Will it be freemium? The most horrible type of free to play? Will it be like DCUO where you will buy classes? If it is, PLEASE DO NOT DUCKING DO THAT.
I might forgive cash shops though. IF it only contains costumes and cosmetics alike. If those costumes have stat points then I'm out. If those costumes contains stat points then it will be pay to win.
[SIGPIC][/SIGPIC] I want to HAMSTER in Neverwinter, whenever I want, for as long as I want.
Post edited by catburger003 on
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Comments
vindiconMember, Neverwinter Beta UsersPosts: 0Arc User
edited September 2012
They will be operating through microtransactions for convenience items and fluff. They will most certainly not go freemium - freemium is for games that were designed for p2p and thus cannot properly support f2p, and this game was designed to launch as f2p.
But what does convenience mean? If it takes you 15 minutes to walk across the map but only 15 seconds if you use a horse, would the horse be considered a convenience item if it costs 4.99 for a month of use??
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vindiconMember, Neverwinter Beta UsersPosts: 0Arc User
But what does convenience mean? If it takes you 15 minutes to walk across the map but only 15 seconds if you use a horse, would the horse be considered a convenience item if it costs 4.99 for a month of use??
Convenience means whatever it means to each individual person at each individual occasion.
To me, convenience is allowing the paying player to aqcuire a certain amount of power or a certain privilege while bypassing some or all of the gameplay involved, as long as that privilege/power is fully accessible to non-paying players and as long as the amount of gameplay bypassed is small enough that a non-paying player can catch up at a reasonable amount of time. If free players are blocked out of those privileges, either through an inpenetrable pay wall or a practically inpenetrable grind wall, then that's when it's "pay to win"
A 50% exp boost is convenience. A 1000% epx bonus is paying for power.
Upgrade charms that are bough for real money are convenience. Upgrade charms that are bough EXCLUSIVELY for real money is paying for power.
Then, pay to win itself means different things depending on the game. Pay to win is most probably fine in a game that is mainly PVE, as long as the balane is not too bad. Pay to win is definitely not fine in a game focused around PVP.
At any rate though, this discussion is pointless - when the CS launches, you'll be able to judge for yourself. Until then, all we can do is discuss philosophies and opinions.
[SIGPIC][/SIGPIC]
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iamtruthseekerMember, Moonstars, Neverwinter Beta UsersPosts: 0Arc User
What do they mean when they say "Free to Play?" Do I have to buy the "Box" like I do in Guild Ward 2? Do I have to pay for mission content like I do in Dungeons and Dragons Online? Do I really have to buy components to be able to beat the enemies thus "pay to win?"
Updated 8/22/2012: When Cryptic says Free to Play, they mean free to play! No "client box" cost (a free download.) You never pay for "adventure modules" and you can beat the enemies without having to pay for gear! Andy Velasquez makes this explicitly clear on 5:24 of this video! The "microtransactions" will be discussed closer to launch and this will be updated as we receive more information. However, they should cover things like clothing and cosmetics (and possibly animals and other modes of transportation.) Again, when more information is available on the specifics of Neverwinter, this will be updated.
To put it quite plainly, everything they have said thus far is pure PR speak. Actions speak much louder than words, so if you want a reasonable idea of how the model will work look at Cryptic/PW's other games.
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zebularMember, Neverwinter Moderator, NW M9 PlaytestPosts: 15,270Community Moderator
edited September 2012
As much as I love how Cryptic develops games and have enjoyed their games, I loathe the thought that these same promises were made for STO. Yet now, almost everything worth using in the game has become part of their repetitive grind of a RTM Dilithium System. I do not blame the Developers for this, I blame the marketing and publishers. Cryptic makes good games, it is their publishers that have been the ones twisting them into what they are.
If it wasn't for my extreme Trekkie-ness, the DOFF system, and the fun of leveling characters, I'd probably have quit playing STO by now. It is the end-game Repetitive RTM Dilithium grind that is killing it for me. The kind of grind where you have to repetitively grind multiple characters consecutively just to afford one thing for a completely different character, leaving little time to "play" the game.
I pray that there is no in-game trade-able currency in NWO. I hope the two, game-play and cash shop, remain separate, unlike what STO has become.
To put it quite plainly, everything they have said thus far is pure PR speak. Actions speak much louder than words, so if you want a reasonable idea of how the model will work look at Cryptic/PW's other games.
That's probably a fair way of assessing it. I don't know about the rest of you, but I'm really not worried about it. There's enough general distaste out in the Internet for anyting that slants pay to win that I'd be really surprised if it wasn't a Pavlov-like nausea about it for the people that run the C-Store.
