I just want to start off saying there's a lot I like from what I have seen so far, but patting Cryptic on the back isn't going to address my issues. This game has huge potential. Action MMO's are the future. So since this game is growing on me from all the streams and vids I've seen, I'd like to point out stuff that needs to be changed.
- Limited character building: Just from what I've been reading from official responses and seen in videos, the character customization for powers/skills/abilities seems limited. Diversity is key. I haven't seen the Paragon paths but just looking at the initial framework, I'm praying its not a preview of what's to come. Players need to be a snowflake. Not cookie cutters. I may be 100% wrong on this since I haven't seen the higher level progression on the character sheet, but I think its a worthy concern. People want depth. Five classes at launch seems narrow. If these classes have a wide range of options beyond their initial layout through the Paragon system then it could work out.
- Too little active skills: First off, I like a trim UI along with abilities. BUT, I think Cryptic went off the deep end. Two "at-wills", and 3 "encounter" cool downs, is a little short. Watching streams/videos demonstrated how monotonous combat is. I'm fine with the dailies. I understand why there's only 2 at-wills, b/c it ties into the mouse mechanic design. I would be more at ease if they added one or two more active encounter powers to your hotbar, AND put them on a shorter cd. From the looks of it most of the cds have a minimum 10 sec cd, but average in the 14-16 sec range. I read in the FAQ they were supposed to be on a 6-12 sec cd, but I've seen it different so far. Shorter cds will make the combat more interesting and exciting.
- Claustrophobic environment: I've played 2 Cryptic games in the past, CoV and CO. I know how corralled and segregated their worlds can be. Over-instancing breaks immersion. I remember one of the major reason I quit SWTOR was b/c you got to a point where there was nothing left to do other than loiter the space station, and queue for pvp. That sucked. It was GW all over again. We didn't have a reason to go out in the world and interact with the beautiful landscapes. This problem can be fixed though. Having a large, robust end-game open world zone with dailies, world bosses, dynamic events, etc., would satisfy me. I'm not concerned with the low-level areas too much. They are just a part of the journey, not the destination.
The point is this: Cryptic is almost there. I realize this is still closed beta. Lots can change. But I saw an interview where a developer said "they don't need everything at launch". I disagree. Somethings are staples for launch. These, IMO, are some of them.
/rantoff
Comments
Every time they idiot-proof something...they make better idiots.
In a live stream by one of the Massively peeps, it was shown that there is an Xbox controller choice. Not sure if it's live for beta, but it would be nice if one of the beta crew would report on that.
And I have to disagree about low levels being unimportant because their part of the journey not the destination. I don't read a book not caring about the first chapters as long as the end works out.
Its going to get very boring very quickly.
From what I can tell, Paragon Paths are now talent trees. This is a disappointment to me personally, but this seems to be where much of the character diversity will come from. Paragon Paths were my last hope of being able to put my own spin on characters, but I still think it will be a fun game, just not what I hoped.
Especially in that devoted cleric trailer
that draw a magic holy spear and throw it repeat loop is goddamn disgusting.
I'm hoping the animations aren't done yet. And that's why the cleric preview took so long. It's the last class to get worked on... ?
lol. That's one hilarious opinion.
The lack of powers and the overly trimmed down UI is the #2 reason many people say the game isn't a true MMO. (#1 currently being the lack of diverse "on-the-spot" encounters that the game was touted as having.)
Less can work, but too much less is going to burn people out pretty quickly and turn this into a flash in the pan Asian MMO wannabe. Diversity of actions, customization of appearance and lots of things to do will prevent that burnout or at least stave it off some.
"Saying 'Everything is fine as is.' in the MMO world is like holding your breath. Eventually you die from lack of common sense."
[SIGPIC]http://co-forum.perfectworld.com/image.php?type=sigpic&userid=3117963000&dateline=1341271690[/SIGPIC]
I didn't have a huge problem with the animations. I'll admit I wasn't a big fan of the character combat stances for the wizard and rogue. The wizard looks like he has cerebral palsy, and watching the rogue hunched over gives me a back-ache, lol. Animations will be problematic since there's very little skills used at once.
