These forums have some serious nerdragers and trolls. As is my custom normally i add these people to squelch/ignore list. This makes civil conversation easier and forums more pleasant. Ive searched for this function but havent found it yet.
If this function exists where can i find it. If it doesnt, please add this to the forums, its a very important function, ty!
iamtruthseekerMember, Moonstars, Neverwinter Beta UsersPosts: 0Arc User
edited September 2012
I'll add steps how to use it to my FAQ if they implement such a feature. You might want to peruse the FAQ to answer basic questions if you find the forum audience to your dislike.
Flaming and/or Trolling
You may not post content which contains insults to other users or Perfect World Entertainment Staff, are specifically made to create undue discontent on the forums, disturbances in forum threads, pick fights or otherwise promote unfriendly conversation.
Oh, and for future postings, you might also wish to use this link to help with proper forum etiquette. Others might take the terminology of nerdragers and trolls offensively.
I'll add steps how to use it to my FAQ if they implement such a feature. You might want to peruse the FAQ to answer basic questions if you find the forum audience to your dislike.
Oh, and for future postings, you might also wish to use this link to help with proper forum etiquette. Others might take the terminology of nerdragers and trolls offensively.
Thank you and good luck!
ok mr passive agressive, now please get out of my thread, i already told you i dont want to have anything to do with you.
kamaliiciousMember, NW M9 PlaytestPosts: 0Arc User
edited September 2012
Op didn't name names or reference any specific behavior. The "you should read the FAQ" about the ignore options, combined with the admission the FAQ not covering ignore options, just goes to show something:
The original poster was correct.
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enygmasoulMember, Neverwinter Beta UsersPosts: 0Arc User
edited September 2012
So the guy who showed up on the forums specifically to start trouble is now pretending he's the injured party and bemoaning the lack of an ignore feature?
That is some REALLY advanced trolling theory there.
I'm actually kind of impressed.
Masterfully done.
Amusing thing to wake up to, at least. Now? Time for coffee.
"I do not feel obliged to believe that the same God who has endowed us with senses, reason, and intellect has intended us to forgo their use "
-- Galileo Galilei
Op didn't name names or reference any specific behavior. The "you should read the FAQ" about the ignore options, combined with the admission the FAQ not covering ignore options, just goes to show something:
The original poster was correct.
He said that if they add the feature he will gladly put them in the FAQ since currently there doesn't seem to be on that works with the forum. He literally answered the question and then said how he is willing to help make that information available. Kind of like he has always done for the community.
Op didn't name names or reference any specific behavior. The "you should read the FAQ" about the ignore options, combined with the admission the FAQ not covering ignore options, just goes to show something:
The original poster was correct.
Err, some real life figure once exclaimed "Ask not what your forum can do for you, but what you can do for your forum", or um, something to that affect.
In other words, Truth has been working really hard on this forum and seriously increases the value this forum holds for me and I dare say, many others. Let me ask you, what have you brought to these forums, other than this backhanded critique of a fellow Neverwinter forumite?
Err, some real life figure once exclaimed "Ask not what your forum can do for you, but what you can do for your forum", or um, something to that affect.
In other words, Truth has been working really hard on this forum and seriously increases the value this forum holds for me and I dare say, many others. Let me ask you, what have you brought to these forums, other than this backhanded critique of a fellow Neverwinter forumite?
I'm the author of a 30+ hour hall of fame nwn2 campaign with a rp focus (there are several hours in accurate drow for instance). So I suppose that makes me one of those people that many forum posters talk about how they want them to come from nwn1/2 to make content for nwo.
I actually provide a steady stream of links/info/videos about nwo to the nwn2 community. Let me tell you what the response has been: it's ranged from meh I don't care becuase nwo can't allow the level of control needed because it's a single world mmo (which they think isn't the dev's fault, just a business decision), to derision.
From what I've seen on the forums, and I was here on the old forums, I don't care to make content for many of the heaviest posters here. It's the clique-ish atmosphere that's prominently on display.
As for the FAQ, I remember a dev specifically saying no to someones question about the game, and then a chime in 'ok, I'll mark that as a maybe in the Faq'. So I don't trust the FAQ.
I'm the author of a 30+ hour hall of fame nwn2 campaign with a rp focus (there are several hours in accurate drow for instance). So I suppose that makes me one of those people that many forum posters talk about how they want them to come from nwn1/2 to make content for nwo.
I actually provide a steady stream of links/info/videos about nwo to the nwn2 community. Let me tell you what the response has been: it's ranged from meh I don't care becuase nwo can't allow the level of control needed because it's a single world mmo (which they think isn't the dev's fault, just a business decision), to derision.
From what I've seen on the forums, and I was here on the old forums, I don't care to make content for many of the heaviest posters here. It's the clique-ish atmosphere that's prominently on display.
As for the FAQ, I remember a dev specifically saying no to someones question about the game, and then a chime in 'ok, I'll mark that as a maybe in the Faq'. So I don't trust the FAQ.
Ahh ok. Well, as far as your work as an NWN author, I'm excited to see what you can do in the NWO universe.
