I want them to nerf SE simply because competent rogues will instantly switch to LA and then a huge wave of whine will arise.
What people don't understand is that for competent rogue/CW SE/IK are something like ritual killing tools. I mean I see a guy, put a conduit+2RoEs on him and then I try to use my daily on him. My top crit was 38k in pvp so far, could be bigger if not for the broken shadow weaver set, put the thing is - he should stand still, not using any CC on me or dodging any abilities in order for this crit to be possible, while in the same situation I could be fine with doing a fast single RoE+EF and kill him with autoattacks. It's a fun tool, no more, no less and it rarely affects the result of the fight, besides no one has 38k hp in pvp anyway.
Most of the PvP playerbase don't seem to understand that 99% of those "huge crits" are made with RoE. My fellow guardian fighter who's playing for less then a week at lvl 60, fully geared, etc. etc., former wow gladiator is able to crit people for 16-20k this way, while it his situation it's not like it matters anyway since he can kill almost every class and build by pressing 3 bottons in a row, each critting for 7-9k, yet CW and TRs are still considered very overpowered. Not "easy to play" or "a bit overpowered", but people picture them like the most incompetent rogue can wipe the floor with the top geared and super skilled %classname%, which is not true of course, and if this is the case - the %classname%'s player is simply bad.
Talking about TR vs CW fights - there is no chance CW can win a competent rogue in a 1v1 fight. Spam of ranged abilities from stealth forces you to dodge it and look for a rogue to CC him to prevent this damage, but if you do so you come on range of lashing blade and SE, of you won't do it - you'll die to his ranged abilities. If TR have his dailies up it's no chance at all - it's either lashing blade + SE combo which will kill you immidiately unless you dodge the initial LB, or, to be more safe - ranged spam + shocking execution from stealth. Even if we'll imagine that they don't have a SE, your prayers are answered and now there is not more scary 20-40k crits, a competent rogue will slot lurker's assault and you'll have a machine which won't go out of stealth for a really long period of time, while having 60% more damage for the duration on top of rogues' usual bonus crit damage while striking from stealth.
So in order to win TR as a CW - CW must outplay this rogue by quite alot, but to be more exact - rogue must be bad, since with simple steps listed above there is nothing CW can actually do, atleast if he won't slot steal time especially for this fight.
But yeah on practice I'm often able to kill a rogue, but that's not about me being good or something, it's just TR players, ~40% of which don't even know they can attack from stealth without showing up.
or they must do the dishonorable thing and copy the TR's style of play by going for 100% reliance on 1-shot skills... which is really sad.
Atm you either have a skill that can 1-shot people or you die because the other guy can 1-shot you anyway and you cant kill him because hes most likely being healed :P
the fact that the TR dailly goes through defensebuffs, resistances, armor, the CW shield and other defense mechanisms (except for dodge/block) .. is kinda overkill
Elf Control Wizard - Dragon
0
darkzarMember, Neverwinter Beta Users, Neverwinter Knight of the Feywild UsersPosts: 0Arc User
edited June 2013
I play TR as a main, as you might see on my siggy, however, with all the PVP ive done, (95% of my game time) I can tell you this is one of the few MMO's ive played where all classes can be awesome if you know how to play them. Of course a DPS MELEE class is gonna own you if you just stand in front of em, try countering, that might change the way you feel about balancing.
I play TR as a main, as you might see on my siggy, however, with all the PVP ive done, (95% of my game time) I can tell you this is one of the few MMO's ive played where all classes can be awesome if you know how to play them. Of course a DPS MELEE class is gonna own you if you just stand in front of em, try countering, that might change the way you feel about balancing.
rogues are just too awesome..
the only thing that counters them atm , is a GF that manages to block the opener.
everything else dies before they leave the smoke bomb area
No
And as for topping the charts yes I've done it sometimes with my GWF, without ever using any At-will or encounters or anything, just by taking undefended spots. Sure we GWFs can pretend be PvP-ing, hitting keys, Shift, Tab, 1, 2, R, E, A, whatever. It makes animations, sounds, lights, your color changes, you have this red Unstoppable halo, cool pyrotechnics that will not harm a fly. But for topping the PvP Domination charts the only useful one is the Walk forward one, and maybe the 6 for the mount.
