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  • keirkinkeirkin Member Posts: 0 Arc User
    edited February 2013
    gillrmn wrote: »
    There is a costume tab which has been shown in recent videos of gameplay. It is on the character screen. No idea how it functions though. But it means you can wear something else and look like something else.

    Thank you, I must have missed in any of the videos I watched. Got a link to one?
  • xmyfinalsinxxmyfinalsinx Member, Neverwinter Beta Users Posts: 0 Arc User
    edited February 2013
    I'm Hoping to find out a few things before I go ahead and drop my $200 dollars on a founders pack.

    The M. Renegade: We have currently seen only one skin/hair/armor look for this. Is the costume locked to the entire look, or are features such as hair, and skin customizable (per say I wanted to be a darker shade of skin). The main reason I ask is if this is being a singular look I'll be sharing the same look with quite a few people.

    Now if your features can be customized like any normal char (even better if some tones/hairs are specific like I know the tattoo is) I will be a very happy camper. Further more I'd be even happier if the armor is just the a costume not tied to the body. I figure this is the case and that the Drow race can look mostly like what we will (save for the tattoo option) But I feel I should have a little more information on what I'm buying.
  • trikirantrikiran Member Posts: 122 Bounty Hunter
    edited February 2013
    imho. Cryptic needs to show crafting before to long, and before release they need to take 3 classes and 2+ races and show case them as content to be on it's way as soon as possible. I might be tempted to get a guild and play around and participate in the endgame rush IF I can see something in the works that I want. but if there is nothing coming out shortly that will hold my attention then there is no reason for me to join the first push. Right now it being free is it's only saving grace. If I had to buy the box to play it wouold be a "nope".

    As for being invested there is wildstar, bless and defiance all coming out this year, not to mention elder scrolls for q4.... that I may or may not be in the alpha for. I'd prefure to play Neverwinter having good race and class support then elder scrolls any day of the week because bethesda is full of black hearted bullies that like to sue for anything possible.(like the word scrolls.... scrolls... one of the 400 first words translated into english from latin and bethesda thinks they have a 100% 360 degree right to it.) but neverwinter does not have those things. They have not even a full base race list let alone just adding all the dozens of half breeds that are visually the same but would just be slightly different stats and slightly different backgrounds. I would like to see Neverwinter follow it's roots. and not try to reinvent the D&D world...... That is why we have not had a good D&D game in years... To many people thinking it needs to be made into something it is not.
  • angryspriteangrysprite Member Posts: 4,982 Arc User
    edited February 2013
    I've read the OP and scanned the rest. I've played B1 Weekend, Also STO for three years and CO for a year, so here's what I can tell you.

    Character customization: NOTE THIS IS BETA and so things could change. Character shapes: similar to CO and STO. STO is the best, CO is very limited, Neverwinter is closer to CO than STO in terms of how much reshaping you can do. NW really highlights tattoos or face markings a lot. The humanoid models aren;t quite as nicely rendered as STO or CO models (my opinion only).

    Clothing and dress: little or no customization whatsoever in character set-up. In B1 weekend it looked like everyone's clothes were ripped from the same pile of material. I did find a dye pack that allowed me the change the pattern and color of shirt, pants, boots and a couple other things.

    IN-GAME customization: there are TWO "armor" slots in your gear setting, one is called COSTUME. In short, there are two types of equipment: stats-based and costume-based. Stats based will be that armor that give you +3 defense or something. Costume armor does nothing except change your look. This way you could buy that kick-HAMSTER$ armor costume from the C-Store (or find it in-game) and create your toon's look, yet still be able to change-out stats-based armor willy-nilly to improve stats, without changing your look. If you don;t have a costume slotted, then the stats-based stuff will change your look to a small degree.

    Game Play: if you've played STO and CO the game-play is identical; albeit with a different UI and a VERY different combat system (FAR more flexible in NW than it is in STO or CO) - however, the actual progress through quests is the same is it is on missions in STO and CO: accomplish first sub-goal to unlock next sub-goal, and so on down the line until you've completed the mission, er... uh, quest.

    The plus side of this is if you've used the STO Foundry system, you're already 99% familiar with how things work and will get up to speed almost immediately. As for zones and instances: exactly like STO, somewhat like CO. In CO they have made Millennium City one massively gigantic zone and you jump into instances when you enter a building, etc. NW is like STO where in STO space is broken into individual zones (sectors for the familiar) and you go through a load-screen when you change zones.

    The same for NW: Protector's Enclave is like the Serius Sector Block on STO: It's the main "safe" zone and it's pretty large (I was getting lost on my first day). You go to a city gate and a map appears that show different zones of the city, your quest location is highlights, click and go. Load screen, new zone with new contacts, etc.

    For STO Players, imagine that Protector's Enclave is Earth Space Dock, then you go to a turbo lift and see a map of all the other space station, choose one and zoom, you're there. I played up to level 22 and all those quests were in the city of Neverwinter. However, the map shows a LOT of zones outside the city in the forests, mountains, etc. These are (according to Dev blogs) MASSIVE zones where not having a mount will be torture and they are were the higher level quests will be.

    If you want a strong preview of how the game *feels* in terms of game play, fire up Star Trek Online for a couple hours, ignore the eye-candy and just focus on the technical mechanics of how the game progresses and you will get an exact replica of the experience. Albeit the UI is different and obviously the theme is a bit off-topuic!

    I hope this long-winded diatribe will help give some insight into the OP especially, and in general for the other curious amongst you. :)

    And apologies for typos - this is too long-winded to go back 'cause I'm feeling lazy today. :)
  • wulfster42wulfster42 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 183 Bounty Hunter
    edited February 2013
    Those of us in the Beta have seen that the loading screens are VERY short, and rare (only when you move between districts or enter a building. I didn't slow down at all for loading screens. If you have played DDO ever, those loading screens can take forever. I don't think I saw a loading screen take more then 10 seconds total in the beta I played. That may change on full release if the servers are more crowded I guess, but for now, minimal loading screens and time.

    Crafting is sorta in effect, in that you can get crafting materials (each class seems to be able to get a different type of material and items can be found that allow you to get another classes type of material for short periods of time. No way to use the material is yet in the game, so we don't know that much about crafting, but we can at least see the basic forging part of the system.

    Anyway, there has only been one beta weekend so far and many of us missed some or all of it (I got 1 day to play). The next beta weekend will be march 8th, and I'm sure there will be alot more information after that. The game still has probably 2 months or more before it is released, so there is alot of time for them to provide information. In addition, it's free for everyone to play, so you can just try it out when it releases. Buying a pack is optional, and mostly just to support the game. I do think they should allow players to upgrade from a guardian pack to a hero pack though once they have tried the game out and decided they like it. That would allow people to test the game out with a guardian pack, and if they think it is worth the $200 investment (which is alot to invest without knowing much if anything about a game), they can then upgrade to a hero pack.

    Anyway, hope that helps a bit.
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