As far as bringing NWO links to NWN2 universe, I know exactly where you are coming from. For now the louder DDO forumites have basically thumbed their noses at NWO, calling it basically a WoW clone. This is why I've been on Cryptic marketing to step up, and recently, they finally have. But as we both know there still a long way to go to "get to" the hardcore nwn2 and ddo communities. There is time however.
As for the authenticity of Truth's FAQ, it's a great one-stop-shop resource and is incredibly accurate. Truth's worked tirelessly at it and is a major contributor to this forum and a good egg.
These forums have some serious nerdragers and trolls.
Personally, I have found these forums to be somewhat free of the types of individuals that you have described. I am not a big forum ranger and limit my postings to those areas of interest to me, but I do read everything that is posted on these forums and as I stated, I find the content to be pretty helpful and free of trolls and such.
I do tend to read with rose-colored glasses I suppose, I like to think the best of people.
Until more control is implemented in the forums (which will improve the closer we get to game release), I would simply suggest reading the forums with a smile on your lips and gloss over those who offend you.
Good luck and welcome to NWN, I hope that your stay here is an enjoyable one and that you continue to watch the development of this game with the same interest that we all seem to enjoy.
Ahh ok. Well, as far as your work as an NWN author, I'm excited to see what you can do in the NWO universe.
As far as bringing NWO links to NWN2 universe, I know exactly where you are coming from. For now the louder DDO forumites have basically thumbed their noses at NWO, calling it basically a WoW clone. This is why I've been on Cryptic marketing to step up, and recently, they finally have. But as we both know there still a long way to go to "get to" the hardcore nwn2 and ddo communities. There is time however.
As for the authenticity of Truth's FAQ, it's a great one-stop-shop resource and is incredibly accurate. Truth's worked tirelessly at it and is a major contributor to this forum and a good egg.
I'm a NWN Hall of Fame author as well as a NWN2 author/builder/community member and have been watching NWO's development from day one. I can say that Kamal's views of NWO as a game and community are shared by most in the NWN2 community.
NWO has a LONG way to go before you see serious modders come along and join the community. I have asked several questions of the Foundry's capabilities and each have either been met with silence from the developer or a "no, it can't do that" response.
As a builder, this doesn't fill me with a lot of hope. To sum up, most of the NWN2 modding community would rather see NWN3 than this neutered version of a toolset.
I'm not saying the NWO is a bad game (heck it isn't even released) but I have seen a lot of posting about hopes and dreams of a modding community joining this one, and I've got to be honest and say, that's a pipe dream. NWO is being designed for casual play with MMO styled quest creation. Anything slightly outside of that box (which is the majority of NWN 1 & 2 modding) is just not possible with NWO's Foundry.
To Cryptic: You want NWN 1 & 2 modders? Expand the Foundry's capabilities.
I'm a NWN Hall of Fame author as well as a NWN2 author/builder/community member and have been watching NWO's development from day one. I can say that Kamal's views of NWO as a game and community are shared by most in the NWN2 community.
NWO has a LONG way to go before you see serious modders come along and join the community. I have asked several questions of the Foundry's capabilities and each have either been met with silence from the developer or a "no, it can't do that" response.
As a builder, this doesn't fill me with a lot of hope. To sum up, most of the NWN2 modding community would rather see NWN3 than this neutered version of a toolset.
I'm not saying the NWO is a bad game (heck it isn't even released) but I have seen a lot of posting about hopes and dreams of a modding community joining this one, and I've got to be honest and say, that's a pipe dream. NWO is being designed for casual play with MMO styled quest creation. Anything slightly outside of that box (which is the majority of NWN 1 & 2 modding) is just not possible with NWO's Foundry.
To Cryptic: You want NWN 1 & 2 modders? Expand the Foundry's capabilities.
I dunno about that I consider myself a serious NWN modder as dose others and I am pretty damn excited about NWO.
I'm a NWN Hall of Fame author as well as a NWN2 author/builder/community member and have been watching NWO's development from day one. I can say that Kamal's views of NWO as a game and community are shared by most in the NWN2 community.
NWO has a LONG way to go before you see serious modders come along and join the community. I have asked several questions of the Foundry's capabilities and each have either been met with silence from the developer or a "no, it can't do that" response.
As a builder, this doesn't fill me with a lot of hope. To sum up, most of the NWN2 modding community would rather see NWN3 than this neutered version of a toolset.
I'm not saying the NWO is a bad game (heck it isn't even released) but I have seen a lot of posting about hopes and dreams of a modding community joining this one, and I've got to be honest and say, that's a pipe dream. NWO is being designed for casual play with MMO styled quest creation. Anything slightly outside of that box (which is the majority of NWN 1 & 2 modding) is just not possible with NWO's Foundry.
To Cryptic: You want NWN 1 & 2 modders? Expand the Foundry's capabilities.
What I would say is that a good campaign creator will modify himself to the constraints given to him/her.
And also it is not important to have "mods like nwn" but to have a way to tell D&D stories from the perspective of a DM/campaign creator. After all D&D is all about telling stories.