I think this game is a good example of how making every class overpowered doesn't create an even playing field. For many, many years, players have been saying, "Nerfs are never needed, just buff the other classes up so they are just as powerful as the 'overpowered' class."
Well, right now, every class has a power loadout/build that allows them to kill with incredible efficiency (even the Cleric, with the help of Plague/Tene enchants.) This should be the ideal situation, where we all realize that "Everyone is overpowered, yay!" and get into a circle to sing "Kumbaya", basking in the genius of the Neverwinter devs. Instead, we are still sitting here complaining about getting blown away by other players.
Class balance is not JUST about making sure all classes are equally powerful. It's also about combat pacing, which is currently out of whack in Neverwinter. The majority of players obviously don't want an MMO where battles are decided by a single blow, or a single missed blow.
-Travail.
Eagles may soar, but weasels don't get sucked into jet engines.
the only thing that counters them atm , is a GF that manages to block the opener.
everything else dies before they leave the smoke bomb area
This is simply false. TR's aren't as dangerous to my CW as GFs and I win ~80% of the times that I get focused by a TR. A GF on the other hand is more like 30% of the time because they have several knock downs.
This is simply false. TR's aren't as dangerous to my CW as GFs and I win ~80% of the times that I get focused by a TR. A GF on the other hand is more like 30% of the time because they have several knock downs.
A GF stacked with 6x greater tenebrous is a death machine. They can literally two-shot anyone on a consistent basis. If I don't have stealth up or if impossible to catch is on cooldown, I'm dead.
Class balance is not JUST about making sure all classes are equally powerful. It's also about combat pacing, which is currently out of whack in Neverwinter. The majority of players obviously don't want an MMO where battles are decided by a single blow, or a single missed blow.
-Travail.
I think this is the main issue I have with pvp at level cap. While levelling there is an enjoyable "combat pace" in pvp a lot of the time, but for whatever reason at 60 it just all goes out the window. Unfortunately while levelling bot/afk/giving up is quite an annoying problem.
Yeah I see the real problems of PVP occuring at level cap. Where pvping through the levels prior have a better balance among them. (not the best, but better than at cap ).
Comments
or they must do the dishonorable thing and copy the TR's style of play by going for 100% reliance on 1-shot skills... which is really sad.
Atm you either have a skill that can 1-shot people or you die because the other guy can 1-shot you anyway and you cant kill him because hes most likely being healed :P
the fact that the TR dailly goes through defensebuffs, resistances, armor, the CW shield and other defense mechanisms (except for dodge/block) .. is kinda overkill
Elf Control Wizard - Dragon
rogues are just too awesome..
the only thing that counters them atm , is a GF that manages to block the opener.
everything else dies before they leave the smoke bomb area
No
And as for topping the charts yes I've done it sometimes with my GWF, without ever using any At-will or encounters or anything, just by taking undefended spots. Sure we GWFs can pretend be PvP-ing, hitting keys, Shift, Tab, 1, 2, R, E, A, whatever. It makes animations, sounds, lights, your color changes, you have this red Unstoppable halo, cool pyrotechnics that will not harm a fly. But for topping the PvP Domination charts the only useful one is the Walk forward one, and maybe the 6 for the mount.
Well, right now, every class has a power loadout/build that allows them to kill with incredible efficiency (even the Cleric, with the help of Plague/Tene enchants.) This should be the ideal situation, where we all realize that "Everyone is overpowered, yay!" and get into a circle to sing "Kumbaya", basking in the genius of the Neverwinter devs. Instead, we are still sitting here complaining about getting blown away by other players.
Class balance is not JUST about making sure all classes are equally powerful. It's also about combat pacing, which is currently out of whack in Neverwinter. The majority of players obviously don't want an MMO where battles are decided by a single blow, or a single missed blow.
-Travail.
This is simply false. TR's aren't as dangerous to my CW as GFs and I win ~80% of the times that I get focused by a TR. A GF on the other hand is more like 30% of the time because they have several knock downs.
A GF stacked with 6x greater tenebrous is a death machine. They can literally two-shot anyone on a consistent basis. If I don't have stealth up or if impossible to catch is on cooldown, I'm dead.
I think this is the main issue I have with pvp at level cap. While levelling there is an enjoyable "combat pace" in pvp a lot of the time, but for whatever reason at 60 it just all goes out the window. Unfortunately while levelling bot/afk/giving up is quite an annoying problem.