PW go do that stupid imbalance skirmish yrself. Level 55? You kidding me? I dont believe even the devs can do it.
3 ****ing giants and lot of adds that TELEPORT to you. The dmg is so HAMSTER that even a grp of 60s will have problem with it.
Did the game designers even test all the encounters in the skirmishes and dungeons himself to see if its doable or too hard? Or did you purposely overtuned the encounters just to FORCE ppl to buy the health stone and scrolls from the ZEN STORE??
Couldn't agree more... Alot of end battles of skirms and dungeons are broken. Well they still have to sort out balancing issues, lets give 'em time. If it will still be there after a month, 90% of playerbase will just leave
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cptcheese255Member, Neverwinter Beta UsersPosts: 31Arc User
edited May 2013
I haven't reached lvl 55 yet, but the skirmish with the dragon that spawns 2 healers (can't remember the name) was so annoying...
I haven't reached lvl 55 yet, but the skirmish with the dragon that spawns 2 healers (can't remember the name) was so annoying...
At least some fun, nothing get's more boring than just bashing few buttons without the fear of dying.
The battle with the dragon and two healers is at least fun, and if your group is not completely stupid it's also fast \
I am happy the game is at least somehow hard.. Everything is doable and I hope to finish those things before they nerf them down because of shouting mainstream lowbobs
At least some fun, nothing get's more boring than just bashing few buttons without the fear of dying.
The battle with the dragon and two healers is at least fun, and if your group is not completely stupid it's also fast \
I am happy the game is at least somehow hard.. Everything is doable and I hope to finish those things before they nerf them down because of shouting mainstream lowbobs
not fun if you are a melee dps and need to avoid all that nasty ae damage from healers and the dragon^^
At least some fun, nothing get's more boring than just bashing few buttons without the fear of dying.
The battle with the dragon and two healers is at least fun, and if your group is not completely stupid it's also fast \
I am happy the game is at least somehow hard.. Everything is doable and I hope to finish those things before they nerf them down because of shouting mainstream lowbobs
Why do I get a feeling that you've never done Battle for the Bridge skirm? It's NOT DOABLE
It is doable, but far from easy. Did it with a guild group of 1 of each class. CC and mob focus is essential. Voice coms really helps. I prefer the difficulty to stay where it is. Everything is doable, but nothing past level 30 is "Easy" without using the GF gear buff or some other silly, game-breaking, system.
It is doable, but far from easy. Did it with a guild group of 1 of each class. CC and mob focus is essential. Voice coms really helps. I prefer the difficulty to stay where it is. Everything is doable, but nothing past level 30 is "Easy" without using the GF gear buff or some other silly, game-breaking, system.
You're full of it... CC on those giants is pointless
And every second skirmish is "HAMSTER-easy".. but then again - all other ones are on a whole different level of "where's-the-logic-in-this?".
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mrvincent1959Member, NW M9 PlaytestPosts: 740Arc User
edited May 2013
Temple Of The Spider.....fun
Battle For The Bridge.....i feel like quitting this game
Garrundar the vile the only problem are the cc. It's too much what makes very hard to control the marsh mystics. After killing the lyzzie hunters (not sure if it's the name of the lizards that throw the web) just tank the marsh mystics to far of the dragon and hold them till they dragon is dead. They will disappear after dragon's death. Easier than trying to kill them, even you can, the dragon will be with his life full again. I did it with me gwf.
And Battle for the bridge is just stupid a lot. They should review this skirmish.
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midoritlMember, Neverwinter Beta UsersPosts: 16Arc User
edited July 2013
It must be too easy. Last queue popped us in without a healer. Made it to the giants but then you know the rest lol. Really felt like insult compounded on injury (pun intended).
I PUDged this with 4 people after someone disconnected, so it is not impossible. Still it IS really tedious, and I don't even want to think how many pots i used.