What I believe is that toolset should be able to do that with minimum curve - for dungeon masters to tell their stories. There will be many things that NW would never be able to do. There would be many things NWN was never able to do. But as long as NW stays true to its objective - that D&D is about story telling - any complaints on its foundry system would be unjustified.
What I would say is that a good campaign creator will modify himself to the constraints given to him/her.
And also it is not important to have "mods like nwn" but to have a way to tell D&D stories from the perspective of a DM/campaign creator. After all D&D is all about telling stories.
What I believe is that toolset should be able to do that with minimum curve - for dungeon masters to tell their stories. There will be many things that NW would never be able to do. There would be many things NWN was never able to do. But as long as NW stays true to its objective - that D&D is about story telling - any complaints on its foundry system would be unjustified.
I'm a NWN Hall of Fame author as well as a NWN2 author/builder/community member and have been watching NWO's development from day one. I can say that Kamal's views of NWO as a game and community are shared by most in the NWN2 community.
NWO has a LONG way to go before you see serious modders come along and join the community. I have asked several questions of the Foundry's capabilities and each have either been met with silence from the developer or a "no, it can't do that" response.
As a builder, this doesn't fill me with a lot of hope. To sum up, most of the NWN2 modding community would rather see NWN3 than this neutered version of a toolset.
I'm not saying the NWO is a bad game (heck it isn't even released) but I have seen a lot of posting about hopes and dreams of a modding community joining this one, and I've got to be honest and say, that's a pipe dream. NWO is being designed for casual play with MMO styled quest creation. Anything slightly outside of that box (which is the majority of NWN 1 & 2 modding) is just not possible with NWO's Foundry.
To Cryptic: You want NWN 1 & 2 modders? Expand the Foundry's capabilities.
I hear ya. Many I know have troubles here and there with Neverwinter, and many others are excited. NWN 3 is not going to happen at this time. I'm hoping you see past your hopes and wishes for NWN3 (I feel the game will be made someday), as I feel you could be an instrumental dreamweaver for this platform.
This game is being designed to appeal to the masses, like most mmo's are. MMOs are about communities, and there's no gaming community than compares to the longentivity and quality of the greater D&D community. Make no mistake about it, you have hundreds of old school d&d folk here in this community. My D&D life started way back in 1976 myself. I remember two things about that year. Bicentennial colored fire hydrants and playing tabletop in day camp! I've played all the gold box SSI games, love the RPG genre. I firmly believe that with experienced modders such as yourself, and the huge pnp, rpg and mmo audiences that want a new taste of D&D, you will be VERY welcomed here.
I'm a NWN Hall of Fame author as well as a NWN2 author/builder/community member and have been watching NWO's development from day one. I can say that Kamal's views of NWO as a game and community are shared by most in the NWN2 community.
NWO has a LONG way to go before you see serious modders come along and join the community. I have asked several questions of the Foundry's capabilities and each have either been met with silence from the developer or a "no, it can't do that" response.
As a builder, this doesn't fill me with a lot of hope. To sum up, most of the NWN2 modding community would rather see NWN3 than this neutered version of a toolset.
I'm not saying the NWO is a bad game (heck it isn't even released) but I have seen a lot of posting about hopes and dreams of a modding community joining this one, and I've got to be honest and say, that's a pipe dream. NWO is being designed for casual play with MMO styled quest creation. Anything slightly outside of that box (which is the majority of NWN 1 & 2 modding) is just not possible with NWO's Foundry.
To Cryptic: You want NWN 1 & 2 modders? Expand the Foundry's capabilities.
While it is indeed true that NW's Foundry will not have nearly the same capabilities as NWN 1 & 2 had, you do have to understand that these limitations are inevitable. NW, unlike the NWN series, is an MMORPG. That means that the company behind it absolutely cannot afford to give a lot of freedom to the modding community. That is because MMOs are services, not standalone products, and as such the ones behind them are responsible for everything that happens in them, whether this is a copyright infringment, inappropriate content or exploits. That severely limits what can be done and unfortunately cannot be circumvented. What the Foundry currently offers already borders with being too much freedom for an MMO.
Some might argue that this should have been NWN3, and many indeed do, but I ask: why? Just because some people prefer single-player experiences does not mean that MMOs do not have their own strong points to make up for the limits in modability and freedom.
Anyway, the next part may sound a bit weird, but NW does not necessarily need NWN's modding community. Now, bear with me for a second. It would be great if lots of NWN modders came here, as they have proven themselves to be a very crafty lot, but it's not necessary. NWN didn't have a pre-existing modding community when it came out, but created on - NW can do the same.
The fact that the Foundry is more limited may put obstacles in the modders' creative vision but also makes it much easier to use - people do not have to know how to create custom assets and how to code-in haks, things that put the bar too high for lots of people in NWN. All that is needed for a trully great mod in NW is talent in storycrafting and enough time to fiddle with the system to make it real. The focus in what is expected to come out of the Foundry is also completely different - instead of big campaigns separate from the game story, the Foundry is there to make small-sized stories and quests that expand the already ever-expanding world of the MMO. Big epic campaigns are awesome in themselves but they were never what MMORPGs were about, or something MMORPGs ever needed for that matter. MMORPGs are about a series of experiences and memories. Long campaigns, especially those that have nothing to do with the core game itself, have no reason to be there. And for that reason, things like custom assets etc, though still nice to have, are not necessary - the ones the game already provides you with will be more than enough.
