I'm creating a new thread because they seem to refuse to move the old one here...
This is my final build for this cleric* and I'm pretty happy with it. The major changes are in gear choices though I've changed some feats around.
The goal was the same as always, I wanted to be as tanky as possible while still being an effective healer. The way i achieved this goal was by stacking Regeneration up to 1,400 which is 10.2% regen (it's possible to get up to at least 1,800 or 11.9% regen). I then hunted for things which produce a synergy with Regeneration.
Regeneration Synergy:
- Toughness (more health, more regen)
- Defense Slot Radiant Enchantments (more health)
- Holy Resolve (have a lot of health and time to regen)
- Greater Soulforged (safety net and gives time to regen)
- Miracle Healer Set (assuming bonus works, alternates suggested in video)
- Invigorated Healing
- Moontouched
That's the basis of the build anyway.
Here's the video showing the gear/build and providing a bit more detail:
http://youtu.be/Gi-0mZoiV7M
PvP with this same gear/build:
http://youtu.be/mm-eHPo8PSc
Obviously you lose most of the regen since the cat can't be used in PvP. I only link it because some really care about PvP and I was using this build/gear for it. PvP in this game isn't really my thing though.
I haven't recorded any dungeon runs with this gear load-out yet but it works wonderfully.
Edit: *While I'm done with THIS cleric I'm not done trying new stuff. I have another theory for a build I want to test but it's not possible with a 20/20/20 stat distribution and I can't get the stats I want on this cleric. I am very happy with the Regen Tank build though. I just get my fun out of trying/creating new builds and testing things. I just don't feel I can really make a significantly better Tanky-Healer so I'm moving on to another project.
Comments
<Rarely Sober> - Beholder
1) Do you recommend Drow (to those of use that have spent the money), and
2) Could you do a bit of a write up in text? Hard to refer to your youtube vids on the fly
1) I don't exactly regret choosing Drow. Human has +3% defense (don't care) and +2 to any stat (irrelevant since Drow gets Wisdom as a choice). The 3 feats humans get are nice but so is Fairie Fire. As a min/max'er I'd probably go human if I was to reroll but Drow is a perfectly fine choice. I am currently leveling a second cleric for experimental reasons that may change my answer on this, but it'll be a few days before I have any answers. It won't change the fact that Human and Drow are fine choices, it just might change what is the 'optimal' choice for a min/maxer and a particular build.
2) I've received a lot of requests for this and I'm planning to do a write-up that is sort of independent of my videos but says a lot of the same stuff. Write ups like that just take me significantly longer to produce than the videos I've done.
I'm all for going defensive but didn't really consider regen, I'm not really convinced by your vid though. While defense/deflect might not be that great, I feel it adds more survivability to spikes. Basically if you are forced out of AS or in a bad spot, I feel it is superior.
Interested in your other build. I'm running a high cha/rec cleric atm and as far as I understood that is your reroll so I'm curious. ;-)
Regen is X% of your missing health, not max health. Though it does seem my regen was capping at 1,370 for some reason (only realized that earlier today). I don't know if that is a hard cap or not. If it does hard-cap at 1,370 then higher regen would only help you reach the hard-cap sooner. There may be some other variable that determines where regen caps.
The main advantage of regen is that it's a way to heal while moving/kiting. I wouldn't ever sacrifice excessive amounts of defense for regen, which is why I still have 2k defense. I actually sacrificed defense for Max Health instead which has a number of things it synergizes with, regen is just one of them. If nothing else because of the way DR works you get more bang for your stats in the first 2k of any stat than you do after that so it doesn't hurt that much to spread points around.
As for my next test/build, I would have said 2-3 days but with the game/economy/AH the way it is right now I have no idea. I need to be able to buy certain things which simply weren't on the AH today because of all this BS (and I'm not so sure 8 million AD is enough anymore if prices shoot up...). Whatever happens though I'll end up posting the results of my experiment if/when I manage to test it, for science and stuff.
So it heals for 10% of your missing health up to 50% missing health.
20k health = up to 1k health tics max.
Feats and powers used in this build
Interesting. I might check this out if/when I hit 60 on my cleric(Im 45 now). Since aggro is through the roof when we heal, why not make us tanky so we can take a punch? Do you think it is easy to acquire the stats necessary to achieve this? I didn't watch all of your video, but I do not think clerics have a threat generator...how would you maintain aggro in groups? Simply by healing? What if there is a Guardian Fighter in the group? Who is to be the tank?
I see. Isn't it wonderful to have clear and transparant ingame info on stats/feats/powers/etc.. I'm usually pretty interested in mechanics & formulas and this game is a nightmare.
