I think this has probably sparked many other artists and DM's alike, but as soon as i heard of Foundry i instantly picked up my 4th ed books again and started thinking of campaign's again. I think as my First Set i will do the Core H1-E3 Starting with ShadowFell Keep and Ending with Prince of Undeath. Just how long and how easy depends on the editor or will allow some of the non-combat and combat encounters as well as my own little twists and plots like any other DM would produce. Not saying i don't wanna throw my own adventures out their, i just think i can produce large amounts of content with hard backbone easier since i own all the books. It will be interesting on how far i can go with this and id love the support from players and if anyone want to help out id be much obliged!
From what i've seen its a powerful tool and should be able to hold up to the task.
I know other people will have this same idea and it will be replicated so, I'm looking for more input so its not so Cut and dry and more lore and implement into the Neverwinter lore
Post edited by tirent0000 on
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jaffrojonesMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 0Arc User
edited January 2013
I'm sure others will make the H series as well, but I think the T series (Temple of Elemental Evil), even though it's in Greyhawk, is the one that's going to be made most often. That one, and the B series, Keep on the Borderlands.
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muzrub333Member, Neverwinter Beta UsersPosts: 0Arc User
edited January 2013
Reading posts like this makes me smile. I plan on doing my own "tributes", but seeing others thinking about it also; well that means I'll get to enjoy some great dungeons.
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providenttMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 0Arc User
edited January 2013
I always like creating my own homebrew campaigns, so that's what I'll be doing in the Foundry. Really excited to see what I can make.
I think this has probably sparked many other artists and DM's alike, but as soon as i heard of Foundry i instantly picked up my 4th ed books again and started thinking of campaign's again. I think as my First Set i will do the Core H1-E3 Starting with ShadowFell Keep and Ending with Prince of Undeath. Just how long and how easy depends on the editor or will allow some of the non-combat and combat encounters as well as my own little twists and plots like any other DM would produce. Not saying i don't wanna throw my own adventures out their, i just think i can produce large amounts of content with hard backbone easier since i own all the books. It will be interesting on how far i can go with this and id love the support from players and if anyone want to help out id be much obliged!
From what i've seen its a powerful tool and should be able to hold up to the task.
I know other people will have this same idea and it will be replicated so, I'm looking for more input so its not so Cut and dry and more lore and implement into the Neverwinter lore
While I have no problem with others replicating classic published modules, I would never do it. I have far to many stories of my own design to tell. Even is it is just ones that I wrote over the past 30+ years of tabletop gaming. I mean I am already writing an epic series of adventures for people I have gamed with in the past, but life has conspired to not allow us to game around a table any more due to people moving away for work or life. But I wish all you other people luck in pulling off the classics.
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geddings12Member, Neverwinter Beta Users, Neverwinter Hero Users, SilverstarsPosts: 0Arc User
edited January 2013
I hope there is enough "building blocks" in the interior sets to allow people to "roughly" at least recreate some of the classic adventures though sadly you wont be able to exactly control stats and such but still they can be used as a basis for quests. Me i am going to try to create my own original ones. Ive never really done so before and i hope it can be quite fun :-).
a good resource also is to get the Neverwinter Campaign setting book that may provide you with good info and lore on the location as many of it will be used in the game itself (the in game map screen includes the same map of never winter as in the campaign guide)
So many possibilities, I might just start a foundry project or two...
This city promises death for the meek, glory for the bold, danger for all, and riches for Jade! Elven Trickster Rogue: Two-bladed elf, tons of stabby stabby and that sort of thing...
| R. A. Salvatore | My Minions | Forgotten Realms Wiki | Elven Translator |
It's still unclear as to what we will legally be able to make, as the game isn't yet released. However, if anything would bar official content from being reproduced, it would be the issue of Copyright of all the parties involved in creating the official content. For example, it would be plausable that WotC and Ed Greenwood could file a legal claim against anyone who made a copy of his novel as an adventure and then distributed it in a system that makes a profit without paying him royalties.
