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Classes will be coming to NWO!

lokaidraxmartislokaidraxmartis Member Posts: 12 Arc User
edited May 2013 in General Discussion (PC)
I always see people debating which classes will be coming this and that well going to try and give a solid basis on which ones, and why. Also going to list classes WILL be coming, because seems to be some debate on this. How do i know which classes will be coming? because i have a 4e hand book and so far they are basically going RIGHT out of this book pretty directly... so first going to list EVERY class will be coming!

Classes
Devoted Cleric(implemented)
Battle Cleric

Great Weapon Fighter(implemented)
Guardian Fighter(implemented)

Avenging Paladin
Protecting Paladin

Archer Ranger
Two Blade Ranger

Brawny Rogue
Trickster Rogue(implemented)

Deceptive Warlock
Scourge Warlock

Inspiring Warlord
Tactical Warlord

Control Wizard(implemented)
War Wizard

Setting based Class
Assault Swordmage
Shielding Swordmage

(Do to someone mentioning this class i will throw it on there, it is a class based on the faerun setting, and designed with it in mind.)

Paragon Paths
Curious about what paragon paths you could see? well i can give you what shows up in PHB as well, since we may well be seeing a direct translation! also add brief description from the book NO idea how this will translate though!

Cleric
Avenging Angel: You become a special servant of your god, operating
with angelic powers to promote the word of your faith.
When you use your angelic powers, you briefly take
on the aspects of an angel: Your face blurs into angelic
blankness, astral wings sprout from your back, and
your lower body blurs away.


Divine Oracle
: You become the voice of your god, full of prophecy and
omens. When you use your prophetic powers, your
eyes glow with the silvery depths of the Astral Sea.

Radiant Servant:You become the light of your god in the world, shining
divine illumination into every dark corner and
deep shadow. When you use your radiant powers, your
countenance glows with the brightness of the sun

War Priest
: Your god demands battle to accomplish the tenets
of your faith, and you are the chosen priest at the
forefront of the war. When you call upon your divine
powers, your weapons glow with holy light.

Fighter
Iron Vanguard: You become a vision of physical perfection, mighty in
body and ruthless in your pursuit of victory over every
foe. No one defends the front line of battle better than
you do, easily taking ground and pushing the enemy to
and fro.

Kensai: You study an ancient form of martial training that
makes you one with your chosen weapon, creating
a combination of destruction that few foes can long
stand against.


Pit Fighter: You have learned to fight in dungeons and brawling
pits, picking up every survival trick along the way. It
might not be the prettiest or most elegant fighting style
around, but it gets the job done.

Sword Master: You and your blade are as one. You are a master of the
sword, able to employ your steel in ways that no lesser
warrior can even imagine.

Wizard
Battle mage: You didn’t leave behind the thrill of battle when you
took up the mantle of wizard, so why should you stand
back and let the fighters have all the fun? You have
developed skills and techniques that have turned you
into a true battle mage, ready to deal damage up close
and personal or from afar, depending on the situation
and how the mood strikes you. You have even learned
of a technique for using arcane energy to temporarily
stave off death—and you can’t wait to try it out in battle!

Blood Mage: You have learned to combine blood with arcane formulas
to cast more powerful spells—your own blood. Your
blood is your life, but it is also your source of power. Few
wizards step upon this path to arcane mastery, because
it is a path steeped in pain and soaked in blood. But you
have embraced the way of blood and magic, and you
have become more powerful because of it.

Spellstorm Mage: To you, the arcane energy flowing through the world
is like a raging storm that only you can see. Moreover,
you can shape and control this arcane storm to accomplish
amazing things. The storm consists of individual
spells, like each drop of rain in the maelstrom, and
you can pluck these spells free and direct them as you
will. You are a spellstorm mage, and you stand among
the arcane torrent and use it to enhance the power
that you wield.

Wizard of the Spiral Tower: You have decided to adopt the traditions of the Spiral
Tower, the arcane teachings of the followers of Corellon.
This links your use of arcane power firmly to the
Feywild and the arcane-focused eladrin traditions.
As a wizard of the Spiral Tower, Corellon’s longsword
becomes your arcane implement and the secrets of the
Feywild become pages in your spellbook. As a wizard
of the Spiral Tower, you carry a longsword that glows
with the arcane beauty of the Feywild.

