Looking for some Reviews. If you post your
@handle, Quest name , and Short code I will Review your work also.
Quest: Slig Caves
Author:
@savagehenrry
Short Code: NW-DMRNRKVJD
A fairly quick exploration of a cave. A good amount of encounters and some story elements. This is the first quest of a campaign I am working on. I am trying to get it to about 20 minutes for completion.
Comments
I played as a level 22 Control Wizard with a rank 10 Healer companion. Some encounters were easier and simple, while others were surprisingly intense. I feel that there is a very good balance between difficulties when it comes to normal encounters and the more difficult ones.
I died once near the end (just before you talk to Gartan) since I tried to get away from the monsters and fell horribly into a chasm.
It is great when the terrain itself becomes a challenge. The fight itself wasn't easy (and that's good) and the pitfalls everywhere made it a memorable fight.
Some traps here and there would also be very welcome.
As an adventure, this quest manages to keep you on your guard at all times. While it is pretty straight-forward, it involves some exploration. The hidden doors add a lot to the general design of the environment.
Speaking of the environment, the caves are dark and mysterious. There is some diversity, with the tunnels and the crypt at the end.
There is also some unused space here and there that could be populated with some monsters.
You can also add some more details to the caves (I know they're supposed to be just caves). Since the Slig live in there, I thought that you could add some details like some fur beds, tens, piles of food/junk, campfires, barrels, crates - to show where and how these creatures live. The empty spaces (but not only) can be enriched with such small details, that in my opinion can add a lot to the atmosphere.
All in all, the combat was good and the premise, while simple, worked very well. Later today I am going to play the second chapter of the story. I want to see what other adventures Gartan's great grandfather had written on his maps.
I have created the first quest in the campaign called Ignum.
Ignum - Chapter 1 Path to the Underworld by @krtr
Short Code: NW-DA4N8EOZD
~Cheers
"The quest for the Book of Ignum"
"I have seen your future. I have seen your end"
Edit: Just finished with a 33 GWF. I found the fights very easy. Not that it really matters much as the map goes.
My view on the exploration is completely opposite of Maddriver. You don't have to explore a single area despite being told constantly to explore this and explore that.
I took screenshots to highlight my point. I'll post one here because they all look pretty much like this http://imgur.com/MRdikZf
Explore the cave? Naw, I'll just follow that golden trail, thanks. So now you could have dressed the entire map and put in some cool effects but nobody would ever see them because they would just follow the bread trail.
Right after I beat the final boss, I heard a crash and a big rock came down. I thought "ok cool, now we're talking" but that was it. Game over.
Anyways, that's my gripe for 99% of the maps out there. Not my cup of tea.
Here is my:
code: NW-DDJJA7X98
Name: The camp and bandits
Autor: Dugada
thanks
NW-DDJJA7X98
Solo quest with a great story
Ezrianova skrysa
Heres mine:
Name: Morokei's Stolen Property
Code: NW-DGFO65MWO
Author: @odoielrulz
Morokei's Stolen Property & Odoiel's Grand Maze. (Still under development)
Name: Witches Brew
Code: NW-DKWBQE64E
Author: @strainzed
Campaign code: NWS-DHG3527S4
Campaign Name: Helping the Battlefate family (read both quests before applying for full story effect) (based on my char. background)
might be best with 2-3 ppl although soloing is possible
Character handle:@skylia120410
(www.gwfnw.weebly.com)
GWF GUIDE SITE: Still being worked on not 60 yet
Divine Misfits (one of the Guild Leaders)(Guild Site Manager)
www.divinemisfits.guildlaunch.com
Anyway if you could review mine i will appreciate.
Quest: Tale of a key-losing Rat
Author: @tabris82
Short Code: NW-DLNI2LJDW
Thanks!
My mission:
A small dwarvish grudge: NW-DUI8A8I7R
Author name: @cphonx
Solo
about 20 min.
Story and combat. Some humor.
A Small Dwarvish Grudge: NW-DUI8A8I7R
The Brink of Disaster: NW-DFDJKW9QF (Still in beta)
My quest:
Sacred Oath
ID: NW-DBYLAUS93
by @Iakky
Every time they idiot-proof something...they make better idiots.
