Hello Everyone
This is my first time on the forums and I have been reading the past threads looking for information about PVP.
I played the original NWN way back when, and the best thing about it was the individual mulitplayer servers that were created and hosted by the players.
I understand that it is probably to early to be talking about it, but i am just curious if anyone has heard if it will be a similar system for the online play?
I played on the BadLands server so if there is anyone from that server out there feel free to get in touch.
-Jetoman
Comments
The only information we have on PvP is that it will exist.
Other than that we're limited to speculation.
Best to just leave it out. But that's just my two cents. Not like it'll happen.
Occam's Razor makes the cutting clean.
yep about this much
http://www.youtube.com/watch?v=z0DDwcZ_gF0
PvP won't be everywhere and like combat only some places will allow it. AS for the type(s) and rewards we have no info yet.
Good, not being able to avoid pvp would prevent me from being a customer,
here's to well defined boundaries between the two
In the spirit of D&D and the treasures and glory most players go for, I think a smart implementation would be about competing for an end goal. For example, multiple groups trying to be the first to clear a dungeon or zone full of traps and other dangerous pitfalls.
With the foundry you can do something like that.I always wanted to see somthing like ENFO in a MMO.
I cant wait to try it out. the pvp system is a bit limited in STO at the moment. maybe it can be reverse engineered to fix sto's pvp matches
----Lt Cmdr @Thorley - Jupiter Force----
It can be if you don't have asshats, however I've never seen an mmo without them when it comes to pvp
Yes, but individuals who enjoy causing grief towards other players can do it regardless of the existence of PvP or not. That's just the sad, but true, part of people in general; there will always be those who wish to ruin any experience for another.
Any game design, which involves multiple players, cannot be made fool proof against malevolent actions of a player and still remain enjoyable.
Honestly though as long as I can opt completely out, then I don't care. If I am forced to PvP to get the best items, then I have a problem with the system.
True, but deceiving. PvP will be a part of Neverwinter, and I'm fine with that, as long as it will be sequestered in bars and other WELL LABELED areas, so that those who have no interest at all in PvP, do not have to have it on their screens.
TYRS PALADIUM - A Premier Neverwinter Online Guild
No Drama. Camaraderie. TEAM Focus. That's the TYRS way. If that's your style, come join us!
Research our Guild here: Read our official Recruitment thread | Sign up here: Tyrs Guild Website! | NEVERWINTER GUILD LEADERS: Join the Fellowship!
OR there should be a PvP option for all player to turn PvP on or off,like in DC Universe
Yeah ... like this.
My guess is PVP will be some type on MOBA or Dueling system I highly doubt we will see any form of world PVP.
From what the demo showed, there are guards before you enter a zone of enemies, so the dangerous pvp zones should work the same way if implemented like that.
If they did that whom would you then have to make cry in game ? Yourself ?
Neverwinter Thieves Guild
Nope, noobs like you on the forum
Check this post out. There will be no PvP or PvE servers so the effect PvP has on PvE is actually a very important topic to consider.
And one I personally feel is non-negotiable: no player who doesn't want to PvP should be encouraged into a PvP situation by PvE enticements.
Cryptic should focus on ways to build a strong community, not build division lines by forcing confrontation between two radically different play-styles.
Just stay at a spawn point in a noob zone and ... profit! b:pleased