I did post it before, but when using toilet paper in morning, the paper was of low quality. So they keep smelling it even when they washed they hands so many times ....
Personally, I'm okay with everything on the wizard right now as far as animation goes. It's just the idle stance that seems...odd.
G Man comes out and says, "Rise and Shine! Walkup! Wake up and smell the fingers!"
Wizard complies. "Would you kindly..."
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indigocelMember, Neverwinter Beta UsersPosts: 6Arc User
edited February 2013
I also think the Wizard's combat and walking animations look stiff, awkward, and generally pretty terrible.
Is there any chance they can be changed or polished somehow before release? It would be nice if there were a few different stances to choose from even.
I'll probably get a lot of hate for this comment, but I always thought the "hand seals" from Naruto were a pretty cool form of magic. That is generally how I picture the somatic components to casting spells, quick hand motions instead of sweeping elaborate gestures.
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bruddajokkaMember, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Knight of the Feywild UsersPosts: 447Bounty Hunter
edited February 2013
Well other then really not liking the MM animation. I rather like the Wizards animations. Though the casting animation for Ice Storm makes it look like their casting an elemental jutsu from Naruto.
If there is enough discontent about animations the devs seem willing to change them. Saw on the beta forums (Which everyone can now see for some reason) that there was disappointment about the rogue running animations, and a designer changed it for them for the next beta weekend.
[SIGPIC][/SIGPIC]
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bruddajokkaMember, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Knight of the Feywild UsersPosts: 447Bounty Hunter
edited February 2013
Well my main issue with it is that it looks like the Wizard is making finger guns, and going pew pew while doing it.
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koreannusMember, Neverwinter Beta UsersPosts: 25Arc User
edited March 2013
I hope archer rangers wont have to do ballet moves before shoot
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bruddajokkaMember, Neverwinter Beta Users, Neverwinter Hero Users, Neverwinter Knight of the Feywild UsersPosts: 447Bounty Hunter
edited March 2013
They fixed the animation for Magic Missile, and it looks a lot better. Though in the case of the archer ranger they'll probably take cues from Legolas so yeah extreme archery.
I love my wizard, but every time I look at those two fingers up in the air, I can't help but to envision a rabid gynecologist and wait for the sound of latex gloves snapping against flesh.
Anyway, if you think the male wizard is bad, have a look at the female!. it really looks like she took a dump and it looks like its the same mechanics as the male, making the female look like a she-male, and thou that could be an option for not discriminating cross-gender-player, then i still belive that it is a really bad animation taking away the femine feeling of playing a female wizard. Please please please have a look at the Cryptic. You can change this quite easy and it would make a world of dif for the spellcaster fanboys and girls.
I for one, am using alotta time creating my char and making it just right so i can put all the playing hours into the char and not get tired of it, but all that fades if it's gonna look like my char had an accident every time she goes into combat.
I can only hope that this is a beta mechanic, and it would be great if you could confirm if it is or is not.
EDIT: for some reason the vedeo doesn't jump into 23m29s as it should, but there you can see the horror.
Best Regards:
Archiloni
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doctorcomicsMember, Neverwinter Beta Users, Neverwinter Guardian Users, Silverstars, Neverwinter Knight of the Feywild UsersPosts: 0Arc User
edited March 2013
A few specific requests:
Please change the out-of-combat idle pose to one which is not embarassing to roleplay from. Imagine the character standing at the bar in the Moonstone Mask. Would we have a hand up in an arcane gesture? No, we would not.
Please hook up a non-combat walk animation. I toggled on walk and moved forward with both hands raised. I'm fine with this animation in combat, but I would like a regular walk.
Male and female animations for walking and running and idle stance. See, for example, the very fluid idle and walking and running animations for STO females. They're lovely.
Ray of Enfeeblement: Any D&D player who regularly plays the wizard will tell you that Ray of Enfeeblement is GREEN. This is in every edition of the game. Please fix.
