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Idea how to make good party system :)

sugram84sugram84 Member, Neverwinter Beta Users Posts: 1 Arc User
edited November 2012 in General Discussion (PC)
my idea is to use auto grouping like in Guild Wars 2, its good system, think u do quest kill 10 goblins & some1 comes & makes kill steal, its annoying, u ton't want help cause in most quests it makes quest harder to u & when u want party u W8 30min or 1h or more to get full party, & it is like this in most MMO'S, but this is not issue in GW2 & that's why i suggest getting ideas from GW2 :), specially auto grouping :), & if u have not play'd GW2 then ton't say auto grouping sucks, cause u ton't know how it works
Post edited by sugram84 on
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Comments

  • gillrmngillrmn Member Posts: 7,800 Arc User
    edited November 2012
    Autogrouping is a recurring feature in cryptic games and nothing new. STO and CO both have it.
  • sugram84sugram84 Member, Neverwinter Beta Users Posts: 1 Arc User
    edited November 2012
    gillrmn wrote: »
    Autogrouping is a recurring feature in cryptic games and nothing new. STO and CO both have it.

    i play'd STO trial in SEP & there was no auto grouping, i had to add people in my group, in GW2 u ton't need to & u ton't see urself in a group, if ur in a area u just get shared xp & other party rules to, to u it looks like ur not in a group
  • varrvarrvarrvarr Member Posts: 385 Arc User
    edited November 2012
    sugram84 wrote: »
    i play'd STO trial in SEP & there was no auto grouping, i had to add people in my group, in GW2 u ton't need to & u ton't see urself in a group, if ur in a area u just get shared xp & other party rules to, to u it looks like ur not in a group

    There used to be an autogroup setting for STO. It maybe defaulted to turn it off these days I don't know, but I remember having to turn it off all the time when I played.
    [SIGPIC][/SIGPIC]
  • ezrasteel1ezrasteel1 Member, Neverwinter Beta Users Posts: 109 Bounty Hunter
    edited November 2012
    I am not a big fan of GW2's method of grouping to be honest. There just doesn't seem to be much team work, if any at all. It's just a free-for-all, with no one really playing with one another. It does have benefits of not having to look for groups when tackling some of the harder portions, but I think it also detracts from the game.

    When grouping, I like knowing we're all in it together, striving to complete something that is otherwise difficult at best, to accomplish. I think that is what I find missing in GW2's approach. Like many of you, I have had good experiences and bad experiences in PUG's and other groupings, but I do think I prefer a more formal approach to grouping.

    Granted there is nothing that prevents players from forming their own groups, it just seems that with the automatic quality of it in GW2, that this happens less.

    Again, this is just my opinion, your mileage may vary...

    My Best,

    Ezra Steel
  • neowolfenneowolfen Member, Neverwinter Beta Users, Neverwinter Guardian Users, Neverwinter Knight of the Feywild Users Posts: 68
    edited November 2012
    varrvarr wrote: »
    There used to be an autogroup setting for STO. It maybe defaulted to turn it off these days I don't know, but I remember having to turn it off all the time when I played.

    Its in your Team Settings you can choose to be Open Teamed or not etc.. in which case if you enter a system for a mission etc.. other who enter are auto added to your team and enemy numbers/rewards ramp up accordingly.

    You can also turn it off so noone can join your group unless invited.
    Ser Alathor Crownguard, Cwelenas Alenuath, Dwarin Stonefist, Danaerys Hellborn
  • sugram84sugram84 Member, Neverwinter Beta Users Posts: 1 Arc User
    edited November 2012
    ezrasteel1 wrote: »
    I am not a big fan of GW2's method of grouping to be honest. There just doesn't seem to be much team work, if any at all. It's just a free-for-all, with no one really playing with one another. It does have benefits of not having to look for groups when tackling some of the harder portions, but I think it also detracts from the game.

    When grouping, I like knowing we're all in it together, striving to complete something that is otherwise difficult at best, to accomplish. I think that is what I find missing in GW2's approach. Like many of you, I have had good experiences and bad experiences in PUG's and other groupings, but I do think I prefer a more formal approach to grouping.

    Granted there is nothing that prevents players from forming their own groups, it just seems that with the automatic quality of it in GW2, that this happens less.

    Again, this is just my opinion, your mileage may vary...