In short, NW and NWN are different games with different modding needs. Please do not ccompaire them as if that's not the case.
[SIGPIC][/SIGPIC]
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mokahMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 0Arc User
What I would say is that a good campaign creator will modify himself to the constraints given to him/her.
And also it is not important to have "mods like nwn" but to have a way to tell D&D stories from the perspective of a DM/campaign creator. After all D&D is all about telling stories.
What I believe is that toolset should be able to do that with minimum curve - for dungeon masters to tell their stories. There will be many things that NW would never be able to do. There would be many things NWN was never able to do. But as long as NW stays true to its objective - that D&D is about story telling - any complaints on its foundry system would be unjustified.
Let me get this straight: My complaints about the limited functionality of the Foundry are unjustified? You are correct in saying that the Foundry will allow for telling DnD stories. It is the limit to those stories that my concern is raised.
My post was addressing the concerns of the current NWN 1&2 community as to being able to tell their DnD stories with such a limited brush. Saying a tool should only be judged by the criteria of "a way to tell D&D stories from the perspective of a DM/campaign creator" is a bit simplistic. Notepad can do that...if you want to get fancy, you can use MS Word and add pictures.
As NWO develops, Cryptic would do well to look to the NWN 1 & 2 communities for guidance in the Foundry design. They have been "telling" those DnD stories for over 10 years. I am well aware that NWO is a MMO environment so of course there will have to be limits to the capabilities, but where can it expand? Are all limits needed? Justified? I do not think so, but what do I know...I'm just a simple strumpet.
Mokah - The Grumpy Strumpet
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vindiconMember, Neverwinter Beta UsersPosts: 0Arc User
Let me get this straight: My complaints about the limited functionality of the Foundry are unjustified? You are correct in saying that the Foundry will allow for telling DnD stories. It is the limit to those stories that my concern is raised.
My post was addressing the concerns of the current NWN 1&2 community as to being able to tell their DnD stories with such a limited brush. Saying a tool should only be judged by the criteria of "a way to tell D&D stories from the perspective of a DM/campaign creator" is a bit simplistic. Notepad can do that...if you want to get fancy, you can use MS Word and add pictures.
As NWO develops, Cryptic would do well to look to the NWN 1 & 2 communities for guidance in the Foundry design. They have been "telling" those DnD stories for over 10 years. I am well aware that NWO is a MMO environment so of course there will have to be limits to the capabilities, but where can it expand? Are all limits needed? Justified? I do not think so, but what do I know...I'm just a simple strumpet.
Let us start with the basics: As an experienced UGC creator, and always within the necessary constraints of the MMO that NW is, what do you feel needs to be there that could be included but is not? And is there perhaps a workaround for these issues?
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mokahMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 0Arc User
Let us start with the basics: As an experienced UGC creator, and always within the necessary constraints of the MMO that NW is, what do you feel needs to be there that could be included but is not? And is there perhaps a workaround for these issues?
I have already posted my questions of the foundry in the foundry threads, but for arguments sake, look at the issue of player model transformation.
Cryptic has stated that the author will not be able to change the player model to another model for story purposes. This is a creative limitation that I feel does not cross the MMO design lines, especially since Cryptic's own game Champions Online has that very same functionality.
This is one example, but I'm sure with time with the Foundry, I could give you more. Like I said, I don't think it's a bad game, its just much less attractive to the current NWN modding community because of these limitations.
I have already posted my questions of the foundry in the foundry threads, but for arguments sake, look at the issue of player model transformation.
Cryptic has stated that the author will not be able to change the player model to another model for story purposes. This is a creative limitation that I feel does not cross the MMO design lines, especially since Cryptic's own game Champions Online has that very same functionality.
This is one example, but I'm sure with time with the Foundry, I could give you more. Like I said, I don't think it's a bad game, its just much less attractive to the current NWN modding community because of these limitations.
There will also be pros. It doesn't appear this game will have the horrendous walkmeshes issues NWN2 had. Walkmeshes constantly gave NWN2 developers nightmares...
For those that don't know, the walkmesh of an area covers the surface of the area, indicating where a character can actually walk. Obstacles such as trees, buildings, rocks, and placeables create "holes" in this walkmesh where characters cannot travel.
Static placeables create holes in this walkmesh when the area is being loaded, whereas non-static placeables dynamically affect the walkmesh every time a character comes close enough to see them (done fairly often in case the obstacles disappear).
My point is as more information comes out, hopefully you find enough you do like about the Foundry to tell your stories, with even more "color" than you were able to tell and show in NWN2.
There will also be pros. It doesn't appear this game will have the horrendous walkmeshes issues NWN2 had. Walkmeshes constantly gave NWN2 developers nightmares...
