That is the definition of an exploiter.
~~~
To the OP: Here are the ways to report exploiters in and out of the game. It's always best to first report in game. Don't forget to write down and include the handles of offenders. And if you think you've witnessed a new exploit, definitely file a bug report and describe it with as much detail as you can. Alert a forum moderator or Sominator, our community manager, as well if you believe its a new exploit so we can push it thru fast and minimize impact to the community.
Comments
Previous exploits (like the AH ones) were probably exploited a lot more by gold sellers, who, by now, must be p[retty good at covering their tracks and distributing ill-gotten gains. These people probably know more exploits too
people publicly asking for 'CN FAST run!'
skipping the whole dungeon and just fighting the bosses. And even in the case of the bosses they are using exploitive tricks.
I had a party where the wizard went alone and solo killed a boss then left the party after taking the loot.
hope they all lose their accounts.
You can use the in-game /bug feature to report issues with Neverwinter.
Cryptic doesn't care. Good luck reporting them and hoping they get banned lol.
Neverwinter is pay to win and exploit to win faster.
Castle Never: A permeable wall near the entrance has been reinforced.
Icespire's Heart: A few more adjustments have been made to the environment to address content that could be bypassed.
Temple of the Spider: A few more adjustments have been made to the environment to address content that could be bypassed.
I know in some games you have a /loc option to for exact location of exploitive landscape/area etc. Does this exist in Neverwinter?
I am seriously put off as a newish player trying to learn each dungeon, using mostly random Q system to grp, almost ALL runs some exploit or the other is being used or forced upon you.
When you say I am new to dungeon, they say we will show you...then proceed to show you some magic "jump through wall option" etc etc and sais everyone uses this way
I don't see knocking monsters off as an exploit, if it is I would like to see all the blue monsters in Spellplague banned for exploiting this mechanic.
Hmm..ok, so the "Fast" runs in CastleNever is not an exploit? This is one of MANY examples. If it is not an exploit, why is it being fixed (hopefully) ?
Yes, it very well is. If you are using the terrain in a way it clearly wasn't meant to be used, you are gaming the system, ruining the fun for those who wish to play the game the way it was meant to be played. That is the definition of an exploiter.
~~~
To the OP: Here are the ways to report exploiters in and out of the game. It's always best to first report in game. Don't forget to write down and include the handles of offenders. And if you think you've witnessed a new exploit, definitely file a bug report and describe it with as much detail as you can. Alert a forum moderator or Sominator, our community manager, as well if you believe its a new exploit so we can push it thru fast and minimize impact to the community.
Thanks!
http://nw-forum.perfectworld.com/showthread.php?306422-Reporting-Exploits-The-Right-Way&highlight=report+exploits
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