You pvpers need to butt out and stop destroying pve
That was seriously one of the worst things about WoW..... annoying pvper's complaints about "balance" constantly <font color="orange">HAMSTER</font> up the abilities in pve. It's the one big thing I don't understand - why these "serious" pvpers don't find a real pvp game (one designed for & around it) intead of jumping into all these pve games and trying to get the focus shifted to pvp.
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forsakenlich1Banned Users, Neverwinter Beta Users, Neverwinter Hero UsersPosts: 0Arc User
^anyone whos not chit at pvp knows rogue isn't half as OP as all the QQ'ers like yourself make them out to be
good players can handle rogues fine
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hearsticlesicusMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 26Arc User
edited May 2013
Wow. This thread has really degenerated into adolescent <font color="orange">HAMSTER</font>-tossing.
Once again, most of us don't mind the nerf -- we can adjust.
The problem is that no patch notes were released and we don't know exactly what was changed, hindering our ability to adjust properly.
The problem is that it sets a horrible precedent that Cryptic is going to randomly adjust things without telling us, forcing us to waste 6 US dollars on a respec without even knowing WHAT was changed or how we should compensate.
The problem is that it costs 6 bucks to respec in the first place, really.
That was seriously one of the worst things about WoW..... annoying pvper's complaints about "balance" constantly <font color="orange">HAMSTER</font> up the abilities in pve. It's the one big thing I don't understand - why these "serious" pvpers don't find a real pvp game (one designed for & around it) intead of jumping into all these pve games and trying to get the focus shifted to pvp.
Because these guys are not good and need a crutch.
In mmos, class and abilities are never balanced, and you got gear on top of that, which can give you a large advantage on your opponents, which you'll then claim is "skill".
In "real" pvp games, like E-sport games, there is no such thing, so these same "serious" pvpers don't perform as well and it probably hurts their feelings.
I haven't been able to log in to verify personally myself as I'm busy weekends, but close friends on TS also reported vastly lower dmg/crit numbers on LB for the TR (almost half).
Just because some people are saying things does not automatically make it true
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decivexMember, Neverwinter Beta UsersPosts: 13Arc User
Just because some people are saying things does not automatically make it true
You're correct, but when a lot of people start saying the same thing, and many of those people are known for fact based rational thought and opinion, it deserves a second look. Not a single person ever said that because one random person said something that it is automatically true.
I have never known Cryptic to ninja nerf anything before. They have always been forthcoming with nerfs on STO. Granted it is a different development team, I would expect the same courtesy. Of course expecting and getting are two different things.
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powersoulMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 0Arc User
edit for clarity: Yes there was a change. No it isn't a big deal. My TR is still fully capable of doing everything he did before. Hopefully this will get some of the ~elitepvp~ locust to swarm to another game and stop ****ting up this one.
fix nerf you're just playing with words mate.
Rogue damage got toned down. No matter what you say nothing's gonna change that.
There is a difference between a fix and a nerf. The skill was apparently never intended to by pass defense stats and it was a simple bug. A nerf is when a skill does the intended damage, but the developers feel that in spite of their original thoughts it does too much damage and jeopardizes the class balance.
Do you only want to win because you use a bugged skill? Where's the pride in that?
The skill was apparently never intended to by pass defense stats and it was a simple bug. A nerf is when a skill does the intended damage, but the developers feel that in spite of their original thoughts it does too much damage and jeopardizes the class balance.
But at the same time I agree that in a game where respecs cost 6USD each, it'd be all too easy for Cryptic to completely change things up every few weeks to rake in cash.
In their other games, they give free respecs when major changes happen, so I'm not worried about this. Fixing a bug doesn't qualify as a major change, since the skill works like it says in the tooltip. It just did more damage because it was bugged. It's still a very good skill.
Comments
Only in the South.
Plox? For real? What are you, a 12/yo WoW addict?
Closed Beta Tester
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Neverwinter Thieves Guild
CW is way more OP than rogue. funny thing is they probably won't nerf CW cause hardly anyone is complaining about them
lets be real, they only nerfed rogue cause of all the forum QQ.
Closed Beta Tester
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Smoke@stonedbill - Mindflayer - 60 Rogue
you are doing something wrong...
Closed Beta Tester
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That was seriously one of the worst things about WoW..... annoying pvper's complaints about "balance" constantly <font color="orange">HAMSTER</font> up the abilities in pve. It's the one big thing I don't understand - why these "serious" pvpers don't find a real pvp game (one designed for & around it) intead of jumping into all these pve games and trying to get the focus shifted to pvp.
stun
silence
spammable dodge mechanic
clone mechanic
ranged
melee
execute
burst
sustained damage
stealth
yeah your in a horrible place
in your brain
get a lobotomy
good players can handle rogues fine
Once again, most of us don't mind the nerf -- we can adjust.
The problem is that no patch notes were released and we don't know exactly what was changed, hindering our ability to adjust properly.
The problem is that it sets a horrible precedent that Cryptic is going to randomly adjust things without telling us, forcing us to waste 6 US dollars on a respec without even knowing WHAT was changed or how we should compensate.
The problem is that it costs 6 bucks to respec in the first place, really.
Because these guys are not good and need a crutch.
In mmos, class and abilities are never balanced, and you got gear on top of that, which can give you a large advantage on your opponents, which you'll then claim is "skill".
In "real" pvp games, like E-sport games, there is no such thing, so these same "serious" pvpers don't perform as well and it probably hurts their feelings.
Just because some people are saying things does not automatically make it true
You're correct, but when a lot of people start saying the same thing, and many of those people are known for fact based rational thought and opinion, it deserves a second look. Not a single person ever said that because one random person said something that it is automatically true.
Less speculation more facts/testing.
/thread.
so lol @ those that were so adamant on saying they didn't make any changes to rogue. eat it
Your definition of nerfed is in question. Would be more accurate to say it is now working as intended.
There is absolutely no reason why a very well geared Guardian Fighter is taking 14k damage from a single ability in the 50-59 bracket.
You enjoyed the OP, cry your little tears and get over it. Balance happens.
No, that would be known as a "fix" not a "nerf"
Check facts before spewing anything.
You people sure that maybe the skill that was "tuned" wasn't something along the lines of..
A skill that improperly bypasses defensive stats and is doing too much damage and might need correction?
Good rogues will handle this bug fix (the skill unintentionally ignoring defense) fine.
changing a skill to make it less good is a nerf, regardless if it was working as intended or not prior
Lol bro you got checkmated so bad.
fix nerf you're just playing with words mate.
Rogue damage got toned down. No matter what you say nothing's gonna change that.
No really! I wouldn't have guessed at that from all the nerf threads since alpha and betas! Thnx for pointing it out to me.
Like I have been saying since before the forum merge PVP should go DIAF, be reborn and perhaps go LIAFF elsewhere.
Neverwinter Thieves Guild
There is a difference between a fix and a nerf. The skill was apparently never intended to by pass defense stats and it was a simple bug. A nerf is when a skill does the intended damage, but the developers feel that in spite of their original thoughts it does too much damage and jeopardizes the class balance.
Do you only want to win because you use a bugged skill? Where's the pride in that?
Link, or are you just making this all up?
In their other games, they give free respecs when major changes happen, so I'm not worried about this. Fixing a bug doesn't qualify as a major change, since the skill works like it says in the tooltip. It just did more damage because it was bugged. It's still a very good skill.