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Jack Emmert Answers Neverwinter Questions at Gen Con

singularitariansingularitarian Member Posts: 0 Arc User
edited August 2012 in General Discussion (PC)
Comes in here in Part 1

Has Part 2 to himself

I think Jack gives some interesting insights here about the change from co-op RPG to MMO, the national markets for science-fiction versus fantasy, and their business model. Also hypothetically drops a hypothetical hint about hireable mercenaries hypothetically being NW's hypothetical equivalent of STO's bridge officers.
[SIGPIC][/SIGPIC]
Post edited by singularitarian on
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    vangaldvangald Member, Neverwinter Beta Users Posts: 325 Bounty Hunter
    edited August 2012
    Interesting stuff. Really enjoyed this.

    I have a question that in a round about way has to do with end game content. I know there have been events in D&D whether that be an encounter with a monster or whatever that cost experience. Why not have professions that open up different gameplay outside of the usual D&D hack slash mechanics but cost levels or experience to obtain? Just a thought.
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    stormdrag0nstormdrag0n Member Posts: 3,222 Arc User
    edited August 2012
    I want Jacks T-shirt :P

    I always liked Jacks philosophy on game design, I was able to chat with him a couple times when CoH was in production he is mind bashingly intelligent and acts more like a gamer than a game developer.

    Great information here really, the business model they way they are going to use hirelings and his whole vision of the game...it looks like for the first time in a long time he is actually un-cuffed and can make the games he wants to make.
    Always Looking for mature laidback players/rpers for Dungeon Delves!
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    nimlohnimloh Member Posts: 177 Bounty Hunter
    edited August 2012
    It seems that the video was taken down.
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    stormdrag0nstormdrag0n Member Posts: 3,222 Arc User
    edited August 2012
    nimloh wrote: »
    It seems that the video was taken down.

    So it seems... that sucks really hopefully it will get posted again.
    Always Looking for mature laidback players/rpers for Dungeon Delves!
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    nimlohnimloh Member Posts: 177 Bounty Hunter
    edited August 2012
    Also hypothetically drops a hypothetical hint about hireable mercenaries hypothetically being NW's hypothetical equivalent of STO's bridge officers.

    Aww sweet! I didn't read all of your post and just went to the link. I love the bridge officers in STO. I had hoped there would be something like a hireling / henchmen / companion character in the game. This might be what the devs have called a "pet" system.

    I'm really excited about this feature--it at least has a lot of potential.
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    stormdrag0nstormdrag0n Member Posts: 3,222 Arc User
    edited August 2012
    nimloh wrote: »
    Aww sweet! I didn't read all of your post and just went to the link. I love the bridge officers in STO. I had hoped their would be something like a hireling / henchmen / companion character in the game. This might be what the devs have called a "pet" system.

    I'm really excited about this feature--it at least has a lot of potential.


    Yeah it really does; one thing I am hoping that they will allow is the ability for assigned Henchmen/Active protagonist in the UGC, that could really open up the storytelling aspect...I have a fairly complex quest already storyboarded out...but the hook is a chance encounter in a tavern which leads to the hero being lead to and through a cavern in the Neverwinter wood.

    Still have a lot of unknowns of what we can and cannot do.
    Always Looking for mature laidback players/rpers for Dungeon Delves!
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    nimlohnimloh Member Posts: 177 Bounty Hunter
    edited August 2012
    Yeah it really does; one thing I am hoping that they will allow is the ability for assigned Henchmen/Active protagonist in the UGC, that could really open up the storytelling aspect...I have a fairly complex quest already storyboarded out...but the hook is a chance encounter in a tavern which leads to the hero being lead to and through a cavern in the Neverwinter wood.

    Still have a lot of unknowns of what we can and cannot do.

    I hope the devs will let us tinker with the foundry a little bit soon. While some ideas are big and difficult to implement, others, unseen by the busy devs, may be simple additions that are very meaningful to the game.
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    stormdrag0nstormdrag0n Member Posts: 3,222 Arc User
    edited August 2012
    nimloh wrote: »
    I hope the devs will let us tinker with the foundry a little bit soon. While some ideas are big and difficult to implement, others, unseen by the busy devs, may be simple additions that are very meaningful to the game.