Have you ever played TSW? Now that is an MMO with atrocious fx.
Every time they idiot-proof something...they make better idiots.
My point, exactly. Spamming 2 attacks for 3/4's of a fight is a snooze.
Every time they idiot-proof something...they make better idiots.
Why?
GW2 combat in short bursts of PvP is alright but in PvE it gets old FAST. You literally see 90% of what there is to combat by the time you're level 7. And then there's 73 more levels of it.
Neverwinter looks more dynamic and mobile to me but I really hope it doesn't goes the "MOBA" route. I thought this was an ACTION RPG?
I hope in time more areas will be added.
the main issue i have with the game so far is the lack of camera options for normal (non "inspect" mode) for zooming in and out and an issue with the "events" tab by the mini map keep popping back out when i closed it when i change maps.
also with the nice quest trail icon thing, it would have been nice if it could been used to mark waypoints on your map (like the gate or something) to be able to find it easier.
other then that i like what i see so far. Not let down. just a few issues that i hope they will fix by launch. :-).
I just haven't got to it, I agree. The models do look stiff. The cleric holding the symbol up like that, looks hookey. Was it TotalBiscuit and his Rouge, when he runs the right arm is in an odd stiff location, super mario'ish or something. I won't say it's a game breaker, but it could be much better and that would do nothing but help. It would make the whole spectacle of combat look more exciting and fluid, where it stands now it has a sort of figurine stature to them.
Patience. It's a free game.
I would also like to point out that those are not glaring issues, just opinions of what you think is wrong.
Yeah, its been done before in MMOs. TSW and GW2 limited its actives too. I still think its a mistake.
Its the right idea to trim actives, but find a happy medium. If you have to spam the same 2 attacks for 10-12 sec in every 15 sec interval, ppl will get bored. Shorten the cds to the degree that the FAQ described and it will fix part of the problem. 6-12 sec cd aren't too bad. I can make a nice rotation without putting you to sleep.
Look I've played both LOTRO and WoW where I had 5 full hotbars (yes 60 hotkeys) of skills and items to click.
It was absurd.
I can keep track of all of that, but it does detract from the fun factor. It was a labor. Nobody wants to spend more time looking at hotbars then the rest of your screen.
Some minor tweaking will fix this if Cryptic isn't too stubborn.
Every time they idiot-proof something...they make better idiots.
I don't know quite how many is many to you, but the vast majority of both professional and public literature on the subject disagrees. Go to nearly any site and everybody seem to think that its a "true" MMO.
As I have no idea how much of the game you have played, and I can't rate your experiences by my own, but if you think that you know all about combat at level 7, its hard for me to believe you played it much. Certainly the gist is clear by then, but there is so much to the combat. Its very deep, but deceptively so.
Some games throw legions of skills the player and task them with choosing which power to use at a certain time. Other give only a few and task the player to choose WHEN to use those powers. I like both, but prefer the latter. You may prefer the former. But GW2 is not a failure by any method I know of.
That said, I do not want to derail the thread from its purpose.
I DON'T like the Wizard animations, though. It looks like they're doing Kung Fu. I figured they'd have a staff or something more Wizardy.
I wonder if this is in response to some wizard spells requiring somatic components.
No I haven't played the game. As I said, my experience with the game is hours and hours of reading here, watching streams and promo vids from industry folks.
I think my opinions are valid and appropriate for this atmosphere. I've been a hardcore gamer for over 10 yrs in the MMO world. Ran top pvp/progression guilds in nearly 15 games, and have beta tested most of them. Two of those games with the Cryptic stamp on them. I think I have enough experience to be able to look at a game in the capacity I have briefed and form a conclusive opinion on its current state.
Honestly, I'm not trolling. I want to be fully invested in this game, otherwise I wouldn't waste the bandwidth.
The points I brought up are pretty tame and negotiable. The first two articles have quick fixes. I'm hoping the ink hasn't dried and these issues can and will be looked over again.
Every time they idiot-proof something...they make better idiots.
Fanboy.....:p
Every time they idiot-proof something...they make better idiots.