Also, a few sligs had odd names - like the slig archer who casts
Escaping the King of Ghouls - NW-DALP70L5M
by: @odoofmetz
Tag: Combat
Sub Tag: Story, Crypt, Outdoor
http://nw-forum.perfectworld.com/showthread.php?232552-UGC-Escaping-the-King-of-the-Ghouls&p=3057542#post3057542
1) Early in the Silg cave you have a bunch of burning barrels. You might want to rotate a few of those and place them a bit more unevenly to disguise that it's the same piece over and over again.
2) The solid rock teleporter into the room was a bit jarring. Maybe a different pit and ladder combo would have worked better?
Other than that, it was a lot of fun.
A Small Dwarvish Grudge: NW-DUI8A8I7R
The Brink of Disaster: NW-DFDJKW9QF (Still in beta)
Done with lv4 Cleric (I'm leveling her up). Then found I couldn't review for some reason.
Redone with lv46 Control Wizard but once again couldn't. I promise to play it again once I work out what's wrong.
All in all, a fun little cave jaunt. As someone else said you could put a few more random items around, beds and stuff, to make the caves less empty.
The fights were fun, and with a little variety, which is good.
Comment as I went:
* I was a little confused when it said 'You have found a locked door'. I had to look around before I could actually find it
* The flaming wreckage in the first room after that is all pointing the same way, which is a bit jarring.
* Some floating rocks near the southern edge of the pool in the first room
* More floating rocks in the first big cavern. From the entrance follow the edge around the where the fire is. They're right there. In the same room one of the piles of rubble is floating, though you can only see it if you go around back of it. More floating rocks near the bottom of the ramp up, and a few near the top as well. Some more if you follow the edge right from the entrance.
* They're only a little bit floating. I'm only finding them because I'm actively looking.
* I like the mutant
* Maybe it's just me but part of the doorway between the short straight hall and the small round cave (with waterfall) is invisible. To clarify the hall is the one connected to the first large cave, and the doorway I'm talking about is the end not connected to the large cave.
* Same with the door between the room with the pool and the entryway cavern. Maybe it's a problem with when these 2 tilesets click together. You could put a wooden post in to cover that bit of the door and it would look fine.
* In the room with the first 'orc-like' sligs both of the fire braziers are stuck in the wall.
* The hulk was also excellent. As was the tiny slig warrior (strong for his size...)
* More mutants. And they're still good.
* I like how you're giving me more stuff to fight even as i backtrack.
* After I climb down the ladder I can see the top of the thing I climbed down out of, it's hanging in mid air.
* I like how atmospheric the boss room is. Lots of smoke and corpses.
* The end treasure chest clips through the wall just a little.
* The exit door is too small for it's arch, though maybe this was intentional.
On 2nd playthrough:
* When you get the 2nd key did you intend for people to fight both the assassins and the warrior at the same time? It seems easy to draw in both and that makes the fight tricky. If that's what you wanted then fine, if not maybe move the warrior back a little.
* Gartan can appear while you're still fighting the last group of enemies. Which is a bit weird.
* The sligs(orcs) in the middle look a little too much like orcs. Maybe re-color them?
* Fights are harder at higher levels, but they were still doable with the help of a few potions. Don't know how a cleric would fare though.
As I said, all in all pretty good.
And here's me...
NW-DIRYOWUKY
The Linkwell Crypt
@lostcharta
solo
NW-DIRYOWUKYNW-DPXB42EEH
The Linkwell CryptThe Linkwell Vault
@lostcharta
solo campaign, balanced
review thread
Great quest. Really good NPC interaction and you put a lot of detail into this quest. I would recommend everyone give this a try. Can't wait for the next part.
Quest: Tale of a key-losing Rat Author: @tabris82
This was a good fun quest. Only a couple things When you go to speak to Irma the first time you get the "Press F to go to next map" dialog, so you are missing a description there. Also the last fight the difficulty went from about a 4 or 5 to 11. Maybe make the wolves come at you in waves instead of all at once? Also the rock that blocks the entrance to the last chamber after you start the final battle can be jumped over but some people may not figure that out and quit the quest thinking they can't continue once they die the first time. I liked the ending too but for some reason I couldn't review the quest it just took me back to Protector's. I will try it again later to see if I can leave a rating and review.
edit: Finished the quest for some reason when I returned to town the quest disappeared but it showed up again all on it's own later on lol. Bugs is bugs.