    Yeah I know what you mean, I have this very large persistent Neverwinter Campaign that I want to evolve into a series of quests in the foundry it's very script heavy and right now I figure I can do maybe 5% of what I would like to accomplish and until I actually get hands on time, I'm pretty much stuck in neutral.
    Always Looking for mature laidback players/rpers for Dungeon Delves!
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    singularitariansingularitarian Member Posts: 0 Arc User
    edited August 2012
    The video has returned along with Part 1, so I've updated the original post with the new link(s).
    [SIGPIC][/SIGPIC]
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    aandrethegiantaandrethegiant Member Posts: 3,364 Arc User
    edited August 2012
    One (of several) very interesting tidbits I took away is Jack stating that he was planning to add something to the game, that it would depend on what WoTC thinks. The fact that WoTC will be approving official content will ensure Cryptic can't veer too far from its D&D roots.

    The other tidbit that was great was watching the chemistry between Jack, Eric (ProducerGin) and John work together. They all clearly respect each other and this video was all first class.

    TYRS PALADIUM - A Premier Neverwinter Online Guild
    No Drama. Camaraderie. TEAM Focus. That's the TYRS way. If that's your style, come join us!
    Research our Guild here: Read our official Recruitment thread | Sign up here: Tyrs Guild Website! | NEVERWINTER GUILD LEADERS: Join the Fellowship!
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    stormdrag0nstormdrag0n Member Posts: 3,222 Arc User
    edited August 2012
    One (of several) very interesting tidbits I took away is Jack stating that he was planning to add something to the game, that it would depend on what WoTC thinks. The fact that WoTC will be approving official content will ensure Cryptic can't veer too far from its D&D roots.

    The other tidbit that was great was watching the chemistry between Jack, Eric (ProducerGin) and John work together. They all clearly respect each other and this video was all first class.

    I do know Jack is a huge Ravenloft fan....so I have to wonder if he is planning on adding a portal to the demi-plane

    If done right (and by right I mean a non static portal that happens very very rarely) it could make things interesting.
    Always Looking for mature laidback players/rpers for Dungeon Delves!
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    aandrethegiantaandrethegiant Member Posts: 3,364 Arc User
    edited August 2012
    I'll agree with you on that, it would be kick <font color="orange">HAMSTER</font>.

    TYRS PALADIUM - A Premier Neverwinter Online Guild
    No Drama. Camaraderie. TEAM Focus. That's the TYRS way. If that's your style, come join us!
    Research our Guild here: Read our official Recruitment thread | Sign up here: Tyrs Guild Website! | NEVERWINTER GUILD LEADERS: Join the Fellowship!
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    trollololloltrollolollol Member, Neverwinter Beta Users Posts: 120 Bounty Hunter
    edited August 2012
    HEHE I remember Ravenloft, my favorite is definitely Darksun along Forgotten Realms. Darksun is just unique as it can get really.

    What we need is a game from each of them! Skip Eberon and Greyhawk they're boring as hell.

    What is pretty cool that CD-Project is making Cyberpunk game.
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    ausdoerrtausdoerrt Member, Neverwinter Beta Users Posts: 0 Arc User
    edited August 2012
    What we need is a game from each of them! Skip Eberon and Greyhawk they're boring as hell.

    Skip Greyhawk? Blasphemy! b:angry
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    vangaldvangald Member, Neverwinter Beta Users Posts: 325 Bounty Hunter
    edited August 2012
    A Ravenloft expansion would be pretty epic and would definitely bring a good draw by name alone.

    What is wrong with Greyhawk? I like Greyhawk. Greyhawk is awesome.
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    lyfebanelyfebane Member, Neverwinter Beta Users Posts: 312 Bounty Hunter
    edited August 2012
    Ooh, companions yes that would be good, specially if they are persistant and you could equip them and spec them out with feats and stuff.

    From foundary vids I have seen it looks a very robust and easy to use while having the ability to make very complex dungeon crawls, even with just the stuff already included. If people can add their own sections, looking good
    [SIGPIC][/SIGPIC] I am not evil, I am just cursed.
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    ausdoerrtausdoerrt Member, Neverwinter Beta Users Posts: 0 Arc User
    edited August 2012
    lyfebane wrote: »
    Ooh, companions yes that would be good, specially if they are persistant and you could equip them and spec them out with feats and stuff.

    Companions meh, functional pets fyeah! Just no cutesy pokemahs pls, something lore-relevant.
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    lyfebanelyfebane Member, Neverwinter Beta Users Posts: 312 Bounty Hunter
    edited August 2012
    Well was thinking companions like in TOR and Startrek, which only appear when you are not grouped to max, one thing i did like about TOR was the companions. However, pet should be a seperate thing, I did see a tab that said summons or summonings or something similar on the vids, a nice elemental or demon summons be a nice pet:)

    Difference being a pet would be always there , companions just when not full group.