I can completely agree that regen must work well with kiting or tanking many weak adds. However let's make a scenario where it is not a good stat. If we take a lot of dmg from multiple mobs in a timeframe of three seconds, the value of regen will take a dive. From my experience it's easier to die from a burst than from slowly dieing.
When things get a bit too much in terms of dps taken, me or party members should take action. Burst damage is much less controllable and usually happens by a bad play or bad luck. In this scenario I feel defense/deflect/hp are all better stats then regen (even with DR).
Anyway, I didn't think regen was a valid stat but it seems it has some potential.
@sipylus: No I run a cha>wis human. I'm not a big fan of int as a secondary ability. Crit/pow/str/wis is debatable but I'll not go into that in this thread. I do feel that recovery is still the better stat even if we consider diminishing returns (to a certain point). I mainly use sun burst, as & chains... it doesn't need crit it doesnt need power, it mainly needs to keep mobs away. However I still need to do enough dmg/healing to have DP/AP up. (hence I feel totally min-maxing 1 stat will be too much when it comes to DR)
2cent~
Thanks, I was wondering what the exact spec was.
After reading this forum and watching your Video what would be the most important stat to get on your gear?
Everyone is saying dont worry about Power so what do I want the most Regen > Recovery > Defense?
Regeneration stacking is really the ultimate goal but I don't think you should sacrifice the other 3 criteria to do it, especially not 1). Crit is a bit more flexible but I like to have my crit somewhere in that range. Defense makes regeneration and +Health better but around 2k is where DR starts to set in. It might be better to go for more defense, but I haven't done the math on it to really figure it out.
Because the extra Pip is useless. I should NEVER have 3 full pips, I should be using DP not saving up 4 pips of it. If I actually had 4 full pips of DP I've been doing something wrong, like putting down a yellow circle or not casting Forgemaster's or Daunting Light (whichever I'm running) in divine mode. I don't see any purpose in having a higher max DP when I'm already never at full DP and I don't ever want to have full DP (except maybe right before a boss fight I'll build up spare DP).
If I was going to pull a point from Rising Hope (I assume that's what you meant by righteousness) I would put it back in Ethereal Boon waaayyyy before Greater Divine Power. More DP regen >>>>>>>>>>>>> a higher max DP I'll never fill.
Bring me my Arrows of desire:
Bring me my Spear: O clouds unfold!
Bring me my Chariot of fire!"
Because he uses alot of Rank 9-10 Runes for slots and specific BLUES (not purples) for his cat/stone. He's Rick James and rich!! Trust me...i'm in his guild
<Rarely Sober> - Beholder
That's not entirely true. I only have one rank 10 and most of the runes I've used are rank 7's in my current gear. Most of the blues are regen only items. I show all my gear in the video, but here's the 2,103 defense:
Miracle Healers helm/gloves boots = 220 x 3 = 660
Miracle Healer's Armor = 330
Nightmare Icon = 50
Ring of Greater Repulsion = 150 x 2 = 300
Thickgristle's Belt with r7 Azure = 69 + 185 = 254
Gemmed Exquisite shirt/pants = 54 + 54 = 108
2 R7 Azures on Cat = 185 + 185 = 370 x 1.085 (eldritch stone) = 401.45
660 + 330 + 50 + 300 + 254 + 108 + 401.45 = 2,103.45
Recovery affects recharge rate, though the diminishing returns on it make it less desirable after around 3,000 for general purposes. I'm working on testing ridiculously high levels of recovery right now, just need the AH to come back up.
I would start with the Cat. It takes a while to level it if you are already 60 and have no quests to do.
My rule is: Buy what doesn't drop from what you're already doing first because you might get the drop while saving up for other stuff.
They get XP from quests, including foundry quest completion XP. I leveled my cat while leveling but ran with my golem through everything, just switched in the cat before turn ins. My Ion Stone I ran foundry quests during the 150% XP events.
Btw where can i get the Ion Stone? Is it the one from the zen market?
So, good work OP, but please consider different presentation strategies.
I'm however doing it with another race. I know you suggested Tiefling, Human, and Drow, but I decided to go with Half Elf.
Here's why. You can start off with 14, 16, 14 with them easily. You get a +2 to constitution as well for more life down the road, which I like. Then I put the other +2 to Wis to get the 14, 18, 14 look. Then they get a +1 to Intelligence thanks to Dilettante so that helps a bit in the long run as well. Then there's the +1% to both Deflect and Crit Severity.
I hope it goes well xD
Thank you again for the build.