Ray of Enfeeblement: Any D&D player who regularly plays the wizard will tell you that Ray of Enfeeblement is GREEN. This is in every edition of the game. Please fix.
The spell-mastered version is green. Different colors are needed for group-play to know whether the effect can be stacked.
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doctorcomicsMember, Neverwinter Beta Users, Neverwinter Guardian Users, Silverstars, Neverwinter Knight of the Feywild UsersPosts: 0Arc User
Honestly, I like the martial arts feel of the wizards combat-stances and movements. The fingers are not well loved. But I always marvel at how rigid the minds of people are.
So you imagined that Wizards moved differently. Long bears, broken backs, and probably some spectacles. Can't have young energetic wizards?
Please, I know it is hard from personal experience, but try to judge something on it's own merits, not how much it confirms your expectations.
For the spell animations, sure. However, his combat idle and walking animations look like he has a broom shoved up his ***. That's not a "martial arts feel".
Comments
Did it occur to you that they were just smelling their fingers after ... umm... putting them in at uncomfortable biological alcoves?
You shall mock the wizards no more Silver Dragon.
*Cast Power Word Kill*/fails
WHAT ? How can this be ?!?
*cast Improved Invisibility*
*A strong voice ecoes* We shall meet again !!!!
Mock wizards? No no!
How can I mock those who wear pretty dresses like my goddess Selune!!!
*somebody in background shouts 'Robes! not dresses!' but not many pay heed*
Ah! To be among my own kind...
I'm lovin' these nerdy jokes! I can't even stop smiling. I think I may be getting too excited?
Foundry Content:Guide - Custom Channels and List (NW-DHBU9OTOS)
Asset upgrading poll.
http://www.youtube.com/watch?v=VHxGwlGg-Rk
DEVS please change it!
This is horrible gillrmn . I often wondered where these wizards pull all these spells from.
**Can't.....resist.......one more wiff**
I say leave the animation in. Just think of the endless possibilities! They be the butt of jokes around the interwebs.
Every time they idiot-proof something...they make better idiots.
G Man comes out and says, "Rise and Shine! Walkup! Wake up and smell the fingers!"
Wizard complies. "Would you kindly..."
Is there any chance they can be changed or polished somehow before release? It would be nice if there were a few different stances to choose from even.
I'll probably get a lot of hate for this comment, but I always thought the "hand seals" from Naruto were a pretty cool form of magic. That is generally how I picture the somatic components to casting spells, quick hand motions instead of sweeping elaborate gestures.
can't post in that thread for some reason...
Anyway, if you think the male wizard is bad, have a look at the female!. it really looks like she took a dump and it looks like its the same mechanics as the male, making the female look like a she-male, and thou that could be an option for not discriminating cross-gender-player, then i still belive that it is a really bad animation taking away the femine feeling of playing a female wizard. Please please please have a look at the Cryptic. You can change this quite easy and it would make a world of dif for the spellcaster fanboys and girls.
I for one, am using alotta time creating my char and making it just right so i can put all the playing hours into the char and not get tired of it, but all that fades if it's gonna look like my char had an accident every time she goes into combat.
I can only hope that this is a beta mechanic, and it would be great if you could confirm if it is or is not.
EDIT: for some reason the vedeo doesn't jump into 23m29s as it should, but there you can see the horror.
Best Regards:
Archiloni
Seven Against Thay: An RP-Focused Guild for all Races and Classes
The spell-mastered version is green. Different colors are needed for group-play to know whether the effect can be stacked.
Seven Against Thay: An RP-Focused Guild for all Races and Classes
I should name my next Wizard, Kiara. Water Tribe!
So you imagined that Wizards moved differently. Long bears, broken backs, and probably some spectacles. Can't have young energetic wizards?
Please, I know it is hard from personal experience, but try to judge something on it's own merits, not how much it confirms your expectations.