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Turn off Invoking Experience?

seneca671seneca671 Member Posts: 0 Arc User
edited June 2013 in PvE Discussion
Okay, I may be in a minority, here (that's part of why I'm posting, I'm curious), but am I the only one who wishes invoking didn't give experience, or it could be turned off? I'm a casual player with a few alts and I'd like to invoke daily with all of them, but if you alternate toons - one for Foundries, one for PVE, and so forth - you'll outlevel the PVE content if you invoke every day but don't play every day.

I want the coin/minor AD rewards, but invoking gives too darned much experience. Leveling is easy enough, I'd rather do it from playing the game.

Thoughts?
Post edited by seneca671 on

Comments

  • illessenillessen Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users Posts: 44
    edited June 2013
    I'm assuming you've already played a character to 60? If so, you've already seen all the single player content this game has to offer aside from foundry(which levels with you). So if you out level the content what's really the issue here? You can always go back and stomp the content in 30mins for the achievements later on down the road. If it's the learning curve issue and not really going back for achieves and whatnot, you still have 2 rather long endgame zones to learn what you need to about the basics.

    If you really think invoking is giving too much exp, try filling every profession slot with leadership crafts :p You get roughly 2 quest rewards worth of exp a day(for invoking), and that's not really a whole lot when you look at it. It's also mandatory if you don't run dungeons or foundry quests or you'll be under leveled for the next wave of content.
  • ausdoerrtausdoerrt Member, Neverwinter Beta Users Posts: 0 Arc User
    edited June 2013
    I support this. Invoking XP is silly, too high, and shouldn't even be there in the first place.
  • mconosrepmconosrep Member Posts: 0 Arc User
    edited June 2013
    I actually think that invoking XP is a nice bonus and it would be a shame to see it go. Still I would of course support an option to turn it off.
  • ausdoerrtausdoerrt Member, Neverwinter Beta Users Posts: 0 Arc User
    edited June 2013
    I think it's a little silly that you can level an alt to 60 by just invoking and crafting :)
  • chronin78chronin78 Member, Neverwinter Beta Users Posts: 11 Arc User
    edited June 2013
    I agree there should be a way to turn it off. I have a few characters that I play with my wife and family members. I want to invoke for the coins and diamonds but I can't since I will way outlevel them if I do. We only play together and they can't play much so I had to stop doing it.
  • itheryelitheryel Member Posts: 335 Bounty Hunter
    edited June 2013
    Remove xp from invoking/crafting/pvp
    Fix a lot of issues currently in the game?
    its a rediculues amount for doing nothing and it is rewarding the wrong mentality :(
    Petram Sacram - I am no devine cleric, i am a Gaurdian fighter in disguise with better threat and supportive spells -
  • seneca671seneca671 Member Posts: 0 Arc User
    edited June 2013
    illessen wrote: »
    I'm assuming you've already played a character to 60? If so, you've already seen all the single player content this game has to offer aside from foundry(which levels with you). So if you out level the content what's really the issue here? You can always go back and stomp the content in 30mins for the achievements later on down the road. If it's the learning curve issue and not really going back for achieves and whatnot, you still have 2 rather long endgame zones to learn what you need to about the basics.

    If you really think invoking is giving too much exp, try filling every profession slot with leadership crafts :p You get roughly 2 quest rewards worth of exp a day(for invoking), and that's not really a whole lot when you look at it. It's also mandatory if you don't run dungeons or foundry quests or you'll be under leveled for the next wave of content.

    Actually, I haven't played a toon to 60, yet (I had one to 30 but re-rolled, now my highest is 20). When I said casual, I meant it - I play around an hour a day, tops, with one of 3 different characters. So out-leveling the content is an issue.

    It's not the learning curve issue or anything like that, it's just wanting to play through the game and still be able to invoke without pretty quickly being a few levels over the content. I struggle with Leadership the same way - I'm working to level it up, and I try to choose low exp. tasks. By the time I top it out I hope to be 60th so it won't matter (since I am casual it'll take me a while to do).

