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Lack of Information

harekazeharekaze Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 122 Bounty Hunter
edited February 2013 in General Discussion (PC)
I see lots of other games being released, are showing off content. This game seems to be showing very minimal amounts of what you can do in game, at least I'm having a hard time finding video/text with substantial amounts of gameplay/exploration. It seems like this game will be hub based and more theme park from what I've seen, contrary to what the dude said in the MMORPG.com video that I watched. Though I dearly hope it isn't since I paid $200. XD

Just wondering if anyone has any information on a few key elements.

- Loading screens: Are there loading screens on towns? Or is there just one town where we all meet up?

-Crafting: Am I able to learn a crafting vocation and make items?

-Menzoberranzan Renegade: I mainly bought this $200 pack for the panther companion lmfao, but I'm curious as to whether that armor he's wearing will be a costume? Or can I actually go out and slay the denizens of this realm to collect that set of armor? (I'd much rather have no cosmetic costumes, and earn the cool looking gear by actually doing work. It is much more rewarding than just slapping on a cosmetic statless overlay to my character's appearance.)

As I can already assume from the lack of information being released, no one will be able to answer these questions, and sorry for not using search feature for similar threads. Hopefully there will be some answers when I get home from work. :)
Post edited by harekaze on
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Comments

  • harekazeharekaze Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 122 Bounty Hunter
    edited February 2013
    Okay the third point isn't a key element of the game lol, but I'd still like some info on it if possible. :P
  • keirkinkeirkin Member Posts: 0 Arc User
    edited February 2013
    harekaze wrote: »
    - Loading screens: Are there loading screens on towns? Or is there just one town where we all meet up?

    From the videos I have watched is looks like there are multiple districts in the City of Neverwinter, each one of them is their own zone. there are loading screans between the zones as well as when you enter a tavern or at least some taverns. There are multiple outdoor "open world" PvE zones where there will be monsters and people who are not grouped will see each other fighting.
    harekaze wrote: »
    -Crafting: Am I able to learn a crafting vocation and make items?

    I have seen nothing about crafting other than it is in the game.
    harekaze wrote: »

    -Menzoberranzan Renegade: I mainly bought this $200 pack for the panther companion lmfao, but I'm curious as to whether that armor he's wearing will be a costume? Or can I actually go out and slay the denizens of this realm to collect that set of armor? (I'd much rather have no cosmetic costumes, and earn the cool looking gear by actually doing work. It is much more rewarding than just slapping on a cosmetic statless overlay to my character's appearance.)

    As I can already assume from the lack of information being released, no one will be able to answer these questions, and sorry for not using search feature for similar threads. Hopefully there will be some answers when I get home from work. :)

    No idea about the last one.
  • geddings12geddings12 Member, Neverwinter Beta Users, Neverwinter Hero Users, Silverstars Posts: 0 Arc User
    edited February 2013
    yeah i agree a bit more infomation would be nice I think its why a lot of people havent jumped on board yet for instant the faq on the foundry and info on the site itself is rather small and needs to be updated. I am still excited for it. But i think it would help a lot of people to release just a bit more information as time goes on.
  • bitterwinterbitterwinter Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 0 Arc User
    edited February 2013
    Please look through my links in my signature there is lots of information in all three, they are all videos or either the foundry, gameplay, or interviews.

    Additionally crafting isn't implemented take a look at the dev tracker I believe crypticmapolis mentioned something in December.

    The outfit is a costume it states drow costume in the list of things acquired.
  • keirkinkeirkin Member Posts: 0 Arc User
    edited February 2013
    Additionally crafting isn't implemented take a look at the dev tracker I believe crypticmapolis mentioned something in December.

    This was posted 3 days ago
    They haven't released anything on the crafting system other than "it will be included."
    And I do mean nothing.
  • mostrandomistmostrandomist Member, Neverwinter Beta Users Posts: 75
    edited February 2013
    I completely agree with the idea that Cryptic/PW are offering very minimal information on this game compared to most others. This is further exacerbated by the very very limited beta access times. With such short beta testing periods with limited pools of participants, I feel that they either:

    A. Don't really feel the need to get alot of player feedback on bugs and/or gameplay elements. ( AKA they're comfortable with the state of the game as it is)

    B. Don't want people to see their game for what it actually is, rather than what they say it to be (Which I hope isn't the case).