Convenience means whatever it means to each individual person at each individual occasion.
To me, convenience is allowing the paying player to aqcuire a certain amount of power or a certain privilege while bypassing some or all of the gameplay involved, as long as that privilege/power is fully accessible to non-paying players and as long as the amount of gameplay bypassed is small enough that a non-paying player can catch up at a reasonable amount of time. If free players are blocked out of those privileges, either through an inpenetrable pay wall or a practically inpenetrable grind wall, then that's when it's "pay to win"
Let us just imagine a game that does not include PVP, or a section of a game that does not include such. In this case items purchased must be used either in PVP or PVE, but cannot be used in both, not too hard to imagine.
What I am actually getting at is, how do you win a PVE MMO?
Also one person's grind is another's entertainment...
All paywalls are impenetrable if the game is truly free...
Would there be outrage if Cryptic simply allowed anyone to purchase an epic set of gear for 59.99 on day one? Why?
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vindiconMember, Neverwinter Beta UsersPosts: 0Arc User
Let us just imagine a game that does not include PVP, or a section of a game that does not include such. In this case items purchased must be used either in PVP or PVE, but cannot be used in both, not too hard to imagine.
What I am actually getting at is, how do you win a PVE MMO?
Also one person's grind is another's entertainment...
All paywalls are impenetrable if the game is truly free...
Would there be outrage if Cryptic simply allowed anyone to purchase an epic set of gear for 59.99 on day one? Why?
You "win" a PVE MMO if the content is so hard to beat that it's not simply a matter of waiting a couple weeks till you have a couple good items and a good strategy to simply faceroll the dungeons.
You also "win" if you manage to establish a monopoly on the Auction house that actually lasts for a good while.
If you wanna grind you can always grind... The thing is, when we're talking "grind wall" we're talking "grind WALL" - not simply grind 1000 mobs or something, but grind 50 dailies and 10 dungeons each day, every day, for 6 months. By which time the game is already 2 major patches ahead of what you were grinding for...
Free to play games are not freewere, so they're not free anyway.
If the normal way to aqcuire them was level for 3 months then grind dungeons, yes.
If they were easily aquired by normal means a couple days into the game then no, people would be too busy leaving for a game that's actually fun to bother.
Well my gut tells me that alot of the micro stuff will be for builders using the tool set to build dungeons and the like becuase that would be their bread and butter.
Well my gut tells me that alot of the micro stuff will be for builders using the tool set to build dungeons and the like becuase that would be their bread and butter.
My brains thinks your guts are wrong as taxing one's slaves doesn't makes sense.
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iamtruthseekerMember, Moonstars, Neverwinter Beta UsersPosts: 0Arc User
Well my gut tells me that alot of the micro stuff will be for builders using the tool set to build dungeons and the like becuase that would be their bread and butter.
Foundry mods, but not content for the Foundry itself. In fact, I recall an interview hinting about the possibility to "donate to the Foundry authors so they could buy stuff to continue making the quests" or something to that effect. So I think it's pretty likely that content packs for the Foundry will be MTd, or perhaps the Foundry itself will come with a cap on the number of allowed quests per author that can be purchased away, etc.
Foundry mods, but not content for the Foundry itself. In fact, I recall an interview hinting about the possibility to "donate to the Foundry authors so they could buy stuff to continue making the quests" or something to that effect. So I think it's pretty likely that content packs for the Foundry will be MTd, or perhaps the Foundry itself will come with a cap on the number of allowed quests per author that can be purchased away, etc.
It makes sense that number of slots for foundry would be limited and if you want more than X slots (where X can be 10-12) you have to buy extra slots or delete old missions. That way huge foundry missions data can be limited.
Also, there may be some vanity items that will need money. Also special IP rights like putting drizzt in your mission (since game will also need to pay IP rights to owner of drizzt) etc. may need money. But making content and all useful things would be free.
Granted that this is a modified version of 4th edition D&D, the racial list is somewhat truncated. Right off the bat I've noticed that missing from the list are Dragonborn, Eladrin, Gnome and Halfling are all missing from the list provided on the website. I would not be surprised at all if you had to pay for these special races, just like you have to in EverQuest or Dungeons and Dragons Online. Since these races would be balanced with the other races and just have different pros and cons and aestheics then playing them would not be pay-to-win.
Also, I would not be surprised to find that you had to pay for character slots beyond the first two. Since your first two character slots wouldn't be limited and having more wouldn't be an actual advantage then this also wouldn't be pay-to-win.
