Well... I know this is still in beta but I would like to see some of these changes to balance:
- Some dungeons are too hard, even when not epic, the worst of them is The Wolf den, that really neds a balance on the add quantity, the boss itself is already VERY strong and the quantity of adds it has its making it EXTREMELY hard; Another one is Mad Dragon wich kinda not that much but still, the dragon needs some damage nerf or something, there are some thing that kill you in a second while it has alot of adds; (post in the comments if you have another one, that all I could remember).
- This one will atract hatters but the Guardian Fighter needs a bit of a nerf on the recovery of his SHIFT, they already have alot of knock downs and alot of damage (Dont say that they dont do damage because that is not true), Maybe make it recover a bit slower because it recovers very fast.
- This one is not a nerf and alot of you will say it will make TR OP but seriously, his powers miss too much, and with that I mean that most of the times on your computer you really know you hit him and then you see no damage going, all you see is the enemy walking back like nothing, also, Theft Strike sometimes bugs (you see the animation, the sounds, and the cooldown acting and no damage is taken by the enemy AND you dont get teleported).
- Some lag compensation changes have to be done, 25% of the dodges we do its cancelled by lag and that sometimes gets you killed, it would not be very bad if it did nothing else but not reacting, but it also makes you come back to the place you used SHIFT(you may have changed controlls but its for stamina use), so it will make you get killed in last boss dungeons wich can make your team lose the fight most of the times.
- For the last one it has to be changed, chat bans of 24h are too much time, this is a communication game, without it you will most of the times quit the game untill the 24h chat ban ends...
Sorry for any bad english and please comment what you think about these changes.
Post edited by brun2000 on
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Comments
alaric63Member, Neverwinter Beta UsersPosts: 0Arc User
edited June 2013
There is a Sticky post called "Major Updates on the way!" in the General Discussions page. Give it a look. It doesn't say what the changes will be, but it is definitely a Balancing patch.
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rapticorMember, NW M9 PlaytestPosts: 1,078Arc User
edited June 2013
So... Nerf GF and buff TR? Yeah that seems balanced.
what buff to TR? It is more of a bug fix, just making it not miss like it is doing.
This and the dodge complaint actually sound like lag on your end, not something that the developers can really 'balance'. Some players lag, and given you said pardon your english, the chances are you are playing outside the USA which means more lag than usual in many cases.
So your TR attacks and the other guy dodge but your lagged pc makes it seem like he stood there and ate the hit. MOST pvp players are going to dodge big slow attacks, kinda like most players do vs an ogre.
Well... I know this is still in beta but I would like to see some of these changes to balance:
- Some dungeons are too hard, even when not epic, the worst of them is The Wolf den, that really neds a balance on the add quantity, the boss itself is already VERY strong and the quantity of adds it has its making it EXTREMELY hard; Another one is Mad Dragon wich kinda not that much but still, the dragon needs some damage nerf or something, there are some thing that kill you in a second while it has alot of adds; (post in the comments if you have another one, that all I could remember).
- This one will atract hatters but the Guardian Fighter needs a bit of a nerf on the recovery of his SHIFT, they already have alot of knock downs and alot of damage (Dont say that they dont do damage because that is not true), Maybe make it recover a bit slower because it recovers very fast.
- This one is not a nerf and alot of you will say it will make TR OP but seriously, his powers miss too much, and with that I mean that most of the times on your computer you really know you hit him and then you see no damage going, all you see is the enemy walking back like nothing, also, Theft Strike sometimes bugs (you see the animation, the sounds, and the cooldown acting and no damage is taken by the enemy AND you dont get teleported).
- Some lag compensation changes have to be done, 25% of the dodges we do its cancelled by lag and that sometimes gets you killed, it would not be very bad if it did nothing else but not reacting, but it also makes you come back to the place you used SHIFT(you may have changed controlls but its for stamina use), so it will make you get killed in last boss dungeons wich can make your team lose the fight most of the times.
- For the last one it has to be changed, chat bans of 24h are too much time, this is a communication game, without it you will most of the times quit the game untill the 24h chat ban ends...
Sorry for any bad english and please comment what you think about these changes.
1 - The Wolf Den only has too many adds if you don't know how to deal with the fight. Wolf adds only spawn if someone (even a comp) gets hit by his frontal cone. I'm only at 9.1k GS as a DC since I'm not playing a lot lately and I never had any problems with Mad Dragon. If anything it's boring cause it takes too long. Nothing dangerous or hard about it.
2 - Yes I will say the GF does **** dmg even if specced for dps (that way its respectable but still **** compared to others). As tank specced it doesn't do much dmg (it has cc's and I think thats a good thing) so I don't know what you're talking about.
3 - I'm confused about this one. Are you saying it misses too much because of class conception or because abilities are bugged??