Played it last week with my new CW. Of course i was doing control. It wasn't easy but clearly it's doable. Hard content requires people to adapt, think and improve their builds. If you fail and don't change anything, well, you may stop playing now anyway, because there are many harder instances. If your CW is dumb and trying to dps, and if your healer doesn't heal and didn't use astral shield, well, expect a disaster, indeed.
It's a tough battle, but managable. I can't imagine anyone playing it again though. Winning strategy was already posted - separate and kill the lower giants one after the other.
Garrundar is hard, if you can't control/separate the Mystics. Unprepared parties will die. I did it like 4 times with my rogue yesterday. Only once we quit, because 2 GWFs couldn't separate the Mystics and were DPSing trash adds... Other 3 plays worked very smooth. So people seem to know what to do already.
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tang56Member, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild UsersPosts: 0Arc User
edited July 2013
The skirmishes are oddly balanced. The L60 skirmish takes longer than some of the epic dungeons(without "speedrunning").
RIP Neverwinter 26/06/2014
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sh4dowrunn3rMember, Neverwinter Beta UsersPosts: 17Arc User
edited July 2013
There is built in exploits you're supposed to use as intended by developers.
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gregj7Member, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 4Arc User
edited July 2013
I wouldn't really call Battle for the Bridge "designed." It's not the level stated for it. We weren't prepared for it. How would I know? I burned a ton of potions and injury kits, as we all did. I like challenging, even hard, content, but this wasn't that. It was just a half hour for me to find out about content that I will make sure to never do again and advise others the same.
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rapticorMember, NW M9 PlaytestPosts: 1,078Arc User
edited July 2013
Part of the reason for the poor 50+ skirmishes (and dungeons) is because prior to Open Beta they weren't accessible from what I recall at least during BW 1-3 (but hey I could be wrong) so I'm not really sure how much testing was done. I can only hope they run metrics on every encounter to graph number of attempts, number of wins, number of the group just giving up, etc., and balance things if they aren't at that baseline they want. Similar to what was done with Lair of the Mad Dragon. At least the non-Epic version anyway.
Skirmishes should be fun and sure even challenging. BftB is just tedious and not fun. People only do it a single time just to cross it off their achievement list. If they are lucky that is. I wonder how many just say heck with it and move on. Abberant Assault is nearly as bad when it comes to not being fun. Most others are fine although Garrunder skirmish really needs to be fixed so that Mystics can't get stuck under the world even if they haven't been punted off the edge.
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morfeddMember, Neverwinter Beta Users, Neverwinter Hero UsersPosts: 0Arc User
edited July 2013
Takes a while, but the secret is patience. If you pull all three giants at once they will stomp you. Pull the lower level giants individually. Focus on killing adds while slowly whittling down the giant. Pull the big guy after you've killed the smaller giants. Win. Pretty basic boss strat. If the tank rushes in to grab all 3 giants, just hang back and let him die... He will learn.
Skirmishes should be fun and sure even challenging. BftB is just tedious and not fun. People only do it a single time just to cross it off their achievement list. If they are lucky that is. I wonder how many just say heck with it and move on. Abberant Assault is nearly as bad when it comes to not being fun. Most others are fine although Garrunder skirmish really needs to be fixed so that Mystics can't get stuck under the world even if they haven't been punted off the edge.
What's wrong with Aberrant Assault? It's not particularly hard, as long as everyone knows to ignore the last boss until his bodyguard has been chopped. And for the CWs and DCs to stay out of range of his super sucky smash power Having said that it's clearly not popular any more cos I have been able to join a PuG for it for days.
Tele Savalas, Dwarf Thaumaturge CW
Putting the Buff into Debuff since 2013 \o/ (Does that even make sense)?
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mrvincent1959Member, NW M9 PlaytestPosts: 740Arc User
edited July 2013
I dont think that there is anything really wrong with Aberrant Assault. The real problem I see with it is that its the ONLY skirmish on the list after level 60. You also don't really get much from it during DD.