For those that don't know, the walkmesh of an area covers the surface of the area, indicating where a character can actually walk. Obstacles such as trees, buildings, rocks, and placeables create "holes" in this walkmesh where characters cannot travel.
Static placeables create holes in this walkmesh when the area is being loaded, whereas non-static placeables dynamically affect the walkmesh every time a character comes close enough to see them (done fairly often in case the obstacles disappear).
My point is as more information comes out, hopefully you find enough you do like about the Foundry to tell your stories, with even more "color" than you were able to tell and show in NWN2.
Can NWO allow for terrain deformation and texture painting of exterior areas? So far all I've seen is interiors for NWO. Walkmesh issues in NWN2 are usually because of bad design. Granted, NWN2 has a loooooooong list of bugs, and issues, but I wouldn't trade the creative freedom that toolset gives me for strict tileset constraints. I did that...it was called NWN.
Here's a simple challenge for the Foundry: Could I build comparable areas in NWO like this, or this, or this?
By the way, each of those areas sport some pretty complex walkmeshes, which all work for both player and NPC alike. A little care in building can do wonders.
Mokah - The Grumpy Strumpet
[SIGPIC][/SIGPIC]
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vindiconMember, Neverwinter Beta UsersPosts: 0Arc User
I have already posted my questions of the foundry in the foundry threads, but for arguments sake, look at the issue of player model transformation.
Cryptic has stated that the author will not be able to change the player model to another model for story purposes. This is a creative limitation that I feel does not cross the MMO design lines, especially since Cryptic's own game Champions Online has that very same functionality.
This is one example, but I'm sure with time with the Foundry, I could give you more. Like I said, I don't think it's a bad game, its just much less attractive to the current NWN modding community because of these limitations.
Yes, that would indeed be something that could definitely be added in the game.
At any rate, I believe we should first test the Foundry ourselves before going more in-depth about what should or shouldn't be there. I do not have modding experience myself - NW will most likely be my first real try at questcrafting - but what I do know is that, when it comes to editing/creating programs, there are all sorts of workarounds that an make the system do more than it was originally designed to. Who knows, even if there is no built in model-swap for PCs, there might be certain items or effects in the game that can be used to accomplish that task to some degree, if you can force-activate them in some way. It certainly isn't the best option, but at least in my view it's a lot of fun finding ways to outsmart the system and its limitations.
Or they might even patch the function in before launch and then all the better
Let me get this straight: My complaints about the limited functionality of the Foundry are unjustified? You are correct in saying that the Foundry will allow for telling DnD stories. It is the limit to those stories that my concern is raised.
My post was addressing the concerns of the current NWN 1&2 community as to being able to tell their DnD stories with such a limited brush. Saying a tool should only be judged by the criteria of "a way to tell D&D stories from the perspective of a DM/campaign creator" is a bit simplistic. Notepad can do that...if you want to get fancy, you can use MS Word and add pictures.
As NWO develops, Cryptic would do well to look to the NWN 1 & 2 communities for guidance in the Foundry design. They have been "telling" those DnD stories for over 10 years. I am well aware that NWO is a MMO environment so of course there will have to be limits to the capabilities, but where can it expand? Are all limits needed? Justified? I do not think so, but what do I know...I'm just a simple strumpet.
All I am saying is to please clear your mind of everything and try to view NW foundry with your naked eyes rather than nwn glasses. Start fresh with a creative and happy mind and together we can enjoy each other's creative visions. If you like to share your stories with your point of view, I would like to go arms on shoulder with you with a beer in my other hand.
NW deserves a fresh vision as it is a fresh product. There may be possibilities beyond your NWN imaginations. So don't limit it, let it run wild in open grounds once again. If you tie your horse of creativity with NWN leash on NW pastures - that would be unjustified to your own creativity.
p.s. Which means start from square one for this golf course will be different.
EDIT: Also, yes I do prefer telling my stories on pen and paper and legos (with print outs and all) but I do feel that NW can make me come out of that because it has much more ...
I really want more info (specific info) about the foundry. Sure it will be fun to use to make quests, but if we are limited to using premade monster spawn points without being able to change items that a monster has in their inventory, or abilities, resistances, stats ect. how can we truly make our own stories, say stories outside the FR world, like Dragonlance or Ebberon for example. Even if we are resticted to the prefab spawn groups we will end up with 250 missions with Traven Blackdagger that has a different helm or change his color to purple or make him hugely obese but in the end it is still the same challenge level because it is a premade spawn and not say a Evil Wizard of the black robes from Dragonlance or a Huge warforged from Ebberon. To limit the modders is to have tons of clones of original content from Cryptic, some better than original content, some the same, most will not be as good as original content.
I thought I had seen an official statement from Cryptic that they would like to try to make persistant worlds possible but it won't be in at launch, which I understand due to time constraints and limitations of the software involved. It is a huge wish I have to see this come to fruition, I have an idea for making it possible, still rough stages but it could be worked around so bear with me.