    If "A" is true, and they see Beta serving less of a testing function and more of a hype generator, than why have such limited beta access? I have to say, the cryptic/PW duo hasn't been doing that great of a job getting their game out to the masses. However I have to hope that this doesn't show how responsive devs will be to the player base after launch. If they don't want our input now, when will they want it?
    If "A" isn't true, and they want us to test for bugs extensively. Then what's with the poor beta access?

    If "B" is the case... well lets just hope not. If neither of these are the reason for the excessively limited beta, and they do want us to effectively test for bugs and generate buzz for their product, than wouldn't the company do better to have a more robust closed beta experience?

    By the way, i'm not trying to hate on this game. But I find this to be a illegitimate issue. Just why is it NWO is having such a limited beta period in light of the poor advertising campaign?
  • asdfasdfgfasdfasdfgf Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 237 Bounty Hunter
    edited February 2013
    The COO can be quoted in one of the Foundry videos about your 'information hub ui' where 1) auctions sold will have notifications 2) mails received will have notification 3) crafting completed will have notifications

    It's very quick, but he does say it.
  • keirkinkeirkin Member Posts: 0 Arc User
    edited February 2013
    I don't agree that there is a lack of information for a game that is alpha, not even in closed beta yet. There is TONS of information out there you just have to look for it. I have watched literally hours of videos on the Foundry alone. There may be pieces of information that I want that I don't know, but given the game is still alpha I have no concerns about it.
  • ambisinisterrambisinisterr Member, Neverwinter Moderator Posts: 10,462 Community Moderator
    edited February 2013
    harekaze wrote: »
    I see lots of other games being released, are showing off content.

    ...

    As I can already assume from the lack of information being released, no one will be able to answer these questions, and sorry for not using search feature for similar threads. Hopefully there will be some answers when I get home from work. :)

    Loading Screens - There are loading screens but the areas are MASSIVE. There was one video of them running around Protector's Enclave which showed only a small portion of the huge area off to viewers. All I can say is you can easily get lost in a single map.

    Crafting - It will be in the game but they have not released anything on the system yet but if you bug iamtruthseeker he might be willing to give you pitchforks to storm the castle with in order to get some information on it. ;)

    Menzoberanzan Renegade - The armor is purely a costume however how it works is less than clear. All I know at this point is that it is a costume.

    Hope this answers the questions.
  • gillrmngillrmn Member Posts: 7,800 Arc User
    edited February 2013
    Loading Screens - There are loading screens but the areas are MASSIVE. There was one video of them running around Protector's Enclave which showed only a small portion of the huge area off to viewers. All I can say is you can easily get lost in a single map.

    Crafting - It will be in the game but they have not released anything on the system yet but if you bug iamtruthseeker he might be willing to give you pitchforks to storm the castle with in order to get some information on it. ;)

    Menzoberanzan Renegade - The armor is purely a costume however how it works is less than clear. All I know at this point is that it is a costume.

    Hope this answers the questions.
    I think costume will give you extra HP, a little more ooc speed or things like that. Nothing overpowered.
  • ambisinisterrambisinisterr Member, Neverwinter Moderator Posts: 10,462 Community Moderator
    edited February 2013
    Alright everybody, that's enough personal attacks going back and froth between you all.

    I don't need to put anybody in time out, do I?
  • keirkinkeirkin Member Posts: 0 Arc User
    edited February 2013
    Alright everybody, that's enough personal attacks going back and froth between you all.

    I don't need to put anybody in time out, do I?

    Hey no time out for me I am being good (in this thread) for a change ;)
  • gillrmngillrmn Member Posts: 7,800 Arc User
    edited February 2013
    Alright everybody, that's enough personal attacks going back and froth between you all.

