Calimshan is a land obsessed with wealth and unimpressed by magic. Its people are heirs to an old empire founded by genies; and now fear such creatures and ban them from their lands. Familiar with displays of magic, they see the Art as any other skill that can be learned. Some say the blood of the efreet runs in some Cali****es, giving them sorcerous powers and a talent for fire magic.
Calimshan is renowned for its chauvinism, exotic markets, thieves' guilds, decadent harems, desert landscape, and wealfhy ruling class, as well as its enormous population and many slaves.
Life and Society
Most Cali****es rely upon mercantilism for their livelihood. The cutthroat politics of Calimshan involve backstabbing, layers of deception, and numerous advisors. The current ruler, Syl-Pasha Ralan el Pesarkhal (NE human male Wiz7/Rogl2), reached his current position through lies, murder, and blackmail. Cali****es are obsessed with titles and status, and an inappropriate look or remark from a person of lower station results in severe punishment. The people of Calimshan seek wealth not for wealth itself, but for the comforts and status it brings. Cali****es believe that wealth is the reward for a life of work, and they look down, upon those who rely upon charity or "adventuring" to support themselves.
Arcane magic is relatively common here, to the extent that half of the imperial guard are wizards. However, despite, a repufation for being a land of genies, Cali****es avoid evocation magic (except for the efreet-descended sorcerers), planar magic, and teleportation, preferring conventional methods such as flying carpets.
The business underworld comprises an important aspect of Cali****e culture. Because a person's power on the surface and her influence in the underworld are considered two separate things, title ranks may vary greatly. The underworld is the only place in Calimshan where women are treated as equals to men. The rules for negoflations and meetings between underworld rivals are conplex and delicate, involving proper forms of address, lying, and courtesy to the host.
Major Geographic Features
Calimshan extends along the northern coast of the Shining Sea for more than five hundred miles and includes all land south of the River Agis and the Marching Mountains.
Calim Desert: This expanse of sand, salt, and rocks is not a natural desert, but the blasted battleground of two powerful imprisoned genies. When the minds of the genies become active, the desert rages with violent sandstorms. The sands hide the ruins of great cities which are said to still hold ancient treasures.
Forest of Mir: This forest grows on rough, hilly terrain and is dense with a variety of monsters. Large numbers of evil goblins and smaller giants live here, establishing petty fiefdoms and sionally raiding to the north or south. In the northern part of the forest, a decaying mythal around Myth Unnohyr guards many treasures, but the mythal turns helpful magic into harmful effects. Three Vhaeraunian drow settlements exist just under the surface near the foothills of the Marching Mountains.
Marching Mountains: This forested mountain range has protected Calimshan's northern border for centuries, although its resident ores and ogres organize large raids every few years. Groups called Janessar have military oytposts in the mountains, using ther bases for their activities, most of which involve the betterment of the common folk of Calimshan, particulary the freeing of slaves.
Spider Swamp: This hot, fetid swamp was formed when a great marid (water genie) was slain near two sluggish rivers. Inhabited by monstrous spiders, aranea (who trade for fine silk and rare herbs), bullywugs, and lizardfolk, the swamp is avoided by all but the most foolhardy. In the northern part of the swamp is Lost Ajhuuta, a submerged aranea city. A third of the three hundred aranea living here worship Zanassu (an aspect of the drow deity Selvetarm) tend toward neutral evil alignment and aggressive tendencies.
Important Sites
Calimshan is unthinkably ancient, the oldest of all human lands in existence. Ancient ruins and magical palaces can be found in many places in Calimshan, now forgotten.
Almraiven (Metropolis, 43,652): This port city is home to the country's largest shipbuilding facility. Aside from its whirlwind of mercantile and guild activity, wizards and sorcerers know Almraiven best as the premier center for magical study within Calimshan, a role the city has held for over three thousand years.
Calimport (Metropolis, 192,795): In addition to its huge population of permanent free citizens, Calimshan draws large number of seasonal residents and transient traders. One of the oldest continuously populated cities in Faer
I assume you mean existing cities and not cities or fortress cities destroyed in the spell plague or other fun disasters so I have to go with: (in order of size of pop)
Calimport, Almraiven and Memnon.
Suldolphor was destroyed as was Manshaka (being rebuilt as a colony)
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Name three cities within the empire of Calimshan.
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Calimport was the capital of Calimshan, on the southern coast of the Calim Desert. Memnon was located on the northern coast of the desert, with a sister city Myratma just on up the coast a little further.
So Calimport, Memnon, and Myratma are my final answers.
0
almostsk8trxMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 0Arc User
Comments
Calimport
Memnon
Calimport
Almraiven
Memnon
Suldolphor
Calimport (Capital)
Memnon
Memnon,
Manshaka.
