Foundry is your own world. You don't have to restrict yourself. You can even travel to other planes, meet lady of pain etc...
One of the person on forums wanted to make a continuation of his foundry in STO where they break the continuum barrier and end up in fantasy world ...
Well, he didn't exactly break the Space Time Continuum as much as screw his up, and if Ash just remembered the words better, he'd stop HAMSTER everything else up! A very funny movie, and I'd LOVE to Foundry play something like this. What would the title be? This of course!
It is strange that all the options are very close. Maybe we want everything
However it is shocking that cut-scenes are low-priority. I thought people usually like cut-scenes but I guess we have more of a traditional RP crowd here who can very well substitute a cut-scene by reading the dialogs
So lore, traps and puzzles are what people 'think' they want followed by combat? Interesting ...
But I guess better wait for more votes before trying to concluded anything from here.
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ambisinisterrMember, Neverwinter ModeratorPosts: 10,462Community Moderator
edited December 2012
Actually apparently a lot of people in many games don't care for cutscenes. They view them as wasted development time, distracting or overall removing power from the players.
I personally enjoy them...especially panning views to show off aesthetically please locations...and 30 second snips can work very well...
But I think the wording of the question is as important as the responses to any question. What do I expect from a Foundry Mission?
I don't expect to see cutscenes in every Foundry Mission. I don't, in any way, view them as a key essential part to enjoy a foundry mission.
However I don't dislike them if used properly and certainly think cutscenes can add a lot to any content. I'd love to see the option to add a cutscene but I don't expect them from every mission nor do I want players to feel obliged into requiring them.
ranncoreMember, Moderators, Neverwinter Beta Users, Neverwinter Knight of the Feywild UsersPosts: 2,508
edited December 2012
I don't mind seeing cutscenes in a single player game where I'm taking on the role of a character (for instance FF games where you are playing as a defined character) but in an MMO you are trying to define your own character and role play, so putting in cutscenes usually means taking them out of the action. It's also hard to incorporate into a multiplayer game because it takes EVERYONE out of the action.
Anyways, I guess what I'm expecting most out of the Foundry missions is challenging combat. Obviously the games combat is meant to cater to a large playerbase, so to find a challenge I like, I'm probably going to have to resort to making my own extremely challenging missions or finding other Foundry top-tier challenge missions.
I'm hoping that dialogue choices that matter, choices between good and evil, and multiple quest and story arcs/ multiple endings based on player choices make their way into Cryptic's missions, but if they don't, I'm hoping the Foundry will be able to provide that as well.
I'll probably steer clear of Foundry missions that seem out of place in terms of lore and storyline - I like immersion in my MMOs.
using cut scenes to advance the story is fine if done well GW2 has the most god awful cut scenes I can remember, cryptic tends to use short direct scenes to forward the story which is fine with me.
...
But I think the wording of the question is as important as the responses to any question. What do I expect from a Foundry Mission?
I don't expect to see cutscenes in every Foundry Mission. I don't, in any way, view them as a key essential part to enjoy a foundry mission....
Nah, that is exactly what I wanted - i.e. what things should foundry authors consider most important when designing foundry. And its dialog, sub-quest, lore, traps and puzzles. It is a good feedback as any. Now if more people vote, we can get a clearer picture thats why the poll is open forever.
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zebularMember, Neverwinter Moderator, NW M9 PlaytestPosts: 15,270Community Moderator
edited December 2012
I too really enjoy cut-scenes. I'd just like to have the option to skip them if I have seen it before as well as an option for those who do not enjoy them or also already seen them.
Foundry is your own world. You don't have to restrict yourself. You can even travel to other planes, meet lady of pain etc...
One of the person on forums wanted to make a continuation of his foundry in STO where they break the continuum barrier and end up in fantasy world ...
Okay that sounds pretty HAMSTER.
I installed STO weeks ago and haven't gotten around to playing it.
Really should.
Problems with IP(intellectual property) will not allow it.
BG - many will planning to put post-spellplague Baldur gate, waterdeep and Amn into their missions as they are a few cities which trade a lot with neverwinter.
Tear dungeons apart? You mean opening an Abyss in center of the map which has become a necessary feature of almost every place in D&D?
Looks like a suiteable place for a trash dump.
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ranncoreMember, Moderators, Neverwinter Beta Users, Neverwinter Knight of the Feywild UsersPosts: 2,508
edited December 2012
You don't have to have an expanded version of this map or one that names the regions of the city do you?
Looking around the neverwinter wiki you linked to earlier looking for one. It's looking pretty dang sharp, man.