    My Best,

    Ezra Steel

    but i hate W8 for 30min to find some1 in my party & W8 1h or more to get full party, thats why i always solo'd in MMO'S & if there was a game what had to meany dungeons what can't be solo'd i quite'd that game cause i hate W8 for hours for people, i want to play not W8, & also that's the reason i try all classes to lvl 20 or so to find strongest so i wont be dependent on other, if i'm not dependent on other i can solo, i have nothing against party so that's not the reason i solo but i hate W8 that long, if i W8 5-15min & get full party OK but not longer, & thats why i like GW2 grouping system
  • nemesis788450nemesis788450 Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 0 Arc User
    edited November 2012
    dont worry, you just need me in your party and your gonna be fine...
  • zebularzebular Member, Neverwinter Moderator, NW M9 Playtest Posts: 15,270 Community Moderator
    edited November 2012
    I prefer having having the choice to group in all actions and content. I loathe being forced to group to experience any content.

    I really like Star Trek Online's "Open Group" setting, where as the party leader you can set your self/party to be open group and players entering that same quest will be able to randomly join your instance and be auto-grouped with you, even if in progress. This also allows you to join other's "Open Groups" when entering a given mission.

    I do not like having to sit in a queue to wait for a group to form to complete content and missions. I would much rather have the option to go it alone as well as have the options to queue or form ones own parties. I feel all options should be available and we should not have one's playstyle dictated to them to conform to one path and not another.

    Choice is the best course, in my opinion.
  • denkasaebadenkasaeba Member, Neverwinter Beta Users Posts: 0 Arc User
    edited November 2012
    As long as there will be a lfg system, it will be fine, especially for leader searching. Having only 1 server will help, imho.
    Dilige, et quod vis fac (Love, and do what you will)

    St. Augustinus
  • kasyeekasyee Member Posts: 45 Arc User
    edited November 2012
    I dont like gw2 system og grouping.
    I prefer the one from DDO.
    I mean - u get to decide whatever "class" u are searching for.
    You decide what u write in lfm - in some games u can write nothing and thats a fail.... surely there is a big difference between zerg/novice's/full optionals groups....


    I hate being forced to group with people, I hate it when I enter a location/quest and then e.g. automatically there is a lfm posted OR anone can join me at any time.
    It just ah... irritating : P.
  • iamtruthseekeriamtruthseeker Member, Moonstars, Neverwinter Beta Users Posts: 0 Arc User
    edited November 2012
    kasyee wrote: »
    I dont like gw2 system og grouping.
    I prefer the one from DDO.
    I mean - u get to decide whatever "class" u are searching for.
    You decide what u write in lfm - in some games u can write nothing and thats a fail.... surely there is a big difference between zerg/novice's/full optionals groups....


    I hate being forced to group with people, I hate it when I enter a location/quest and then e.g. automatically there is a lfm posted OR anone can join me at any time.
    It just ah... irritating : P.

    Yeah, the "delve" system end of "chapter" or "zone" quests requires at least one other live person, but at least technically not a full group of five live people should they be so bold.

    What intrigues me is the possibility of "henchmen" one could "hire" out coupled with the "companions" options we will somehow get (I admit the thought of me as a wizard and an ioun stone has me wondering.) I'm hoping it doesn't go as far as DDO's no live grouping outcome from their introduction, but not so watered down where it becomes RaiderZ "group or die."
    [SIGPIC][/SIGPIC]
  • ranncoreranncore Member, Moderators, Neverwinter Beta Users, Neverwinter Knight of the Feywild Users Posts: 2,508
    edited November 2012
    Rift had a pretty decent system.
    You signed yourself up in the grouping que. Once it found one for your level range it would pop up a dungeon. If it was one you wanted it, you clicked on it, and you could choose which role you wanted to take in it - Melee DPS, Tank, Heal, Support, or Ranged DPS. If the spot you wanted was already filled you wouldn't be able to select it and you might have to pass it to look for the next dungeon.
  • ranncoreranncore Member, Moderators, Neverwinter Beta Users, Neverwinter Knight of the Feywild Users Posts: 2,508
    edited November 2012
    I also hate henchmen of any kind. I really don't mind the "group or don't play" approach but I also don't mind options for soloers being there. It's an MMO and that's why I'm playing it, I want grouping to be optimal, easy and fun. I don't want to solo in my MMO and I don't want to feel like grouping is a burden when I could be soloing. I'll end up uninstalling and just playing a single player game.
  • gillrmngillrmn Member Posts: 7,800 Arc User
    edited November 2012
    ranncore wrote: »
    ...If it was one you wanted it, you clicked on it, and you could choose which role you wanted to take in it - Melee DPS, Tank, Heal, Support, or Ranged DPS. ...
    The role is already decided by class. There are four roles - Leader, striker, defender, controller.