I would not be surprised if they also tried to sell larger bags, timed experience bonuses, vanity pets, visual weapon and armor mods, etc. None of these things are pay-to-win. Even large bags are just a convenience really.
They have stated that they do not intend to limit players who want to build adventures with the foundry. I do understand that they indend to limit the number of adventures that a player can make, and will sell extra slots. This makes perfect sense. If you want extra slots without opening your wallet then you need to make some darn good ones and get some donations from people who want you to finish the awesome campaign that you started, and you can use that money to buy more slots. If you want to make a bunch of garbage adventures that nobody would ever donate for, but you're willing to fork over a few bucks for the slots to finish off your crappy campaign, then they'd be stupid not to take your money. Either way, there should be no limit to the number of adventure slots that a player can purchase this way.
In DDO they offer basic equipment in the store, which I think is a good idea. Its nothing epic or fancy and nothing that would make anyone jealous, but if you pony up the cash then you can own a +3 set of full plate sooner than your first character would be able to afford it, or you can sell it for a small and unimpressive pile of gold.
In DDO they also offer tomes with a permanent plus to stats. They're somewhat hard to come by and expensive, but by no means unattainable by strictly in-game means. Everyone will get them if they play long enough and get to a high enough level. I think this is acceptable, especially considering the relatively small bonus that they give a character.
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iamtruthseekerMember, Moonstars, Neverwinter Beta UsersPosts: 0Arc User
Foundry mods, but not content for the Foundry itself. In fact, I recall an interview hinting about the possibility to "donate to the Foundry authors so they could buy stuff to continue making the quests" or something to that effect. So I think it's pretty likely that content packs for the Foundry will be MTd, or perhaps the Foundry itself will come with a cap on the number of allowed quests per author that can be purchased away, etc.
Nope. tinyish said it pretty well on the Foundry part (the rest is uncertain,) but I'll recap this and state also what I have said before:
Foundry authors have a limited amount of "free mission creation slots." Well-rated authors earn additional mission slots to create more missions. It's not clear if "badly rated" authors lose slots, the MT in game currency amount to buy additional slots, or when this max slot of missions thing resets if ever.
The donation of the in game currency (currently called "Astral Diamonds" based on the D&D high-cost gems in 4e) can be used to by game stuff that is not announced yet (or exchanged for Zen most likely later,) but creator content is not charged, including outfit modification.
PC Character outfit customization however, expect a number of clothes and modifications to be MT'ed/in game currency, looking at CO and STO, which most definitely qualifies as "luxury."
You can check this on the article and video links under the Foundry in my FAQ's second post or section for clarification on this Foundry explanation. I recommend the order they are listed in.
Granted that this is a modified version of 4th edition D&D, the racial list is somewhat truncated. Right off the bat I've noticed that missing from the list are Dragonborn, Eladrin, Gnome and Halfling are all missing from the list provided on the website. I would not be surprised at all if you had to pay for these special races, just like you have to in EverQuest or Dungeons and Dragons Online. Since these races would be balanced with the other races and just have different pros and cons and aestheics then playing them would not be pay-to-win.
...snip...
"Somewhat"? hahaha! Oh you crazy clown!
Core 4e has over 40 races and many of them have subraces
My point was that "somewhat truncated" is a huge understatement if we only get a small handfull of races The Neverwinter sourcebook alone covers a lot more than that
Provide the core 6-12 races for free and gold subscribers get 3 - 6 times that many? Golds could even choose their own racial ability combo regardless of race. Actually that list bit works perfectly well in 4e PnP. Plenty of hints for Cryptic there...
katalystikMember, Neverwinter Beta Users, Neverwinter Guardian UsersPosts: 0Arc User
edited September 2012
Provide the core 6-12 races for free and gold subscribers get 3 - 6 times that many? Golds could even choose their own racial ability combo regardless of race. Actually that list bit works perfectly well in 4e PnP. Plenty of hints for Cryptic there...
Stop giving them ideas to suck my wallet dry! I'm sure they will already be getting me on my UGC limit. :P
FR? I think it has 32-33 PLAYABLE CHARACTER races in total, not counting in the racial variants.
Not LFR/FR, as per the character builder/compendium.
The Compendium lists a total of 52 valid play races, which includes variants
I don't think many/any of those have a really good reason for being excluded from FR. Mul is actually a decent fit for FR, RPed right. The one that's kinda stretching things is Thri-Kreen. But I'd possibly allow that too.
Not LFR/FR, as per the character builder/compendium.
