test content
What is the Arc Client?
Install Arc

What you create in the foundry saved?

mandodo69mandodo69 Member, Neverwinter Beta Users, Neverwinter Guardian Users, Silverstars Posts: 6
edited December 2012 in General Discussion (PC)
I have a quick question. If i create a dungeon/raid whatever, and publish it and i only want my friends to play it , will it go away if i get no votes or all 5 stars or even 1? Or can I experience it anytime me and my friends want to replay it?
Or is it a popularity thing where if its not good enough the devs or whoever just wipe it clean? I mean i'm going to create some awesome Dungeons (i'm an awesome Dungeon Master) for everybody to enjoy, but my girlfriend wants to do some Dungeons (just me and her) so we have something do do as a couple in the game world too. But if I create an awesome Dungeon and we have a great experience playing it and want to keep it as "our" thing, I don't want it to go away due to not popular or not enough vote or anything like that. Because to be honest if any guy could get there girlfriend to sit and play an MMORPG and have it be Dungeons and Dragons based is a keeper! And it's little things like "Our first Dungeon Raid together" that makes playing games with the ones you love the best moments ever.

p.s. Awesome game i cant wait to play and my girlfriend is screaming "find a beta key"! as shes jumping on the bed.
(we did not know until recently that this game was going to be free to play).

Good Luck DEVS and hit me up if you guy's know anything. NEVERWINTER FOREVER!!!!!:cool:
Post edited by Unknown User on

Comments

  • aelthas002aelthas002 Member, Neverwinter Beta Users, Silverstars Posts: 0 Arc User
    edited November 2012
    From what has been show in videos and stated by Devs your quests won't be removed. You can still search for the quest through the interface by author or the quest name I believe. Also if they're following an author it's even easier to replay the quest. I'm almost certain that you can also share the quest with a party if no one else can find it.

    We're all right there with you waiting for the game to come out. I'm trying to be patient too. I really can't wait to get my hands on the foundry though!
  • gillrmngillrmn Member Posts: 7,800 Arc User
    edited November 2012
    The quest will only be removed if it is a violation of terms and conditions.
  • zebularzebular Member, Neverwinter Moderator, NW M9 Playtest Posts: 15,270 Community Moderator
    edited November 2012
    Using STO's Foundry to go by, how it most likely will work is that in order to see Foundry Missions that haven't had enough reviews to be fully public, you will need to select to become a "Foundry Tester" or whatever it is called, cannot remember off hand. Once turned on, you'll then be able to see all the Foundry Missions that are in need of voting. They stay there indefinitely until either removed due to a violation, like Gillrmn pointed out, or until the authors themselves take them down.
  • adaram648adaram648 Member, Neverwinter Beta Users Posts: 366 Bounty Hunter
    edited November 2012
    zebular wrote: »
    Using STO's Foundry to go by, how it most likely will work is that in order to see Foundry Missions that haven't had enough reviews to be fully public, you will need to select to become a "Foundry Tester" or whatever it is called, cannot remember off hand. Once turned on, you'll then be able to see all the Foundry Missions that are in need of voting. They stay there indefinitely until either removed due to a violation, like Gillrmn pointed out, or until the authors themselves take them down.

    Oh cool. I didn't know about the "Foundry Tester" thing in STO. Thanks to the OP for asking this question. I wasn't sure how it would work, and this sounds like a good approach.

    As a corollary question, is one able to modify/change and/or add to quests/missions, even after they are published?
    [SIGPIC][/SIGPIC]
  • gillrmngillrmn Member Posts: 7,800 Arc User
    edited November 2012
    adaram648 wrote: »
    ...

    As a corollary question, is one able to modify/change and/or add to quests/missions, even after they are published?

    Yes. But after every update you have to republish the mission. Keep in mind that your mission can still be reported for violation even if it has already been reviewed and published.

    From the devs reply thread(answers by crypticmapolis) and how STO foundry works.

    Also consider that it may change in future if they decide to change the model during beta. Though it is unlikely.
  • zebularzebular Member, Neverwinter Moderator, NW M9 Playtest Posts: 15,270 Community Moderator
    edited November 2012
    adaram648 wrote: »
    As a corollary question, is one able to modify/change and/or add to quests/missions, even after they are published?

    Again, using STO as an example - Yep, as long as it has not been submitted for "Featuring." When you update and make changes to your published missions and then re-publish it, it overwrites the previous version, so you're able to continue to fix bugs and update it as long as you want. Now, I mentioned "Featuring." This is a thing where you're able to submit your Foundry Mission to Cryptic and if they like it, they will feature it on their Web Site (STO Example) - while Featured, you're unable to publish updates. You will have to remove it from being Featured, republish it and then request it to be Featured again.