    In pnp, a good party has at least 1 of each, plus a striker as ideal party. That way parties are balanced by roles.
  • sugram84sugram84 Member, Neverwinter Beta Users Posts: 1 Arc User
    edited November 2012
    kasyee wrote: »
    I dont like gw2 system og grouping.
    I prefer the one from DDO.
    I mean - u get to decide whatever "class" u are searching for.
    You decide what u write in lfm - in some games u can write nothing and thats a fail.... surely there is a big difference between zerg/novice's/full optionals groups....


    I hate being forced to group with people, I hate it when I enter a location/quest and then e.g. automatically there is a lfm posted OR anone can join me at any time.
    It just ah... irritating : P.

    i guess u like to W8 people for 1h or hours, but i ton't, i wont W8 more then 10min
  • sugram84sugram84 Member, Neverwinter Beta Users Posts: 1 Arc User
    edited November 2012
    ranncore wrote: »
    I also hate henchmen of any kind. I really don't mind the "group or don't play" approach but I also don't mind options for soloers being there. It's an MMO and that's why I'm playing it, I want grouping to be optimal, easy and fun. I don't want to solo in my MMO and I don't want to feel like grouping is a burden when I could be soloing. I'll end up uninstalling and just playing a single player game.

    in most MMO'S i feel like grouping is a burden, & i have uninstalled them all, thats 1 reson i switch MMO'S so often like char lvl 20 max & quit, 1 or 2 chars lvl 20, & second reson, quests in all MMO'S are like copy's from other MMO'S only different NPC & mobs & quests repeat same quest different NPC, it is getting old, i hope this game is more different from others like GW2 is different from others, i get pored if i see 2much old familiar stuff, well thats not the case if that familiar stuf comes from NWN & NWN2 cause this are different from MMO'S, in GW2 i ton't feel like grouping is a burden
  • sugram84sugram84 Member, Neverwinter Beta Users Posts: 1 Arc User
    edited November 2012
    ranncore wrote: »
    Rift had a pretty decent system.
    You signed yourself up in the grouping que. Once it found one for your level range it would pop up a dungeon. If it was one you wanted it, you clicked on it, and you could choose which role you wanted to take in it - Melee DPS, Tank, Heal, Support, or Ranged DPS. If the spot you wanted was already filled you wouldn't be able to select it and you might have to pass it to look for the next dungeon.

    & what if the group u get in to wants to do different guest from yours? that's second reason why i like GW2 grouping, i just do quest i want & some1 shows up who dose the same quest & if that's done he goes to another quest & i go for different quest & this time some1 else shows up, no pressure & no burden, no W8, easy & simple :)
  • firaxesfiraxes Member, Neverwinter Beta Users, Neverwinter Guardian Users, Silverstars Posts: 0 Arc User
    edited November 2012
    sugram84 wrote: »
    & what if the group u get in to wants to do different guest from yours? that's second reason why i like GW2 grouping, i just do quest i want & some1 shows up who dose the same quest & if that's done he goes to another quest & i go for different quest & this time some1 else shows up, no pressure & no burden, no W8, easy & simple :)

    I think we're talking about two separate systems here. Open world grouping vs. Instance grouping. While I really like how GW2 does open world grouping, crediting all who participate, I do not like their system for Instance grouping. Rift does have a very nice queue/auto grouping feature. I know the GW2 fanboys say find a guild and do instances but even then how often do you find four people logged on willing to drop what they're doing to run the instance you want when you want? I often find I can get two or three in a guild to instance with and in Rift, we could easily queue up and quickly get that extra person or two we needed.
  • valas625valas625 Member Posts: 195 Bounty Hunter
    edited November 2012
    firaxes wrote: »
    I think we're talking about two separate systems here. Open world grouping vs. Instance grouping. While I really like how GW2 does open world grouping, crediting all who participate, I do not like their system for Instance grouping. Rift does have a very nice queue/auto grouping feature. I know the GW2 fanboys say find a guild and do instances but even then how often do you find four people logged on willing to drop what they're doing to run the instance you want when you want? I often find I can get two or three in a guild to instance with and in Rift, we could easily queue up and quickly get that extra person or two we needed.

