Thats some good feedback.
4. I will see if there is a way I can change up the trail of clues. Any ideas on that?
Well as I said perhaps if there were multiple paths to choose from and you had to follow the clues and take the right one. I think if you want to have clues the only two options are to use them to figure out what happened (but you already know) or where to go (there is only one path atm). Or the clues could point to the next level and if you find them all then Ariel tells you where to go. I can't think of anything else at the moment.
7. I might just remove that option, its too hard to explain further chapters if you leave her to die in the wastes haha.
I was thinking more that they wouldn't die if you leave them, just find some other way out. Like Ariel said she'd follow you to the Gray Wastes if you're not back soon or something like that... so she could save Tiaga instead. Can you actually see what choices the player made in previous quests? If you can then they might change their attitude towards you so leaving them to die would have actual consequences... which would be a lot of extra work, I imagine .
0
drakedge2Member, Neverwinter Beta Users, Neverwinter Hero UsersPosts: 0Arc User
edited May 2013
Yeah it would be cool to have that as a feature, but cross quest there's no way to see the player's previous choices. I could perhaps add additional options like
(In the previous chapter i left her to die)
(In the previous chapter she was saved by me)
Comments about chapter 4:
- The first map looked great, especially the portal ruins and the goblin camp in the mountains.
- I liked how you explained why everyone seemed to know me in Ch1.
- I found two sidequests (the merchant's wife and the alchemist), but I also found a hammer in the goblin camp. Did I miss something?
- Beating the orb guardians was hard at first since I didn't know more undead would come out of the ground so that killed me once. But later on I just pulled them to the traps which made it too easy since they didn't cross the traps. I don't know if this is an actual game mechanic or something you added? I'm pretty sure I've seen mobs running into the traps in non-foundry missions.
- The fight with the king was tough especially the third round with all those AOE attacks. I recall that the orbs were supposed to make him weaker so it didn't make sense that he got stronger instead. Or did they do something else to him?
Good luck and I hope you finish the next chapter soon!
0
drakedge2Member, Neverwinter Beta Users, Neverwinter Hero UsersPosts: 0Arc User
edited May 2013
It's kind of like the more you were destroying the King the more of his energy was being released kind of thing. So yes he was getting weaker, but his attacks stronger as you went along until the fourth orb was placed and destroying him.
The Hammer is a difficult hidden side quest its more of a puzzle, and I would do it a disservice to tell you what to do with it here. But as a hint it leads you on a trip that gives you a hint for my next campaign.
When you get to a Dialogue that seems not to have a player response hit your 1 key. It will progress the Dialogue along. This is a problem with smaller resolutions than what the game considers normal and cuts off my longer winded texts haha. Sorry about that, I hope they fix it because I don't want to go back through and rewrite all the dialogue to meet the lower character count.
Great info! Helps with other Foundries too as I ran into another one.
Can't wait to get home and fire it up now!
0
drakedge2Member, Neverwinter Beta Users, Neverwinter Hero UsersPosts: 0Arc User
Great info! Helps with other Foundries too as I ran into another one.
Can't wait to get home and fire it up now!
You're welcome! In the foundry we have the option to make a Dialogue 1000 characters, but for people that have smaller resolution screens anything over 500 and the text gets cut off.
If you have any questsions about the story or think you are missing a detail, feel free to post here and i will fill in the blanks for you. Or you can check out the youtube plays of the campaign.
A story driven quest, with a fun and challenging amount of combat, that takes you into the world of Planescape, carefully hand crafted by me.
0
elthiruilMember, Neverwinter Beta UsersPosts: 0Arc User
edited May 2013
Ok, so I got past the noblewoman, now to enter the portal I have to do what?, after the noblewoman bug pressing 1 - put this in your description because it made me cancel the quest before, now I cant even do that and get out atm.
... and cancel the quest once again, too buggy, cant progress anywhere, its not clear what we must do, and I searched around for a F to interact with the portal, couldn't find it, unfortunately just not playable.