    Also campaigns sound awesome.
    Edit
    Might add item creation...hmm insert inappropriate named items... Peace Staff Of Mass Destruction! or Healing mace of pain!

    answer for below, no not like ddo in that I was thinking permanent to you (like \ in TOR), 1 at a time, but maybe a few to choose from? but just summons would be nice, but there was talk in that vid about mercenaries though it does sound more like hirelings like in ddo.
    [SIGPIC][/SIGPIC] I am not evil, I am just cursed.
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    ausdoerrtausdoerrt Member, Neverwinter Beta Users Posts: 0 Arc User
    edited August 2012
    So like DDO hirelings? God no b:spit I'd rather see proper scaling/balancing for when the party isn't full: weaker/fewer enemies in quests, and also some items that allow to somewhat replace the need for missing members (e.g. useful potions, regeneration cloaks to replace a divine; tanglefoot bags and thunderstones to supplant control wizards; summon scrolls/golem pets to replace tanks etc.)
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    deadarmoured87deadarmoured87 Member Posts: 65
    edited August 2012
    Companions/Mercenaries I expect to work similar to in DDO.

    You've not got a healer in the party?
    Go to the Mercenary vendor, buy a contract/s
    Activate contract in inventory
    You have them with you as an AI partner for 2 hours.

    Perhaps the AI will work better in Neverwinter and there will be more control over functionality...

    Hell, if they were going all out, they might even work a little like "pawns" in Dragon's Dogma
    (They are profficient in their role, will talk a little, offer advice on tactics/how to beat monsters, have profficiencies and talent trees of their own, can equip/wear weapons and armour you find)

    http://www.youtube.com/watch?v=cP4UgQCLwpw
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    gillrmngillrmn Member Posts: 7,800 Arc User
    edited August 2012
    ausdoerrt wrote: »
    Companions meh, functional pets fyeah! Just no cutesy pokemahs pls, something lore-relevant.

    What about cho... oh sorry. I mean how about a ostrich like fictional bird as a ride which say cute words, eat nuts and its color shows its breed? Especially, yellow being slow and common one while black being a flying one?

    What choc.. no I did not say that word. I am talking about any general ostrich like pet. Similarities are purely coincidental :p
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    gillrmngillrmn Member Posts: 7,800 Arc User
    edited August 2012
    Companions/Mercenaries I expect to work similar to in DDO....

    imo, that will be a substandard system, even compared to the old NWN.

    You should at least be able to equip them, meet them, talk to mercenaries themselves before recruiting. They should be able to lvl up with you.

    Though letting go of control over their skill tree etc. controlling them would be understandably be let go, but mercenaries like DDO in NW would really kill the game for many NWN fans. There is no emotional bond possible with mercenaries using DDO like system.


    Also another point to note was that mercenaaries were never integrated to DDO but launched because of demand of layers, of having to wait for 2 hours for healer or rogue. That system was just a sort of afterthought.
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    ausdoerrtausdoerrt Member, Neverwinter Beta Users Posts: 0 Arc User
    edited August 2012
    gillrmn wrote: »
    You should at least be able to equip them, meet them, talk to mercenaries themselves before recruiting. They should be able to lvl up with you.

    That would be cool, though it's almost the same as a "functional pet" system :P Except that rather than a doggy or a bear you have a healbot b:laugh
    What about cho... oh sorry.

    You must mean Moa? http://www.youtube.com/watch?v=RTQA8pFHmHM :P
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    quetumquetum Member Posts: 0 Arc User
    edited August 2012
    I found Jon's answer in this part of the interview very interesting.

    Link : http://www.youtube.com/watch?v=TB4o6-EUJX0&feature=player_detailpage#t=1280s

    "If you can't build your character, can't create your character, that is a really bad DnD experience."

    AND

    "We like to encourage team play as much as possible. Head-to-head experience is awesome, if you want to do that you can grab yourself any kind of shooter."
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    stormdrag0nstormdrag0n Member Posts: 3,222 Arc User
    edited August 2012
    I'm pretty sure henchmen will be a lot like Bridge officers in STO, it wouldn't make much sense for them not to be especially considering that Jack Emmert said they will never charge for content....having NPC's you can dress and or equip via a cash shop greatly increases your revenue capabilities.

    Time will tell though.
    Always Looking for mature laidback players/rpers for Dungeon Delves!
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    ausdoerrtausdoerrt Member, Neverwinter Beta Users Posts: 0 Arc User
    edited August 2012
    having NPC's you can dress and or equip via a cash shop greatly increases your revenue capabilities.

    Does that mean I can have a halfling and dress it in a bunny suit? I'll feed it Mom, honest! b:pleased
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    deadarmoured87deadarmoured87 Member Posts: 65
    edited August 2012
    gillrmn wrote: »
    imo, that will be a substandard system, even compared to the old NWN.