Rogue
Cat Burgler: You hone your body to a razor’s edge, adding a higher
level of athletic skills to your repertoire of rogue tricks.
As a master athlete, you become a rogue of a higher
caliber who can surprise adversaries with unbelievable
moves and amazing feats of physical stamina while
remaining true to your roots as a thief and scoundrel.

Dagger Master: You and your dagger become one as you master the
intricacies of battling with the blade. You are a master
of the dagger, able to employ your weapon in ways that
no lesser rogue can match.

Master infiltrator: You are an expert at getting into and out of places
unseen. Furthermore, you have the skills and training you need to handle any infiltration situation that comes your way, from spying and scouting to sniper attacks and assassinations.

Shadow Assassin: You become a killing machine, striking from the shadows with deadly and bloody efficiency, and turning attacks against you into pain and suffering for your enemies. You believe in doing unto others before they can do unto you, and you know how to deliver punishment as only a striker can.

As you can see these paragons seem to be focused on one of 2 battle options, thus probably see 2 per class, i wont say which is which but can guess by reading it in all likeliness. also wont add the classes arent in yet, but maybe at some point i will. This is all directly from PHB as well.

These are all classes we will see for now, are ALOT more but those come in additional supplement books. We will not see those for along time. I get the feeling that cryptic is following the basic outline of 4e players hand book one. To anyone asking in what order that i cant say for sure, but i can give a somewhat guess at the order...

1: Warlock(scourge)
2: Ranger(archer)

Why these next? we have a real lack of ranged dps right now, we have a couple of solid melee dps but almost no ranged dps. We also lacking the iconic ranger and ranged dps caster, the control wizard is certainly not ranged dps...though we can kind of spec in that direction which is fine and dandy. However considering drizzit and fact i feel drow race is fast coming we COULD see the two blade ranger...its defiantly a possibility but that said... i feel we are in more need of the archer over the two blade. We have rogues after all...and would lead to alot of competition between those two classes to some extent. So who would be next? well if i had to make a guess...

1: Warlord(inspiring)
2: Paladin(protecting)

why? because you can never have to many healers and tanks, by this point clerics are going to want a breath of fresh air. Paladins have always been super popular, so finally getting them will be a godsend to many folks. This will also finally give us our full range of classes to some degree. I feel this is the direction that the team should be moving in just to give a nice range of classes. Past this point its anyones guess but i figure will go back and do the brother/sister class of each of old classes at that point. Could also rotate with 2 new classes and 2 old classes but, maybe not this again is all speculation!

Been a few speculation threads but i havent seen anyone actually list all the classes which was the main point of this... if you'd like to list rest of classes in other books just say so and i can throw those up to! as to how these classes will play...i'd have to really sit down and do some research into 4e i didnt play it a ton... depending on responses i may do just that!

-Lokai-

Disclaimer: this is all a theory, and speculation based on what we have, and whats in 4e players book. None of this is for certain, but i am confident enough in what i see to say its coming at some point. The speed of arrival is always up to debate, but here is hoping!
Post edited by lokaidraxmartis on
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Comments

  • jedizalmjedizalm Member Posts: 13 Arc User
    edited May 2013
    This...This is a lot of speculation in this thread. Lets hope it keeps to a gentle simmer with the bickering.
  • syrumsyrum Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 168 Bounty Hunter
    edited May 2013
    Rule 1 in MMO's: Don't believe it until it's actually IN the game.
  • lokaidraxmartislokaidraxmartis Member Posts: 12 Arc User
    edited May 2013
    syrum wrote: »
    Rule 1 in MMO's: Don't believe it until it's actually IN the game.

    Normally i'd agree however... do to way they have done the classes i can safely and confidently say these classes WILL be in game at some point. Isnt say they will arrive in a timely fashion, we can already see the classes are already there...its an easy jump to say that if the current classes are in, and the fact that GWF exists...and its also a class option in 4e...that they are following the 4e class option for classes.

    Its all speculation but its a very educated speculation, maybe i should throw a disclaimed in there though.
  • jedizalmjedizalm Member Posts: 13 Arc User
    edited May 2013
    syrum wrote: »
    Rule 1 in MMO's: Don't believe it until it's actually IN the game.

    I was always taught that Rule # 1 was never go anywhere without a healer.