    I don't need to put anybody in time out, do I?
    Who him? me? him? her? me?
    *casts Flame strike*
    *everybody else dies*
    *pick me! pick me!*
  • keirkinkeirkin Member Posts: 0 Arc User
    edited February 2013
    gillrmn wrote: »
    Who him? me? him? her? me?
    *casts Flame strike*
    *everybody else dies*
    *pick me! pick me!*

    Don't make me pants you man!! :)
  • visionstorm01visionstorm01 Member Posts: 561 Bounty Hunter
    edited February 2013
    In regards to the Menzoberranzan Renegade armor and armors in general in this game, my greatest concern is that they allow enough mixing and matching of pieces and customization. One of the things that initially got me interested in this game was not only the fact that I was PnP D&D player and DM once uppon a time, but also that the game was being developed by Cryptic Studios (which was owned by Atari at the time, and now PWE), which is famous for the appearance customization features in their games. But since PWE bought Cryptic things have sort of being in flux and I kinda wonder what the direction of the company is going to for now on.

    They recently released vehicles in CO and opted not to allow even color customization despite the fact that it was known that they had such capabilities (since they used to be available once uppon a time at the test server before vehicles went live), but opted instead of make them fixed colored and make us gamble for limited fixed color variants that may not even match our heroes colors. With the emphasis on visible armor I assume they're going to have in NWO (given that armor types are important in D&D) I wonder how much customizability is going to be in, or if they'll simple make this game like every other fantasy MMO were armor determines appearance 100% and you have to rely on clunky mechanics to adopt a different armor's appearance but still rely on having all the pieces.

    I'm hoping that at the very least they allow us to change armor by section like they did in NWN1.
    ____________________________
  • iamtruthseekeriamtruthseeker Member, Moonstars, Neverwinter Beta Users Posts: 0 Arc User
    edited February 2013
    Armors will have customization options, but not sure what's been publicly released, so will stop there
    [SIGPIC][/SIGPIC]
  • oldskylanceroldskylancer Member, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Guardian Users, Silverstars Posts: 0 Arc User
    edited February 2013
    From this screengrab it looks as if if you have a "look" you can apply to different equipment I believe GW2 has this functionality also.

    EquipmentAppearance_zps97afa0e6.jpg

    The bracers have a Change appearance option.
    e84df321-2eb4-4d3b-97d2-854aa247afc4_zps96a2cec8.jpg


    Orcus bane, Knight-wanderer of the Sword Coast
  • gillrmngillrmn Member Posts: 7,800 Arc User
    edited February 2013
    From this screengrab it looks as if if you have a "look" you can apply to different equipment I believe GW2 has this functionality also.



    The bracers have a Change appearance option.
    It has already been told that you can dye an item to change its appearance.
  • harekazeharekaze Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 122 Bounty Hunter
    edited February 2013
    gillrmn wrote: »
    It has already been told that you can dye an item to change its appearance.

    I guess I will be spending my astral diamonds on dye then. =/

    lol
  • asdfasdfgfasdfasdfgf Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 237 Bounty Hunter
    edited February 2013
    harekaze wrote: »
    I guess I will be spending my astral diamonds on dye then. =/

    lol

    Dyes can be found from mobs killed (verified)
    Dyes could very well be quest rewards (speculated)
    Dyes could also be crafted (speculated)
  • harekazeharekaze Member, Neverwinter Beta Users, Neverwinter Hero Users Posts: 122 Bounty Hunter
    edited February 2013
    Nice, I hope you can craft them. I'm very used to grinding as I've played a ton of MMORPGs. So I guess I'll just have to farm my black dye... :)
  • visionstorm01visionstorm01 Member Posts: 561 Bounty Hunter
    edited February 2013
    Armors will have customization options, but not sure what's been publicly released, so will stop there

    Two follow up questions then:

    1) Have you played CO and/or STO?

    2) If so, would it be possible to confirm whether customization is on par with those games without breaking the NDA? >.>
    From this screengrab it looks as if if you have a "look" you can apply to different equipment I believe GW2 has this functionality also.

    *pic snipped for brevity*

    The bracers have a Change appearance option.

