Just wondering guys if the Dazzling blades % are updated yet? I would definitely choose it if it had 15% chance to reduce CD's when using Duelist flurry..but atm from the tool tip in game..it's only 5% at 5 points...I am guessing that PWE decided to change the values? Can any Scroundrels report on effectiveness as I'm wondering if it is even worth it now to put points into it..
Just wondering guys if the Dazzling blades % are updated yet? I would definitely choose it if it had 15% chance to reduce CD's when using Duelist flurry..but atm from the tool tip in game..it's only 5% at 5 points...I am guessing that PWE decided to change the values? Can any Scroundrels report on effectiveness as I'm wondering if it is even worth it now to put points into it..
Cheers!
It works well enough at 5%. Most solo fights you might cut 2 sec off all cooldowns on the average. That is significant.
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candipMember, Neverwinter Beta UsersPosts: 0Arc User
I am a relatively new level 60 rogue, so I haven't had a chance to truly experience the end game content yet, but I've done a fair share of dungeons/skirmishes/pvp along the way, and I thought I'd share my strategy/experience and get some feedback.
First of all, I would like to make a disclaimer that the information below doesn't have much theorycraft behind it; the information is based on my own observations and play style. There are two reasons for posting this:
-To provide Scoundrel option for people who are intrested in that tree
-Get feedback from other players on any flaws in my logic/issues with end game
I'm not a PvP veteran, so that's the value of my two cents. I went saboteur to get the longest stealth and the 30% AP increase after a kill (which I found makes a big difference in PvE).
Personally I think you can use stealth in two ways: As a primary means of operation, or as a way to setup and empower your attacks.
If you use it as a damage-booster, the feat that increases damage after leaving stealth makes sense. But for a real stealth build imho it's far better to get the feats that return stamina and increases stealth length.
And like Klipsta said, flurry can work really well in PvP, unless you're against experienced players, they just walk away. PvP is not static, there is no one-rotation-fits-all. You will need to be able to adept to the strategy your opponents are using to counter them.
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candipMember, Neverwinter Beta UsersPosts: 0Arc User
edited June 2013
Yep, Yerune youre right about adapting to pvp as it comes......hahaha at first I would get flustered cuz so much stuff is flyin around in front of your face I couldnt tell if i was bein healed or attacked !!! hhaah Have overcome that now!
This kind of build shines with Master Assassin's gear.After using Lurker's Assault you get 4150power for 6 seconds from MA and because that builds point its to gain AP the fastest way you ll have it up a lot.
After change DF bleed. Which at-will combo will be better:
1)DF+SF - stack 10 bleed then spam SF.
2)DF+CoS - stack df bleed, spam df + use CoS when 12 ready?
3)SF+CoS - spam SF + use 12 CoS.
Which way will be mos profit?
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harleyquinnelMember, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild UsersPosts: 5Arc User
edited June 2013
I may have missed the boat on this; but with the changes to BoP drops, if there is any available, what T2 sets / items should I be looking to purchase from the AH to be optimal with this build?
Comments
Cheers!
It works well enough at 5%. Most solo fights you might cut 2 sec off all cooldowns on the average. That is significant.
R-click: Cloud of Steel
Q: Bait and Switch
E: Shadow Strike
R: Blitz
1: Lurker's Assault
2: Whirlwind of Blades
C1: Tactics
C2: Tenacious Concealment/Skillful Infiltrator
what does this C1 and C2 stand for????
Close are your TINY little class ability slots (you have 2) on your bar... little splats of yellow before your encounter abilities.
Ohhhhhh yes i see now ...duh *facepalms* ty !
Personally I think you can use stealth in two ways: As a primary means of operation, or as a way to setup and empower your attacks.
If you use it as a damage-booster, the feat that increases damage after leaving stealth makes sense. But for a real stealth build imho it's far better to get the feats that return stamina and increases stealth length.
And like Klipsta said, flurry can work really well in PvP, unless you're against experienced players, they just walk away. PvP is not static, there is no one-rotation-fits-all. You will need to be able to adept to the strategy your opponents are using to counter them.
Join the first neverwinter giveaway
1)DF+SF - stack 10 bleed then spam SF.
2)DF+CoS - stack df bleed, spam df + use CoS when 12 ready?
3)SF+CoS - spam SF + use 12 CoS.
Which way will be mos profit?