And what consequences would those be? People actually wanting to work harder for the better loot tables? .
Work harder? >_> Dude its a videogame most of us work hard plenty enough during the week. Most people dont really care if their loot is white blue or purple they just want to stab up some digital goblins. Try having fun.
Again, the town, it's very useful going to and from places. And even in areas like Blacklake or the Tower District (although again, those areas have the objectives marked in blue circles, in many cases). But in closed instances, and definitely dungeons, we should be left to our own devices to figure it out! Again, please don't tell me "turn it off", I know that's going to be the go-to answer. But in a group, I have no control over if the others are using it. Hell, even allow difficulty modes where a certain difficulty dungeon has it off by default. That would be acceptable as well, so groups who wish to use it in dungeons may, on the easier difficulties.
.
I think the way to do it would be to have certain dungeons that don't have it in the game. I'm hoping that they do that in the future.
Work harder? >_> Dude its a videogame most of us work hard plenty enough during the week. Most people dont really care if their look is white blue or purple they just want to stab up some digital goblins. Try having fun.
And you bring up a wonderful point! I DO CARE ABOUT MY COLOR...and there is certainly not enough green dye for my taste. I suppose I'll have to make another thread for that :-p
It's ok to pay for my shinies then, but I can't work hard for them? Cause that's what I'm hearing.
Please contact the customer service of the company that you bought your computer from and ask them where the Z key is located at on your keyboard. They may be willing to replace your current one if it turns out that they shipped you one with missing keys. It should be covered by the warranty.
Please contact the customer service of the company that you bought your computer from and ask them where the Z key is located at on your keyboard. They may be willing to replace your current one if it turns out that they shipped you one with missing keys. It should be covered by the warranty.
Ok. I laughed a little... and then realized that my "z" key actually is rubbed off. Maybe that's been my problem this entire time.
0
direcrowBanned Users, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 0Arc User
Once again, for the love of GOD. If you read my post, perhaps you'd see that I'd simply be happy with an added option of difficulty. That being selfish?
Devs! Please get rid of the glowing quest objective finder!
That's what your thread it about. Someone told you to turn it off, but that's not good enough for you. Your difficulty thing is as at the *** end of the post and is merely your way of saying
"Yeah I'd love it if the entire game forced everyone to play around my ideals and misguided notion of what makes D&D. Yeah I can turn it off and experience what I seek, but man I'd sure love everyone to to be forced into it. Oh yeah and here's an alternative want of mine as well"
You seem to confuse wandering around until you click the right thing, as difficulty or challenge. There isn't anything difficult about turning off the tracker. It just adds bit of tedium to getting to your quest objective.
So yeah, I read to the end of your post, and what I said stands. Just because you mention at the very end something else you may want, doesn't erase the first 3/4ths of your post requesting everyone play by your rules.
Your primary concern has nothing to do with difficulty, and only enforces tedium. Players are free to explore all they want. I do it all the time.
Mindflayer Shard - @direcrow
The Dire Crow - Tiefling TR
Alice L'ddell - Human GF
Ludovique - Tiefling DC
Trocan, I'm not going to rip you for wanting to turn it off......
I'm going to rip for getting far enough into the game to hate the pixie dust trail and thinking....that's the one thing that keeps this from being DnD.
I knew as soon as Hasbro/WotC was involved along with 4th edition rule, this wouldnt be a DnD like game. They arent interested in old gamers like us, they want the Pokemon/MtG gamers.
If I havent offended you today....dont worry!!!....there's always tomorrow. Of course, you could also go to here for all I care.
Ok, now that I've got your attention, it's not all that bad. And it's definitely necessary in the city. I get that. But it feels like I'm on rails when you have both the quest trail AND the blue area outlined on the map, AND the objective itself marked, just in case I didn't get it. It kills the immersion. Yes, I know i can turn it off. But not the people I am doing the dungeons with. If they have it on, it doesn't help.
This is D&D. It's about dungeon delving...exploring. And finding what we're looking for SPECIFICALLY without having our hands held. But the objective finder is an instant easy mode. If you're really working to capture the D&D feel, that alone does alot to work against that goal. What motivation is there to search a dungeon and look for treasure when there's a glowing path that leads right to the end. It's almost insulting in terms of a player's ability to figure things out on their own.
Again, the town, it's very useful going to and from places. And even in areas like Blacklake or the Tower District (although again, those areas have the objectives marked in blue circles, in many cases). But in closed instances, and definitely dungeons, we should be left to our own devices to figure it out! Again, please don't tell me "turn it off", I know that's going to be the go-to answer. But in a group, I have no control over if the others are using it. Hell, even allow difficulty modes where a certain difficulty dungeon has it off by default. That would be acceptable as well, so groups who wish to use it in dungeons may, on the easier difficulties.
*EDIT*
I'm posting this here since it seems no one's really read to the end of my post before replying. Someone replied as such:
And my response:
I think that sums it up fairly concisely.
OP: Even if you have no path, in other games everyone who farms has the map and the best path memorized and they will STILL rush on through going that way and only that way. If you want to pug, you cannot guarantee that someone else won't have the map/path memorized. What you want is to control behaviour on random people which will never happen.