Name: The camp and bandits Autor: Dugada
This was pretty easy but still a nice short quest. I liked the atmosphere with the thunder and lightning and the black and white portion. You have some typos here and there throughout the quest so you may need to recheck your dialog for them (examples Drui, instead of Druid, Okey instead of Okay) You also have one occurence of "Press F to go to next map" when going back through the time portal.
Taking a short break will get to some more later tonight.
This one is still a little rough around the edges. I like the interact-able detail pieces in the beginning but there isn't any description when you click on them and they all have the generic placeholder names like Table-small-01 etc.
It's a little light on combat also. I wouldn't mind seeing twice or three times the number of encounters spread out through the cave section. Also some detail pieces like you did with the spider webs at the end.
It has promise just keep working on it.
Name: Morokei's stolen property Author: @odoielrulz
It was a pretty fun quest and it had some tougher battles in it. Your first chest to get the key to the underground part is missing a name is the only flaw I saw.
Name: A small Dwarvish Grudge Author: @cphonx
I liked this one. The story was interesting and I liked the twist at the end. I liked the NPC interactions.
Need to fix all the missing descriptions for when you travel between maps. "Press F to go to next map" You change maps a lot in this one so it really stands out.
Thanks
Author: @Gavell1
Solo or 2 players Preferred
19 Minutes Average
Outdoor~Combat
Made some of the changes to Slig Caves that were suggested.
-Fixed all the odd Orc character skins. (was probably tired when I put them in heh)
-I think I have all the correct names on the mobs now. No archers that are spellcasters or Melee's that are archers.
-Added some more detail (this is ongoing)
-Fixed the exit door so it fits in the Doorframe (I honestly never noticed that one. One of the main reasons I want reviews to catch mistakes like that )
-More semi-custom character models to better differentiate the Slig types. (some of them are hard to see since they are small guys anyway)
Thinking of adding more Gartan but that will probably be later this week. Along with more detail pieces.
I have two question for you:
-What object is that two doors in cave?
-How to make appear player name in dialog ?
NW-DDJJA7X98
Solo quest with a great story
Ezrianova skrysa
It is nice old cave slashing.
Dialogs are fine but dialogs with the starting NPC are in some points too long so it doesnt show all options. It is not your problem I know it. It is problem of Dialog management, but just to let you know.
Enemies were fine. I had not much problems to kill them.
I like caves over all.
Piggy was cute...
Quest was nice. Keep on working.
here is my quest to review:
Sacred Oath
ID: NW-DBYLAUS93
In dialog there is card "FONT" where is like "mission informations" and "out of character", next to card FONT is card NAME. If you click on it it will give you option of "name of player".
Mine is:
Bringing Truth to Words
NW-DDE386E52
[SIGPIC][/SIGPIC]
Short Quest Code: NW-DNUSZYEEY
Short Campaign Code : NWS-DPT8BX3XE
Mission Type: Lore, Dialogue, Exploration, Hard-oriented Combat
Average Duration: 30-45 min.
Amount of Combat: Average
Campaign - In The Streams of Inferno
Act I : The Fear That Freeze - nw-dnuzsyeey
Act II : Demons Never Sleep - nw-dbj2us96n
Mine is :
The Gauntlet
@wayolen
NW-DMR6AERHD
Warning this is a combatoriented action packed instance with high mob denstity - bring some health potions
Author: @Wayolen
Short Code: NW-DMR6AERHD
(ID: NW-DPZS2MN86)
Hello all fans of Neverwinter!
I'm pilator, and this is my first map Foundry. I hope that the story and the gameplay you'll like it. I tried to map was prepared for a really professional. Did I? I'm curious about your comments and feedback
Enjoy!
STORY:
Your name is Argon, you're a former hero of Neverwinter. Its title earned by the defense of the city, defeated the last of the family golden dragons Aldur who wanted to destroy the city Never. For unknown reasons shortly after the victory, decided to go into the unknown. People, however, always remember your name, and believed that one day you will return. It's been 11 years, and you come back to Neverwinter to see how to hold on to things. It's not good, the city returned to the Victoria - once queen golden dragons. Argon will face an important choice.