Back to BftB. Oh man, that was a real eye opener the first few times I tried it. Yeh, that one was on my bucket list and finally got past it in a PUG when leveling an alt character. That one I will never forget.
Oh and the one with the Mystics, as long as your team kills the Mystics one by one as soon as they show, you will be fine.
What's wrong with Aberrant Assault? It's not particularly hard, as long as everyone knows to ignore the last boss until his bodyguard has been chopped. And for the CWs and DCs to stay out of range of his super sucky smash power Having said that it's clearly not popular any more cos I have been able to join a PuG for it for days.
Aberrant Assault is fine. I did it on my GF without a DC in the party and it wasn't particularly painful, although having two CW helped a lot.
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rapticorMember, NW M9 PlaytestPosts: 1,078Arc User
What's wrong with Aberrant Assault? It's not particularly hard, as long as everyone knows to ignore the last boss until his bodyguard has been chopped. And for the CWs and DCs to stay out of range of his super sucky smash power Having said that it's clearly not popular any more cos I have been able to join a PuG for it for days.
I didn't state it was hard.. Just that it was not fun. Which it isn't. I really don't even think it fits the "skirmish" format that most of the others follow. I know I haven't bothered doing it in a couple months now.
Considering the wait times you get when you queue up for it, along with the fact that it's the only skirmish available at 60, just shows you how far the developers missed the mark on this one. People would rather just spend their time elsewhere.
Although maybe more people would do it if there was a daily for it. No idea why level 60s don't get a Daily Skirmish.
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pointman1921Member, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 1Arc User
edited July 2013
Welp, I was just in a group that downed the event. I am 57, but the group was 55-57. Our makeup was 55 Tank, 56 healer, 57 rogue (me) 55 rogue, and a 56 gwf (whatever the 2h guy is).
I have no recollection from the first two fights. Maybe died 4 times total during those. Something about a floating baddie and some adds.. honestly, cannot remember.. that's because of the anger that came from the final encounter. It's mind-erasing.
This was a first time for everyone (pug group). We ran in and all died within about 6 seconds.
The entire floor was red. Then adds everywhere, teleporting around. Being annoying and hard to kill. It was one of those "try to see the adds through all the bosses" moments (3 ginormous bosses stomping around everywhere). We realized that some of them were dying, but as a rogue, I can't see any life bar except the boss unless I pan the camera straight up and miss the red death all over the floor. So I picked one and stuck with it. We finally dropped the boss to 50% life and he managed to wipe us. This is where the fun began.
Since we were all out of the room, he regen'd all his HP and started new. This made my job suck. When everyone was running back (slowly because of injuries) I had to mount up and keep the boss entertained until the rest of the group showed up. I died a total of 22 times while spamming potions the entire time. Most of them were from the adds and trying to take them off the healer. This run cost a lot for me, but we made it. Killed him and nothing special dropped I won't be doing this again, but it did make for a pretty decent story lol.
So all in all, this can be done by low level character. But you need dedicated people, a decent strategy, and definitely some know-how. I really do think a CW would have made our life 1000x easier on the adds. Good luck if you try it.
Tip 1: this skirmish is much easier with one or more CW.
Tip 2: the CW(s) can kill the giants from a distance through the "door".
Tip 3: the boss is not immune to CC.
If any adds come through the door, the rest of the group can just burn them down.
Alternatively, if you have a pro healer, high dps and one good CW for the adds, you can just burn all the giants down in melee range. But this is not a typical pug.
Comments
At least some fun, nothing get's more boring than just bashing few buttons without the fear of dying.
The battle with the dragon and two healers is at least fun, and if your group is not completely stupid it's also fast \
I am happy the game is at least somehow hard.. Everything is doable and I hope to finish those things before they nerf them down because of shouting mainstream lowbobs
not fun if you are a melee dps and need to avoid all that nasty ae damage from healers and the dragon^^
Why do I get a feeling that you've never done Battle for the Bridge skirm? It's NOT DOABLE
You're full of it... CC on those giants is pointless
And every second skirmish is "HAMSTER-easy".. but then again - all other ones are on a whole different level of "where's-the-logic-in-this?".