    Unless this is Rule # 1 about content, not gameplay...I didnt take that class.
  • theodraxtheodrax Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 31
    edited May 2013
    The only thing I tend to believe is the next class will be either a Ranger or a Druid. Why? Because they already have nature packs in the game, which will logically go with one of those two classes. After that it will probably be a long time coming for a new class. Classes are hard. You have to carefully balance everything or they won't come off as balanced and/or fun.
  • enderlin50enderlin50 Member Posts: 993 Arc User
    edited May 2013
    Protecting Paladin following Archer Ranger and Scourge Warlock seems sound. I look forward to the Avenging Paladin but like you said more Tanks/Healers is always welcome.
    [SIGPIC][/SIGPIC]
  • zebularzebular Member, Neverwinter Moderator, NW M9 Playtest Posts: 15,270 Community Moderator
    edited May 2013
    . . . . . . It's been said that PWE/Cryptic is only limited to adding classes by what classes are available in 4th Edition. This also goes for races as well. PWE/Cryptic has also stated that they plan on continually adding new races and classes as the game progresses. On that note... give me a Druid, a War Wizard, and the Simbarch of Aglorond Paragon Path and I'll be so ecstatic!
  • jedizalmjedizalm Member Posts: 13 Arc User
    edited May 2013
    zebular wrote: »
    . . . . . . It's been said that PWE/Cryptic is only limited to adding classes by what classes are available in 4th Edition. This also goes for races as well. PWE/Cryptic has also stated that they plan on continually adding new races and classes as the game progresses. On that note... give me a Druid, a War Wizard, and the Simbarch of Aglorond Paragon Path and I'll be so ecstatic!

    No! I want me Ranger! Gimme a bow or crossbow and I'll show that 'war wizard' how to REALLY rage a war!
  • j0mberwakij0mberwaki Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 152 Bounty Hunter
    edited May 2013
    wTB Paladin, tbh. I'd love me some Paladin.
    4895b885-3d65-48d2-9eb2-d940289d7be4_zps8e4ae678.jpg
    WTB Big-Giant Robot Camels, tbh...
  • suichimosuichimo Member Posts: 7 Arc User
    edited May 2013
    Where is the Swordmage? An Arcane Defender that was made specifically for the 4e Forgotten Realms setting? This class should be in the game almost specifically BECAUSE of this. We got two fighters, but no Swordmage. The Shielding Swordmage, last I knew, was even one of the best defenders in 4e because the Shield was very potent and, if you took the Paragon Path Wandering Swordmage, could cover a HUGE number of enemies. After that, it has plenty of the nice, flashy attacks that people like to see in their MMOs. Whether it is a simple wave of force to making copies of yourself.

    You'd still have your sword wielding guy in armor, he'd just have some magic behind him.
  • syrumsyrum Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 168 Bounty Hunter
    edited May 2013
    jedizalm wrote: »
    I was always taught that Rule # 1 was never go anywhere without a healer.

    Unless this is Rule # 1 about content, not gameplay...I didnt take that class.

    I'm talking rules for content.

    I have a 60 Cleric, so I AM the healer... who do I take along? Oh yeah, I don't, I just play my CW now. :)
  • lokaidraxmartislokaidraxmartis Member Posts: 12 Arc User
    edited May 2013
    suichimo wrote: »
    Where is the Swordmage? An Arcane Defender that was made specifically for the 4e Forgotten Realms setting? This class should be in the game almost specifically BECAUSE of this. We got two fighters, but no Swordmage. The Shielding Swordmage, last I knew, was even one of the best defenders in 4e because the Shield was very potent and, if you took the Paragon Path Wandering Swordmage, could cover a HUGE number of enemies. After that, it has plenty of the nice, flashy attacks that people like to see in their MMOs. Whether it is a simple wave of force to making copies of yourself.

    You'd still have your sword wielding guy in armor, he'd just have some magic behind him.

    I'd LOVE me some swordsage but it didnt come till the faerun expansion... i do think it would be amazing to have but i just felt that these are the classes we will get first...because they are in the first players hand book. Again its all speculation, maybe i'll put rest up at some point, but as swordsage was my FAVORITE class in 4e.... i do hope we see it at some point!
  • enderlin50enderlin50 Member Posts: 993 Arc User
    edited May 2013
    zebular wrote: »
    . . . . . . It's been said that PWE/Cryptic is only limited to adding classes by what classes are available in 4th Edition. This also goes for races as well. PWE/Cryptic has also stated that they plan on continually adding new races and classes as the game progresses. On that note... give me a Druid, a War Wizard, and the Simbarch of Aglorond Paragon Path and I'll be so ecstatic!

