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I predicted this game would be dead in 6 months

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  • eros1986eros1986 Member Posts: 0 Arc User
    edited May 2013
    Yes.. they are quite high... actually not really... I've enjoyed many genre's of games that released tested, complete and done with proper capacity planning.

    actually they are awesome games, I played both gw2 and tsw.
    GW2 was awesomely crafted, if you failed to see how beautiful was that game then i strongly recommend you to go back to play COD.

    as for TSW it was cool on it's own way, the story and quest's are unique to the MMO genre and the amount of character customization is pretty much limitless.

    And yeah opinion are opinion, but a fact is a fact.
  • stormdrag0nstormdrag0n Member Posts: 3,222 Arc User
    edited May 2013
    foxwater wrote: »
    Pretty sure it will be fine, the game wont die.

    Seriously, if star trek online can survive two years with zero development updates or developers even speaking to the players, and come out swinging with a new expansion pack and massive influx of players, im sure that a dungeons and dragons affiliated title will do just fine.

    Especialyl when its essentially a balder sgate mmo.


    Yep and right now STO is doing very well, despite the cryptic hate squad still insisting it's a failure
    , meh let em scream fail I'm playing in two MMO's I enjoy and so are thousands of others.
    Always Looking for mature laidback players/rpers for Dungeon Delves!
  • hkiewahkiewa Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 379 Bounty Hunter
    edited May 2013
    It's great the OP had a predication but he still isn't correct. It is nice to know that you have invested some time hanging out though. I'm sure you'll be back in 5 months and go "WTH" its still here. You won't.
  • sagasaintsagasaint Member Posts: 0 Arc User
    edited May 2013
    hkiewa wrote: »
    It's great the OP had a predication but he still isn't correct. It is nice to know that you have invested some time hanging out though. I'm sure you'll be back in 5 months and go "WTH" its still here. You won't.
    stardiver wrote: »
    Last I checked, both Star Trek Online and Champions Online still exist.
    last I checked, I already addressed that

    quoting myself:
    sagasaint wrote: »
    this is true. a corpse might also be lying on the street without a proper burial.

    in MMO terms, the game will be reduced to a handful of players with practically zero customer support, scarce tiny updates and more and more cash shop forcethroating ( dead corpse)...and still the servers would be up while there's still a cow to milk (no burial)

    pretty standard for all PWE games, actually. thats how they all end up past the 6-months mark

    I never claimed this game wouldnt be here in 6 months. I never claimed PWE would pull the plug, they never do while there's a dollar around to grab.

    I said it would be dead, and it will be. for all intends and purposes, dead as a game can be. a measly bunch of whales that paid several thousands, and another measly bunch of freeloaders, trying to derive some fun from this piece of shovelware. from +500k or so players it had at release, to likely less than 5000, and even possibly less than 2000, which just a fraction of those actually spending some dough. if that isnt an epic implosion, I dont know what it is...
  • eros1986eros1986 Member Posts: 0 Arc User
    edited May 2013
    stardiver wrote: »
    Last I checked, both Star Trek Online and Champions Online still exist.
    Yeah they do, try to log in CO, 100 people roleplaying super heroes, and by 100 people i mean the whole server population if you call that existence MMO....
  • cipher9nemocipher9nemo Member, Neverwinter Beta Users Posts: 0 Arc User
    edited May 2013
    STO didn't do as well as they wanted. Same with CO. There's a reason Atari dumped Cryptic so fast, beyond the press releases.

    But I have to say, aside from this exploiter downtime fiasco, Cryptic really turned NWO around while being under Perfect World. It became so much more than what it would have been when Atari was calling the shots.

    So I expect Neverwinter to shine brighter than anything Cryptic has done in the past. Now it certainly won't be a success on the scale of GW2, but it has staying power. We have the Foundry, and hopefully that will improve and grow more powerful over time. Take the old-school Neverwinter Nights 1 community and all of those who've built amazing things with the NVN toolkit, then put them into Neverwinter, and you'll have a game that has staying power.

    Neverwinter, without the Foundry, would get old within a month or two. But with the Foundry, it's so much more. Same was true with STO not too long ago. STO would have been dead with horrible end-game had it not been for opening up the Foundry to the STO community, which really saved it in F2P form.
    cipher_jitn_sig.png
    Hammerfist Clan. Jump into the Night: NW-DMXWRYTAD
  • mutharexmutharex Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited May 2013
    stardiver wrote: »
    Last I checked, both Star Trek Online and Champions Online still exist.

    Yep, and while CO is more or less vegetating, STO is doing more than fine. Tomorrow LoR!
  • mutharexmutharex Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited May 2013
    STO didn't do as well as they wanted. Same with CO. There's a reason Atari dumped Cryptic so fast, beyond the press releases.

    But I have to say, aside from this exploiter downtime fiasco, Cryptic really turned NWO around while being under Perfect World. It became so much more than what it would have been when Atari was calling the shots.

    So I expect Neverwinter to shine brighter than anything Cryptic has done in the past. Now it certainly won't be a success on the scale of GW2, but it has staying power. We have the Foundry, and hopefully that will improve and grow more powerful over time. Take the old-school Neverwinter Nights 1 community and all of those who've built amazing things with the NVN toolkit, then put them into Neverwinter, and you'll have a game that has staying power.

    Neverwinter, without the Foundry, would get old within a month or two. But with the Foundry, it's so much more. Same was true with STO not too long ago. STO would have been dead with horrible end-game had it not been for opening up the Foundry to the STO community, which really saved it in F2P form.

    Actually, Atari was close to bankrupt and forced CO and STO out before they were ready to try capitalize the sales. Then it went bankrupt and sold Cryptic. Just to be precise
  • cipher9nemocipher9nemo Member, Neverwinter Beta Users Posts: 0 Arc User
    edited May 2013
    mutharex wrote: »
    Actually, Atari was close to bankrupt and forced CO and STO out before they were ready to try capitalize the sales. Then it went bankrupt and sold Cryptic. Just to be precise

    And it was going bankrupt because... (lol, I think we know the answer, it's all related) ;)
    cipher_jitn_sig.png
    Hammerfist Clan. Jump into the Night: NW-DMXWRYTAD
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