This is just a hypothetical what if.. don't mistake this for me saying any statement of how the Terms of Service for the Foundry will be.
It might be instructive to look at the Star Trek Online Foundry EULA. I will not link it here, as cross-linking is against the forum rules, but it's easy to find in the Foundry forum, just go to the "All Games" link at the top of this page, pick STO, and go to the forums.
The key point from the STO Foundry is, they specifically list what CBS properties you are licensed to use, and what parts of those properties you cannot use, and that's it; you can't use anything else that's copyrighted by somebody other than you or Cryptic, unless you have "irrevocable licenses granted specifically for that purpose", which you'd better be able to provide in writing. If CBS produces or endorses some other Star Trek material not on that list, you can't use it unless the copyright holder grants you that right in writing, and with an irrevocable license, so that PWE can't suddenly become liable for removing it if you lose the license.
There was an issue there I won't go into specifics on, where an author told someone via email that it was OK for them to do something, but there was some dispute as to whether he had the full rights to grant that license, and an unsigned email (which is pretty easily spoofed) wasn't accepted as good enough. PWE isn't going to play those kinds of games, because they can get you sued into oblivion.
And we can't be in oblivion, because that's a completely different fantasy video game franchise.
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jaffrojonesMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 0Arc User
I'm all about homebrew, but who's going to go for the gold and recreate Tomb of Horrors? Hmm? Eh?
Ah Tomb of Horrors. So awesome. And what about Underdark? That is the perfect setting for huge dungeon delve since it's so vast. You can make it anything you want. Also, look up in google d20 Random Dungeon Generator. Old school, but SO awesome!
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legiosmortisMember, Neverwinter Beta Users, Neverwinter Hero UsersPosts: 13Arc User
edited February 2013
It's not that I dislike the Neverwinter region, but erm. I think it's one of the most boring places in the Forgotten Realms! lol .. And I will admit to thinking way back when PW first announced NWO; "it's a huge shame they're basing a FR MMO there of all places..."
(having said the above, I'm still really excited; i'm not slamming the game here)
So, I'll be writing stories that take place in the locales I love the most: Amn, Baldur's Gate and the Underdark to name a few.
I wonder whether the forge is robust enough to allow for cutscenes. Either art-slides with music and voicework or in-engine scripted events... How I wish there was more information. Why can't the 1st of Febuary be more like the 8th?
You arent allowed to do WoTC campaigns from what I understand...
I can kind of understand a rule against building whole published campaigns in the forge, but I hope there won't be a rule against representing canonical characters whatsoever.
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jaffrojonesMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 0Arc User
It's still unclear as to what we will legally be able to make, as the game isn't yet released. However, if anything would bar official content from being reproduced, it would be the issue of Copyright of all the parties involved in creating the official content. For example, it would be plausable that WotC and Ed Greenwood could file a legal claim against anyone who made a copy of his novel as an adventure and then distributed it in a system that makes a profit without paying him royalties.
This is just a hypothetical what if.. don't mistake this for me saying any statement of how the Terms of Service for the Foundry will be.
This makes no sense to me. I can't imagine that you wouldn't be able to recreate DnD modules. Isn't Wizard working closely with Cryptic? I mean, this whole thing is based off content they have published. People were/are allowed to do it with NwN and Nwn2, why wouldn't they be able to do it with this? The only thing I could think of is Cryptic taking UGC down when they make it themselves and want us to purchase the official Cryptic module add-ons in their store.
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lanessar13Member, Neverwinter Beta Users, Neverwinter Guardian Users, SilverstarsPosts: 8Arc User
This makes no sense to me. I can't imagine that you wouldn't be able to recreate DnD modules. Isn't Wizard working closely with Cryptic? I mean, this whole thing is based off content they have published. People were/are allowed to do it with NwN and Nwn2, why wouldn't they be able to do it with this? The only thing I could think of is Cryptic taking UGC down when they make it themselves and want us to purchase the official Cryptic module add-ons in their store.