Battle For The Bridge.....i feel like quitting this game
not impossible
pugged it on my second try. probably could've done it in first group if everyone didn't ragequit after 1 death at giants
Garrundar is hard, if you can't control/separate the Mystics. Unprepared parties will die. I did it like 4 times with my rogue yesterday. Only once we quit, because 2 GWFs couldn't separate the Mystics and were DPSing trash adds... Other 3 plays worked very smooth. So people seem to know what to do already.
Skirmishes should be fun and sure even challenging. BftB is just tedious and not fun. People only do it a single time just to cross it off their achievement list. If they are lucky that is. I wonder how many just say heck with it and move on. Abberant Assault is nearly as bad when it comes to not being fun. Most others are fine although Garrunder skirmish really needs to be fixed so that Mystics can't get stuck under the world even if they haven't been punted off the edge.
What's wrong with Aberrant Assault? It's not particularly hard, as long as everyone knows to ignore the last boss until his bodyguard has been chopped. And for the CWs and DCs to stay out of range of his super sucky smash power Having said that it's clearly not popular any more cos I have been able to join a PuG for it for days.
Back to BftB. Oh man, that was a real eye opener the first few times I tried it. Yeh, that one was on my bucket list and finally got past it in a PUG when leveling an alt character. That one I will never forget.
Oh and the one with the Mystics, as long as your team kills the Mystics one by one as soon as they show, you will be fine.
Aberrant Assault is fine. I did it on my GF without a DC in the party and it wasn't particularly painful, although having two CW helped a lot.
I didn't state it was hard.. Just that it was not fun. Which it isn't. I really don't even think it fits the "skirmish" format that most of the others follow. I know I haven't bothered doing it in a couple months now.
Considering the wait times you get when you queue up for it, along with the fact that it's the only skirmish available at 60, just shows you how far the developers missed the mark on this one. People would rather just spend their time elsewhere.
Although maybe more people would do it if there was a daily for it. No idea why level 60s don't get a Daily Skirmish.
I have no recollection from the first two fights. Maybe died 4 times total during those. Something about a floating baddie and some adds.. honestly, cannot remember.. that's because of the anger that came from the final encounter. It's mind-erasing.
This was a first time for everyone (pug group). We ran in and all died within about 6 seconds.
The entire floor was red. Then adds everywhere, teleporting around. Being annoying and hard to kill. It was one of those "try to see the adds through all the bosses" moments (3 ginormous bosses stomping around everywhere). We realized that some of them were dying, but as a rogue, I can't see any life bar except the boss unless I pan the camera straight up and miss the red death all over the floor. So I picked one and stuck with it. We finally dropped the boss to 50% life and he managed to wipe us. This is where the fun began.
Since we were all out of the room, he regen'd all his HP and started new. This made my job suck. When everyone was running back (slowly because of injuries) I had to mount up and keep the boss entertained until the rest of the group showed up. I died a total of 22 times while spamming potions the entire time. Most of them were from the adds and trying to take them off the healer. This run cost a lot for me, but we made it. Killed him and nothing special dropped I won't be doing this again, but it did make for a pretty decent story lol.
So all in all, this can be done by low level character. But you need dedicated people, a decent strategy, and definitely some know-how. I really do think a CW would have made our life 1000x easier on the adds. Good luck if you try it.
Tip 1: this skirmish is much easier with one or more CW.
Tip 2: the CW(s) can kill the giants from a distance through the "door".
Tip 3: the boss is not immune to CC.
If any adds come through the door, the rest of the group can just burn them down.
Alternatively, if you have a pro healer, high dps and one good CW for the adds, you can just burn all the giants down in melee range. But this is not a typical pug.