Cryptic could sell the foundry toolset to people looking to make a persistant world with the foundry. They could have a master server setup that is like the master servers from NWN 1 & 2 that could function like NWN 2 master server in that it autodownloads the patches needed to run the PW. It would or could have the C store hooked into it so that Cryptic still has the ability to make money off of the product or strictly to have an item to access the servers for a period of time or something better this is all off the top of my head so I'm sure there is a better way, or hell once the toolset is paid for the admin of the PW could just pay cryptic a flat rate to maintain the connection to the master server instead of charge the players that are mostly gonna world surf until they find one they like.
That is an idea I came up with in the last few minutes so later if and when it is brought up by Cryptic we have an idea to think about or not if you don't like mine......
I really want more info (specific info) about the foundry. Sure it will be fun to use to make quests, but if we are limited to using premade monster spawn points without being able to change items that a monster has in their inventory, or abilities, resistances, stats ect. how can we truly make our own stories, say stories outside the FR world, like Dragonlance or Ebberon for example. Even if we are resticted to the prefab spawn groups we will end up with 250 missions with Traven Blackdagger that has a different helm or change his color to purple or make him hugely obese but in the end it is still the same challenge level because it is a premade spawn and not say a Evil Wizard of the black robes from Dragonlance or a Huge warforged from Ebberon. To limit the modders is to have tons of clones of original content from Cryptic, some better than original content, some the same, most will not be as good as original content.
I thought I had seen an official statement from Cryptic that they would like to try to make persistant worlds possible but it won't be in at launch, which I understand due to time constraints and limitations of the software involved. It is a huge wish I have to see this come to fruition, I have an idea for making it possible, still rough stages but it could be worked around so bear with me.
Cryptic could sell the foundry toolset to people looking to make a persistant world with the foundry. They could have a master server setup that is like the master servers from NWN 1 & 2 that could function like NWN 2 master server in that it autodownloads the patches needed to run the PW. It would or could have the C store hooked into it so that Cryptic still has the ability to make money off of the product or strictly to have an item to access the servers for a period of time or something better this is all off the top of my head so I'm sure there is a better way, or hell once the toolset is paid for the admin of the PW could just pay cryptic a flat rate to maintain the connection to the master server instead of charge the players that are mostly gonna world surf until they find one they like.
That is an idea I came up with in the last few minutes so later if and when it is brought up by Cryptic we have an idea to think about or not if you don't like mine......
Those quotes you are looking for are from the old NWO forums before Cryptic was purchased by Perfect World and the entire game was redesigned to be an MMO. Originally NW was to be a co-op CRPG with a toolset, which could have allowed the possibility of PWs, but in its current incarnation, that is not possible.
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Oh, and for future postings, you might also wish to use this link to help with proper forum etiquette. Others might take the terminology of nerdragers and trolls offensively.
Thank you and good luck!
ok mr passive agressive, now please get out of my thread, i already told you i dont want to have anything to do with you.
Intruder!!!
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Yeah, such a horrible troll...
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The original poster was correct.
That is some REALLY advanced trolling theory there.
I'm actually kind of impressed.
Masterfully done.
Amusing thing to wake up to, at least. Now? Time for coffee.
-- Galileo Galilei
He said that if they add the feature he will gladly put them in the FAQ since currently there doesn't seem to be on that works with the forum. He literally answered the question and then said how he is willing to help make that information available. Kind of like he has always done for the community.
Err, some real life figure once exclaimed "Ask not what your forum can do for you, but what you can do for your forum", or um, something to that affect.
In other words, Truth has been working really hard on this forum and seriously increases the value this forum holds for me and I dare say, many others. Let me ask you, what have you brought to these forums, other than this backhanded critique of a fellow Neverwinter forumite?
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I actually provide a steady stream of links/info/videos about nwo to the nwn2 community. Let me tell you what the response has been: it's ranged from meh I don't care becuase nwo can't allow the level of control needed because it's a single world mmo (which they think isn't the dev's fault, just a business decision), to derision.
From what I've seen on the forums, and I was here on the old forums, I don't care to make content for many of the heaviest posters here. It's the clique-ish atmosphere that's prominently on display.
As for the FAQ, I remember a dev specifically saying no to someones question about the game, and then a chime in 'ok, I'll mark that as a maybe in the Faq'. So I don't trust the FAQ.
Ahh ok. Well, as far as your work as an NWN author, I'm excited to see what you can do in the NWO universe.
As far as bringing NWO links to NWN2 universe, I know exactly where you are coming from. For now the louder DDO forumites have basically thumbed their noses at NWO, calling it basically a WoW clone. This is why I've been on Cryptic marketing to step up, and recently, they finally have. But as we both know there still a long way to go to "get to" the hardcore nwn2 and ddo communities. There is time however.
As for the authenticity of Truth's FAQ, it's a great one-stop-shop resource and is incredibly accurate. Truth's worked tirelessly at it and is a major contributor to this forum and a good egg.
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Personally, I have found these forums to be somewhat free of the types of individuals that you have described. I am not a big forum ranger and limit my postings to those areas of interest to me, but I do read everything that is posted on these forums and as I stated, I find the content to be pretty helpful and free of trolls and such.
I do tend to read with rose-colored glasses I suppose, I like to think the best of people.