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ranncoreMember, Moderators, Neverwinter Beta Users, Neverwinter Knight of the Feywild UsersPosts: 2,508
edited December 2012
I found something that looks like it's from the right timeline, except I think only one of these bridges is supposed to be there?
Yeah, the ceter bridge is the only one not destroyed. Forgot the name, but perhaps its named winged wyvren bridge?
Also only Protector's Enclave is under Neverember's rule. Rest of the city is ruled by monsters and stuff.
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iamtruthseekerMember, Moonstars, Neverwinter Beta UsersPosts: 0Arc User
edited December 2012
You're all lucky. Posting a paragraph in an owned book is one thing, but posting copyrighted maps is another. Fortunately I have found a posted map outside the campaign book, linked below.
The Chasm pics also reminded me of something, but had to censor myself for a whole other reason here.
syfylisMember, Neverwinter Beta Users, SilverstarsPosts: 0Arc User
edited December 2012
I expect good idea.
It makes no difference if someone press "create random" or make dungeon for 2 hours if he write " oh welcome to great dungeon go and kill big boss".
We have Art and Fiction section on forum but I see only several people there and only few of several do actually create something.
Many get excited but only few show something. If you think that first you create map and then "oh let make some quest here" is going to work then you are or very skilled writer or kid that play making sand castle which can be blown by wind any time.
Story first then map. Art and Fiction forum wait for you.
It's not like we have Dostoyevsky here. Your choice, just saying that sometimes is better to get outside look on your story.
Was just stating my opinion that posting story on forums that might be spoilers may spoil the story itself. Also re-playability is lessened when the other player does not feels that after completing the quest he may not have uncovered all of the story (sub-quest) and might have played it differently.
You could just set up a DM group and send story's to each-other for peer review. I mean that is basically what writing groups are for and as a writer I know its definitely a needed step when your writing a story.
Honestly Google docs or dropbox would be a great place to do it that way you could include maps and pictures as well.
Ah! The shard of night. Everytime I see it my eyes get watery. Don't worry Selune, one day Shar will have to pay for her crimes ... one day.
p.s. I know what it reminds you off. I heard there are a lot of sulfurous fumes from the hell which escape the Abyss.
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zaphtasticMember, Neverwinter Beta Users, Neverwinter Guardian Users, SilverstarsPosts: 0Arc User
edited December 2012
To answer the original question of the thread: a spiritual successor to the Dragon Mountain module, of course. Make those high-level players fear what lowly 1/2-hit die kobolds can do! I know my players loved it... I think.
Something to keep in mind: while the Foundry has awesome potential for player-driven content - and is why I'm interested in this game in the first place - I think the overwhelming majority of the playerbase will just view the Foundry as a way to optimize their powerlevelling / farming / whatever (and the most popular / highest rated adventures will reflect this)... or that's how it was in City of Heroes and STO, anyway. I personally don't mind this, as long as the interface has a decent search / filter function to make both the 'story' people and the 'farm' people happy.
... I think the overwhelming majority of the playerbase will just view the Foundry as a way to optimize their powerlevelling / farming / whatever (and the most popular / highest rated adventures will reflect this)... ....
I had these concerns on day 1, which crypticmapolis dispelled when he confirmed that even 1 star quests will stay forever unless they violate the ToS (in which case they will fail review)
.
So our "small niche" is safe. As for ratings - one should not care for rewards but follow one's vision faithfully - that has been my motto in almost everything.
For exapmle: My quests will have tough combat, lot of dialogs and lore. It is not something many people like in combination (those looking for diplomatic missions don't usually go for tough combat) with heavy RP element. So people who like my quests who be less. But that is still what I will make, irrespective of any demands to lower difficulty or decrease dialog.
Comments
There's a title for that: Army of Darkness.
Well, he didn't exactly break the Space Time Continuum as much as screw his up, and if Ash just remembered the words better, he'd stop HAMSTER everything else up! A very funny movie, and I'd LOVE to Foundry play something like this. What would the title be? This of course!
However it is shocking that cut-scenes are low-priority. I thought people usually like cut-scenes but I guess we have more of a traditional RP crowd here who can very well substitute a cut-scene by reading the dialogs
So lore, traps and puzzles are what people 'think' they want followed by combat? Interesting ...
But I guess better wait for more votes before trying to concluded anything from here.
I personally enjoy them...especially panning views to show off aesthetically please locations...and 30 second snips can work very well...
But I think the wording of the question is as important as the responses to any question. What do I expect from a Foundry Mission?
I don't expect to see cutscenes in every Foundry Mission. I don't, in any way, view them as a key essential part to enjoy a foundry mission.