Your best bet is to plan said re-creation, and make it a fan-based re-creation. It's perfectly ok to take, say, Tomb of Horrors and create the general concept and playstyle, and name it "Return to Horror" or something. That's akin to fanfic. You'll just have to avoid re-creating it exactly, same mobs, same floorplan, etc. Example: You can have a lich at the end, but he can't be named Acerak. He could be Acerak's apprentice, Dvorak.
Again, the ToS and EULA might say differently. We had quite a few of these little bumps when creating content for NWN, but while NWN itself was licensed, the content creation tool didn't give us extensions of the license. It was fine to make a copy of a mod, or make a setting into a PW, but the moment money changed hands for playing, Very Bad Things happened. The WoTC license with Cryptic/PWE might be more inclusive, though, so read the agreement carefully. And no, donations were sort of riding the line for "changing hands", so don't count on that being "safe". A Harry Potter mod took "donations" once and got a C&D, so, don't think a "donate" button keeps them safe with terminology.
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ranncoreMember, Moderators, Neverwinter Beta Users, Neverwinter Knight of the Feywild UsersPosts: 2,508
edited February 2013
I've been studying up on my 4e lore and doing rough outlines for campaigns I want to make in Neverwinter Very rough, mind you, as I really haven't the foggiest of what the Foundry is capable of. But I sure am looking forward to it.
So was the WATERDEEP campaign and dungeons below it in FR? I DM'd it so long ago I can't remember. If it is I hope someone makes this if it isn't already in the game. I just remember that it had 9 3ft x3ft maps for the under areas. Too cool! A DM's paradise!
So was the WATERDEEP campaign and dungeons below it in FR? I DM'd it so long ago I can't remember. If it is I hope someone makes this if it isn't already in the game. I just remember that it had 9 3ft x3ft maps for the under areas. Too cool! A DM's paradise!
There is a whole 4e pnp campaign by WotC describing the Yawning portal and adventures under in (in the well).
It is pure awesome.
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jaffrojonesMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 0Arc User
I've been studying up on my 4e lore and doing rough outlines for campaigns I want to make in Neverwinter Very rough, mind you, as I really haven't the foggiest of what the Foundry is capable of. But I sure am looking forward to it.
Same here. I'm not saying that I can't make my own adventures; I'm 36 and have been playing DnD in some way since I was 9, but I just found/bought the 4th edition of Shadowfell, Underdark, and Undermountain. I figure for the first couple of Foundry uses, I will take a lot from campaign setting/modules that are already out there, and then when I have a better understanding of the Foundry I will start making my own. Man I can't wait.
I'm kind of upset that I jumped the gun and got the Guardian pack. I'm getting more and more excited about the Foundry and wish I could start on it right away. Regardless, getting up to 15th level will be good in the fact that I will have a better understanding of the game mechanics and can adjust my creations accordingly.
Comments
While I have no problem with others replicating classic published modules, I would never do it. I have far to many stories of my own design to tell. Even is it is just ones that I wrote over the past 30+ years of tabletop gaming. I mean I am already writing an epic series of adventures for people I have gamed with in the past, but life has conspired to not allow us to game around a table any more due to people moving away for work or life. But I wish all you other people luck in pulling off the classics.
a good resource also is to get the Neverwinter Campaign setting book that may provide you with good info and lore on the location as many of it will be used in the game itself (the in game map screen includes the same map of never winter as in the campaign guide)
My wife is an animator so this will be interesting
This city promises death for the meek, glory for the bold, danger for all, and riches for Jade!
Elven Trickster Rogue: Two-bladed elf, tons of stabby stabby and that sort of thing...
| R. A. Salvatore | My Minions | Forgotten Realms Wiki | Elven Translator |
Character is what a man is in the dark
Anyone still searching for guilds you can check out HCG Hardcore Christian Gamers.
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why not, doesn't violate any terms?