    Since Sorcerer is the arcane mage Striker. What does the War Wizard bring to the table? The only War Wizard I know of is Aoth Fezim. Is it just the spells? Like do they focus on Acid or something along those lines.
    [SIGPIC][/SIGPIC]
  • syrumsyrum Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 168 Bounty Hunter
    edited May 2013
    zebular wrote: »
    . . . . . . It's been said that PWE/Cryptic is only limited to adding classes by what classes are available in 4th Edition. This also goes for races as well. PWE/Cryptic has also stated that they plan on continually adding new races and classes as the game progresses. On that note... give me a Druid, a War Wizard, and the Simbarch of Aglorond Paragon Path and I'll be so ecstatic!

    Yes, they PLAN on it. But in all honesty, this could be 6 months or years down the road. Until it is officially announced what and when with a specific date, it's hypothetical.
  • jedizalmjedizalm Member Posts: 13 Arc User
    edited May 2013
    syrum wrote: »
    I'm talking rules for content.

    I have a 60 Cleric, so I AM the healer... who do I take along? Oh yeah, I don't, I just play my CW now. :)

    Thats going in the testimonies page.
  • lokaidraxmartislokaidraxmartis Member Posts: 12 Arc User
    edited May 2013
    enderlin50 wrote: »
    Since Sorcerer is the arcane mage Striker. What does the War Wizard bring to the table? The only War Wizard I know of is Aoth Fezim. Is it just the spells? Like do they focus on Acid or something along those lines.

    " War Wizard
    Your delight is in powers that deal damage—lots of
    damage, to many foes at a time. Enormous bursts of
    fire, searing bolts of lightning, and waves of caustic
    acid are your weapons. "

    Directly quoted from PHB from what i am staring at here, they seem to focus on lots and lots of aoe damage, spells listed are scorching burst, and burning hands. If i had to gander a guess... most of typical fire spells and acid spells will be war wizards forte' also use a staff i believe so may have a bit better defenses since, staff mastery gives them bonus to defense. All in all will be your fire ball throwing, spell slinger focused on massive damage.

    Edit: scuse me they use wands i guess not a staff.

    Also its warlock is the original arcane striker not, the sorcerer as far as i can tell.
  • zebularzebular Member, Neverwinter Moderator, NW M9 Playtest Posts: 15,270 Community Moderator
    edited May 2013
    enderlin50 wrote: »
    Since Sorcerer is the arcane mage Striker. What does the War Wizard bring to the table? The only War Wizard I know of is Aoth Fezim. Is it just the spells? Like do they focus on Acid or something along those lines.
    . . . . . The most simple explanation is one I was about to type up, in my own words but then as I was looking for official web information for you on a war wizard, I came across a simple explanation I couldn't have said better:
    A control wizard specializes in spells that create zones, impart conditions, and otherwise disrupt enemy tactics. A war wizard specializes in spells that do damage.

    . . . . . To expand, here is an excerpt from the 4th edition PHB Deluxe:
    War Wizard
    Your delight is in powers that deal damage—lots of damage, to many foes at a time. Enormous bursts of fire, searing bolts of lightning, and waves of caustic acid are your weapons. Intelligence is your most important ability score. Dexterity should be your second-best score, and it is important if you choose the wand of accuracy form of Implement Mastery. Make Wisdom your third-best score. You might instead choose the staff of defense form of Implement Mastery, which lets your Constitution aid your defenses against some attacks. Even if you don’t, Constitution increases your hit points, healing surges, and Fortitude defense. Select powers that deal lots of damage and that make the best use of your high Dexterity score.
  • enderlin50enderlin50 Member Posts: 993 Arc User
    edited May 2013
    I guess its hard to think of a place for the Sorc when you have a wizard who "specilizes in spells that do damage" already going to be added. Just seems like a Sorcerer would trivilize the War Wizard.
    [SIGPIC][/SIGPIC]
  • clarkeuxclarkeux Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 1 Arc User
    edited May 2013
    Thanks for this!
    5.jpg
    "All shall burn before the hellfire I rain unto my Foes"
  • jedizalmjedizalm Member Posts: 13 Arc User
    edited May 2013
    enderlin50 wrote: »
    I guess its hard to think of a place for the Sorc when you have a wizard who "specilizes in spells that do damage" already going to be added. Just seems like a Sorcerer would trivilize the War Wizard.