However I don't dislike them if used properly and certainly think cutscenes can add a lot to any content. I'd love to see the option to add a cutscene but I don't expect them from every mission nor do I want players to feel obliged into requiring them.
Anyways, I guess what I'm expecting most out of the Foundry missions is challenging combat. Obviously the games combat is meant to cater to a large playerbase, so to find a challenge I like, I'm probably going to have to resort to making my own extremely challenging missions or finding other Foundry top-tier challenge missions.
I'm hoping that dialogue choices that matter, choices between good and evil, and multiple quest and story arcs/ multiple endings based on player choices make their way into Cryptic's missions, but if they don't, I'm hoping the Foundry will be able to provide that as well.
I'll probably steer clear of Foundry missions that seem out of place in terms of lore and storyline - I like immersion in my MMOs.
I also love puzzles and traps.
Nah, that is exactly what I wanted - i.e. what things should foundry authors consider most important when designing foundry. And its dialog, sub-quest, lore, traps and puzzles. It is a good feedback as any. Now if more people vote, we can get a clearer picture thats why the poll is open forever.
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Okay that sounds pretty HAMSTER.
I installed STO weeks ago and haven't gotten around to playing it.
Really should.
I want to HAMSTER in Neverwinter, whenever I want, for as long as I want.
BG - many will planning to put post-spellplague Baldur gate, waterdeep and Amn into their missions as they are a few cities which trade a lot with neverwinter.
I want to get a dedicated group and just tear dungeons apart.
If we can do mega hard stuff for exclusive loot later on with min maxed builds that would be even more epic.
By the frown in Selune's Smile...
Tear dungeons apart? You mean opening an Abyss in center of the map which has become a necessary feature of almost every place in D&D?
Looks like a suiteable place for a trash dump.
Looking around the neverwinter wiki you linked to earlier looking for one. It's looking pretty dang sharp, man.
http://community.wizards.com/noquarter/wiki/Neverwinter
Also only Protector's Enclave is under Neverember's rule. Rest of the city is ruled by monsters and stuff.
The Chasm pics also reminded me of something, but had to censor myself for a whole other reason here.
No further comment.
It makes no difference if someone press "create random" or make dungeon for 2 hours if he write " oh welcome to great dungeon go and kill big boss".
We have Art and Fiction section on forum but I see only several people there and only few of several do actually create something.
Many get excited but only few show something. If you think that first you create map and then "oh let make some quest here" is going to work then you are or very skilled writer or kid that play making sand castle which can be blown by wind any time.
Story first then map. Art and Fiction forum wait for you.
My work: Heroes Blacksmith - Library
http://nw-forum.perfectworld.com/showthread.php?21051-Heroes-Blacksmith-Library
I strongly disagree. Foundry story should never be shared. One can share background story, but NEVER EVER the foundry story. Or else all is lost!
It's not like we have Dostoyevsky here. Your choice, just saying that sometimes is better to get outside look on your story.
My work: Heroes Blacksmith - Library
http://nw-forum.perfectworld.com/showthread.php?21051-Heroes-Blacksmith-Library
Was just stating my opinion that posting story on forums that might be spoilers may spoil the story itself. Also re-playability is lessened when the other player does not feels that after completing the quest he may not have uncovered all of the story (sub-quest) and might have played it differently.
Honestly Google docs or dropbox would be a great place to do it that way you could include maps and pictures as well.
Ah! The shard of night. Everytime I see it my eyes get watery. Don't worry Selune, one day Shar will have to pay for her crimes ... one day.
p.s. I know what it reminds you off. I heard there are a lot of sulfurous fumes from the hell which escape the Abyss.
Something to keep in mind: while the Foundry has awesome potential for player-driven content - and is why I'm interested in this game in the first place - I think the overwhelming majority of the playerbase will just view the Foundry as a way to optimize their powerlevelling / farming / whatever (and the most popular / highest rated adventures will reflect this)... or that's how it was in City of Heroes and STO, anyway. I personally don't mind this, as long as the interface has a decent search / filter function to make both the 'story' people and the 'farm' people happy.
Getting good content to players in the Foundry - challenges and solutions
Handle: @zaphtastic
.
So our "small niche" is safe. As for ratings - one should not care for rewards but follow one's vision faithfully - that has been my motto in almost everything.
For exapmle: My quests will have tough combat, lot of dialogs and lore. It is not something many people like in combination (those looking for diplomatic missions don't usually go for tough combat) with heavy RP element. So people who like my quests who be less. But that is still what I will make, irrespective of any demands to lower difficulty or decrease dialog.