If it's because of conception the TR is OP as it is so don't ask for better hit ratios.
I'm quite undecided about labeling you a Troll but if you aren't I would suggest you inform yourself next time before posting bogus information on the forums.
Well... I know this is still in beta but I would like to see some of these changes to balance:
- Some dungeons are too hard, even when not epic, the worst of them is The Wolf den, that really neds a balance on the add quantity, the boss itself is already VERY strong and the quantity of adds it has its making it EXTREMELY hard; Another one is Mad Dragon wich kinda not that much but still, the dragon needs some damage nerf or something, there are some thing that kill you in a second while it has alot of adds; (post in the comments if you have another one, that all I could remember).
- This one will atract hatters but the Guardian Fighter needs a bit of a nerf on the recovery of his SHIFT, they already have alot of knock downs and alot of damage (Dont say that they dont do damage because that is not true), Maybe make it recover a bit slower because it recovers very fast.
- This one is not a nerf and alot of you will say it will make TR OP but seriously, his powers miss too much, and with that I mean that most of the times on your computer you really know you hit him and then you see no damage going, all you see is the enemy walking back like nothing, also, Theft Strike sometimes bugs (you see the animation, the sounds, and the cooldown acting and no damage is taken by the enemy AND you dont get teleported).
- Some lag compensation changes have to be done, 25% of the dodges we do its cancelled by lag and that sometimes gets you killed, it would not be very bad if it did nothing else but not reacting, but it also makes you come back to the place you used SHIFT(you may have changed controlls but its for stamina use), so it will make you get killed in last boss dungeons wich can make your team lose the fight most of the times.
- For the last one it has to be changed, chat bans of 24h are too much time, this is a communication game, without it you will most of the times quit the game untill the 24h chat ban ends...
Sorry for any bad english and please comment what you think about these changes.
OMG after i read this i was like , ru kidding me ? dude The TR need a nerf for sure ! GWF needs a buff thats it , how can be possible that a rogue wins so easy against a GWF ? The gwf should be like paladins in wow and use plates not mails , any class can beat a gwf without even playing serious. All the skills are unbalanced and the weakest skills are on the gwf .
So i hope they realized that a rogue cannot do lots of damage. Also a tank doing damage like a freak in pvp i dont think so .
OMG after i read this i was like , ru kidding me ? dude The TR need a nerf for sure ! GWF needs a buff thats it , how can be possible that a rogue wins so easy against a GWF ? The gwf should be like paladins in wow and use plates not mails , any class can beat a gwf without even playing serious. All the skills are unbalanced and the weakest skills are on the gwf .
So i hope they realized that a rogue cannot do lots of damage. Also a tank doing damage like a freak in pvp i dont think so .
You want a striker class to not be a striker class anymore so your fantasy of a paladin GWF can become true? Maybe this just isn't the game for you?
The OP definitely has a point regarding GF's. As troubled as they may be, once they start tossing someone around, he's dead. I haven't found any way to get out of that rotation, once he locks, I die.
You want a striker class to not be a striker class anymore so your fantasy of a paladin GWF can become true? Maybe this just isn't the game for you?
The OP definitely has a point regarding GF's. As troubled as they may be, once they start tossing someone around, he's dead. I haven't found any way to get out of that rotation, once he locks, I die.
Stop doing pvp as full glass cannons (like most do in every **** game) and maybe you will see a difference. Killed by a GF??? Really??
Stop doing pvp as full glass cannons (like most do in every **** game) and maybe you will see a difference. Killed by a GF??? Really??
Yes, really, easily and without any way to counter. I'm not saying this to whine about any OPness of the GF, just to show that all that biased hate against TR's is misplaced.
Yes, really, easily and without any way to counter. I'm not saying this to whine about any OPness of the GF, just to show that all that biased hate against TR's is misplaced.
Without any way to counter???
Try shift and go STR to improve stam regen which is one of the strongest perks in this game specially for pvp.
And no, the TR is quite OP. You can tell me the CW has too much control and they need to do something about DR's on CC's but the dmg output the TR can dish out in pvp is completely unbalanced. Adding to that you can almost have perma stealth and one shot (or very close to it) people with 23k HP (yes you can).
The GF is just annoying but if you remove the faster energy regen it would be useless in pvp. Even as it stands it isnt that useful imo .
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mrvincent1959Member, NW M9 PlaytestPosts: 740Arc User
edited June 2013
"Some dungeons are too hard, even when not epic, "
Actually, I have found the Epic Dungeons to be easier than when I was leveling up because my gear score, skills and the the same for others I roll with are much better.
PVP balance changes need to wait and see if Tenebrous gets "fixed".
There is really no good reason to do wolfden and mad dragon anyway, it's a shame. I can't in good faith suggest to people they do a lot of t1. We usually just buy them enough off the AH to get them into t2 and go from there.