    While it does take away from my joy of RPing for a group, I agree that auto grouping for instances is much less annoying. I ABSOLUTELY hated waiting for 4+ hours for a group (pre-auto grouping in WoW was TERRIBLE) so it was nice to have an auto feature. For the Open world grouping though, I like the idea of whoever is involved gets loot/xp, not just those who initiate the fight. I always hated coming to someone's aid and not getting anything. I never felt I was ENTITLED to something from them, I enjoy the last minute savior feeling, but it was always annoying when I'd do at least half of the work, have to pay to repair, and have nothing to show from the drop because I'm not in their group. This GW's idea sounds fantastic! :-D
  • sugram84sugram84 Member, Neverwinter Beta Users Posts: 1 Arc User
    edited November 2012
    valas625 wrote: »
    While it does take away from my joy of RPing for a group, I agree that auto grouping for instances is much less annoying. I ABSOLUTELY hated waiting for 4+ hours for a group (pre-auto grouping in WoW was TERRIBLE) so it was nice to have an auto feature. For the Open world grouping though, I like the idea of whoever is involved gets loot/xp, not just those who initiate the fight. I always hated coming to someone's aid and not getting anything. I never felt I was ENTITLED to something from them, I enjoy the last minute savior feeling, but it was always annoying when I'd do at least half of the work, have to pay to repair, and have nothing to show from the drop because I'm not in their group. This GW's idea sounds fantastic! :-D

    i completely agree, specially with that part: whoever is involved gets loot/xp, not just those who initiate the fight. I always hated coming to someone's aid and not getting anything, cause its problem with 99% of the MMO'S, only game i know what dose not have that problem is GW2, all others have it
  • pilf3rpilf3r Member Posts: 0 Arc User
    edited November 2012
    sugram84 wrote: »
    i completely agree, specially with that part: whoever is involved gets loot/xp, not just those who initiate the fight. I always hated coming to someone's aid and not getting anything, cause its problem with 99% of the MMO'S, only game i know what dose not have that problem is GW2, all others have it

    So someone runs up to the monster you are killing hits it one or two times and get full xp/loot from it ? Not sure how nit works in GW2

    The be in the party of the one that hit it first system was made to avoid ksing.
    [SIGPIC][/SIGPIC]
    Neverwinter Thieves Guild
  • sugram84sugram84 Member, Neverwinter Beta Users Posts: 1 Arc User
    edited November 2012
    pilf3r wrote: »
    So someone runs up to the monster you are killing hits it one or two times and get full xp/loot from it ? Not sure how nit works in GW2

    The be in the party of the one that hit it first system was made to avoid ksing.

    not sure about kill XP but i get a lot from Quest, no matter ur alone or not, kill XP is 2 low in GW2, its pointless just kill with out quests or event, & bi event i don't mean Halloween or Christmas, events are quest what just appear, like u go to little city what is kind of fortress & suddenly it gets under attack & u need to defend that fortress city & if event succeeded not filed u get XP, & after 30min this event will repeat but i will be gone from there bi then but i mite stumble on that same event again in future when i return there, its 50%chance, i say 30min but i ton't know the correct time, game is full of this kind events & all are not defense events there are meany different events like escort to, my point is kill XP is low U get more XP from events mini games & quests, mini games like jumping puzzle, no matter ur alone or with meany u still get same amount XP from event & quests, & if mob dies all can loot, example like when u see sword & a dagger in mob wit others other second guy sees longbow & great sword, my point is awry 1 sees & gets different stuff from 1mob what they killed together, it like u & the guy who helped u did not kill same mob, like u killed 1 mob 1 VS 1 & he killed other mob 1 VS 1, my eng is not 100%, not easy to explain some stuff, i hope u get my point
  • kasyeekasyee Member Posts: 45 Arc User
    edited November 2012
    I hated the system in gw2 :/ Ill be so dissapointed to have it in here.
    I like to choose with who I want to party.
    In gw2 I felt so much less socializing... you :play: together but not in one party.
    I didnt like it.
    Yes... its great thing to avoid wating X time for party to be full etc but it just doesnt feel right for me.
  • sugram84sugram84 Member, Neverwinter Beta Users Posts: 1 Arc User
    edited November 2012
    kasyee wrote: »
    I hated the system in gw2 :/ Ill be so dissapointed to have it in here.
    I like to choose with who I want to party.
    In gw2 I felt so much less socializing... you :play: together but not in one party.
    I didnt like it.
    Yes... its great thing to avoid wating X time for party to be full etc but it just doesnt feel right for me.