0
drakedge2Member, Neverwinter Beta Users, Neverwinter Hero UsersPosts: 0Arc User
Ok, so I got past the noblewoman, now to enter the portal I have to do what?, after the noblewoman bug pressing 1 - put this in your description because it made me cancel the quest before, now I cant even do that and get out atm.
... and cancel the quest once again, too buggy, cant progress anywhere, its not clear what we must do, and I searched around for a F to interact with the portal, couldn't find it, unfortunately just not playable.
I am sorry to hear you are having trouble. The quest chain flows like this for chapter 1:
Speak with Alirca
Go to Noble's house
Speak with Noble
Go to portal chamber
Speak with Tiaga
Go through portal
Find the Stable Hand and speak with her
Use the stepping stool to get on the horse
Talk with Fielty to open the door
Talk with the King
***SPOILERS***
Run away from the undead king (just go back into the hallway)
Fight undead Fielty
Save Stablehand
Protect Barn against 4 waves of undead
save overrun guards
save civilians
fight undead guard captain
return to Tiaga's house
speak with Tiaga
collect reward.
thanks very much for your campaign, this is this kind of content that makes the game worth playing.
You are welcome, it's comments like these that make me enjoy making it! I am working on chapter 5, I hope to have it released sometime this weekend. It really depends on how long it takes me to accomplish some goals I have for the chapter. I am trying to make each chapter better than the last, as I want the player to have a crescendo affect as they approach the climax of the story.
Then walk away with a blown mind and smile, only to go for it again.
A story driven quest, with a fun and challenging amount of combat, that takes you into the world of Planescape, carefully hand crafted by me.
0
drakedge2Member, Neverwinter Beta Users, Neverwinter Hero UsersPosts: 0Arc User
edited May 2013
I love the feedback yall are leaving on my quests! Keep em coming!
I have some NPCs to add to Sigil, and I need a favor from those with a better understanding of the English language than myself. I need someone to run through my quests and proof read the dialogues, and other text. Then send me a document with the corrections suggested and needed to said language.
What I can offer in return is a couple things:
- An NPC YOU create for the city of Sigil, including a side quest within the city for chapter 5, based around your NPC (keep in mind the quest needs to be taking place within one city street, or taking something to the prime material plane.)
- Honorable mention in the credits of chapter 6 (finale for campaign 1)
- A run through of your quest on my youtube channel which includes a review on the quest and a 500 AD tip.
I can proof read your quests for you.
Exactly how many pages of text are we taking about here?
I am unsure of the # of pages, but it's not extreme. Per chapter at least. There is a decent amount of dialogue, particularly if you take all the side quests and conversations. However, it's not a mountain of text like some other people's stories (not that, that, is a bad thing mind you, i like their stories)
As far as not enough doors ... its a work in process!!! lol.
A story driven quest, with a fun and challenging amount of combat, that takes you into the world of Planescape, carefully hand crafted by me.
0
cuganMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 1Arc User
edited May 2013
Had an issue with An Angel's Wrath. After beating the King, I couldn't use the portal to leave, couldn't use the doorway on the minimap to go to previous map, couldn't even use a portal scroll. Eventually had to exit out of the game. When I did log back in I was in Protector's Enclave, with no way to get back to Sigil to finish the quest. Aside from that, I loved it! The sidequests in the open area were great, and the little scene where you see Tiaga blasting all the undead before you reach the King was a nice touch
0
drakedge2Member, Neverwinter Beta Users, Neverwinter Hero UsersPosts: 0Arc User
Had an issue with An Angel's Wrath. After beating the King, I couldn't use the portal to leave, couldn't use the doorway on the minimap to go to previous map, couldn't even use a portal scroll. Eventually had to exit out of the game. When I did log back in I was in Protector's Enclave, with no way to get back to Sigil to finish the quest. Aside from that, I loved it! The sidequests in the open area were great, and the little scene where you see Tiaga blasting all the undead before you reach the King was a nice touch
Oh no! I am sorry to hear you got stuck. Sadly that sounds like a bug. You shouldn't have been able to see the portal with out defeating the king, so that sounds like that worked properly. I am unsure how to fix that.