Even during delves T1 is ****.
Use the <removed exploit lead-in> to interact with the auction vendor.
Try shift and go STR to improve stam regen which is one of the strongest perks in this game specially for pvp.
And no, the TR is quite OP. You can tell me the CW has too much control and they need to do something about DR's on CC's but the dmg output the TR can dish out in pvp is completely unbalanced. Adding to that you can almost have perma stealth and one shot (or very close to it) people with 23k HP (yes you can).
The GF is just annoying but if you remove the faster energy regen it would be useless in pvp. Even as it stands it isnt that useful imo .
Perhaps you need to reconsider your understanding of the word 'stunlocked'. It has the word 'locked' in it, as in that stun won't go away or gets reapplied before you can react.
Perhaps you need to reconsider your understanding of the word 'stunlocked'. It has the word 'locked' in it, as in that stun won't go away or gets reapplied before you can react.
Well like I mentioned cc's need to be toned down but that's not a GF issue. A CW can also stunlock you.
Comments
Of course! What game have you been playing?
Dunno, the OP's suggestions could have been (slightly) more ridiculous - it might have been:
Nerf GWF and GF and buff TR and CW.......
Thread called "Major Updates on the way!" (General Discussions) will address many of your concerns, and many, many more!
When will it be out?
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This and the dodge complaint actually sound like lag on your end, not something that the developers can really 'balance'. Some players lag, and given you said pardon your english, the chances are you are playing outside the USA which means more lag than usual in many cases.
So your TR attacks and the other guy dodge but your lagged pc makes it seem like he stood there and ate the hit. MOST pvp players are going to dodge big slow attacks, kinda like most players do vs an ogre.
1 - The Wolf Den only has too many adds if you don't know how to deal with the fight. Wolf adds only spawn if someone (even a comp) gets hit by his frontal cone. I'm only at 9.1k GS as a DC since I'm not playing a lot lately and I never had any problems with Mad Dragon. If anything it's boring cause it takes too long. Nothing dangerous or hard about it.
2 - Yes I will say the GF does **** dmg even if specced for dps (that way its respectable but still **** compared to others). As tank specced it doesn't do much dmg (it has cc's and I think thats a good thing) so I don't know what you're talking about.
3 - I'm confused about this one. Are you saying it misses too much because of class conception or because abilities are bugged??
If it's because of conception the TR is OP as it is so don't ask for better hit ratios.
I'm quite undecided about labeling you a Troll but if you aren't I would suggest you inform yourself next time before posting bogus information on the forums.
@ op sorry dude u are ofbase on all points, and like i mentioned 2 of the issues u have are client side....
OMG after i read this i was like , ru kidding me ? dude The TR need a nerf for sure ! GWF needs a buff thats it , how can be possible that a rogue wins so easy against a GWF ? The gwf should be like paladins in wow and use plates not mails , any class can beat a gwf without even playing serious. All the skills are unbalanced and the weakest skills are on the gwf .
So i hope they realized that a rogue cannot do lots of damage. Also a tank doing damage like a freak in pvp i dont think so .
You want a striker class to not be a striker class anymore so your fantasy of a paladin GWF can become true? Maybe this just isn't the game for you?
The OP definitely has a point regarding GF's. As troubled as they may be, once they start tossing someone around, he's dead. I haven't found any way to get out of that rotation, once he locks, I die.
lol, if you have a reputation own it? ^_-
Stop doing pvp as full glass cannons (like most do in every **** game) and maybe you will see a difference. Killed by a GF??? Really??
Yes, really, easily and without any way to counter. I'm not saying this to whine about any OPness of the GF, just to show that all that biased hate against TR's is misplaced.
Without any way to counter???
Try shift and go STR to improve stam regen which is one of the strongest perks in this game specially for pvp.
And no, the TR is quite OP. You can tell me the CW has too much control and they need to do something about DR's on CC's but the dmg output the TR can dish out in pvp is completely unbalanced. Adding to that you can almost have perma stealth and one shot (or very close to it) people with 23k HP (yes you can).
The GF is just annoying but if you remove the faster energy regen it would be useless in pvp. Even as it stands it isnt that useful imo .
Actually, I have found the Epic Dungeons to be easier than when I was leveling up because my gear score, skills and the the same for others I roll with are much better.
There is really no good reason to do wolfden and mad dragon anyway, it's a shame. I can't in good faith suggest to people they do a lot of t1. We usually just buy them enough off the AH to get them into t2 and go from there.
Even during delves T1 is ****.
Perhaps you need to reconsider your understanding of the word 'stunlocked'. It has the word 'locked' in it, as in that stun won't go away or gets reapplied before you can react.
Well like I mentioned cc's need to be toned down but that's not a GF issue. A CW can also stunlock you.
I don't see the relevance of your reply.