The Compendium lists a total of 52 valid play races, which includes variants
I don't think many/any of those have a really good reason for being excluded from FR. Mul is actually a decent fit for FR, RPed right. The one that's kinda stretching things is Thri-Kreen. But I'd possibly allow that too.
Well, there is the thing that they are from ATHAS. But planet aside, I think they are very cool and love love LOVE my Mul shaman!
Well, there is the thing that they are from ATHAS. But planet aside, I think they are very cool and love love LOVE my Mul shaman!
And two words: Thri-Kreen Monk.
Honestly, that's nothing more than fluff. Why shouldn't a half-dwarf race exist in FR? I mean, there's Half-Elves, Half-Orcs,... etc. So why not? With a suitable background and played from the right angle... Why no reason whatsoever!
Honestly, that's nothing more than fluff. Why shouldn't a half-dwarf race exist in FR? I mean, there's Half-Elves, Half-Orcs,... etc. So why not? With a suitable background and played from the right angle... Why no reason whatsoever!
There's a lore description on the world being cut off from traveling due to inter-dimensional devils, but it's a long story.
Comments
Convenience means whatever it means to each individual person at each individual occasion.
To me, convenience is allowing the paying player to aqcuire a certain amount of power or a certain privilege while bypassing some or all of the gameplay involved, as long as that privilege/power is fully accessible to non-paying players and as long as the amount of gameplay bypassed is small enough that a non-paying player can catch up at a reasonable amount of time. If free players are blocked out of those privileges, either through an inpenetrable pay wall or a practically inpenetrable grind wall, then that's when it's "pay to win"
A 50% exp boost is convenience. A 1000% epx bonus is paying for power.
Upgrade charms that are bough for real money are convenience. Upgrade charms that are bough EXCLUSIVELY for real money is paying for power.
Then, pay to win itself means different things depending on the game. Pay to win is most probably fine in a game that is mainly PVE, as long as the balane is not too bad. Pay to win is definitely not fine in a game focused around PVP.
At any rate though, this discussion is pointless - when the CS launches, you'll be able to judge for yourself. Until then, all we can do is discuss philosophies and opinions.
If it wasn't for my extreme Trekkie-ness, the DOFF system, and the fun of leveling characters, I'd probably have quit playing STO by now. It is the end-game Repetitive RTM Dilithium grind that is killing it for me. The kind of grind where you have to repetitively grind multiple characters consecutively just to afford one thing for a completely different character, leaving little time to "play" the game.
I pray that there is no in-game trade-able currency in NWO. I hope the two, game-play and cash shop, remain separate, unlike what STO has become.
[ Support Center • Rules & Policies and Guidelines • ARC ToS • Guild Recruitment Guidelines | FR DM Since 1993 ]
That's probably a fair way of assessing it. I don't know about the rest of you, but I'm really not worried about it. There's enough general distaste out in the Internet for anyting that slants pay to win that I'd be really surprised if it wasn't a Pavlov-like nausea about it for the people that run the C-Store.
Let us just imagine a game that does not include PVP, or a section of a game that does not include such. In this case items purchased must be used either in PVP or PVE, but cannot be used in both, not too hard to imagine.
What I am actually getting at is, how do you win a PVE MMO?
Also one person's grind is another's entertainment...
All paywalls are impenetrable if the game is truly free...
Would there be outrage if Cryptic simply allowed anyone to purchase an epic set of gear for 59.99 on day one? Why?
You "win" a PVE MMO if the content is so hard to beat that it's not simply a matter of waiting a couple weeks till you have a couple good items and a good strategy to simply faceroll the dungeons.
You also "win" if you manage to establish a monopoly on the Auction house that actually lasts for a good while.
If you wanna grind you can always grind... The thing is, when we're talking "grind wall" we're talking "grind WALL" - not simply grind 1000 mobs or something, but grind 50 dailies and 10 dungeons each day, every day, for 6 months. By which time the game is already 2 major patches ahead of what you were grinding for...
Free to play games are not freewere, so they're not free anyway.
If the normal way to aqcuire them was level for 3 months then grind dungeons, yes.
If they were easily aquired by normal means a couple days into the game then no, people would be too busy leaving for a game that's actually fun to bother.
My brains thinks your guts are wrong as taxing one's slaves doesn't makes sense.
It's been made clear Foundry mods won't be MT'ed.
What happened to Vollunnnnteeers?
Foundry mods, but not content for the Foundry itself. In fact, I recall an interview hinting about the possibility to "donate to the Foundry authors so they could buy stuff to continue making the quests" or something to that effect. So I think it's pretty likely that content packs for the Foundry will be MTd, or perhaps the Foundry itself will come with a cap on the number of allowed quests per author that can be purchased away, etc.