    but i hate the grouping system of other games, need to W8 for hours to get full party, & another reason whoever is involved gets loot/xp, not just those who initiate the fight. I always hated coming to someone's aid and not getting anything, cause its problem with 99% of the MMO'S, only game i know what dose not have that problem is GW2, all others have it, in other games i feel like grouping is a burden

    i guess u enjoy W8 for hours to get full party, wasting time when u could play instead of W8 but u cant play cause u die if u solo
  • gillrmngillrmn Member Posts: 7,800 Arc User
    edited November 2012
    kasyee wrote: »
    I hated the system in gw2 :/ Ill be so dissapointed to have it in here.
    I like to choose with who I want to party.
    In gw2 I felt so much less socializing... you :play: together but not in one party.
    I didnt like it.
    Yes... its great thing to avoid wating X time for party to be full etc but it just doesnt feel right for me.
    Cryptic has better. It has more options - i.e. to group you automatically as well as let you form your own parties (or go solo).
  • denkasaebadenkasaeba Member, Neverwinter Beta Users Posts: 0 Arc User
    edited November 2012
    pilf3r wrote: »
    So someone runs up to the monster you are killing hits it one or two times and get full xp/loot from it ? Not sure how nit works in GW2

    The be in the party of the one that hit it first system was made to avoid ksing.

    Not always, fortunately. It has to deal "substantial damage" to the mob.

    The leeching system works well with dynamic events, though: for instance if you have an event where you have to kill 5 wave of mobs, even if you kill one mob you get "bronze" partecipation. Which is half of "gold", but it's substantial enough to make people wander around pointlessly through dynamic events without actually helping people doing them.
    Even worse is the case of the escort quest: as long as you partecipate to a random encounter during the escort, you'll get gold partecipation, even if you don't follow the escort anymore.

    Granted that GW2 has more serious problems (no endgame, basically), the grouping system is far from perfect.
    Dilige, et quod vis fac (Love, and do what you will)

    St. Augustinus
  • sugram84sugram84 Member, Neverwinter Beta Users Posts: 1 Arc User
    edited November 2012
    denkasaeba wrote: »
    Not always, fortunately. It has to deal "substantial damage" to the mob.

    The leeching system works well with dynamic events, though: for instance if you have an event where you have to kill 5 wave of mobs, even if you kill one mob you get "bronze" partecipation. Which is half of "gold", but it's substantial enough to make people wander around pointlessly through dynamic events without actually helping people doing them.
    Even worse is the case of the escort quest: as long as you partecipate to a random encounter during the escort, you'll get gold partecipation, even if you don't follow the escort anymore.

    Granted that GW2 has more serious problems (no endgame, basically), the grouping system is far from perfect.

    grouping system in GW2 is ferry good!!!, i guess i need to spam once cause people ton't read all posts, the gruping system in other games is flawed & the reasons are written below

    but i hate the grouping system of other games, need to W8 for hours to get full party, & another reason whoever is involved gets loot/xp, not just those who initiate the fight. I always hated coming to someone's aid and not getting anything, cause its problem with 99% of the MMO'S, only game i know what dose not have that problem is GW2, all others have it, in other games i feel like grouping is a burden
  • denkasaebadenkasaeba Member, Neverwinter Beta Users Posts: 0 Arc User
    edited November 2012
    @sugram: it's far from being perfect, as i said, but i've never said that is bad. The prize for little partecipation is too high, and this causes some kind of players to leech around without helping. This is my direct experience.
    Dilige, et quod vis fac (Love, and do what you will)

    St. Augustinus
  • sugram84sugram84 Member, Neverwinter Beta Users Posts: 1 Arc User
    edited November 2012
    denkasaeba wrote: »
    @sugram: it's far from being perfect, as i said, but i've never said that is bad. The prize for little partecipation is too high, and this causes some kind of players to leech around without helping. This is my direct experience.

    but this system in other games is a lot wore, cause, u all ready read it from above

    i rather have it like in GW2 not like in other MMO'S, i like GW2 stile better
  • denkasaebadenkasaeba Member, Neverwinter Beta Users Posts: 0 Arc User
    edited November 2012
    sugram84 wrote: »
    but this system in other games is a lot wore, cause, u all ready read i from apove

    Probably, but that doesn't mean it's perfect. WoW grouping system, for instance, is very basical but since there are merged servers it gets the job done.

    You also have to think that GW2 doesn't have class roles, which makes grouping even easier. I made Arah expl in a group with 5 elementalists...
    Dilige, et quod vis fac (Love, and do what you will)

    St. Augustinus
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