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plz fix delve chests..... PLEASE

aaronjfaaronjf Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 0 Arc User
edited June 2013 in General Discussion (PC)
So sick of getting disconnected at some point of the dungeon during the delve, coming back, fighting/killing the boss(es), no delve chest reward because of the dc... Almost as annoying as the craptastic grp making system.
Post edited by aaronjf on

Comments

  • aaronjfaaronjf Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited June 2013
    I'm in the same boat as you w/ simcity. Was so excited to see it released then it released... Wow.. What a disaster. Can't bring myself to play it anymore due to the launch issue. Maybe someday I will play it again... Maybe.....
  • krumple01krumple01 Member Posts: 755 Arc User
    edited June 2013
    aaronjf wrote: »
    So sick of getting disconnected at some point of the dungeon during the delve, coming back, fighting/killing the boss(es), no delve chest reward because of the dc... Almost as annoying as the craptastic grp making system.

    They should just get rid of the delve idea. It punishes casual players and it would put an end to not getting the delve chest due to DC and all the cry babies about exploiting the delve.
  • andyman1337andyman1337 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 5 Arc User
    edited June 2013
    For me personally, I find the only time worth playing the game now is during the dungeon delve event. Why would I want to do a dungeon when I may not get any loot at all? The dungeon delves at least guarantee me one piece of something which means my time spent will be rewarded. They should just remove DD completely and have the chest as a guarantee each run, it would certainly help.
  • selethorselethor Member Posts: 0 Arc User
    edited June 2013
    I disagree. DD help immensely in reducing the queue times, and they also allow you to farm dungeons for tokens/reduced rewards outside of the event. I think this is a superior system to daily limits.
  • rangurenranguren Member Posts: 4
    edited June 2013
    aaronjf wrote: »
    So sick of getting disconnected at some point of the dungeon during the delve, coming back, fighting/killing the boss(es), no delve chest reward because of the dc... Almost as annoying as the craptastic grp making system.

    so far I never had the problem of not getting the chest because of dc-ed. but, I agree delve need to be fixed into something else not for chest that can open or not
  • kaelon79kaelon79 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 55
    edited June 2013
    The delve chests are teasers when the Tier 2 content constantly gives random Tier 1 rewards and the item you are running a specific dungeon for never drops much less the actual set of said item... 20-30 runs later on some of these dungeons and still no luck is quite disheartening.
  • xenobiusxenobius Member, Neverwinter Beta Users Posts: 0 Arc User
    edited June 2013
    Dungeon Delve chest only disappears if you DC after the event ends. You may relog, disconnect or crash any number of times - IF you get back in the game before the timer on DD event runs out. That said, unless you abuse exploits/bugs you can't really expect to finish any T2 dungeon (save for pirate, which is laughably easy) within 1 hour.
  • aaronjfaaronjf Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited June 2013
    For me personally, I find the only time worth playing the game now is during the dungeon delve event. Why would I want to do a dungeon when I may not get any loot at all? The dungeon delves at least guarantee me one piece of something which means my time spent will be rewarded. They should just remove DD completely and have the chest as a guarantee each run, it would certainly help.
    Pretty much it. The delve event makes the q somewhat less terrible. At lower levels the q still seems to be a long time. At 60 though, the delve event seems to quicken the q considerably. If there were no chest reward at the end, chances are I wouldn't touch a dungeon until lvl 60.. W/o the chance for good loot (point of dungeons) there is really no point. Until the rolling system is fixed, odds of getting good loot off of bosses is pretty slim..
  • aaronjfaaronjf Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited June 2013
    xenobius wrote: »
    Dungeon Delve chest only disappears if you DC after the event ends. You may relog, disconnect or crash any number of times - IF you get back in the game before the timer on DD event runs out. That said, unless you abuse exploits/bugs you can't really expect to finish any T2 dungeon (save for pirate, which is laughably easy) within 1 hour.
    That is good to know. I still saw the chest, just couldn't click the dang thing. I will just have to make sure to q up as soon as the delve starts rather than 1/2 way through :)
  • aaronjfaaronjf Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited June 2013
    kaelon79 wrote: »
    The delve chests are teasers when the Tier 2 content constantly gives random Tier 1 rewards and the item you are running a specific dungeon for never drops much less the actual set of said item... 20-30 runs later on some of these dungeons and still no luck is quite disheartening.
    Tell me about it. That is the story of about every other mmo out there.. Playing EQ1 since 99 and wow from release I learned that lesson quickly.. It is even worse when the dungeon has a timer (any raid boss/instance in eq/wow). At least in neverwinter you can hit the same dungeon as soon as you get done running it for that epic shot :p
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