    I'm not so worried about being ready for new content, I just want to enjoy the (not a ton of, but good quality) content that's in the PVE game without having to "game" invoking.

    Thanks to all who've responded so far - it's good to know that there are other people who would turn this off if they could.
  • seneca671seneca671 Member Posts: 0 Arc User
    edited June 2013
    chronin78 wrote: »
    I agree there should be a way to turn it off. I have a few characters that I play with my wife and family members. I want to invoke for the coins and diamonds but I can't since I will way outlevel them if I do. We only play together and they can't play much so I had to stop doing it.

    Yeah, my main doesn't invoke any more - it sort of kills me to log on and invoke with my toon who does Foundries, and my cleric who does instances, and skip it with the guy I consider my main!
  • destinyknightdestinyknight Member Posts: 962 Arc User
    edited June 2013
    the actual problem is not the experience you get from invoking. But the experience caps itself to level up. They are a bit too low.
  • seneca671seneca671 Member Posts: 0 Arc User
    edited June 2013
    the actual problem is not the experience you get from invoking. But the experience caps itself to level up. They are a bit too low.

    That would work, too. Initially, I thought that it wouldn't be a problem as I got higher level, only to find that the experience seemed to go up accordingly.

    This would be a great thing for them to change - it's frustrating that the "log on daily, work it slowly" aspects of the game (Leadership, Invoking) - both prime sources of AD - aren't separate from leveling: I suspect they think it's an encouragement - and it would be if gaining experience were hard, but it's easy.

    It's a little perplexing in a game without a ton of end-game content, that they seem to want to push you as fast as possible to the end-game, even if (like me) you want to basically drag your heels (because historically, end-game for me is the worst part, so I delay it as long as I can).
  • beckylunaticbeckylunatic Member, NW M9 Playtest Posts: 14,231 Arc User
    edited June 2013
    I am in entirely the same boat as the OP. Not that I'm trying to not outlevel people I play with, but that I had been trying to do all the stuff the game encourages you to do, which put me in the position of outlevelling the game itself. I've almost entirely quit doing dailies, try to keep the Leadership tasks to the ones that give the least XP, and keep invocation to once per day. Even though I really like doing Foundry quests, I have stopped doing them because it impedes my ability to experience the main game properly. Even when I was doing Foundry quests, I wised up after the first couple and stopped running them during the event, because more XP is the absolute last thing I need.

    While my original character is "only" level 38, he's also outlevelled I think the next two areas he's supposed to go through for the main plot, and will probably continue to be ahead of the curve in this way. I can live without quest markers, but it annoys me to no end to miss out on queueing for dungeons when the game actually points me towards them. I've made another character where I've been extremely careful to not rocket past what I'm supposed to be doing, but it seems ludicrous to me to have to actively try to not level up in order to play the game at a somewhat more leisurely casual pace without missing big chunks of it.

    I don't play games in order to reach max level as quickly as possible... I play them to experience the world and the story. I'd completely support the option to remove XP rewards from invocation and Leadership, or have a slider to turn them down or something.
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  • seneca671seneca671 Member Posts: 0 Arc User
    edited June 2013
    I am in entirely the same boat as the OP. Not that I'm trying to not outlevel people I play with, but that I had been trying to do all the stuff the game encourages you to do, which put me in the position of outlevelling the game itself. I've almost entirely quit doing dailies, try to keep the Leadership tasks to the ones that give the least XP, and keep invocation to once per day. Even though I really like doing Foundry quests, I have stopped doing them because it impedes my ability to experience the main game properly. Even when I was doing Foundry quests, I wised up after the first couple and stopped running them during the event, because more XP is the absolute last thing I need.

    While my original character is "only" level 38, he's also outlevelled I think the next two areas he's supposed to go through for the main plot, and will probably continue to be ahead of the curve in this way. I can live without quest markers, but it annoys me to no end to miss out on queueing for dungeons when the game actually points me towards them. I've made another character where I've been extremely careful to not rocket past what I'm supposed to be doing, but it seems ludicrous to me to have to actively try to not level up in order to play the game at a somewhat more leisurely casual pace without missing big chunks of it.

