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  • iakkyiakky Member Posts: 121 Bounty Hunter
    edited May 2013
    Quest: Sacred Oath Author: Iakky

    When you leave the instance after completion You are missing a description so you are getting the "Press F to go to next map" ( I realize I seem to mention this a lot but it's a simple thing that is missed by a lot of people )


    I dont know exactly what you mean by this.. like when you compelte the quest, take the chest and go out by those transition doors back in to enclave?
    I dont know much in which part and which description is missing.. I thought that when you enter the "exit door" and it kicks you back to Enclave then its all done and finished...
    ID: NW-DBYLAUS93
    ID:NW-DCNH66D94
  • kyeo138kyeo138 Member Posts: 45 Arc User
    edited May 2013
    Here's my running commentary as I play through it. I know how hard it is to tweak everything, stomp out bugs & typos so I'm not trying to be overly critical or anything. Just my thoughts as I play through it :) Also, I didn't read any of the above reviews, I like to approach these fresh.

    1. Talking to Burkhard it says 'Speaking with Gartan', I was a little confused as to who Gartan was at first til he said his full name was Gartan Burkhard.

    2. Most dialogs are 'orange' choices. I would try to use white/yellow/orange together to guide the player past 'quit' options.

    3. typo: 'yound' instead of 'young' maiden (burkhard dialog, 3rd level down i think).

    4. Love the slig cave design at the start w/the dropoff.

    5. Some combat through the wall on the left right after the first area (key is up ahead notification), by the first slig hurler.

    6. Love the different slig designs & costumes

    7. Getting a little tough after the key, burnt through 20 potions already (lvl34 TR, solo) My guardian companion keeps dying, haven't unlocked the hairy door yet.

    8. Just unlocked the hairy door, out of potions. If I could suggest maybe relocate the campfire near the middle of the cave where you run by a few times.

    9. The final boss was great, scary.

    10. At the end it said 'Press F to Leave'. Not an issue for me

    Overall great job, it was fun, tough to solo for me, but still doable. Oh, and what's up with the pig? :)

    Here's mine if you get a chance:

    ID: NW-DI8PEGHIB
    Name: Those Steamy Neverwinter Nights
    Handle: @Drexorn
  • savagehenrrysavagehenrry Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 16 Arc User
    edited May 2013
    iakky wrote: »
    Oh I wanted players to feel oppressed by the huge space and to feel like they are just little worms in that huge space.. like to make them feel submissive.. but you are not the only person who says to add some details so I will not try to play wiht impression and I will do that...
    I somehow lived in assumption that commode is like chest... Because in my language we say "komoda" which is like cabinet or something.. and it also looks a bit like chest... and it came weird to me that there is not much chests in the selection of details so I though this is chest... lol so I will replace all commodes I ever though are chests...
    And yeah with the items.. I cant somehow add items when i open the item menu to pick up there are no items at all... So I dont know how to put items in to game... I will try to figure out... I thought that simply telling people that they have key will do enough...
    Thanks for review I will try to fix all that stuff...


    To make an item you go to the item tab in the foundry. Then click create item. You then enter a name and description and pick a picture. Then you can go back to your map and pick an item such as a backpack or chest and click the little check box where it says interact.

    Then you go down to where it says item properties and click it to expand the menu click the box that says "dropped item" and select the item (in this case a key) that you made.

    To link that item to the door you want to use it on you add an "interact with object" objective to your story board and select which door to interact with set the key as the required item and then you can set it to either consume the item on use or leave it in the players inventory.
  • savagehenrrysavagehenrry Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 16 Arc User
    edited May 2013
    Name: Escaping the king of ghouls
    Author:Odoofmetz

    Not a bad quest. It is pretty short only took me maybe 10 minutes to run it. I would maybe turn Sar-Volonoth around at the start so he is facing the player when you spawn in. There is a Press F to go to next map on your first portal and the ladder at the start kind of sticks out just standing there.

    Name: The Linkwell crypt
    Author: @lostcharta


    I liked this quest a lot. You put a lot of cool little details in from the dead adventurer on the trap to some of the floating mist illuminating some sections.

    Name:Wayward Ruins
    Author: @gavell1

    This was a nice little quest. The pacing of fights was good. There was what I think may have been a typo on some Wight's names. The were Wight Office? are they supposed to be Officers? Also after you are done there is a guy in armor that appears and has the contact diamond above his head but you can't talk to him. That one isn't a big deal the quest is over and he may be there for the next quest you plan.

    Name: Dr. Herc's XP Spa
    Author: @hercul33t


    Liked this one a lot. Really cool detailed rooms and effects. Lot's of exploration content. One bug I saw that was game related so nothing you can fix ("X" mark on a door stays after the door opens, foundry limitation).

    Add a description to your exit at the end so it doesn't say "press F to go to next map" is all I saw.

    Wanted to ride the pony sadly I couldn't.
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