Officially? Who knows - but we have the Foundry. 5 minutes, one room, and a level 1 Drow placed in the middle. Wa-la... you can kill Drizzt as many times as you like.
Officially? Who knows - but we have the Foundry. 5 minutes, one room, and a level 1 Drow placed in the middle. Wa-la... you can kill Drizzt as many times as you like.
Darn, you've stolen my idea for my first award winning foundry adventure!
Awww leave poor Drizzy alone. I'd rather have the option to kill all Drizztts, Drizzzts, Dritzzs or whatever copy names that players are gonna make presonally.
In Baldur's Gate he could be killed so it could happen. It would never be canon though, much like in BG. I don't think that Cryptic will add it but as we will be able to use the campaign NPCs in the Foundry, I'd bet for a "Drizzt must die!" module very soon after game relase (or during Beta).
Officially? Who knows - but we have the Foundry. 5 minutes, one room, and a level 1 Drow placed in the middle. Wa-la... you can kill Drizzt as many times as you like.
Yay!
I will be playing that one over and over and over endlessly.
As long as we can kill all the players who use his name (in any form) I don't care if we can kill the real one. Sadly there won't be PvP so I have to let monsters do the dirty work while I watch them die.
Yes, cuz pvp is not "fun" for everybody. In WoW I never liked pvp, I was rather pve guy. Plus Neverwinter is a co-op game.
As for clerics... no confirmation whether you will choose or not, seriously what's this thing with people claiming non-confirmed info as real? There was actually no mention of gods by dev team.
Yes, cuz pvp is not "fun" for everybody. In WoW I never liked pvp, I was rather pve guy. Plus Neverwinter is a co-op game.
As for clerics... no confirmation whether you will choose or not, seriously what's this thing with people claiming non-confirmed info as real? There was actually no mention of gods by dev team.
Yes there was in one of the interviews by jack. He said no alignment no deities.
NeN: Speaking of classes, how will deities work, particularly in the case of clerics? Will we get a generic cleric, or will we choose a deity that would dictate our armor, weapons, spells, etc, like in D&D?
JE: Right now, clerics are generic. Deities are a roleplaying choice, rather than a game one.
Haven't seen this one, but "right now" is not the same "it will". Remember that this forum is for our feedback and opinions. And devs stated that right now nothing is permanent, and things change day after day.
True enough. But I doubt even if they do it, that it would be in at Launch. That may be something down the line after people complain a lot after launch.
They might have a box that you can put your Deity in or what ever name you wish to. As for adding powers/abilites on your choice. Don't count on that anytime soon. just my opinion of course
Adding the choice is simple. Just have a box like nwn1 did. But to add all the powers for the specific deity may would take awhile. Its like adding any other power to the game
Hmmmm... you know, actually the interview doesn't say you will not select a deity in the character creation, it says that such a choice is a RP choice, that clerics will have general powers.
Plus, in 4 ed a deity has like 1-2 specific powers for a cleric that worships it. So I don't see that as necessary at the launch. They work like feats. You have to take a feat to have a deity specific power.
So was in Nwn as well. It was just an RP choice. Didn't get any bonuses out of it. But if Foundry will have an option to decide upon special conditions for allowing players enter the quest, then deity might be a good choice for such a choice. "Only for followers of Shar" for example ;]
Yes, cuz pvp is not "fun" for everybody. In WoW I never liked pvp, I was rather pve guy. Plus Neverwinter is a co-op game.
It's not that I "like" pvp, hell, I'm usually the one ending up with my behind being kicked. But pvp adds realism, you might get in trouble if you're being an <font color="orange">HAMSTER</font> towards other players. Forcing non-pvp removes a lot of that realism for me, which is why I'm against the idea. It's not that free pvp turns everything into a slaughter fest. On all the pw's I've been playing, pvp was a pretty rare event.
As for clerics, the interview has already been quoted, first by me, secondly by another user. Looks like clerics will be generic, void of deity RP. One of the things I actually preferred in NWN2 was the fact that picking deities and domains made your cleric stand out from the crowd, having its own unique flavour. Seems like this is going down the drain, which will make me want to play anything but a cleric, sadly.
As for clerics, the interview has already been quoted, first by me, secondly by another user. Looks like clerics will be generic, void of deity RP. One of the things I actually preferred in NWN2 was the fact that picking deities and domains made your cleric stand out from the crowd, having its own unique flavour. Seems like this is going down the drain, which will make me want to play anything but a cleric, sadly.
Poor Drizzt. No one likes him.
As to generic clerics. Aren't all clerics in 4e generic anyways? I mean I thought it didn't matter which god you worship because you will be still getting same powers?