    I don't play games in order to reach max level as quickly as possible... I play them to experience the world and the story. I'd completely support the option to remove XP rewards from invocation and Leadership, or have a slider to turn them down or something.

    I'm with you - part of the reason I rerolled to my GWF was that at around 38 I'd outleveled the PVE due to fiddling with skirmishes, instances, and Foundry stuff. At this point, my Leadership is down to Martial Training and building assets, because they yield no experience. I created a DC who just does Dungeons and Skirmishes, and a TR for Foundries so I can enjoy those, leaving my GWF to do PVE.

    The day my GWF got to 19th and the next quest was 21st was a good day for me: it meant I could actually run the PVE content, if I ran nothing else. My GWF is coming off a week of invoking. Another day and he'll hit 21 and quit invoking again, doing only PVE content until his level is below that of the quest.

    Of course, by then his cleric companion will be stoppered at 15th level, and I'll probably lay off him again until they get around to putting the companion tomes in game, but that's another story entirely ;-P
  • dominemesisdominemesis Member Posts: 269 Arc User
    edited June 2013
    -1. The leveling speed at present is one of the only outs anyone has to paying for respecs, just reroll. I would support an option for people to be able to deactivate/reactivate xp gain on their characters when they want so they can manage how fast they level or if they level, but don't mess it up for everyone who likes the leveling speed at present and leave them with no option.
  • beckylunaticbeckylunatic Member, NW M9 Playtest Posts: 14,231 Arc User
    edited June 2013
    I'm not in favour of removing it altogether, because I know it has applications for other players.

    I'd just like the option to slow down levelling if I want.
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  • braxzanabraxzana Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 215 Arc User
    edited June 2013
    I would also like the option to turn off Invocation xp. But the OPTION. My level 60 that I rarely play uses the invocation exp to "level up" new companions --- log on, Invoke, send companion for training.

    However, I have an alt that I got to 17 or so --- just before the longish Spellplague tower mission --- and through Invocation xp only, that character is now level 26, possibly having outleveled all of the Blackdagger Ruins.

    While, true, I've already seen all the content... I saw it with my main. This character is a different class. I don't really know what these new abilities I keep getting DO because I never really get a chance to use them; I log on, invoke, get xp and level up and gain new abilities. When I finally GO get around to playing the alts, I have a BOATLOAD of new skills to learn.

    While there aren't many games out there that let you turn off xp (in any way) there are SOME that let you disable xp. And it looks like it would be easier to disable JUST Invocation xp....
  • seneca671seneca671 Member Posts: 0 Arc User
    edited June 2013
    I definitely agree that I want this as an option. Heck, since I do basically a dungeon a few times a week with my DC and a Foundry a few times a week with my TR, I like getting the extra invoking experience with those two. I just want an option to control the leveling of my toons and still participate in the daily stuff/professions, too.
  • silveralucardsilveralucard Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 410 Bounty Hunter
    edited June 2013
    well i do not agree with that i think that extra is helping people that do not have the time to level a lot, i've being doing all the quest and up until now i thik i outleveled the system cause i was doing the ruins quest with Mobs of lv 25 and 26 and the after talking with knox again mobs are down to lv 21 i think there is when the gap starts, so probably if you increase thge mob lv starting at that point you will lv up with all the content, also probably editing the amount of Exp you earn per mob, but in any case i'm not bored but i'm leveling really fast (currently lv 27) and i have bieng pleying only 6 dayas and not all days lol but i think is a good way to level up for people that work more.
    Everything works out in the end . If it hasn't worked out yet, it isn't the end...
  • cregarcregar Member, Neverwinter Beta Users Posts: 10 Arc User
    edited June 2013
    I totally agree with the OP. I started a thread on this the other day!
  • beckylunaticbeckylunatic Member, NW M9 Playtest Posts: 14,231 Arc User
    edited June 2013
    I do work full time, and I don't want my character to level from invoking every day if I don't have time to sit down and actually play. I'd like to gain my levels as I have time to progress through the game content, without outlevelling that very same content as a result of keeping up with the invocation that the game encourages everyone to do every day whether they're playing or not.