Until more control is implemented in the forums (which will improve the closer we get to game release), I would simply suggest reading the forums with a smile on your lips and gloss over those who offend you.
Good luck and welcome to NWN, I hope that your stay here is an enjoyable one and that you continue to watch the development of this game with the same interest that we all seem to enjoy.
My Best,
Ezra Steel
/boggle
Did I just enter some weird alternate universe?
I wonder if Evil truth has a goatee? :P
I'm a NWN Hall of Fame author as well as a NWN2 author/builder/community member and have been watching NWO's development from day one. I can say that Kamal's views of NWO as a game and community are shared by most in the NWN2 community.
NWO has a LONG way to go before you see serious modders come along and join the community. I have asked several questions of the Foundry's capabilities and each have either been met with silence from the developer or a "no, it can't do that" response.
As a builder, this doesn't fill me with a lot of hope. To sum up, most of the NWN2 modding community would rather see NWN3 than this neutered version of a toolset.
I'm not saying the NWO is a bad game (heck it isn't even released) but I have seen a lot of posting about hopes and dreams of a modding community joining this one, and I've got to be honest and say, that's a pipe dream. NWO is being designed for casual play with MMO styled quest creation. Anything slightly outside of that box (which is the majority of NWN 1 & 2 modding) is just not possible with NWO's Foundry.
To Cryptic: You want NWN 1 & 2 modders? Expand the Foundry's capabilities.
I dunno about that I consider myself a serious NWN modder as dose others and I am pretty damn excited about NWO.
What I would say is that a good campaign creator will modify himself to the constraints given to him/her.
And also it is not important to have "mods like nwn" but to have a way to tell D&D stories from the perspective of a DM/campaign creator. After all D&D is all about telling stories.
What I believe is that toolset should be able to do that with minimum curve - for dungeon masters to tell their stories. There will be many things that NW would never be able to do. There would be many things NWN was never able to do. But as long as NW stays true to its objective - that D&D is about story telling - any complaints on its foundry system would be unjustified.
100% agree with this.
I hear ya. Many I know have troubles here and there with Neverwinter, and many others are excited. NWN 3 is not going to happen at this time. I'm hoping you see past your hopes and wishes for NWN3 (I feel the game will be made someday), as I feel you could be an instrumental dreamweaver for this platform.
This game is being designed to appeal to the masses, like most mmo's are. MMOs are about communities, and there's no gaming community than compares to the longentivity and quality of the greater D&D community. Make no mistake about it, you have hundreds of old school d&d folk here in this community. My D&D life started way back in 1976 myself. I remember two things about that year. Bicentennial colored fire hydrants and playing tabletop in day camp! I've played all the gold box SSI games, love the RPG genre. I firmly believe that with experienced modders such as yourself, and the huge pnp, rpg and mmo audiences that want a new taste of D&D, you will be VERY welcomed here.
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While it is indeed true that NW's Foundry will not have nearly the same capabilities as NWN 1 & 2 had, you do have to understand that these limitations are inevitable. NW, unlike the NWN series, is an MMORPG. That means that the company behind it absolutely cannot afford to give a lot of freedom to the modding community. That is because MMOs are services, not standalone products, and as such the ones behind them are responsible for everything that happens in them, whether this is a copyright infringment, inappropriate content or exploits. That severely limits what can be done and unfortunately cannot be circumvented. What the Foundry currently offers already borders with being too much freedom for an MMO.
Some might argue that this should have been NWN3, and many indeed do, but I ask: why? Just because some people prefer single-player experiences does not mean that MMOs do not have their own strong points to make up for the limits in modability and freedom.
Anyway, the next part may sound a bit weird, but NW does not necessarily need NWN's modding community. Now, bear with me for a second. It would be great if lots of NWN modders came here, as they have proven themselves to be a very crafty lot, but it's not necessary. NWN didn't have a pre-existing modding community when it came out, but created on - NW can do the same.
The fact that the Foundry is more limited may put obstacles in the modders' creative vision but also makes it much easier to use - people do not have to know how to create custom assets and how to code-in haks, things that put the bar too high for lots of people in NWN. All that is needed for a trully great mod in NW is talent in storycrafting and enough time to fiddle with the system to make it real. The focus in what is expected to come out of the Foundry is also completely different - instead of big campaigns separate from the game story, the Foundry is there to make small-sized stories and quests that expand the already ever-expanding world of the MMO. Big epic campaigns are awesome in themselves but they were never what MMORPGs were about, or something MMORPGs ever needed for that matter. MMORPGs are about a series of experiences and memories. Long campaigns, especially those that have nothing to do with the core game itself, have no reason to be there. And for that reason, things like custom assets etc, though still nice to have, are not necessary - the ones the game already provides you with will be more than enough.
In short, NW and NWN are different games with different modding needs. Please do not ccompaire them as if that's not the case.
Let me get this straight: My complaints about the limited functionality of the Foundry are unjustified? You are correct in saying that the Foundry will allow for telling DnD stories. It is the limit to those stories that my concern is raised.
