morbicMember, Neverwinter Beta UsersPosts: 0Arc User
edited January 2013
I usually think of henchmen as the disposable NPCs that do whatever I want all the time, don't talk back with limited AI functionality, either have no equipment or waste it, and have a usage timer. Companions are NPCs that have personalities, complain when I do things that don't match their alignment, whine when I send them headfirst into sure death, and make me think I want to give them a shiny new weapon or piece of armor.
I would love to see this game have a robust companion system. I agree with the poster above, I see henchmen as disposable NPCs.
What I would hope for is the ability to customize my own companions, including their backstories. They could use a system similar to GW2 by providing a bunch of questions to determine what kind of backstory the companion will generate, as well as their personality. Or the player could just hit random. And depending upon the player's relationship with the companion, specific quests could be generated.
If we are truly ambitious, allow players to create custom companions for others to select. They could have unique quests using the Foundry system.
In classic DnD Henchmen were non player characters who serve as permanent retainers of a player character. Each Henchman has his or her own personality and quirks. If miss treated they would leave. These non player characters were generally controlled by the dm.
In every campaign i have ever played these were the characters which took care of your estate which you carved out of the wilderness. Uchtred Filius Scott had 7 henchmen each of which had responsibilities running my estate which included a small castle, orchards, ranch and a large village with outlaying farmsteads . They became the Steward, Chamberlain, Chancellor, Constable, Chaplain, Marshal and Banner Bearer.
In AD&D there was a detailed section on construction times and cost of building whatever one would want to build. Something we as a group kept using with 2nd and 3rd editions.
There is more too DnD than dungeon crawling. Building ones own estate in the wilderness tops the list weather its a temple, castle, fortified town, Inn, Wizards Tower, Mine, Cottage, Cabin etc etc.
xearrikMember, Neverwinter Beta Users, Neverwinter Hero Users, SilverstarsPosts: 323Arc User
edited January 2013
At the very least I want a pack mule of some sort. I hate having to carry around all my heavy HAMSTER. Hell in most games I would kill for even this little fella.
Da kitties don't speak for me, deez kitties speak fur us all!
[SIGPIC][/SIGPIC]
I'll Keep this up till beta goes live. I'll improve it soon.
At the very least I want a pack mule of some sort. I hate having to carry around all my heavy HAMSTER. Hell in most games I would kill for even this little fella.
or you could get one of these
He can hold your stuff in his stomach and puke it up when you need it... sure there may be a little bile but who cares.
I want Henchmen and companions to be something other than pack mules, the entire encumbrance thing can not be practical or realistic to begin with; to actually loot one of these dungeons it would take an army workers and or a hell of a lot of trips in and out, if you're going to suspend your disbelief to say I can do that with one henchman/pack animal you might as well go one step further and have it not matter in the first place. If you want more inventory storage buy it at the C store.
I want Henchmen and companions to be something other than pack mules, the entire encumbrance thing can not be practical or realistic to begin with; to actually loot one of these dungeons it would take an army workers and or a hell of a lot of trips in and out, if you're going to suspend your disbelief to say I can do that with one henchman/pack animal you might as well go one step further and have it not matter in the first place. If you want more inventory storage buy it at the C store.
We always used the encumbrance rules and never seemed much of a problem of course our campaigns were never monty hallish either.
Comments
Foundry Content:Guide - Custom Channels and List (NW-DHBU9OTOS)
Asset upgrading poll.
What I would hope for is the ability to customize my own companions, including their backstories. They could use a system similar to GW2 by providing a bunch of questions to determine what kind of backstory the companion will generate, as well as their personality. Or the player could just hit random. And depending upon the player's relationship with the companion, specific quests could be generated.
If we are truly ambitious, allow players to create custom companions for others to select. They could have unique quests using the Foundry system.
In every campaign i have ever played these were the characters which took care of your estate which you carved out of the wilderness. Uchtred Filius Scott had 7 henchmen each of which had responsibilities running my estate which included a small castle, orchards, ranch and a large village with outlaying farmsteads . They became the Steward, Chamberlain, Chancellor, Constable, Chaplain, Marshal and Banner Bearer.
In AD&D there was a detailed section on construction times and cost of building whatever one would want to build. Something we as a group kept using with 2nd and 3rd editions.
There is more too DnD than dungeon crawling. Building ones own estate in the wilderness tops the list weather its a temple, castle, fortified town, Inn, Wizards Tower, Mine, Cottage, Cabin etc etc.
He can hold your stuff in his stomach and puke it up when you need it... sure there may be a little bile but who cares.
Anyone still searching for guilds you can check out HCG Hardcore Christian Gamers.
NW FAQ | HCG NW Host Site
[SIGPIC][/SIGPIC]
Anyone still searching for guilds you can check out HCG Hardcore Christian Gamers.
NW FAQ | HCG NW Host Site
[SIGPIC][/SIGPIC]
Foundry Content:Guide - Custom Channels and List (NW-DHBU9OTOS)
Asset upgrading poll.
We always used the encumbrance rules and never seemed much of a problem of course our campaigns were never monty hallish either.