I see lots of other games being released, are showing off content. This game seems to be showing very minimal amounts of what you can do in game, at least I'm having a hard time finding video/text with substantial amounts of gameplay/exploration. It seems like this game will be hub based and more theme park from what I've seen, contrary to what the dude said in the MMORPG.com video that I watched. Though I dearly hope it isn't since I paid $200. XD
Just wondering if anyone has any information on a few key elements.
- Loading screens: Are there loading screens on towns? Or is there just one town where we all meet up?
-Crafting: Am I able to learn a crafting vocation and make items?
-Menzoberranzan Renegade: I mainly bought this $200 pack for the panther companion lmfao, but I'm curious as to whether that armor he's wearing will be a costume? Or can I actually go out and slay the denizens of this realm to collect that set of armor? (I'd much rather have no cosmetic costumes, and earn the cool looking gear by actually doing work. It is much more rewarding than just slapping on a cosmetic statless overlay to my character's appearance.)
As I can already assume from the lack of information being released, no one will be able to answer these questions, and sorry for not using search feature for similar threads. Hopefully there will be some answers when I get home from work.
Comments
From the videos I have watched is looks like there are multiple districts in the City of Neverwinter, each one of them is their own zone. there are loading screans between the zones as well as when you enter a tavern or at least some taverns. There are multiple outdoor "open world" PvE zones where there will be monsters and people who are not grouped will see each other fighting.
I have seen nothing about crafting other than it is in the game.
No idea about the last one.
Additionally crafting isn't implemented take a look at the dev tracker I believe crypticmapolis mentioned something in December.
The outfit is a costume it states drow costume in the list of things acquired.
This was posted 3 days ago
A. Don't really feel the need to get alot of player feedback on bugs and/or gameplay elements. ( AKA they're comfortable with the state of the game as it is)
B. Don't want people to see their game for what it actually is, rather than what they say it to be (Which I hope isn't the case).
If "A" is true, and they see Beta serving less of a testing function and more of a hype generator, than why have such limited beta access? I have to say, the cryptic/PW duo hasn't been doing that great of a job getting their game out to the masses. However I have to hope that this doesn't show how responsive devs will be to the player base after launch. If they don't want our input now, when will they want it?
If "A" isn't true, and they want us to test for bugs extensively. Then what's with the poor beta access?
If "B" is the case... well lets just hope not. If neither of these are the reason for the excessively limited beta, and they do want us to effectively test for bugs and generate buzz for their product, than wouldn't the company do better to have a more robust closed beta experience?
By the way, i'm not trying to hate on this game. But I find this to be a illegitimate issue. Just why is it NWO is having such a limited beta period in light of the poor advertising campaign?
It's very quick, but he does say it.
Loading Screens - There are loading screens but the areas are MASSIVE. There was one video of them running around Protector's Enclave which showed only a small portion of the huge area off to viewers. All I can say is you can easily get lost in a single map.
Crafting - It will be in the game but they have not released anything on the system yet but if you bug iamtruthseeker he might be willing to give you pitchforks to storm the castle with in order to get some information on it.
Menzoberanzan Renegade - The armor is purely a costume however how it works is less than clear. All I know at this point is that it is a costume.
Hope this answers the questions.
I don't need to put anybody in time out, do I?
Hey no time out for me I am being good (in this thread) for a change
*casts Flame strike*
*everybody else dies*
*pick me! pick me!*
Don't make me pants you man!!
They recently released vehicles in CO and opted not to allow even color customization despite the fact that it was known that they had such capabilities (since they used to be available once uppon a time at the test server before vehicles went live), but opted instead of make them fixed colored and make us gamble for limited fixed color variants that may not even match our heroes colors. With the emphasis on visible armor I assume they're going to have in NWO (given that armor types are important in D&D) I wonder how much customizability is going to be in, or if they'll simple make this game like every other fantasy MMO were armor determines appearance 100% and you have to rely on clunky mechanics to adopt a different armor's appearance but still rely on having all the pieces.
I'm hoping that at the very least they allow us to change armor by section like they did in NWN1.
The bracers have a Change appearance option.
I guess I will be spending my astral diamonds on dye then. =/
lol
Dyes can be found from mobs killed (verified)
Dyes could very well be quest rewards (speculated)
Dyes could also be crafted (speculated)
Two follow up questions then:
1) Have you played CO and/or STO?
2) If so, would it be possible to confirm whether customization is on par with those games without breaking the NDA? >.>
Thanks. That at least confirms that there's some direct modification of items (CO and STO use a "tailor" NPC and let you store different looks in a "costume slot", but I guess that's out of the question in a visible gear game). I just hope that it isn't as limited, clunky or expensive as GW2 or TERA.
Damn, I was hoping for no dyes
CO and STO use a color palette accessed from the tailors that has the entire range of colors available on the game with a minor cost for changes. Its FAAAARR more convinient to achieve the look that you want to have all colors available rather than have to endure a look you don't like and doesn't fit your character till you find the right "dyes" to change it, like you have to in almost every other game (DCUO being the only exception that comes to mind).
Also there would be super-rare armors which will have super rare looks. You can dye the armors with any appearence you want. Maybe crafting will allow you to get a particular look of armor too.
Other things like crafting we have virtually zero public information to go on.
Being a Cryptic game I was hoping for a great degree of flexibility in NWO when it comes to customization, since that's what have always set them appart from the competition and the one thing they definitely do better than everyone else. I just hope that they don't start copying the bad stuff from other games that have lower standards in this stuff than they do now. Appearance customization in games like GW2 and TERA is HAMSTER. Cryptic has always been the industry leader in this.
http://www.mmorpg.com/gamelist.cfm/game/634/feature/6940/Character-Customization-Developer-Blog.html