My post was addressing the concerns of the current NWN 1&2 community as to being able to tell their DnD stories with such a limited brush. Saying a tool should only be judged by the criteria of "a way to tell D&D stories from the perspective of a DM/campaign creator" is a bit simplistic. Notepad can do that...if you want to get fancy, you can use MS Word and add pictures.
As NWO develops, Cryptic would do well to look to the NWN 1 & 2 communities for guidance in the Foundry design. They have been "telling" those DnD stories for over 10 years. I am well aware that NWO is a MMO environment so of course there will have to be limits to the capabilities, but where can it expand? Are all limits needed? Justified? I do not think so, but what do I know...I'm just a simple strumpet.
Let us start with the basics: As an experienced UGC creator, and always within the necessary constraints of the MMO that NW is, what do you feel needs to be there that could be included but is not? And is there perhaps a workaround for these issues?
I have already posted my questions of the foundry in the foundry threads, but for arguments sake, look at the issue of player model transformation.
Cryptic has stated that the author will not be able to change the player model to another model for story purposes. This is a creative limitation that I feel does not cross the MMO design lines, especially since Cryptic's own game Champions Online has that very same functionality.
This is one example, but I'm sure with time with the Foundry, I could give you more. Like I said, I don't think it's a bad game, its just much less attractive to the current NWN modding community because of these limitations.
There will also be pros. It doesn't appear this game will have the horrendous walkmeshes issues NWN2 had. Walkmeshes constantly gave NWN2 developers nightmares...
For those that don't know, the walkmesh of an area covers the surface of the area, indicating where a character can actually walk. Obstacles such as trees, buildings, rocks, and placeables create "holes" in this walkmesh where characters cannot travel.
Static placeables create holes in this walkmesh when the area is being loaded, whereas non-static placeables dynamically affect the walkmesh every time a character comes close enough to see them (done fairly often in case the obstacles disappear).
My point is as more information comes out, hopefully you find enough you do like about the Foundry to tell your stories, with even more "color" than you were able to tell and show in NWN2.
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Can NWO allow for terrain deformation and texture painting of exterior areas? So far all I've seen is interiors for NWO. Walkmesh issues in NWN2 are usually because of bad design. Granted, NWN2 has a loooooooong list of bugs, and issues, but I wouldn't trade the creative freedom that toolset gives me for strict tileset constraints. I did that...it was called NWN.
Here's a simple challenge for the Foundry: Could I build comparable areas in NWO like this, or this, or this?
By the way, each of those areas sport some pretty complex walkmeshes, which all work for both player and NPC alike. A little care in building can do wonders.
Yes, that would indeed be something that could definitely be added in the game.
At any rate, I believe we should first test the Foundry ourselves before going more in-depth about what should or shouldn't be there. I do not have modding experience myself - NW will most likely be my first real try at questcrafting - but what I do know is that, when it comes to editing/creating programs, there are all sorts of workarounds that an make the system do more than it was originally designed to. Who knows, even if there is no built in model-swap for PCs, there might be certain items or effects in the game that can be used to accomplish that task to some degree, if you can force-activate them in some way. It certainly isn't the best option, but at least in my view it's a lot of fun finding ways to outsmart the system and its limitations.
Or they might even patch the function in before launch and then all the better
All I am saying is to please clear your mind of everything and try to view NW foundry with your naked eyes rather than nwn glasses. Start fresh with a creative and happy mind and together we can enjoy each other's creative visions. If you like to share your stories with your point of view, I would like to go arms on shoulder with you with a beer in my other hand.
NW deserves a fresh vision as it is a fresh product. There may be possibilities beyond your NWN imaginations. So don't limit it, let it run wild in open grounds once again. If you tie your horse of creativity with NWN leash on NW pastures - that would be unjustified to your own creativity.
p.s. Which means start from square one for this golf course will be different.
EDIT: Also, yes I do prefer telling my stories on pen and paper and legos (with print outs and all) but I do feel that NW can make me come out of that because it has much more ...
I thought I had seen an official statement from Cryptic that they would like to try to make persistant worlds possible but it won't be in at launch, which I understand due to time constraints and limitations of the software involved. It is a huge wish I have to see this come to fruition, I have an idea for making it possible, still rough stages but it could be worked around so bear with me.
Cryptic could sell the foundry toolset to people looking to make a persistant world with the foundry. They could have a master server setup that is like the master servers from NWN 1 & 2 that could function like NWN 2 master server in that it autodownloads the patches needed to run the PW. It would or could have the C store hooked into it so that Cryptic still has the ability to make money off of the product or strictly to have an item to access the servers for a period of time or something better this is all off the top of my head so I'm sure there is a better way, or hell once the toolset is paid for the admin of the PW could just pay cryptic a flat rate to maintain the connection to the master server instead of charge the players that are mostly gonna world surf until they find one they like.
That is an idea I came up with in the last few minutes so later if and when it is brought up by Cryptic we have an idea to think about or not if you don't like mine......
Those quotes you are looking for are from the old NWO forums before Cryptic was purchased by Perfect World and the entire game was redesigned to be an MMO. Originally NW was to be a co-op CRPG with a toolset, which could have allowed the possibility of PWs, but in its current incarnation, that is not possible.