===
===
WHAT IS IT? - Map offers a rich, role-playing adventure. Map and NPC are customized, maps were created in 3D mode (independently set). MAP HAD GOT 2 ENDS! I can guarantee you that by this adventure will not soon forget
FOR AUTHOR: I apologize for any grammatical errors! Trying to my English was the best I can be Enjoy the story!
MINUTES: 30-1h
PLAYERS: 1-3max
===
===
MAP VERSION:
1.0 - oryginal
DANGER! - Click on a sentence in my signature "Retrun to Neverwinter" to move to the topic dedicated to my own map and give me your opinion on the map
Just left you a review in game. Not bad, the caves could do with a little more atmosphere (just small details). Currently they feel a little lifeless. Maybe add ambient sounds / sound effects to some things (like when you roll back the stone doors).
Tested on level 60 CW, combat was rather easy. Was harder when i tried a level 22 GWF.
If you would like to review my first quest, then that would be great.
Campaign: Resurrection of Xunvrae
Code: NWS-DNNZST5FJ
Author: Elimgarak83
Tags: Story, Explore, Combat
Tested using: 29 Wizard, 60 Wizard (average / good gear), 60 cleric (poor gear), 14 GWF
Part 1: The bones of Xunvrae
Part 2: Xunvraes' Resurrection (not released yet)
Part 3: Shadow stalkers (not released yet)
Part 4: Xunvrae Must Die (not released yet)
Notes
1. For anyone saying "Stuck in the demon's prison" you either need to find the secret door (easy option) or find the password to open the main door (longer option).
2. Some dialogue options disappear / appear after speaking to people, finding items, completing tasks.
Could you please review mine and give honest critiques. Its my first Foundry quest.
Still in the Review section last I knew..... no clue how to get it out of there.
Quest name : The Kidnapped Bride
Author : @Aristarchos
Short Code : NW-DP3KMHTRP
Average solo time is 17 to 20 minutes
Story with combat with some humorous responses thrown in
Overall this was a pretty decent quest. I was a little iffy at first you could add some detail to the first set of room when you make your way to the sacrifice. They are really big rooms so I know it would be a pain but they do feel empty.
When you kill the Ogre I was lost for a second until I looked at the quest tracker and it said "You have found the key" then I looked in my inventory thinking I had missed something but there isn't a key. A good step would be to make a key and there is a backpack on the ground right by that Ogre. Make the backpack interact-able and have it drop the key. Same thing can be done for the last key you get from the 2 giants.
When you leave the instance after completion You are missing a description so you are getting the "Press F to go to next map" ( I realize I seem to mention this a lot but it's a simple thing that is missed by a lot of people )
Lastly on the critique side in the final room with the floating skull there is what looks like a chest that you can interact with. When you do it says something along the lines of "This commode is full of toys for a child" I chuckled a bit but a commode is a toilet. :cool:
I did enjoy the quest though the combat wasn't hard but it wasn't a cake walk. There were a couple fights in tight spots that were pretty fun also. My favorite part had to be the short jumping section with the rocks floating over the pit, plus 1 for that.
Keep up the good work I will try the second quest it recommended when I get time.
Saw someone answered the question about the name. Not positive what two doors you mean? If you are talking about the Two locked doors you need keys for just go to the detail tab and type door in the search field and I think they are the Rolling Rock type door. There are two types I think one rotates to the side like those not sure what the other one does servers are down atm.
If you mean the door to exit the quest at the end I think I just put a fake door there with the door option under the special tab and if you click on the door in the foundry it will give you like 4 or 5 options for what you want the door to look like.
Oh I wanted players to feel oppressed by the huge space and to feel like they are just little worms in that huge space.. like to make them feel submissive.. but you are not the only person who says to add some details so I will not try to play wiht impression and I will do that...
I somehow lived in assumption that commode is like chest... Because in my language we say "komoda" which is like cabinet or something.. and it also looks a bit like chest... and it came weird to me that there is not much chests in the selection of details so I though this is chest... lol so I will replace all commodes I ever though are chests...
And yeah with the items.. I cant somehow add items when i open the item menu to pick up there are no items at all... So I dont know how to put items in to game... I will try to figure out... I thought that simply telling people that they have key will do enough...
Thanks for review I will try to fix all that stuff...