It makes sense that number of slots for foundry would be limited and if you want more than X slots (where X can be 10-12) you have to buy extra slots or delete old missions. That way huge foundry missions data can be limited.
Also, there may be some vanity items that will need money. Also special IP rights like putting drizzt in your mission (since game will also need to pay IP rights to owner of drizzt) etc. may need money. But making content and all useful things would be free.
League of Legends is not an MMORPG - their business model is not totally compairable with NW's CS.
Anyway, just like gillrmn said, being charged for being a slave is absurd. Though I do know a certain FPS that does exactly that...
Oh yeah! They are called Stodent atholeets... I mean volontears!
Also, I would not be surprised to find that you had to pay for character slots beyond the first two. Since your first two character slots wouldn't be limited and having more wouldn't be an actual advantage then this also wouldn't be pay-to-win.
I would not be surprised if they also tried to sell larger bags, timed experience bonuses, vanity pets, visual weapon and armor mods, etc. None of these things are pay-to-win. Even large bags are just a convenience really.
They have stated that they do not intend to limit players who want to build adventures with the foundry. I do understand that they indend to limit the number of adventures that a player can make, and will sell extra slots. This makes perfect sense. If you want extra slots without opening your wallet then you need to make some darn good ones and get some donations from people who want you to finish the awesome campaign that you started, and you can use that money to buy more slots. If you want to make a bunch of garbage adventures that nobody would ever donate for, but you're willing to fork over a few bucks for the slots to finish off your crappy campaign, then they'd be stupid not to take your money. Either way, there should be no limit to the number of adventure slots that a player can purchase this way.
In DDO they offer basic equipment in the store, which I think is a good idea. Its nothing epic or fancy and nothing that would make anyone jealous, but if you pony up the cash then you can own a +3 set of full plate sooner than your first character would be able to afford it, or you can sell it for a small and unimpressive pile of gold.
In DDO they also offer tomes with a permanent plus to stats. They're somewhat hard to come by and expensive, but by no means unattainable by strictly in-game means. Everyone will get them if they play long enough and get to a high enough level. I think this is acceptable, especially considering the relatively small bonus that they give a character.
Nope. tinyish said it pretty well on the Foundry part (the rest is uncertain,) but I'll recap this and state also what I have said before:
Foundry authors have a limited amount of "free mission creation slots." Well-rated authors earn additional mission slots to create more missions. It's not clear if "badly rated" authors lose slots, the MT in game currency amount to buy additional slots, or when this max slot of missions thing resets if ever.
The donation of the in game currency (currently called "Astral Diamonds" based on the D&D high-cost gems in 4e) can be used to by game stuff that is not announced yet (or exchanged for Zen most likely later,) but creator content is not charged, including outfit modification.
PC Character outfit customization however, expect a number of clothes and modifications to be MT'ed/in game currency, looking at CO and STO, which most definitely qualifies as "luxury."
You can check this on the article and video links under the Foundry in my FAQ's second post or section for clarification on this Foundry explanation. I recommend the order they are listed in.
"Somewhat"? hahaha! Oh you crazy clown!
Core 4e has over 40 races and many of them have subraces
I think he means Neverwinter's race list is a truncated version of the full D&D 4E list.
Provide the core 6-12 races for free and gold subscribers get 3 - 6 times that many? Golds could even choose their own racial ability combo regardless of race. Actually that list bit works perfectly well in 4e PnP. Plenty of hints for Cryptic there...
Stop giving them ideas to suck my wallet dry! I'm sure they will already be getting me on my UGC limit. :P
FR? I think it has 32-33 PLAYABLE CHARACTER races in total, not counting in the racial variants.
Not LFR/FR, as per the character builder/compendium.
The Compendium lists a total of 52 valid play races, which includes variants
I don't think many/any of those have a really good reason for being excluded from FR. Mul is actually a decent fit for FR, RPed right. The one that's kinda stretching things is Thri-Kreen. But I'd possibly allow that too.
Well, there is the thing that they are from ATHAS. But planet aside, I think they are very cool and love love LOVE my Mul shaman!
And two words: Thri-Kreen Monk.
Honestly, that's nothing more than fluff. Why shouldn't a half-dwarf race exist in FR? I mean, there's Half-Elves, Half-Orcs,... etc. So why not? With a suitable background and played from the right angle... Why no reason whatsoever!
There's a lore description on the world being cut off from traveling due to inter-dimensional devils, but it's a long story.