Go into DDO. Go into any dungeon with a pug, usually you'll run into farming pugs and they will all run the same exact way.
The "It's not DnD!" line to either justify or attack whatever someone has a personal issue with is getting a little worn. Of course it's not a PnP session. It's a MMO. Plenty of stuff here isn't DnD, but it is "MMORPG", and there will always be compromises and convenience features, or approaches that are typical for MMOs. I'm pretty sure 80% of the player base has no actual interest in DnD and are, as far as they are concerned, playing a fantasy-themed MMORPG,
In "other games" without an OPTIONAL quest helper, people would not go and explore, either. They would alt-tab, go to a web site and look up maps or locations. The result was the same, the tedium wasn't. What's really the difference between the group following the sparklies and someone saying "BRB, just looking this up at site X!" while everyone stands around and waiting? The dungeons here aren't designed for exploration anyway. With few exceptions, you just follow the path, whether it has a sparkly trail or not.
People who complain about the difficulty of dungeons and claim that they are too easy really need to reserve judgement until they have ran some of the level 60 dungeons with a PUG from the group finder.
A "little worn"? Howabout on their main page where the intro video, and all of the advertising up to this point has heralded Neverwinter as a "Game by D&D fans, for D&D fans". Yet when I make a post with my opinion, ya'll rip me, and you say 80% of the people aren't interested in D&D. Then perhaps they should have changed the name, or done another project, or done SOMETHING other than call it a D&D game...because, I've been playing D&D for prettymuch the better part of the last 20 years, as well as every compuer iteraion that's been released...so I think I have a pretty good idea on what constitutes the spirit of D&D. Just because YOU have no interest doesn't mean you speak for everyone else either, just as I don't speak for everyone with my opinion. It's my opinion, and I've put it out on a public forum.
Comments
Work harder? >_> Dude its a videogame most of us work hard plenty enough during the week. Most people dont really care if their loot is white blue or purple they just want to stab up some digital goblins. Try having fun.
Nepht and Dr Deflecto on primus
I think the way to do it would be to have certain dungeons that don't have it in the game. I'm hoping that they do that in the future.
And you bring up a wonderful point! I DO CARE ABOUT MY COLOR...and there is certainly not enough green dye for my taste. I suppose I'll have to make another thread for that :-p
Please contact the customer service of the company that you bought your computer from and ask them where the Z key is located at on your keyboard. They may be willing to replace your current one if it turns out that they shipped you one with missing keys. It should be covered by the warranty.
See, thank you. Validation for my ego. Problem solved, I can go to bed restfully now. :-)
Ok. I laughed a little... and then realized that my "z" key actually is rubbed off. Maybe that's been my problem this entire time.
Devs! Please get rid of the glowing quest objective finder!
That's what your thread it about. Someone told you to turn it off, but that's not good enough for you. Your difficulty thing is as at the *** end of the post and is merely your way of saying
"Yeah I'd love it if the entire game forced everyone to play around my ideals and misguided notion of what makes D&D. Yeah I can turn it off and experience what I seek, but man I'd sure love everyone to to be forced into it. Oh yeah and here's an alternative want of mine as well"
You seem to confuse wandering around until you click the right thing, as difficulty or challenge. There isn't anything difficult about turning off the tracker. It just adds bit of tedium to getting to your quest objective.
So yeah, I read to the end of your post, and what I said stands. Just because you mention at the very end something else you may want, doesn't erase the first 3/4ths of your post requesting everyone play by your rules.
Your primary concern has nothing to do with difficulty, and only enforces tedium. Players are free to explore all they want. I do it all the time.
The Dire Crow - Tiefling TR
Alice L'ddell - Human GF
Ludovique - Tiefling DC
I'm going to rip for getting far enough into the game to hate the pixie dust trail and thinking....that's the one thing that keeps this from being DnD.
I knew as soon as Hasbro/WotC was involved along with 4th edition rule, this wouldnt be a DnD like game. They arent interested in old gamers like us, they want the Pokemon/MtG gamers.
OP: Even if you have no path, in other games everyone who farms has the map and the best path memorized and they will STILL rush on through going that way and only that way. If you want to pug, you cannot guarantee that someone else won't have the map/path memorized. What you want is to control behaviour on random people which will never happen.
Go into DDO. Go into any dungeon with a pug, usually you'll run into farming pugs and they will all run the same exact way.
Form your own exploration groups.
A "little worn"? Howabout on their main page where the intro video, and all of the advertising up to this point has heralded Neverwinter as a "Game by D&D fans, for D&D fans". Yet when I make a post with my opinion, ya'll rip me, and you say 80% of the people aren't interested in D&D. Then perhaps they should have changed the name, or done another project, or done SOMETHING other than call it a D&D game...because, I've been playing D&D for prettymuch the better part of the last 20 years, as well as every compuer iteraion that's been released...so I think I have a pretty good idea on what constitutes the spirit of D&D. Just because YOU have no interest doesn't mean you speak for everyone else either, just as I don't speak for everyone with my opinion. It's my opinion, and I've put it out on a public forum.