    Just keep in mind, as NWO is being run on a Modified Version of the Cryptic Engine and has additional Enhancements not found in STO/CO, we're not entirely sure what will be different between the STO/CO and NWO Foundries.
  • zebularzebular Member, Neverwinter Moderator, NW M9 Playtest Posts: 15,270 Community Moderator
    edited November 2012
    mandodo69 wrote: »
    p.s. Awesome game i cant wait to play and my girlfriend is screaming "find a beta key"! as shes jumping on the bed.

    I missed this part of your post, just wanted to say... AWESOME! Make sure she also signs up for a PWE account for just by being registered here, she will automatically be entered to randomly win a CBT key once we get on into Closed Beta! :)
  • gillrmngillrmn Member Posts: 7,800 Arc User
    edited November 2012
    zebular wrote: »
    ... she will automatically be entered to randomly win a CBT key once we get on into Closed Beta! :)

    For this random chance, is there any preference given to those who joined before, or post more on NW forums or any specific criteria based on NW forums?
    I am asking because I remember some dev post way back saying there would definitely be "something" for those active on these forums...
  • zebularzebular Member, Neverwinter Moderator, NW M9 Playtest Posts: 15,270 Community Moderator
    edited November 2012
    gillrmn wrote: »
    For this random chance, is there any preference given to those who joined before, or post more on NW forums or any specific criteria based on NW forums?
    I am asking because I remember some dev post way back saying there would definitely be "something" for those active on these forums...
    This is just my personal guess but I would imagine that what that means is there may be more contests and giveaways on these forums specifically, like what we had not too long ago with the Spooky Adventure Contest, which was definitely "'something' for those active on these forums..."
  • shiaikashiaika Member, Neverwinter Beta Users, Neverwinter Hero Users, Silverstars Posts: 0 Arc User
    edited November 2012
    gillrmn wrote: »
    I am asking because I remember some dev post way back saying there would definitely be "something" for those active on these forums...
    I'm quite sure that if devs ever feel the need to give a beta key to a forum member by pointing a finger, those who have made their presence more noticed (in a positive way, posts about begging for beta key don't count!) are more likely to be remembered and have the finger point at them. But what zebular mentions of contests is more likely what Cryptic meant.

    @zebular: thanks for the explanations on how it works in STO.
  • aelthas002aelthas002 Member, Neverwinter Beta Users, Silverstars Posts: 0 Arc User
    edited November 2012
    I guess I'm just wondering if cursing is acceptable or will that prevent a quest from being approved. Most games have a filter to block curse words anyway but I might feel that we should be able to use them appropriately in quest dialogue situations.

    Also I love your signature shiaika! Just seeing the face made me lol
  • gillrmngillrmn Member Posts: 7,800 Arc User
    edited November 2012
    Profanity is not, but you can use curses.

    I prefer to use CURSES as my favorite phrase.

    Also, no talk on drugs, (real world)politics or any other thing generally banned in forums.

    @Zeb:- Any more upcoming contests? Spoilers?
  • iamtruthseekeriamtruthseeker Member, Moonstars, Neverwinter Beta Users Posts: 0 Arc User
    edited November 2012
    Foundry will have a profanity filter. Why it may block words is as subjective as why words are blocked here I bet.

    Just because it might be allowed in your country at prime time doesn't mean it's allowed in game. For instance, s-word is popular in the US primetime only and would be blocked here and in the Foundry.
    [SIGPIC][/SIGPIC]
  • zorbanezorbane Member Posts: 0 Arc User
    edited November 2012
    aelthas002 wrote: »
    I guess I'm just wondering if cursing is acceptable or will that prevent a quest from being approved. Most games have a filter to block curse words anyway but I might feel that we should be able to use them appropriately in quest dialogue situations...

    The Foundry will prevent your mission from being published if it contains curse words.
    [SIGPIC][/SIGPIC]
    Check out my Foundry missions:
    Standalone - The Great Escape - The Galaxy's Fair - Purity I: Of Denial - Return to Oblivion
    Untitled Series - Duritanium Man - The Improbable Bulk - [WIP] Commander Rihan
  • syfylissyfylis Member, Neverwinter Beta Users, Silverstars Posts: 0 Arc User
    edited November 2012
    It's like new hollywood movies. Find a book > remove all "not nice" stuf > sell it with same name to younger audience. Not quality but quantity, more people more money.
    >>>>>>>>>>>> Prejt <<<<<<<<<<

    33kel5d.jpg

    My work: Heroes Blacksmith - Library
    http://nw-forum.perfectworld.com/showthread.php?21051-Heroes-Blacksmith-Library
  • vangaldvangald Member, Neverwinter Beta Users Posts: 325 Bounty Hunter
    edited November 2012
    zorbane wrote: »
    The Foundry will prevent your mission from being published if it contains curse words.