    Thanks. That at least confirms that there's some direct modification of items (CO and STO use a "tailor" NPC and let you store different looks in a "costume slot", but I guess that's out of the question in a visible gear game). I just hope that it isn't as limited, clunky or expensive as GW2 or TERA.
    asdfasdfgf wrote: »
    Dyes can be found from mobs killed (verified)
    Dyes could very well be quest rewards (speculated)
    Dyes could also be crafted (speculated)

    Damn, I was hoping for no dyes :(

    CO and STO use a color palette accessed from the tailors that has the entire range of colors available on the game with a minor cost for changes. Its FAAAARR more convinient to achieve the look that you want to have all colors available rather than have to endure a look you don't like and doesn't fit your character till you find the right "dyes" to change it, like you have to in almost every other game (DCUO being the only exception that comes to mind).
    ____________________________
  • gillrmngillrmn Member Posts: 7,800 Arc User
    edited February 2013
    Two follow up questions then:

    1) Have you played CO and/or STO?

    2) If so, would it be possible to confirm whether customization is on par with those games without breaking the NDA? >.>


    ...
    If you see the interviews and videos - esp about customization - you will see that armor customization is handled differently. It is appropriate to the setting at hand. Hence the armors would be very diverse from each other - but to get a particular look, you will have to get a particular armor.

    Also there would be super-rare armors which will have super rare looks. You can dye the armors with any appearence you want. Maybe crafting will allow you to get a particular look of armor too.
  • percadinpercadin Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 33
    edited February 2013
    i find the OP's point unnecessary. The problem with releasing all the content before the game is that people form an opinion about the game before they ever play it. Think D3 for that proof.
  • iamtruthseekeriamtruthseeker Member, Moonstars, Neverwinter Beta Users Posts: 0 Arc User
    edited February 2013
    Customization is done differently from STO/CO which I have played. Thus the not an answer. Dyes are one option though. That I can say.


    Other things like crafting we have virtually zero public information to go on.
    [SIGPIC][/SIGPIC]
  • keirkinkeirkin Member Posts: 0 Arc User
    edited February 2013
    yeah yeah I know NDA but I will ask anyway :) Will there be a wardrobe tab or something like it so you can wear a piece of gear for looks and a different piece of gear for stats?
  • gillrmngillrmn Member Posts: 7,800 Arc User
    edited February 2013
    keirkin wrote: »
    yeah yeah I know NDA but I will ask anyway :) Will there be a wardrobe tab or something like it so you can wear a piece of gear for looks and a different piece of gear for stats?
    There is a costume tab which has been shown in recent videos of gameplay. It is on the character screen. No idea how it functions though. But it means you can wear something else and look like something else.
  • visionstorm01visionstorm01 Member Posts: 561 Bounty Hunter
    edited February 2013
    I don't feel very optimistic seeing stuff that looks like what they do in GW2 and similar games. But then again it might be possible that they might be able to cram a good level of flexibility into a system that applies appearance to specific pieces--particularly if you can aquire a number of different "appearances" per section that can be selected from a list and applied to any appropriate piece (current and future) you may get. Sort of how they do it in DCUO, where gear may unlock certain appearances and you may apply them or not as you wish. I just don't want to go through the clunkiness and hassle of GW2 and similar games of having to rely on finding and carrying around extra pieces of gear to "consume" them and apply that appearance to my current piece of gear, then find an extra piece of that same kind I originally used up when I find a new piece of gear with better stats and want it to have that same appearance.

    Being a Cryptic game I was hoping for a great degree of flexibility in NWO when it comes to customization, since that's what have always set them appart from the competition and the one thing they definitely do better than everyone else. I just hope that they don't start copying the bad stuff from other games that have lower standards in this stuff than they do now. Appearance customization in games like GW2 and TERA is HAMSTER. Cryptic has always been the industry leader in this.
    ____________________________
  • arkonagadearkonagade Member, Neverwinter Beta Users Posts: 119 Bounty Hunter
    edited February 2013
  • iamtruthseekeriamtruthseeker Member, Moonstars, Neverwinter Beta Users Posts: 0 Arc User
    edited February 2013
    Dyes are consumable.
    [SIGPIC][/SIGPIC]
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