I am glad you liked that little cinema, it's a recent addition thanks to the suggestion of another player like you, and i feel it really adds to the story if someone explores down that hallway to see it.
A story driven quest, with a fun and challenging amount of combat, that takes you into the world of Planescape, carefully hand crafted by me.
0
nam19772Member, Neverwinter Beta UsersPosts: 3Arc User
edited May 2013
I've just finished "Prime Material" and "Hunt for the Book", really enjoying it so far.
I was at first slightly disappointed by the "Hunt", as it's kinda more hack'n slashy than the intro, but on the other hand, it's a good thing to have a change of pace between quests.
I didn't like the space duck, because, in my humble opinion, it broke the atmosphere. Not a big deal though.
One thing that leaves me puzzled is that there seem to be some inconsistencies in characterization during dialogues. For instance, at the end of the Hunt, that Fellsword woman is surprisingly all humble and respectuous -making me assume she was another one from another plane-, then goes all rude and obnoxious again right after that. Tiaga too seems to randomly switch between formal and casual speech on the fly.
I only read the first pages of this thread because I don't want to read any spoiler, so at this point I'm wondering this is all intended, to show these people are schizophrenic or something, or if it's just a little lack of polish.
Or maybe it's just me, as english is not my native language.
Hope that little feedback doesn't come off as rude or negative, don't get me wrong I'm a big fan of your campaign.
edit: oh another thing, about the characters mispronouncing "sigil". Since they're suppose to talk to each other, I don't think it makes sense to have them hear a "g" and mistake it for a "dj" sound. So maybe instead you could have the characters hear "sea gill", "seagull", something like that, I'm sure someone will have a better proposition for that one.
0
drakedge2Member, Neverwinter Beta Users, Neverwinter Hero UsersPosts: 0Arc User
I've just finished "Prime Material" and "Hunt for the Book", really enjoying it so far.
I was at first slightly disappointed by the "Hunt", as it's kinda more hack'n slashy than the intro, but on the other hand, it's a good thing to have a change of pace between quests.
I didn't like the space duck, because, in my humble opinion, it broke the atmosphere. Not a big deal though.
One thing that leaves me puzzled is that there seem to be some inconsistencies in characterization during dialogues. For instance, at the end of the Hunt, that Fellsword woman is surprisingly all humble and respectuous -making me assume she was another one from another plane-, then goes all rude and obnoxious again right after that. Tiaga too seems to randomly switch between formal and casual speech on the fly.
I only read the first pages of this thread because I don't want to read any spoiler, so at this point I'm wondering this is all intended, to show these people are schizophrenic or something, or if it's just a little lack of polish.
Or maybe it's just me, as english is not my native language.
Hope that little feedback doesn't come off as rude or negative, don't get me wrong I'm a big fan of your campaign.
edit: oh another thing, about the characters mispronouncing "sigil". Since they're suppose to talk to each other, I don't think it makes sense to have them hear a "g" and mistake it for a "dj" sound. So maybe instead you could have the characters hear "sea gill", "seagull", something like that, I'm sure someone will have a better proposition for that one.
The Sigil speech suggestion is great, thank you for that. Also no worries, I love all feedback that is constructive.
Tiaga does indeed switch between a more formal speech and more casual friendly, it just depends on what the topic is about really. If she finds it to be important then she gets a little more formal in the way she says something to make it more important.
Ariel Fellsword is a gruff woman. She doesn't trust people outside of her circle of friends. In fact she really doesn't like "primes" people from the prime material world. She thinks of primes as lesser people like we think of the neanderthals. However as you start to prove yourself more and more to her, she starts to warm up slowly. Chapter 3 is when you earn her respect and she starts to treat you more like a true ally and friend at that point. By the end of chapter 4 she considers you a part of the crew so to speak. It really is just about proving yourself to her.