So nothing prevents cleric of Shar casting "divine glow" or "blazing beacon" just because the god itself happens to be tied to darkness and shadows. Similarly nothing prevents cleric of Auril from casting "sacred flame" or "fire storm" just because she happens to be the frostmaiden.
So nothing prevents cleric of Shar casting "divine glow" or "blazing beacon" just because the god itself happens to be tied to darkness and shadows. Similarly nothing prevents cleric of Auril from casting "sacred flame" or "fire storm" just because she happens to be the frostmaiden.
In the DnD PHB you at least get access to some feats that are tied to your god. So, yeah, while nothing rule-wise prevents a cleric of Shar to cast dazzling light spells, or a cleric of Auril to throw fire around left and right, I still think it's sort of iffy.
But then again, I'm one of those people who chose not to cast fire based spells in NWN2 while on my aurilite cleric. Guess the joke's on me then.
Guess that's one of my least favourite things about 4E.
Yep. 4e pretty much separated mechanics from "story" which is pretty obvious in spots like this. Looking at the classes there doesn't seem to be that much mechanically supported flavor within a class itself.
<snip>But then again, I'm one of those people who chose not to cast fire based spells in NWN3 while on my aurilite cleric. Guess the joke's on me then.
I suppose in PnP I'd just convert those all those fire spells to cold spells while keeping the effect otherwise same. Not so easy in a CRPG.
Comments
How about we wait and see what the game has or has not before we attempt a suicide mission.
Officially? Who knows - but we have the Foundry. 5 minutes, one room, and a level 1 Drow placed in the middle. Wa-la... you can kill Drizzt as many times as you like.
Darn, you've stolen my idea for my first award winning foundry adventure!
- Bar
Yay!
I will be playing that one over and over and over endlessly.
LOL! Ok, that was just awesome, and I totally agree.
Make him look a little like Justin Bieber or something and you can appease even more people when we kill him.
Has this been confirmed?
No pvp possibility, generic clerics with no deities .. Sure sounds like fun.
Perhaps I might just find that module and kill Drizzt anyway.
As for clerics... no confirmation whether you will choose or not, seriously what's this thing with people claiming non-confirmed info as real? There was actually no mention of gods by dev team.
Yes there was in one of the interviews by jack. He said no alignment no deities.
This Interview
Searching does wonders
They might have a box that you can put your Deity in or what ever name you wish to. As for adding powers/abilites on your choice. Don't count on that anytime soon. just my opinion of course
Plus, in 4 ed a deity has like 1-2 specific powers for a cleric that worships it. So I don't see that as necessary at the launch. They work like feats. You have to take a feat to have a deity specific power.
It just means you can say you worship whoever you want and role play it.
Thats how I see it anyway. I could be wrong. I am a lot of times
It's not that I "like" pvp, hell, I'm usually the one ending up with my behind being kicked. But pvp adds realism, you might get in trouble if you're being an <font color="orange">HAMSTER</font> towards other players. Forcing non-pvp removes a lot of that realism for me, which is why I'm against the idea. It's not that free pvp turns everything into a slaughter fest. On all the pw's I've been playing, pvp was a pretty rare event.
As for clerics, the interview has already been quoted, first by me, secondly by another user. Looks like clerics will be generic, void of deity RP. One of the things I actually preferred in NWN2 was the fact that picking deities and domains made your cleric stand out from the crowd, having its own unique flavour. Seems like this is going down the drain, which will make me want to play anything but a cleric, sadly.
Poor Drizzt. No one likes him.
As to generic clerics. Aren't all clerics in 4e generic anyways? I mean I thought it didn't matter which god you worship because you will be still getting same powers?
So nothing prevents cleric of Shar casting "divine glow" or "blazing beacon" just because the god itself happens to be tied to darkness and shadows. Similarly nothing prevents cleric of Auril from casting "sacred flame" or "fire storm" just because she happens to be the frostmaiden.
Guess that's one of my least favourite things about 4E.
In the DnD PHB you at least get access to some feats that are tied to your god. So, yeah, while nothing rule-wise prevents a cleric of Shar to cast dazzling light spells, or a cleric of Auril to throw fire around left and right, I still think it's sort of iffy.
But then again, I'm one of those people who chose not to cast fire based spells in NWN2 while on my aurilite cleric. Guess the joke's on me then.
Yep. 4e pretty much separated mechanics from "story" which is pretty obvious in spots like this. Looking at the classes there doesn't seem to be that much mechanically supported flavor within a class itself.
I suppose in PnP I'd just convert those all those fire spells to cold spells while keeping the effect otherwise same. Not so easy in a CRPG.