    If other people want to level without playing, bully for them. I don't, so I'd like to see it as a toggleable option.

    Mobs in the Blackdagger Ruins are fixed at levels 21 to 25/26 depending on which part of the map you're in. Has nothing to do with the game adjusting for you. Done in the order the game directs you, quests point you towards the level 21 bandits first and the higher level ones later. That's all.
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  • seneca671seneca671 Member Posts: 0 Arc User
    edited June 2013
    cregar wrote: »
    I totally agree with the OP. I started a thread on this the other day!

    Cregar, I wonder why I didn't find it! I would have just chimed in.

    Becky, this is exactly my problem: I work full time, and am only able to play a little bit, here and there, maybe 7 hours a week. I work from home, and usually invoke in the morning, set some leadership, then play a little at lunch, set leadership, and I'm basically done for the day unless I reset Leadership through the gateway around dinner time. I don't play at night because I'd rather hang out with my wife and work on the rest of my life.

    With that play style, invoking causes me to gain an extra level or more a week. No problem if I'm doing foundries or instances only, a big problem if I'm doing PVE content - it would be totally nuts if I was doing PVE content, skirmishes, instances, and Foundry on the same toon.

    I'm not holding my breath on a dev in this thread (ha!) but my guess is that this actually isn't what they intend: if I read it right, things like invoking and Leadership (which will take me months to reach cap) are supposed to encourage players to play daily and stick around (I love both, except for the exp glitch), as opposed to being something that they need to manage to avoid negative consequences.

    I suspect they need to modulate experience a bit, as I assume (???) that the intent would be for one toon to be able to play a few Foundries, skirmishes and instances (say, each one once as you hit the right level for it) and not outlevel the PVE content - totally impossible for me.
  • beckylunaticbeckylunatic Member, NW M9 Playtest Posts: 14,231 Arc User
    edited June 2013
    I found cregar's thread and posted in there something that worked well in a different game with a variation on the same situation, where some players would view it as a problem and others as a bonus.
    http://nw-forum.perfectworld.com/showthread.php?323921-Experience
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  • kerlaakerlaa Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited June 2013
    Personally I kind of like it. Give me a chance to slowly lvl an alt while I play my main.
  • seneca671seneca671 Member Posts: 0 Arc User
    edited June 2013
    So, there's a mod for Baldur's Gate II called the Ding0 Experience Fixer, which allowed the player to determine how much XP various activities generated, in an effort to make a difficulty balancing mod that didn't involve doing ridiculous things with monster spawns and the AI. That game was really generous with the XP, which could make later stages somewhat lacking in challenge for completists, and it would just balloon from there, because you'd be earning 10k XP per monster for things that pretty much died if you breathed on them.

    Anyway, what SimDing0 put together simply allowed the player to decide on installing the mod what percentage of the game-awarded XP they'd like to receive from completing quests, killing monsters, using thief skills, and scribing mage scrolls. So you could say 50% of monster XP, 100% of quest XP, and only 25% or 10% or even 0% of the XP rewards for other activities.

    The feasibility of doing something similar is dependent on the game code, but it would be really cool to implement XP sliders in the options, allowing players who are so inclined to decrease XP gain, even broken down by activity (quest, monsters, invocation, leadership), while not affecting anyone who doesn't want to use them. DIY balancing adjustments.

    Becky, that would be a wonderful solution. I'd love to have just one toon and do everything with that toon... something I could do if I could turn down the experience myself.

    I think if I could, I'd probably want to be awareded 75% PVE experience, leave Foundry as a way to make up the difference, leave Dungeons and Skirmishes, and turn invoking and professions off entirely. That'd be sweet.
  • khendriklagmarkhendriklagmar Member Posts: 11 Arc User
    edited June 2013
    XP is welcme while leveling. On the other hand, once you are 60, the XP should convert in AD/silver or something useful, unless it is stacked for the future if the level cap gets higher :)
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