The space duck is just a little bit of comic relief on the side, and a running joke in the series as it is the first of 3 space farm animals. It would actually fit into the Planescape universe just fine if i tailored the dialogue to do so. I didn't want them to be a serious part of the story, or side story really. It was just something to bring a bit of humor to it. The humor might get lost in translation though as there are many puns with the chickens' names.
Comments
I was thinking more that they wouldn't die if you leave them, just find some other way out. Like Ariel said she'd follow you to the Gray Wastes if you're not back soon or something like that... so she could save Tiaga instead. Can you actually see what choices the player made in previous quests? If you can then they might change their attitude towards you so leaving them to die would have actual consequences... which would be a lot of extra work, I imagine .
(In the previous chapter i left her to die)
(In the previous chapter she was saved by me)
Or something.
- The first map looked great, especially the portal ruins and the goblin camp in the mountains.
- I liked how you explained why everyone seemed to know me in Ch1.
- I found two sidequests (the merchant's wife and the alchemist), but I also found a hammer in the goblin camp. Did I miss something?
- Beating the orb guardians was hard at first since I didn't know more undead would come out of the ground so that killed me once. But later on I just pulled them to the traps which made it too easy since they didn't cross the traps. I don't know if this is an actual game mechanic or something you added? I'm pretty sure I've seen mobs running into the traps in non-foundry missions.
- The fight with the king was tough especially the third round with all those AOE attacks. I recall that the orbs were supposed to make him weaker so it didn't make sense that he got stronger instead. Or did they do something else to him?
Good luck and I hope you finish the next chapter soon!
The Hammer is a difficult hidden side quest its more of a puzzle, and I would do it a disservice to tell you what to do with it here. But as a hint it leads you on a trip that gives you a hint for my next campaign.
Great info! Helps with other Foundries too as I ran into another one.
Can't wait to get home and fire it up now!
You're welcome! In the foundry we have the option to make a Dialogue 1000 characters, but for people that have smaller resolution screens anything over 500 and the text gets cut off.
If you have any questsions about the story or think you are missing a detail, feel free to post here and i will fill in the blanks for you. Or you can check out the youtube plays of the campaign.
... and cancel the quest once again, too buggy, cant progress anywhere, its not clear what we must do, and I searched around for a F to interact with the portal, couldn't find it, unfortunately just not playable.
I am sorry to hear you are having trouble. The quest chain flows like this for chapter 1:
Speak with Alirca
Go to Noble's house
Speak with Noble
Go to portal chamber
Speak with Tiaga
Go through portal
Find the Stable Hand and speak with her
Use the stepping stool to get on the horse
Talk with Fielty to open the door
Talk with the King
***SPOILERS***
Run away from the undead king (just go back into the hallway)
Fight undead Fielty
Save Stablehand
Protect Barn against 4 waves of undead
save overrun guards
save civilians
fight undead guard captain
return to Tiaga's house
speak with Tiaga
collect reward.
My Youtube play of chapter 1
Tsumoro's play of chapter 1
You are welcome, it's comments like these that make me enjoy making it! I am working on chapter 5, I hope to have it released sometime this weekend. It really depends on how long it takes me to accomplish some goals I have for the chapter. I am trying to make each chapter better than the last, as I want the player to have a crescendo affect as they approach the climax of the story.
Then walk away with a blown mind and smile, only to go for it again.
Sigil -
Add lighting,
put back in the sigil fog layer...
I have some NPCs to add to Sigil, and I need a favor from those with a better understanding of the English language than myself. I need someone to run through my quests and proof read the dialogues, and other text. Then send me a document with the corrections suggested and needed to said language.
What I can offer in return is a couple things:
- An NPC YOU create for the city of Sigil, including a side quest within the city for chapter 5, based around your NPC (keep in mind the quest needs to be taking place within one city street, or taking something to the prime material plane.)
- Honorable mention in the credits of chapter 6 (finale for campaign 1)
- A run through of your quest on my youtube channel which includes a review on the quest and a 500 AD tip.