This is just a hypothetical what if.. don't mistake this for me saying any statement of how the Terms of Service for the Foundry will be.
[ Support Center • Rules & Policies and Guidelines • ARC ToS • Guild Recruitment Guidelines | FR DM Since 1993 ]
The key point from the STO Foundry is, they specifically list what CBS properties you are licensed to use, and what parts of those properties you cannot use, and that's it; you can't use anything else that's copyrighted by somebody other than you or Cryptic, unless you have "irrevocable licenses granted specifically for that purpose", which you'd better be able to provide in writing. If CBS produces or endorses some other Star Trek material not on that list, you can't use it unless the copyright holder grants you that right in writing, and with an irrevocable license, so that PWE can't suddenly become liable for removing it if you lose the license.
There was an issue there I won't go into specifics on, where an author told someone via email that it was OK for them to do something, but there was some dispute as to whether he had the full rights to grant that license, and an unsigned email (which is pretty easily spoofed) wasn't accepted as good enough. PWE isn't going to play those kinds of games, because they can get you sued into oblivion.
And we can't be in oblivion, because that's a completely different fantasy video game franchise.
Ah Tomb of Horrors. So awesome. And what about Underdark? That is the perfect setting for huge dungeon delve since it's so vast. You can make it anything you want. Also, look up in google d20 Random Dungeon Generator. Old school, but SO awesome!
(having said the above, I'm still really excited; i'm not slamming the game here)
So, I'll be writing stories that take place in the locales I love the most: Amn, Baldur's Gate and the Underdark to name a few.
I wonder whether the forge is robust enough to allow for cutscenes. Either art-slides with music and voicework or in-engine scripted events... How I wish there was more information. Why can't the 1st of Febuary be more like the 8th?
I can kind of understand a rule against building whole published campaigns in the forge, but I hope there won't be a rule against representing canonical characters whatsoever.
This makes no sense to me. I can't imagine that you wouldn't be able to recreate DnD modules. Isn't Wizard working closely with Cryptic? I mean, this whole thing is based off content they have published. People were/are allowed to do it with NwN and Nwn2, why wouldn't they be able to do it with this? The only thing I could think of is Cryptic taking UGC down when they make it themselves and want us to purchase the official Cryptic module add-ons in their store.
Your best bet is to plan said re-creation, and make it a fan-based re-creation. It's perfectly ok to take, say, Tomb of Horrors and create the general concept and playstyle, and name it "Return to Horror" or something. That's akin to fanfic. You'll just have to avoid re-creating it exactly, same mobs, same floorplan, etc. Example: You can have a lich at the end, but he can't be named Acerak. He could be Acerak's apprentice, Dvorak.
Again, the ToS and EULA might say differently. We had quite a few of these little bumps when creating content for NWN, but while NWN itself was licensed, the content creation tool didn't give us extensions of the license. It was fine to make a copy of a mod, or make a setting into a PW, but the moment money changed hands for playing, Very Bad Things happened. The WoTC license with Cryptic/PWE might be more inclusive, though, so read the agreement carefully. And no, donations were sort of riding the line for "changing hands", so don't count on that being "safe". A Harry Potter mod took "donations" once and got a C&D, so, don't think a "donate" button keeps them safe with terminology.
There is a whole 4e pnp campaign by WotC describing the Yawning portal and adventures under in (in the well).
It is pure awesome.
Same here. I'm not saying that I can't make my own adventures; I'm 36 and have been playing DnD in some way since I was 9, but I just found/bought the 4th edition of Shadowfell, Underdark, and Undermountain. I figure for the first couple of Foundry uses, I will take a lot from campaign setting/modules that are already out there, and then when I have a better understanding of the Foundry I will start making my own. Man I can't wait.
I'm kind of upset that I jumped the gun and got the Guardian pack. I'm getting more and more excited about the Foundry and wish I could start on it right away. Regardless, getting up to 15th level will be good in the fact that I will have a better understanding of the game mechanics and can adjust my creations accordingly.