I love that book whit Drizzt and his crew in Calimshan
Almraiven,
Calimport.
Suldolphor
Manshaka
*rolls dice*
2.Memnon
3.Manshaka
Calimshan is a land obsessed with wealth and unimpressed by magic. Its people are heirs to an old empire founded by genies; and now fear such creatures and ban them from their lands. Familiar with displays of magic, they see the Art as any other skill that can be learned. Some say the blood of the efreet runs in some Cali****es, giving them sorcerous powers and a talent for fire magic.
Calimshan is renowned for its chauvinism, exotic markets, thieves' guilds, decadent harems, desert landscape, and wealfhy ruling class, as well as its enormous population and many slaves.
Life and Society
Most Cali****es rely upon mercantilism for their livelihood. The cutthroat politics of Calimshan involve backstabbing, layers of deception, and numerous advisors. The current ruler, Syl-Pasha Ralan el Pesarkhal (NE human male Wiz7/Rogl2), reached his current position through lies, murder, and blackmail. Cali****es are obsessed with titles and status, and an inappropriate look or remark from a person of lower station results in severe punishment. The people of Calimshan seek wealth not for wealth itself, but for the comforts and status it brings. Cali****es believe that wealth is the reward for a life of work, and they look down, upon those who rely upon charity or "adventuring" to support themselves.
Arcane magic is relatively common here, to the extent that half of the imperial guard are wizards. However, despite, a repufation for being a land of genies, Cali****es avoid evocation magic (except for the efreet-descended sorcerers), planar magic, and teleportation, preferring conventional methods such as flying carpets.
The business underworld comprises an important aspect of Cali****e culture. Because a person's power on the surface and her influence in the underworld are considered two separate things, title ranks may vary greatly. The underworld is the only place in Calimshan where women are treated as equals to men. The rules for negoflations and meetings between underworld rivals are conplex and delicate, involving proper forms of address, lying, and courtesy to the host.
Major Geographic Features
Calimshan extends along the northern coast of the Shining Sea for more than five hundred miles and includes all land south of the River Agis and the Marching Mountains.
Calim Desert: This expanse of sand, salt, and rocks is not a natural desert, but the blasted battleground of two powerful imprisoned genies. When the minds of the genies become active, the desert rages with violent sandstorms. The sands hide the ruins of great cities which are said to still hold ancient treasures.
Forest of Mir: This forest grows on rough, hilly terrain and is dense with a variety of monsters. Large numbers of evil goblins and smaller giants live here, establishing petty fiefdoms and sionally raiding to the north or south. In the northern part of the forest, a decaying mythal around Myth Unnohyr guards many treasures, but the mythal turns helpful magic into harmful effects. Three Vhaeraunian drow settlements exist just under the surface near the foothills of the Marching Mountains.
Marching Mountains: This forested mountain range has protected Calimshan's northern border for centuries, although its resident ores and ogres organize large raids every few years. Groups called Janessar have military oytposts in the mountains, using ther bases for their activities, most of which involve the betterment of the common folk of Calimshan, particulary the freeing of slaves.
Spider Swamp: This hot, fetid swamp was formed when a great marid (water genie) was slain near two sluggish rivers. Inhabited by monstrous spiders, aranea (who trade for fine silk and rare herbs), bullywugs, and lizardfolk, the swamp is avoided by all but the most foolhardy. In the northern part of the swamp is Lost Ajhuuta, a submerged aranea city. A third of the three hundred aranea living here worship Zanassu (an aspect of the drow deity Selvetarm) tend toward neutral evil alignment and aggressive tendencies.
Important Sites
Calimshan is unthinkably ancient, the oldest of all human lands in existence. Ancient ruins and magical palaces can be found in many places in Calimshan, now forgotten.
Almraiven (Metropolis, 43,652): This port city is home to the country's largest shipbuilding facility. Aside from its whirlwind of mercantile and guild activity, wizards and sorcerers know Almraiven best as the premier center for magical study within Calimshan, a role the city has held for over three thousand years.
Calimport (Metropolis, 192,795): In addition to its huge population of permanent free citizens, Calimshan draws large number of seasonal residents and transient traders. One of the oldest continuously populated cities in Faer
Those contemporary with our current Neverwinter game would be:
1. Calimport
2. Almraiven or Manshaka (if Almraiven does not count)
3. Memnon
glassdoor.com - Cryptic Studios Review
Calimport, Almraiven and Memnon.
Suldolphor was destroyed as was Manshaka (being rebuilt as a colony)
Cheers
Calimport,
Memnon
Memnon
Darromar
Calimport
Memnon
Calimport
Almraiven
Schamedar
Memnon
So Calimport, Memnon, and Myratma are my final answers.
Calimport
Almraiven