    You should at least be able to equip them, meet them, talk to mercenaries themselves before recruiting. They should be able to lvl up with you.

    Though letting go of control over their skill tree etc. controlling them would be understandably be let go, but mercenaries like DDO in NW would really kill the game for many NWN fans. There is no emotional bond possible with mercenaries using DDO like system.


    Also another point to note was that mercenaaries were never integrated to DDO but launched because of demand of layers, of having to wait for 2 hours for healer or rogue. That system was just a sort of afterthought.

    What if...

    There was a Mercenary guild hall

    One AI character of each class or role to choose from, each with their own look, personality and fighting style.

    Your version of them would be instanced to you: They would level up with you, you could choose their specialisation (though probably simplified like in Diablo 3).

    They would have things to say in certain situations that reflected their character (like a hireling in Skyrim, or a companion in Diablo 3)

    Through dialogue, you could tell them to stay, follow, defend, protect, attack, activate and find out more about them (perhaps they have a quest chain of thier own).

    That'd make them more characterful and personal, rather than a robotic slave.


    I'm not sure you should be able to choose their equipment, or if they should just increase in power as they level.

    On the one hand it'd be a major money sink (equipping perhaps 10+ different characters), and would reduce their character identity/sillouette.

    On the other hand, you might have a bunch of the same characters running around as followers looking exactly the same.

    Edit- Yeah shop for follower items is good idea, would reduce problem of them all looking the same, and they could be like a walking trophy cabinet
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    gillrmngillrmn Member Posts: 7,800 Arc User
    edited August 2012
    ausdoerrt wrote: »
    Does that mean I can have a halfling and dress it in a bunny suit? I'll feed it Mom, honest! b:pleased

    Really? Do you think it will be safe? It may end up destroying Toril and bring an end to FR.
    remember there are no hand grenades in FR.
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    lyfebanelyfebane Member, Neverwinter Beta Users Posts: 312 Bounty Hunter
    edited August 2012
    What would be really cool, though not sure if possible, would be to have certain solo quest/dungeon where you meet/team up with a certain class, this would then generate a random charactor of that class or least random name and look (might other wise be pregen) then after, have option to become a companion.

    Then can keep, add others or part ways for better suited companion. Or just a pergen that you could then rename/different look.

    though I suppose startrek BO do that so it could be like them I suppose.

    Certianly a companion shop and pregen ones you could chose from and then rename and change look off be good, diffenately give then equipement! Gotto be plenty spares from dungeons:)

    edit: could be cash shop for special races/look? I should be employed by them with these ideas!:)
    [SIGPIC][/SIGPIC] I am not evil, I am just cursed.
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    devoteoftempusdevoteoftempus Member, Neverwinter Beta Users, Neverwinter Guardian Users Posts: 473 Bounty Hunter
    edited August 2012
    Companions/Mercenaries I expect to work similar to in DDO.

    You've not got a healer in the party?
    Go to the Mercenary vendor, buy a contract/s
    Activate contract in inventory
    You have them with you as an AI partner for 2 hours.

    Perhaps the AI will work better in Neverwinter and there will be more control over functionality...

    Hell, if they were going all out, they might even work a little like "pawns" in Dragon's Dogma
    (They are profficient in their role, will talk a little, offer advice on tactics/how to beat monsters, have profficiencies and talent trees of their own, can equip/wear weapons and armour you find)

    http://www.youtube.com/watch?v=cP4UgQCLwpw

    DDO system is pretty bad. You had to pay plat (even though trivial) but they worked it to where people would use the store for folders if they wanted to alliviate the inventory burden and gold seal classes or how only certain classes were in the store.

    Now GW had the perfect (well at least a much better system) where you had an array of henchmen that you can fill your part with in the social area. There is also heroes that one could unlock who you could also customize skills and gear with. Some heroes even had a story background and quests dealing with them. This is a much better system than DDO's by leaps and bounds. The major con with GW was an over reliance on henchmen though, pretty much you had to use em extensively. However one concept I really like was their mercenary system which is a paid service but allows you to have a henchmen that is one of your characters in your account.

    Or Cryptic will simply mimic NWN system of companions which might be the best I think if they put quality into the character and not some nobody that filled a party role.

    There was a comment how you can have Drizzit as a companion, not keen on that ugh.

    But one question/concern I have with the companion system is what will be the limit to it? While I have any kind of companion system at all but I certainly don't want them being allowed in a dungeon delve which should be a challenging adventure requiring the entire party being players with a balanced party.
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