    In an MMO, the sorc and wizard are fairly similar, I'll give you that, but in a D&D sense, the Sorc and Wiz are two totally different classes. Now, at most, they could give the sorc and wiz slightly different spells, and just have them used differently. The sorc can use mostly charges that are saved up, similar to the rogues daggers or clerics healing word, while the Wiz uses cooldown based skills. It still falls into the standard 'Sorc is prepared spells, held at the ready' while the wiz still kinda gives into the 'natural magic from the very soul' effect.

    Just a thought.
  • lokaidraxmartislokaidraxmartis Member Posts: 12 Arc User
    edited May 2013
    enderlin50 wrote: »
    I guess its hard to think of a place for the Sorc when you have a wizard who "specilizes in spells that do damage" already going to be added. Just seems like a Sorcerer would trivilize the War Wizard.

    The war wizard is a controller class that is designed and based around aoe damage, it still has ALOT of CC effects attached to these powers. What that means is that even though its a class focused on damage... its primarily still going to have alot of control effects as well. So when you compare the sorc, warlock and war wizard.... basically looks like this least in 4e

    War Wizard
    Primary: dps(aoe)
    Secondary CC

    Warlock
    Primary: DPS(single target)
    Secondary: debuff

    Sorc
    Primary: DPS(AoE)
    Secondary: debuff/buff

    From what i am reading... the sorc can debuff enemies and buff himself... basically drains them and such. While warlock primarly just debuffing the enemy with status effects like reduced stats, and war wizard probably going to just have things like stuns, and disables attached to some of his attacks. All in all this all guess work on how they will do it BUT they will both be viable just how you want to play.
    clarkeux wrote: »
    Thanks for this!

    you are welcome =3 imma be updating some of info in a moment as well.
  • suichimosuichimo Member Posts: 7 Arc User
    edited May 2013
    I'd LOVE me some swordsage but it didnt come till the faerun expansion... i do think it would be amazing to have but i just felt that these are the classes we will get first...because they are in the first players hand book. Again its all speculation, maybe i'll put rest up at some point, but as swordsage was my FAVORITE class in 4e.... i do hope we see it at some point!

    Yes, and that is exactly WHY Swordmages should be in. They were made SPECIFICALLY for 4e Forgotten Realms. So here we have a game, set in 4e Forgotten Realms without the class that is made for the setting.
  • tfangeltfangel Member Posts: 0 Arc User
    edited May 2013
    I get the feeling that cryptic is following the basic outline of 4e players hand book one. To anyone asking in what order that i cant say for sure, but i can give a somewhat guess at the order...

    1: Warlock(scourge)
    2: Ranger(archer)

    Pretty sure those two have been datamined already to be in game files, and Warlock gear has dropped before they patched it out.
    . It's been said that PWE/Cryptic is only limited to adding classes by what classes are available in 4th Edition. This also goes for races as well. PWE/Cryptic has also stated that they plan on continually adding new races and classes as the game progresses.

    Yeah, license holders pretty much decide what the company can do. I'm just worried it's only a couple classes a year, instead of faster. I wish and hope it's a new class every month or two, that would be perfection. With so many classes not in and so many neat ones, it would take too long otherwise. That said, i do hope they get at least one version of each class in from players handbook 1 before too long, and hope they put in the better PH2 classes, like Bard and Druid. I'm still confused why they have both paths of Fighter and the other classes have one, with only one non-leader caster. :\

    I SO want a bard, also a warlock, but i know that's coming, bard is a hope and dream class to me. I just have no clue how they will make it work, but i have such love for the idea. I also hope they get musical instruments somehow. ;)
  • lokaidraxmartislokaidraxmartis Member Posts: 12 Arc User
    edited May 2013
    tfangel wrote: »
    Pretty sure those two have been datamined already to be in game files, and Warlock gear has dropped before they patched it out.



    Yeah, license holders pretty much decide what the company can do. I'm just worried it's only a couple classes a year, instead of faster. I wish and hope it's a new class every month or two, that would be perfection. With so many classes not in and so many neat ones, it would take too long otherwise. That said, i do hope they get at least one version of each class in from players handbook 1 before too long, and hope they put in the better PH2 classes, like Bard and Druid. I'm still confused why they have both paths of Fighter and the other classes have one, with only one non-leader caster. :\

    I SO want a bard, also a warlock, but i know that's coming, bard is a hope and dream class to me. I just have no clue how they will make it work, but i have such love for the idea. I also hope they get musical instruments somehow. ;)

    i hate to be barer of bad news but i...dont think the bard ever made it to 4e...i think he was sort of replaced by the warlord... bard itself i do believe is long gone.