    In just english or....

    Cause if there is one reason and one reason alone that I am willing to learn other languages, then it is to learn how to curse in those languages.
  • zorbanezorbane Member Posts: 0 Arc User
    edited November 2012
    syfylis wrote: »
    It's like new hollywood movies. Find a book > remove all "not nice" stuf > sell it with same name to younger audience. Not quality but quantity, more people more money.

    May be an ESRB (or your country's equivalent) thing. No swearing in game content etc etc
    vangald wrote: »
    In just english or....

    Cause if there is one reason and one reason alone that I am willing to learn other languages, then it is to learn how to curse in those languages.

    I'm not sure (not very good at languages other than English) but I think I've seen German* swearing though so that option is open

    *all knowledge of German curse words is based on WWII movies and video games
    [SIGPIC][/SIGPIC]
    Check out my Foundry missions:
    Standalone - The Great Escape - The Galaxy's Fair - Purity I: Of Denial - Return to Oblivion
    Untitled Series - Duritanium Man - The Improbable Bulk - [WIP] Commander Rihan
  • zebularzebular Member, Neverwinter Moderator, NW M9 Playtest Posts: 15,270 Community Moderator
    edited November 2012
    Swearing in any language is not allowed. You might be able to get past a filter but as soon as people start reporting it to PWE/Cryptic... well.. no good will come of it. Why purposely try to circumvent the Rules anyway? Such only puts one's account at jeopardy.
  • iamtruthseekeriamtruthseeker Member, Moonstars, Neverwinter Beta Users Posts: 0 Arc User
    edited November 2012
    In general the country's game language filters do work, but if a "foreign word" is snuck in, it WILL be reported and the author DOES risk the module being pulled down until that is removed and will have to be re-submitted and re-approved by the screening members again.
    [SIGPIC][/SIGPIC]
  • gillrmngillrmn Member Posts: 7,800 Arc User
    edited November 2012
    STO's profanity filter can filter out most foreign and less known profane words. But do not exploit profanity filter or you may draw ire from many foundry authors who are advocating lenient profanity filter and efforts of exploiters undo their efforts.
  • shredstallion33shredstallion33 Member, Neverwinter Beta Users Posts: 66
    edited November 2012
    Is the foundry only capable of dungeon crawlers, or will it be capable of things such as a Balder's gate for Pc tribute that modders from the toolset days were trying to accomplish with nwn 1&2.
  • iamtruthseekeriamtruthseeker Member, Moonstars, Neverwinter Beta Users Posts: 0 Arc User
    edited November 2012
    Not that far possibly, since you can only use what components are in the Foundry to stop hak exploits and xp tricks, but a clever builder using modular components could come alfully close...
    [SIGPIC][/SIGPIC]
  • gillrmngillrmn Member Posts: 7,800 Arc User
    edited November 2012
    Who knows until one actually tries. I would say wait and get your grubby paws on foundry yourself before making any judgment. It may surprise you...
  • shredstallion33shredstallion33 Member, Neverwinter Beta Users Posts: 66
    edited November 2012
    If for example you have a campaign setting for level 5 adventurers would you be able to delevel level 10 players in order to play it? Or am I just thinking entirely too much toolset from nwn 1&2.
  • iamtruthseekeriamtruthseeker Member, Moonstars, Neverwinter Beta Users Posts: 0 Arc User
    edited November 2012
    It scales based on the overall group level total.
    [SIGPIC][/SIGPIC]
  • gillrmngillrmn Member Posts: 7,800 Arc User
    edited November 2012
    If for example you have a campaign setting for level 5 adventurers would you be able to delevel level 10 players in order to play it? Or am I just thinking entirely too much toolset from nwn 1&2.
    Foundry quests scale to party level, if that is what you are asking. The PC do not get 'de-leveled' but difficulty of monsters change depending on average party level.
  • shredstallion33shredstallion33 Member, Neverwinter Beta Users Posts: 66
    edited November 2012
    Will multiple authors be able to work on the same project together?
  • gillrmngillrmn Member Posts: 7,800 Arc User
    edited November 2012
    Will multiple authors be able to work on projects together?
    ...author collaboration and sharing Foundry assets ...

    Post 23, dev reply thread
  • shredstallion33shredstallion33 Member, Neverwinter Beta Users Posts: 66
    edited November 2012
    Thx all for answering my questions
  • mandodo69mandodo69 Member, Neverwinter Beta Users, Neverwinter Guardian Users, Silverstars Posts: 6
    edited December 2012
    and mine as well ^
Sign In or Register to comment.