Please obe one kaspelly you are my only hope.
Exactly how many pages of text are we taking about here?
Author: @BardicKnowledge
Q1: Prologue - The Lady and the Worm NW-DPQPJSVTH
Tags: #Challenge, #Story, #Solo, #Group
I am unsure of the # of pages, but it's not extreme. Per chapter at least. There is a decent amount of dialogue, particularly if you take all the side quests and conversations. However, it's not a mountain of text like some other people's stories (not that, that, is a bad thing mind you, i like their stories)
As far as not enough doors ... its a work in process!!! lol.
Oh no! I am sorry to hear you got stuck. Sadly that sounds like a bug. You shouldn't have been able to see the portal with out defeating the king, so that sounds like that worked properly. I am unsure how to fix that.
I am glad you liked that little cinema, it's a recent addition thanks to the suggestion of another player like you, and i feel it really adds to the story if someone explores down that hallway to see it.
*dead*
RIP - Dirty Politics May 21st, 2013 - July 30th, 2013
Zomg... read on friends read on. Thank you for enjoying my quests!
*giggles like a little school girl and gets back to working on chapter 5.*
Wow, here, have a congo rat!
That's great!
Thank you so much, I R teh excite.
I was at first slightly disappointed by the "Hunt", as it's kinda more hack'n slashy than the intro, but on the other hand, it's a good thing to have a change of pace between quests.
I didn't like the space duck, because, in my humble opinion, it broke the atmosphere. Not a big deal though.
One thing that leaves me puzzled is that there seem to be some inconsistencies in characterization during dialogues. For instance, at the end of the Hunt, that Fellsword woman is surprisingly all humble and respectuous -making me assume she was another one from another plane-, then goes all rude and obnoxious again right after that. Tiaga too seems to randomly switch between formal and casual speech on the fly.
I only read the first pages of this thread because I don't want to read any spoiler, so at this point I'm wondering this is all intended, to show these people are schizophrenic or something, or if it's just a little lack of polish.
Or maybe it's just me, as english is not my native language.
Hope that little feedback doesn't come off as rude or negative, don't get me wrong I'm a big fan of your campaign.
edit: oh another thing, about the characters mispronouncing "sigil". Since they're suppose to talk to each other, I don't think it makes sense to have them hear a "g" and mistake it for a "dj" sound. So maybe instead you could have the characters hear "sea gill", "seagull", something like that, I'm sure someone will have a better proposition for that one.
The Sigil speech suggestion is great, thank you for that. Also no worries, I love all feedback that is constructive.
Tiaga does indeed switch between a more formal speech and more casual friendly, it just depends on what the topic is about really. If she finds it to be important then she gets a little more formal in the way she says something to make it more important.
Ariel Fellsword is a gruff woman. She doesn't trust people outside of her circle of friends. In fact she really doesn't like "primes" people from the prime material world. She thinks of primes as lesser people like we think of the neanderthals. However as you start to prove yourself more and more to her, she starts to warm up slowly. Chapter 3 is when you earn her respect and she starts to treat you more like a true ally and friend at that point. By the end of chapter 4 she considers you a part of the crew so to speak. It really is just about proving yourself to her.
The space duck is just a little bit of comic relief on the side, and a running joke in the series as it is the first of 3 space farm animals. It would actually fit into the Planescape universe just fine if i tailored the dialogue to do so. I didn't want them to be a serious part of the story, or side story really. It was just something to bring a bit of humor to it. The humor might get lost in translation though as there are many puns with the chickens' names.
- Titania Silverblade, the Iron Rose of Myth Drannor (Lvl 60 GWF, Destroyer)
- Gwyneth, the Cowardly Cat Burglar Drowling (Lvl 60 TR, Saboteur)
- Lady Rowanne Firehair, Heartwarder of Sune (Lvl 33 DC)
- Satella, Sensate (LvL 44 CW, Renegade, Non-Active)
Check Steppenkat's Foundry Quest Reviews!