    Edit: oh no there it is PHB2 x3
    suichimo wrote: »
    Yes, and that is exactly WHY Swordmages should be in. They were made SPECIFICALLY for 4e Forgotten Realms. So here we have a game, set in 4e Forgotten Realms without the class that is made for the setting.

    i dont disagree but i also think the base classes and races from PHB 1 need to be in first...like to see them add sword sage once that is done, along with Genasai x3
  • zebularzebular Member, Neverwinter Moderator, NW M9 Playtest Posts: 15,270 Community Moderator
    edited May 2013
    i hate to be barer of bad news but i...dont think the bard ever made it to 4e...i think he was sort of replaced by the warlord... bard itself i do believe is long gone.

    Edit: oh no there it is PHB2 x3



    i dont disagree but i also think the base classes and races from PHB 1 need to be in first...like to see them add sword sage once that is done, along with Genasai x3
    . . . . . I made a post a long time ago detailing all the Classes and Races found in 4th edition. When I am able to find it, I'll reply here with the details.
  • nyysjannyysjan Member Posts: 32
    edited May 2013
    BAttle Cleric and War Wizard, gimme me those two and i'll happily buy the character slots for them.
  • lokaidraxmartislokaidraxmartis Member Posts: 12 Arc User
    edited May 2013
    zebular wrote: »
    . . . . . I made a post a long time ago detailing all the Classes and Races found in 4th edition. When I am able to find it, I'll reply here with the details.

    i have most of the books just been awhile since i played 4e i just think this info is good for players, who dont know 4e or D&D to see it and know whats coming or may come at least.
  • zebularzebular Member, Neverwinter Moderator, NW M9 Playtest Posts: 15,270 Community Moderator
    edited May 2013
    Easier than I though!
    Here's my old posts' contents from this thread:

    There are more classes in the 2nd 4e Player's Handbook, these are: Avenger, Bard, Barbarian, Druid, Invoker, Shaman, Sorcerer, and Warden. The only reason I didn't mention them is because so far everything that has been released has coincided with the first 4e PHB.

    Consistency:

    Classes:
    4e PHB: Fighter, Cleric, Rogue, Ranger, Paladin, Warlock, Warlord, and Wizard.
    4e PHB2: Avenger, Bard, Barbarian, Druid, Invoker, Shaman, Sorcerer, and Warden.
    4e NWCS: Swordmage, Warlock, and Spellscarred.

    Races:
    4e PHB1: Dragonborn, Dwarf, Eladrin, Elf, Half-Elf, Halfling, Human, and Tiefling.
    4e PHB2: Deva, Gnome, Goliath, Half-Orc, and Shifter.
    4e FRPG: Drow, Genasi,
    Dragonborn, Dwarf, Eladrin, Elf, Half-Elf, Halfling, Human, and Tiefling.
    4e NWCS: (Racial Variants) Dwarf, Eladrin, and Elf.


    Key:
    PHB = Player's Handbook: Arcane, Divine, and Martial Heroes
    PHB2 = Player's Handbook 2, Primal, Arcane, and Divine Heroes
    FRPG = Forgotten Realms Player's Guide
    NWCS = Neverwinter Campaign Setting
  • suichimosuichimo Member Posts: 7 Arc User
    edited May 2013
    @Zebular

    Wouldn't the Forgotten Realms' Player's Guide and the Neverwinter Campaign Setting be the same thing? Neverwinter is in the Forgotten Realms.
  • jedizalmjedizalm Member Posts: 13 Arc User
    edited May 2013
    suichimo wrote: »
    @Zebular

    Wouldn't the Forgotten Realms' Player's Guide and the Neverwinter Campaign Setting be the same thing? Neverwinter is in the Forgotten Realms.

    It is, but there are a few distinct differences in certain aspect of the game in a forgotten realms setting based on regions. Certain classes or slight variations in race can be found dependent on what the location of the setting is. A Dwarf is different in baldurs gate from a dwarf in neverwinter. Only slightly, but still different enough to merit a new template that can be addressed in a separate book.

    Also, certain new paragon paths, base classes and power alteration are allowed for different locals. I mean, the Neverwinter City Guard prolly had different training than the Elven Guards of Shadowdale.
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